Dear God... they are fixing FoT!

Monk
Alright, i got bored and decided to see how much they 'fixed' FoT for RoS... and it doesn't look pretty. I didn't get very exact frame-by-frame animations, but excel had lots of decimal places so I put them down.

FoT in 1.08 that we all know and love:
Average Attack Speed Modifier: 1.51
Proc Coefficients per Rune (1st, 2nd, 3rd hit)
Thunderclap - 0.75/0.75/0.75
Lightning Flash - 1.0/1.0/0.75
Static Charge - 1.0/1.0/0.75
Quickening - 1.0/1.0/0.75
Bounding Light - 1.0/1.0/0.75

FoT in 2.01 PTR (2-9-2014)
Average Attack Speed Modifier: 1.16
Proc Coefficients per Rune (1st, 2nd, 3rd hit)
Thunderclap - 0.42/0.42/0.62
Lightning Flash - 0.86/0.86/0.62
Static Charge - 0.42/0.42/0.31
Quickening - 0.86/0.86/0.62
Bounding Light - 0.86/0.86/0.31

So... as you can see it is pretty terrible. Basically instead of giving us ~51% bonus attack speed, we are only given ~16% bonus which makes it feel like molasses. And it gets worse... not only are we attacking slower, but the proc coefficients across the board are nerfed - some by more than half. Now I haven't compared to what the other generator coefficients are, but figured folks would want to know how bad FoT is on the current PTR vs live.

ps - feel free to verify / contest the numbers above, my trials occurred while watching the Olympics... ^_^
02/09/2014 07:09 PMPosted by Davlok
Thunderclap - 0.42/0.42/0.62


Does this include the electric shockwave?
Did most of the testing single target with my uber Staff of Herding, so I can't verify atm, but FoT: Thunderclap seemed to have changed from "double" hitting on the first two hits (shockwave only it seems). So the listed numbers for 1.08 with shockwave are actually 1.5/1.5/0.75 vs RoS 0.42/.042/0.62 which makes it even worse...

ie - still needs more testing.
02/09/2014 07:09 PMPosted by Davlok
Thunderclap - 0.42/0.42/0.62

I tested it at the beginning of the Closed Beta and I got 31% for the first two hits....maybe they buffed it a little bit, idk.

I want my old 75%-Procc back! :(
02/10/2014 04:32 AMPosted by Volun
02/09/2014 07:09 PMPosted by Davlok
Thunderclap - 0.42/0.42/0.62

I tested it at the beginning of the Closed Beta and I got 31% for the first two hits....maybe they buffed it a little bit, idk.

I want my old 75%-Procc back! :(


Actually on live its 150% for the first two punches (2x 75%). 2.0 thunderclap has no extra shockwave for the first two hits anymore .
02/10/2014 06:09 AMPosted by Davlok
Actually on live its 150% for the first two punches (2x 75%).

Thx Captain Obvious :)

02/10/2014 06:09 AMPosted by Davlok
2.0 thunderclap has no extra shockwave for the first two hits anymore .

The first two strikes of TC still have two hits. At least there were always two dmg-numbers.
Did you also happen to have tested unruned fists of thunder?
02/10/2014 08:17 AMPosted by Rayquorz
Did you also happen to have tested unruned fists of thunder?


Same proc coefficient as Quickening/Lightning Flash.

02/10/2014 07:05 AMPosted by Volun
The first two strikes of TC still have two hits. At least there were always two dmg-numbers.


I am not seeing two damage numbers for TC other than the third hit... which is completely different than on Live. Did most of the testing single target with my uber Staff of Herding, so specifically with FoT: Thunderclap, it is pretty clear the damage display has changed.

Currently on Live vs Single Target
1st Punch = single target component + shockwave = both hit @ .75 proc coefficient for 1.5 total (2 damage numbers)
2nd Punch = single target component + shockwave = both hit @ .75 proc coefficient for 1.5 total (2 damage numbers)
3rd Punch = Base AoE @ .75 proc coefficient (1 damage number)

Screenshot of Live Damage Numbers Single Target: i.imgur.com/xgq8c1P.jpg
Screenshot of Live Damage Numbers Multi Target: i.imgur.com/PIM8NEe.jpg

Currently on PTR vs Single Target
1st Punch = shockwave @ 0.42 proc coefficient (1 damage number)
2nd Punch = shockwave @ 0.42 proc coefficient (1 damage number)
3rd Punch = AoE + Shockwave = 0.62 (total) proc coefficient (2 damage numbers)

Screenshot of PTR Damage Numbers Single Target: i.imgur.com/YRivabQ.jpg
Screenshot of PTR Damage Numbers Multi Target: i.imgur.com/unlRnll.jpg

So the argument here is, even though it only displays one number now, it still actually hits 'twice' and the proc coefficient is actually 'half' @ 0.21. Scaling up targets seems to indicate this is the case - each target hit added an additional 0.21 proc coefficient. But the third hit is where it gets weird. Now TC's 3rd hit displays 2 numbers PER target which seems to indicate the base-rune aoe and shockwave land on every target.. but the proc coefficient combined for all target is still .. 0.62 each...

