Console Differences (Updated List)

Console Discussion
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If you're considering getting the console version, the list below provides the relevant changes. If you have any suggestions for this list feel free to make them (try not to add trivial things, for example, I will not add the change to every skill).

DROPS
• Drops are often tailored to the class you are playing
• Less overall drops
• Legendary drops (including plans) drop at a much higher rate
• Legendary items can roll at different levels
• Drops are often tailored to the class you are playing
• First-time diablo kill on each difficulty will drop a guaranteed legendary

SKILLS
• Certain skills have had their cooldowns changed
• Certain buffs are now permanent and don't have to be recast
• No cooldown on skills when swapped

GAMEPLAY
• Paragon levels are account wide
• There is no auction house
• Nephalem glory globes added
• Dodge feature added
• Zones will respawn over a given period of time without leaving the game
• Fixed camera angle (slightly lower)
• Nephalem valor stacks to 3 (instead of 5)
• Elite mobs in inferno have 3 affixes (instead of 4)
• Can play offline
• Easy, medium and hard mode added (provide no bonuses)
• Rare items don't need to be identified
• Ranged skills auto-target
• Demon hunters cannot use melee weapons
• Choice of resurrection
• Automatic resurrection in multiplayer
• Followers do significantly more damage
• Quick equip menu for gear
• Cannot use vanishing dye on legendary gear
• Quest rewards often include gear
• Vendors sell better gear
• Grotesque monsters don't always explode
• Certain boss battles are slightly different
• Crafting gems and gear have different costs
• Gems/crafting materials stack to 500
• Tomes/pages/potions stack to 999
• Potions automatically picked up when walked over
• One potion which heals in percentage (instead of set amounts)
• Bodies in the environment are looted by running over them
• Items can be marked as junk and sold all at once
• Much more stash space when fully upgraded
• Stash and inventory sorted by gear slots
• Staff of herding requires less items (Black Mushroom, Wirts Bell, Gibbering Gemstone, Plan: Staff of Herding)

MYTH (not real)
• No cap to movement speed
When I get off work I am gonna try the movement speed thing.

I have 2 items that give 12% movement speed. Unfortunately I sold my shoulders that you get when you make a new toon, so I need to make another one to get them back.
When I get off work I am gonna try the movement speed thing.

I have 2 items that give 12% movement speed. Unfortunately I sold my shoulders that you get when you make a new toon, so I need to make another one to get them back.

It is capped at 25%, I tested it last night. I added it to myth as everyone keeps asking about it :D
First time i killed diablo i dont re call getting a leg second time i did.
Movement speed caps at 25 ... I was at 23 MS then I just equipped those starter shoulders to increase it, and it only increased to 25. Myth, busted.
Is Paragon Level capped or not?
09/06/2013 09:18 AMPosted by Kilometer
Is Paragon Level capped or not?

Think we'll be waiting a bit for that answer, added to waiting for verification
Also, is it just me or your character somewhat move faster in battlefield/dungeon than in town?
Mention difficulty levels.

>>Can lock on to a monster

You can do that on PC.
Mention difficulty levels.

>>Can lock on to a monster

You can do that on PC.

Updated, and really? I've never locked on to a monster on PC :P
@Kilometer, Nephalem Glory increases MS among other things
I currently have 275 square gems in one stack. And 175 pages, will dupe more later to find out exactly how high. Oh and 700 potions
Siegebreaker fight has adds
09/06/2013 11:36 AMPosted by Grove
I currently have 275 square gems in one stack. And 175 pages, will dupe more later to find out exactly how high. Oh and 700 potions

Thank you! Will update this.

09/06/2013 11:51 AMPosted by Soh
Siegebreaker fight has adds

Yea, I have "certain boss battles are slightly different." Don't think it's worth going into every one that has changes.
Each Nephalem valor gives 25% i believe and on pc it is only 15% if i recall correctly.

Does anyone know the max MF & GF cap on console? The highest i got so far was 520 MF and that was on inferno, master v settings, 3 Nephalem valor stacks and some cheap mf gear on.

Also the Console version still seems to have the same issues with the pc where monster density is minimal or way to spread out. They should have fixed this for the console version!

Also, when i tried crafting some of the later gems, i only required 2 gems to craft the next level instead of 3.
09/06/2013 12:16 PMPosted by Zabuza
Each Nephalem valor gives 25% i believe and on pc it is only 15% if i recall correctly.

Will test this over the weekend, unless I can get another confirmation.
09/06/2013 08:57 AMPosted by Fallen
Do potions/gems/tomes stack over 999


I have only been able to get crafting mats to 500 personally.
Gameplay:
-New camera angles for some encounters (Balial comes to mind, I think there was one other)
-Some boss encounters start with a mini-cinematic
-Quick Equip System allows you to see, from a glance, if an item is an upgrade when you pick it up
-Combining Gems is cheaper
We can't apply vanishing dye on legendaries
Please add a skill set toggle button. It is a necessary UI feature for consoles to be able to use the full array of skills on the fly without having to manually change them in the menu. It is a perfect fit for the left D-pad button, as it is not assigned anything to begin with. Please hear me out, this is such a necessary component to the game for console.

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