Self-found Implementation Desired in US+EU communities

General Discussion
Self-found supporters please echo your ideas, thoughts, criticism, and support in the EU general forum threads. There are many players on EU that want a self-found implementation added to D3. I started a request for new self-found only servers thread in the EU general forum.

EU general forum URL -->

My self-found servers request thread in EU general -->

Below is the text of my EU self-found servers request thread:
Title: New Self-found ONLY server Please

Greetings EU brethren:

I live in the US but play on both the US and EU servers. I see there are some threads here in the EU General forum about self-found. There is definitely a desire for self-found within the US player community. The players in the US and EU communities who would like self found support added to D3 need to support each other. Both communities need to discuss and share ideas in regard to a self-found implementation as a single unified group. Please be aware that there are a few hecklers, trouble-makers, and forum trolls in the US general forum who are narrow minded and are against having a self-found implementation.

A self-found proposal thread was started in the US general forum by a player named SirRight. SirRight's thread can be found here:

Many players, myself included, have posted positive ideas about a self-found implementation in SirRight's thread. A US forum MVP named MissCheetah, posted some very good ideas for a self-found implementation as well as ideas for adding ladders to D3. Please post your ideas and thoughts in regard to self-found in SirRight's thread. I will be encouraging the US self-found supporters to join the self-found discussions here in the EU forum. Below is a little background info. about me and the self-found rule set I would like to see implemented. Feel free to agree or disagree.

----[ Background Info ]----
I play softcore NON-self-found on the US and EU servers. I started out playing on US and then EU during the maintenance. My favorite class is the Wizard (Sorceress and Necromancer were my favorites in D2-LoD). I played D2-LoD for many years completely off-line because I could not stand the spam chatter in the public chat channels, and the immature players were ruining the game for me. Currently I have all 10 character slots in use on the US and EU servers (some are my son's characters). With the current state of my accounts there is no way for me to play self-found.

----[ Self-found Definition ]----
Self-found is about playing, progressing, and beating the game with one's own steam. Special recognition is not needed. Self-found is NOT about bragging rights, e-peen stroking, the true way to play, or the only way to play. Playing self-found only does not make one supperior to others, and respect between self-found and non-self-found players must be maintained.

I can be considered a purist. When playing self-found one can NOT mix self-found characters with NON-self-found characters. There can be no trading, donating, player carrying, and zero auction house activity. Mixing gold, gear, gems, plans, etc. between self-found and non-self-found sources pollutes self-found and is a violation of self-found. If one finds a GG item (ex: a 6% critical hit chance Mempo) in a self-found only in environment there should be no way sell or trade it outside of the self-found account.

----[ My self-found rule set ]----
- I would like new self-found only servers added to the US, EU, and Asia regions
- Self-found is at the account level so all characters are self-found (no mixing self-found and non-self-found characters)
- Each self-found server should support soft core self-found and hard core self-found (not everyone is comfortable with hardcore's permanent death rule)
- No Gold or Real Money auction house (auction houses are disabled)
- Player to player trading is completely disabled
- One can NOT pickup another players loot/drops (server restriction is required to prevent human error)
- All gold, gear, gems, loot, drops, etc. are account bound
- partying is fully enabled
- 3x the current max stash size to support self-found
- hard and soft core will have separate shared stashes like the current have now
- One must level their blacksmith and jeweler with plans found on their own
- gear can be shared between characters within a self-found only account
- each account starts with a fresh reset stash, blacksmith, and jeweler
- One must buy their stash tabs and blocks the same way they are currently purchased
- each account on the self-found server has a separate friend list from the current live servers (prevents gold spammers from abusing the friend list)
- donations of gear, gold, gems, crafting materials, etc. from NON-self-found characters is a violation of self-found (trading is disabled already)
- One must farm their own gold, gear, gems, crafting materials, crafting plans, etc.
- no power leveling options
- no getting carried in key runs and Uber runs
- Buying blues from in-game vendors and crafting amount to gambling (in D2) and is allowed (this is NOT a violation)

The only justification for 3x stash size is that a self found player will need much more space for crafting materials, crafted items, and items picked up.

Assuming Blizzard wanted to implement new self-found only servers right now, they do NOT need to devote developers to the effort. The server admins can enable/disable the following right now on the live D3 servers:
A - both auction houses (was done during the 1.0.8 gold dupe fiasco)
B - player trade window (was done during the 1.0.8 gold dupe fiasco)
C - I suspect all drops can be made account bound on-drop (not just on-pickup)

I'm basing my suspicion on item C from the fact that items in rolled back accounts become account bound.

In summary:
- no gold spammers (gold is account bound)
- buying, selling, trading is disabled (all gear, gems, plans, items, etc. are account bound)
- no AH flippers, d2jsp proxies, entrepreneurs (gear/gold is account bound)
- no auction houses (this is self-found)
I fully support this post.
What's the difference between this and playing by yourself without using the AH.
06/26/2013 08:47 PMPosted by KirusAlufras
What's the difference between this and playing by yourself without using the AH.

Glad you asked. The whole idea is to be able to play on SF multiplayer games where you know everyone is under the exact same restrictions. It takes cheating, botting, and twinking almost completely out of the game and it gives you satisfaction that you can beat the game using only items that you make yourself or find yourself, and to play with like-minded individuals.
What we have right now is player choice in ignoring the auction houses and not trading. What we want in self-found is a server supported rule set the prohibits buying, selling, trading, auction house activities and more. Having a choice to ignore is not the same as a restriction.
The account creation stuff makes little sense and seems to be regression from the current account system towards Diablo II.

