Why?

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I agree with OP up to a point.
To have an elite (top-tier) item is the ultimate objective of the game. I agree with the OP that they are way too far from a casual gamer's hands and the only way to get them is by the RMAH (buying gold or buying the item itself). This is the reality and with the current systems, it can´t be avoided. Something must be done so that those top-tier items aren't worth 2 billion gold. Imagine the time one must farm gold to obtain 2 billion gold from within the game? This is the only legit way to obtain gold (selling something just makes this process faster by using what others have farmed). By this precept, buy and sell, something, anything, you are a producer and a consumer. Now taking into account bots.. the balance is completely off. 20 produced and 1 consumed; by having this the economy inflates and what you get is prices for items that are a huge number since the currency is easy or cheap to get. When in D2 history was there an item for sale for... 100 HR's? Not even with the duping and 6 years it got to that extreme.

In my opinion, the drop rates and stats on those drops are fine, but the prices associated with them by letting gold bots roam free is absolutely horrible. Why are gold bots an investment? Because the game can turn gold into money, and with money playing a part in the game, it rules the game.
The OP is simply stating that he wants the ability to find the good item and if he never does, acquire it through other means (building enough wealth to purchase it.)

The idea is to be able to accumulate a sort of wealth while farming for that good item, ie: playing the game, killing monsters and being rewarded for it.

And I can understand where he is coming from. I can do a handful of key runs and sometimes find some decent items to trade for a good bit of gold. Cool, one step closer to affording that amazing item I want.

But other times I can play all day and not find one thing worth trading. It feels a bit hopeless and makes the idea of playing the game unappealing. It's like going to the casino and losing every single time, it makes you want to stop going. It stops being fun.

The problem is a lack of loot diversity. There isn't enough "stuff" to gather and trade. At least in Diablo 2 you could walk away from a few cow runs with 40 pgems and trade up to something useful. Cool, one step closer to that amazing item I want. And it was guaranteed.

There is currently nothing like this in Diablo3 and there needs to be. This used to be gold but the devaluation thereof is only getting worse.

I once read a post about how unfair and unappealing this game is to players who just bought the game versus those of us who started at/near release. They have no real route to build the wealth needed to "catch-up" with the ever-inflating market.

One could argue that if you play long enough and have enough AH savvy you indeed can build wealth. And I do not disagree with that. The problem that I have is that I do not feel like I'm having fun while I'm doing it. And it makes me not want to play the game, even though I enjoy killing monsters.

I always feel as though I "might" be building up towards an upgrade, not "definitely" working up towards an upgrade. I don't feel rewarded or accomplished when I walk away from Diablo3 most times.
Ok @grimiku
It's supposed to be about the item hunt, rt? I mean what do you think about the state of this game that I Love and have played every day since launch? It's so good that they buffed crafting? I grind'd all 100 pl lvl's with max MF I found a lot of good stuff largest sale being 350 mil and had 700 mil from 4 items, all because they weren't for my DH. That's one thing that hurts is that idk of anyone beside "selfies " who have found the weapon that they use, the game lets you find items to trade then buy your weapons.
I don't know who finds or where the bis, 2 bil or 250$ items come from but after 2k hrs and a lot of those hr spent with max Mf it doesn't seem that they come from the game that I log onto every day and play play play!!!
To each his/ her own if you want to make money then more power to you. I've read that there are people who have made 10's of thousands of $'s from this game and that in itself is amazing for those people but for me and I think a lot of peeps including the op is that we want to find our bis items and not have to spend real money's to get our digital fix. Isn't the a diablo name supposed to be all about the item hunt? That's what I guess the large portion of the twelve mill people who stayed up til midnight and bought this awesome game as soon as it was available.
It's very hard to save up enough gold to buy just one of those killer BIS items I think it takes close two 2k hrs to just pickup 2 bil for one item. It hurts to finally get enough gold then find that item just to lose it to a flipper. I know it's the free market at work, but for the average player they will prob never get to play this game at the highest levels without breaking out the wallet.
07/30/2013 05:46 PMPosted by Imasock
The problem isn't what I want, it's what I get. Everyone wants the same thing, not everyone gets what they want.

yep
07/30/2013 05:43 PMPosted by Grimiku
I don't want to sidetrack the conversation to much, but one of the things I'm seeing repeated in this thread (and others) is that the stat range in gear has to wide of a gap. That's one of the specific itemization adjustments that developers have been spending time on, and would influence the item hunt in a positive way.


There is no reason for a legendary 1H to be rolling less than 1k DPS. With all the tolerance on multiple affixes so wide, like 1-200 on CHD for a 2h, Picking up a legendary is not exciting. It could literally roll worse damage than a white weapon, which makes no sense.