So here is the current test results for Thunderclap:

PTR 2.01: FoT-TC Proc coefficient for X targets
1st Hit = (0.21)+(0.21)(X)
2nd Hit = (0.21)+(0.21)(X)
3rd Hit = (0.62)(X)

Live 1.08: FoT-TC Proc coefficient for X targets
1st Hit = (0.75)+(0.75)(X)
2nd Hit = (0.75)+(0.75)(X)
3rd Hit = (0.75)(X)

So in conclusion, not only is the attack speed boost of Thunderclap reduced from 50% to 16%, the proc coefficient for the first two hits is nerfed by 70%, and third by 17%. Yay?

And to rub more salt into the wound, all the other generator proc coefficients remain mostly untouched - only a slight adjustment to Piercing Trident's 2nd hit and Fists of Fury still has double the coefficient of every other wothf rune - apparently now even the 1st hit. As mentioned earlier, the innate attack speed bonus of the other generators are also similarly unchanged or even buffed ~10% for DR's case.

ie - no point to farm XP on live if PTR xp gain is so high, so may as well play around!
Had my hopes up for some more changes to Spirit spenders this last PTR patch, but the only change waws a small 3% buff to DR and a relatively inane change to DR's knockup by buffing it to 50% but making elites immune.

Anyways, here is the full proc coefficent formulas for the various FoT runes in 2.01 compared to what they are now in 1.08. DR/CW/WotHF's speed/proc-c have not changed with the most recent patch and are pretty much the same as in 1.08.

[S-T] = Single Target Only
[AoE] = Area of Effect
X = number of targets that are hit

PTR 2.01: FoT-Unruned/Quickening/LightningFlash
[S-T] 1st Hit = .86
[S-T] 2nd Hit = .86
[AoE] 3rd Hit = (0.62)(X)

Live 1.08: FoT-Unruned/Quickening/LightningFlash
[S-T] 1st Hit = 1
[S-T] 2nd Hit = 1
[AoE] 3rd Hit = (0.75)(X)

PTR 2.01: FoT-Static Charge
[S-T] 1st Hit = 0.42
[S-T] 2nd Hit = 0.42
[AoE] 3rd Hit = (0.31)(X)
* - charge has no noticable proc coefficent

Live 1.08: FoT-Static Charge
[S-T] 1st Hit = 1
[S-T] 2nd Hit = 1
[AoE] 3rd Hit = (0.75)(X)
* - charge has no noticable proc coefficent

PTR 2.01: FoT-Bounding Light
[S-T] 1st Hit = 0.85
[S-T] 2nd Hit = 0.85
[AoE] 3rd Hit = (0.31)(X)
[AoE] Chain Lightning = (0.31)(X-1) where 2 ≤ X ≤ 4
* - chain lightning requires minimum 2 targets, hits max 3 enemies

Live 1.08: FoT-Bounding Light
[S-T] 1st Hit = 1
[AoE] 2nd Hit = 1
[AoE] 3rd Hit = (0.75)(X)
[AoE] Chain Lightning = (0.75)(X-1) where 2 ≤ X ≤ 4
* - chain lightning requires minimum 2 targets, hits max 3 enemies

PTR 2.01: FoT-Thunderclap
[AoE] 1st Hit = (0.21)+(0.21)(X) * - 1st two hits 'double proc' on one target
[AoE] 2nd Hit = (0.21)+(0.21)(X)
[AoE] 3rd Hit = (0.62)(X)

Live 1.08: FoT-Thunderclap
[AoE] 1st Hit = (0.75)+(0.75)(X) * - 1st two hits 'double proc' on one target
[AoE] 2nd Hit = (0.75)+(0.75)(X)
[AoE] 3rd Hit = (0.75)(X)

For those that don't know how proc coefficients work, here is an example to compare FoT:TC to DR in 1.08 vs 2.01. Test Stats: - 1000 Life-on-Hit from gear - Single Target.

1.08 FoT:TC = 1500/1500/750 HP healed per 3-hit combo = 3750 * 1.51 speed modifier = 5662.5
1.08 FoT:Quickening = 1000/1000/750 HP healed per 3-hit combo = 2750 * 1.51 speed modifier = 4152.5
1.08 DR = 850/850/750 HP healed per 3-hit combo = 2450 * 1.23 speed modifier = 3013.5

So right now, FoT, and especially Thunderclap is obviously FAR better than any DR rune. Damage, spirit generation, cyclone generation, etc. So it clearly needed a nerf. Now lets see what it is in 2.01.

2.01 FoT:TC = 420/420/620 HP healed per 3-hit combo = 1460 * 1.16 speed modifier = 1693.6
2.01 FoT:Quickening = 860/860/620 HP healed per 3-hit combo = 2340 * 1.16 speed modifier = 2714.4
2.01 DR = 850/850/750 HP healed per 3-hit combo = 2450 * 1.33 speed modifier = 3258.5

Now the roles are reversed and DR in front by a healthy margin. The teleport aspect is a non-numerical advantage, but so is DR's range+knock up. Hoping this last round of class changes isn't the last!

Join the Conversation

Return to Forum