Also many of the restrictions make no sense. There is no reason to Account Bound all items if all forms of item transfer are disabled as there would be no way to transfer items in any case (the flag serves no purpose).

The no carrying restrictions make no sense as well. As long as there is any form of coop player there will be people carrying other people. You could introduce level restrictions but even then there is nothing to stop a top range character from playing with a under geared character and killing all the monsters for him.

Why separate servers? It could just be introduced with a single character slot (why multiple self-found characters since that defeats the purpose?) that can only join solo games. Deleting that character resets all progress (truly self found). No trade, no AH, no help, no previous stuff, the core of self found.
Then you better hope blizz gets more money to make you another server, as breaking the current server into more realm will greatly lag the game. Not to mention how much problem it already has.
Trade being disabled and the server preventing one from picking up another players drops is what makes gold, gear, gems, etc. account bound. As long as items/gold can NOT be bought, sold, traded, and cannot be dropped by A and picked up by B everything is basically account bound through restrictions.

Blizzard could limit the level range on games joined. Restricting max level characters would be a bit more difficult, but is doable. A single character slot would allow for mixing self-found and non-self-found characters which is a violation of the rule set and leads to polluting the self-found project.

For example, I play softcore and have a maxed out Blacksmith with Death metalworking achievement. It would be a violation of the rule set I described to have a supposed fresh self found character use that blacksmith. My blacksmith was leveled up and trained through non-self-found sources known as the G-AH and player trading.

The account creation is the same like we have on the live D3 servers. A player logs in, creates characters, plays the game. The US and EU servers have a rule set that has the RMAH enabled, while the Asia live D3 server rule set has the RMAH disabled permanently. A separate servers means:
- separate friends list
- separate achievement record (I have US and EU achievement records)
- separate character profile
- hardcore self found
- softcore self-found
and more

Why more than one character? How many characters do you have on your account?
*checks the EU server profile*
WoW you've been a busy little worker bee. :0)
06/26/2013 09:49 PMPosted by KirusAlufras
Then you better hope blizz gets more money to make you another server, as breaking the current server into more realm will greatly lag the game. Not to mention how much problem it already has.

How does Blizzard pay for the current Asia live D3 server since that server has RMAH permanently disabled and it was disabled at game release. I did propose a banner ad idea, in another thread, to cover the cost of server up-keep, etc.

The current live D3 servers would remain untouched if new self-found only servers were deployed. Having players spread across 2 or more servers would actually lower lag. Its called load balancing.
Keep the good fight going! You are providing excellent answers for some pretty tough, but also excellent, questions.

I'm guessing that the blues are trying to remain neutral so are not providing their feedback to our threads.

P.S. Someone posted some questions to you in my thread.
I love these posts, they make me realize again and again how terrible this game is. If people have to make up their own way to feel good about playing a bad game.
I agree with everything the OP has stated except the bigger stash size. In my opinion it should essentially be the exact same game as Softcore except of course for the restriction on trading. So if additional stash pages are unlocked then everyone should receive them across all leagues, not just self-found players.

Regardless, it's a great post BossDog! :)

06/26/2013 08:47 PMPosted by KirusAlufras
What's the difference between this and playing by yourself without using the AH.

The difference is it creates a legitimized culture and community that is endorsed officially. Think of it as a challenge mode alike Hardcore. Hardcore = challenges the player to stay alive, Self-found = challenges the player to only use drops they find.

While I'm at it;


"Why do you need a "gold star" next to your name and special recognition? No one cares!"

-A self-found mode =/= a reward, and it's not intended to be any type of special recognition. Look at hardcore characters on someones profile and notice how they have a red border and text. Do you think that's a reward? No. It's a distinction. There's a big difference.

"This doesn't fix itemization/ when itemization is fixed no-one will play self-found"

-Indeed it doesn't. Self-found is intended as a fun playstyle not a solution to the games flaws. As long as trading exists, there will always be a self-found niche, it's not an answer to the games perceived shortcomings.

"The developer's shouldn't spend time and resources on this when there are still concerns with the core game."

-Agreed! We are not demanding SF implementation be the no.1 priority of the dev, we understand there are important issues that have precedence and they should receive attention first. We are simply discussing the mechanics of the mode and how it would be implemented if and when that ever happens.
The following excerpt comes from my post here:

With self-found we are removing the efficiency that the auction houses and player to player trading provide. One is going to need more space because crafting will be much more important to progression, thus way more crafting mats being amassed. One might save several crafts as they might not be usable at the time of craft but when combined with other future upgrades the crafted items becomes usable and may enable specific builds.

For example, one crafts some level 60 Wiz hats that spawn -5 Disintegrate cost, -5 Arcane Torrent cost, or +4% Ray of Frost crit. SAVE THOSE HATS. A week later the player finds a SoJ with -4 Disintegrate cost. Yay time to try out melting stuff with the death ray. Two days later a Skull Grasp drops with 6% Ray of Frost crit.
Yay its DESPICABLE ME time!
Black Ice Baby... too cold.. too cold!
<insert Govenator voice> I now command all elites, zombies, and things that like to run around really fast to CHILLLL!
Freeze Ray! Freeze Ray! Freeze Ray!
<insert Govenator voice> Fun-Fun? Yes Nikolai, Fun-Fun!

Now if you want to argue that stack sizes (the number of items that can fit in a single slot) should be bigger, then I'm with you. Make them bigger for all of Diablo III.

Make them bigger for all of Diablo III. Yes please.
I understand what you are saying BossDog but I still think any additional stash space should apply to all playmodes, not just self-found.
Bigger stash for everyone?... All play modes?

Yes Please.

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