This is just a small part of the itemization issue though, much much more work needs to be done. I don't expect every item I pick up to be "GG", but I do expect some of them to be.I have yet to pick one up, or frankly to even come close.
07/31/2013 08:33 AMPosted by NeLLy
Finding it in the end means a lot more and is a lot more rewarding then buying it from the Auction house or trading for it. Either way its near imposable for a legit gamer such as my self who doesn't use real money to get one because I just am not able to generate such large amounts of gold.


This is certainly the heart of a concern that many long term Diablo III players share about the end game item hunt, and it's something our developers are working on. It's the sort of thing that should be tackled from multiple approaches like improved items, targeted drops, better crafting, and a healthy economy. Some of the finer points involved with these improvements are still being ironed out, so we'll share more information as soon as we're able to. In the meantime, keep an eye on the website, stay healthy, and remember to take a break if you need to. We'll be here when you return, chatting in great threads like this one, and working on making Diablo III as awesome as we can.
07/31/2013 01:32 PMPosted by Grimiku
stay healthy, and remember to take a break if you need to.

+1 to that.

I can humbly say I'm a been there, done that kind of player. I've attempted to find things on my own, I've crafted religiously, I've flipped items, I've cashed out, I've submerged myself in the RMAH world, I've relentlessly chased after items and traded with other players, etc. etc.

Down the line, I agree with most of the sentiments here. I want to be able to find awesome things, even if they don't offer direct upgrades to my wizard in terms of stats, but it'd be something I could save for a different build, build around a certain spell or combination of spells, or just trade it to another player who can definitely use it (I believe Travis Day touched upon that point).

I mean, I love finding high int + high dex items now just because I designed a wizard that focuses on dodge rate. Other people vendor or salvage such items, but I want them!

We shall see what happens.
Fix the damn drop rates of every single thing and fix the itemization!
You have only 27 more days or I'll be gone forever!
Introduce something that worth doing in a long-term!

I'm not threatening you but just saying I'll be playing something else on August 27th. Good bye, diablo! You got slain in real life since may 15th, 2012 and you haven't come back to life, ever.
07/30/2013 12:47 PMPosted by Grimiku
If you don't mind, I'd like to ask for a little clarification. Would you like for a very high end weapon to specifically drop, or would it be ok if you obtained one of these weapons through another method? (crafting as an example) Is it the item itself, or the financial wealth that is more appealing to you?


tell dev to just play diablo 2 inside out for another 5 or 6 years and they'll probably understand. Something that makes games good can't be explained in just a thread. Even if so, you won't be able to digest thoroughly unless you go and try it yourself.

Experience matters a lot.
[quote]MisterAjikko

Fix the damn drop rates of every single thing and fix the itemization!
You have only 27 more days or I'll be gone forever!
Introduce something that worth doing in a long-term!

I'm not threatening you but just saying I'll be playing something else on August 27th. Good bye, diablo! You got slain in real life since may 15th, 2012 and you haven't come back to life, ever.


won't be that quick to fix so i'll be first to say BYE :) also gimme your gear before you go.
The problem is not the drop rate, is the fact that the rolls suck. I dropped a Mempo, didn't roll well. I dropped a Manticore, it has lower dps than a white weapon.

Also, would be cool if there was an non-AH option, where every single thing you drop is account bound.
Fix the damn drop rates of every single thing and fix the itemization!
You have only 27 more days or I'll be gone forever!
Introduce something that worth doing in a long-term!

I'm not threatening you but just saying I'll be playing something else on August 27th. Good bye, diablo! You got slain in real life since may 15th, 2012 and you haven't come back to life, ever.


Bye-bye. If history has shown us anything I am absolutely positive that the FFXIV re-launch will absolutely revolutionize gaming and be everything the press kits are saying it is and more.
07/31/2013 01:32 PMPosted by Grimiku
This is certainly the heart of a concern that many long term Diablo III players share about the end game item hunt, and it's something our developers are working on. It's the sort of thing that should be tackled from multiple approaches like improved items, targeted drops, better crafting, and a healthy economy. Some of the finer points involved with these improvements are still being ironed out, so we'll share more information as soon as we're able to. In the meantime, keep an eye on the website, stay healthy, and remember to take a break if you need to. We'll be here when you return, chatting in great threads like this one, and working on making Diablo III as awesome as we can.


Wow this IS GOING TO BE SO AWESOME! AWESOME ALL THE WAY!

Maybe even including stuff they advertised BEFORE LAUNCH?! WOW?! ITEM HUNT?! PVP?!

SO AWESOME!
The problem is not the drop rate, is the fact that the rolls suck. I dropped a Mempo, didn't roll well. I dropped a Manticore, it has lower dps than a white weapon.

Also, would be cool if there was an non-AH option, where every single thing you drop is account bound.


To me that kind of diminishes the multiplayer aspect of the game. If I'm playing the "non AH" option with a friend and he drops a great hammer and I drop a great fist weapon that means we can't trade between one another.

