For the love of god, max movement area for monsters.

General Discussion
This game desperately needs a maximum area that monsters can explore after spawning. ZERO fun to spend 5 minutes chasing a pack down as they scatter in every direction (retching cadavers, anyone?). Also, after spending 15-20 minutes scouring fields of misery for odeg, you are rewarded with having to chase him for another 10.

Please make a maximum area that monsters can cover, or at LEAST a maximum distance that elite pack members can get from each other.
the worst ones are the small quick guys that go underground
05/19/2013 11:24 PMPosted by vaskov17
the worst ones are the small quick guys that go underground


burrowing leapers. yep, !@#$ those things.
bahaha, someones frustrated =p

Why make the poor cadavers and the little doods who burrow not so shmart ;<. Let them run away! thats what theyr good at , being annoying xD if you take out their mechanic, well they might as well be dumb zombies standing around
~~
Happy hunting in-game!
bahaha, someones frustrated =p

Why make the poor cadavers and the little doods who burrow not so shmart ;<. Let them run away! thats what theyr good at , being annoying xD if you take out their mechanic, well they might as well be dumb zombies standing around
~~
Happy hunting in-game!

I must have missed the memo that says needlessly chasing things is fun.
i would actually prefer if they got a dmg/hp buff and stayed in a smaller area.
Or remove the run speed cap of 25% on players and allow us to stack runspeed if we feel like running around in skirts on the battlefield? Just a thought :<

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