My theory on how to improve Hearthstone - Multitech cards
Play Mode Discussion 11 hours ago I think multipurpose tech minions are a great idea. Tech is a delicate thing, since most of them are very all-in; you sacrifice your own game plan to run them, but they do nothing in the wrong matchups, all for a chance of total domination against the exact counter.That being said, we also don’t want a return of BGH who autocountered all 7+ minions, and made it impossible to run a lot of cool cards just because everyone needed a BGH to counter all the broken cards. I’d like broad use effects, yes, but also less extreme.For instance, here’s how I’d make EMP Operative:EMP Operative:5 mana, 3/3Ba…