My boyfriend and I enjoy swapping gear with each other quite a bit. I would really hate to see this game go in the direction of account-bound items anymore than it already has. I guess I don't mind a few more craftable items, but leave the truly epic items out in the world to be dropped by monsters and let us move them between friends. To me that's part of the essence of this game.
07/31/2013 01:32 PMPosted by Grimiku
Finding it in the end means a lot more and is a lot more rewarding then buying it from the Auction house or trading for it. Either way its near imposable for a legit gamer such as my self who doesn't use real money to get one because I just am not able to generate such large amounts of gold.


This is certainly the heart of a concern that many long term Diablo III players share about the end game item hunt, and it's something our developers are working on. It's the sort of thing that should be tackled from multiple approaches like improved items, targeted drops, better crafting, and a healthy economy. Some of the finer points involved with these improvements are still being ironed out, so we'll share more information as soon as we're able to. In the meantime, keep an eye on the website, stay healthy, and remember to take a break if you need to. We'll be here when you return, chatting in great threads like this one, and working on making Diablo III as awesome as we can.


if this is the route that the devs taking to give us good game, then by all mean sprint on it. me as one of veteran of this game like it :D cant wait for next announcement.
In regard to the blues comment...

The issue is that you have a static game (set level of difficulty, yes monster power helped, but it is only half of the answer).

As time progresses the quality of items on the auction house will only increase, leaving drop quality by comparison look terrible.

I believe blizzard should continuously increase the number of monster power levels, (i.e. provide dynamic difficulty) as well as cycle their legendary drops (dynamic items).

Split all of the legendary items in the game into 4 groups spring/summer/fall/winter. And release updated/stronger items with every new season along with a new monster power level. You can only pick up summer gear during the summer season etc. Combine this with a general buff to the drop quality of rare/magic items for each season and we will see people happy eager to keep playing.

The biggest argument against doing this is that it devalues the amount invested in characters. Well yes/no, for legendary items certain properties will still make them valuable even in off seasons, especially as they are no longer able to be found. Thus a 9 month shortage of lets say... skorns should actually cause them to hold their value better then 9 months of the community continuously pumping out new skorns.
My Point:
It is damn near imposable to gather enough gold to be able to afford atleast one item worth billion and up by playing the game. With 2 million kills I never found an item that was worth more then 200 million. I refuse to use real money but I do want to own atleast 1 item that is considered elite by getting it legit.


If you don't mind, I'd like to ask for a little clarification. Would you like for a very high end weapon to specifically drop, or would it be ok if you obtained one of these weapons through another method? (crafting as an example) Is it the item itself, or the financial wealth that is more appealing to you?

*edit* I'm interested in everyone's feedback on this subject, so feel free to chime in even if you're not the op.


As someone who personally loves the economic aspects of the game, and who has no trouble with the idea that top tier items sell for billions and are difficult to afford if all you do is farm your single account, I do sorta empathize with what he's saying.

My guess is that he wants so see the "N hours played" stat and know there's a reward larger than just "N hours means an xN chance of finding an epic drop!" Putting in 1,000 hours means 100x the chance of hitting an amazing drop or two compared to someone who has played 10 hours, give or take, but that's no consolation to people who play 1,000 hours and still aren't fortunate enough to actually get that drop--of which there are legions.

Don't get me wrong, the statistical aspects of D3 are integral to the game. They give it more staying power than just about anything else possibly could. But it's nice to at least have something important on or about your champ that you can say "see that? you can only get that by pwning mp10 for 500 hours or more. You gotta be dedicated to get that __(item/token/thing)___."
07/31/2013 02:51 PMPosted by End
In game bartering would promote a healthier currency than the inflated mess we have now.


I wholeheartedly disagree. The AH has nothing to do with inflation. Inflation is the result of supply and demand, and eliminating the AH or instigating a "self-found" mode would do nothing to cease inflation. I think the self-found mode is a decent idea, but healthy currencies are born of less restrictive trade and ease of use and access--all things promoted by the AH. Self-found is great for people who want to feel like they can play without needing to master the AH, but don't delude yourself into believing it will solve inflation.
Really people? You think the drop chances are that bad? How many hours of farming did you have to do in D2 to end up with a SoJ? Most of us only got a couple, ever, and they were usually obtained from trading, and were likely duped items so we'd log in after a patch and they'd be gone...

Yes, the absolute best items in the game should go for outrageous amounts on AH. Why should a player who just hit level 60 be able to get easily affordable, near perfect, full IK gear for his barb? If a player has hit max paragon and farmed and farmed for hours, of course he's gonna want huge compensation once he actually finds that perfect item.

The way stats range so much in this game, you can easily obtain most legendary items/sets for a decent price. Then you can upgrade to better pieces as you're able to afford to.

If this practice is too mind numbing for you and you want to take all the effort and fun of the challenge of the difficulty levels, then go buy $20.00 worth of gold and deck your character out and just walk through all the monsters without having earned the capability.

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