Hearthstone crashes with rainbow graphics

Mac Technical Support
1 2 3 28 Next
We're currently aware of a long-standing bug where players will see rainbow-style graphics in their game prior to it crashing out. Our Quality Assurance teams haven't been able to successfully reproduce this 100% of the time, which makes it difficult to fix.

We're asking users that experience this issue to provide us with some additional information to help us in reproducing and resolving the issue:

    1. What were you doing prior to the crash? How long were you playing for?
    2. Is there any steps you can do that will consistently reproduce the crash?
    3. Please copy/paste the contents of your player.log file and post them in this thread! Player.log can be found in ~/Library/Logs/Unity/.


We're also looking for system information:

    1. Click on the Apple Menu while holding down the Option key and select System Profiler (10.6.8) / System Information (10.7 and later).
    2. Copy the information from the following sections and paste them into your post. Please copy in the following order: Hardware Overview, Graphics, and Software. Do not include any serial numbers, hardware UUIDs, or account/login names or information in your post.


Please post the information in this thread for our Development team, and we'll provide an update as soon as we have new information! Thank you!
To locate the Player.log file:

1. Open Finder
2. Hold down the Option key and click Go > Library from the system menu.
3. Open /Logs/Unity/.
4. Open Player.log
5. Copy and paste the contents to your post.

To help keep the thread organized, feel free to highlight the Player.log text in your post and click the [pre] button. This will encase the text in a code block, making it easier to analyze.
1. I was Spectating a match my friend was playing for Blackrock Mountain both times it crashed after the rainbow graphical glitch. The graphical glitch has really been happening since Blackrock, but it hasn't shut down, caused my computer/cursor to freeze, and/or caused a kernel panic until yesterday. I was only on for a few matches, maybe 20 minutes at most, both times, as far as I can recall.

2. It seems to happen most frequently when I change from another window back to Hearthstone: I often use Skype and Firefox at the same time, and then go back to see it with the graphical rainbow effects on the decks and around the hero/hero power portraits.

3. The pasty stuff is as follows:

Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro9,2
Processor Name: Intel Core i7
Processor Speed: 2.9 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 4 MB
Memory: 8 GB
Boot ROM Version: MBP91.00D3.B08
SMC Version (system): 2.2f41
Sudden Motion Sensor:
State: Enabled

Intel HD Graphics 4000:

Chipset Model: Intel HD Graphics 4000
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1024 MB
Vendor: Intel (0x8086)
Device ID: 0x0166
Revision ID: 0x0009
Displays:
Color LCD:
Display Type: LCD
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: OS X 10.9.5 (13F34)
Kernel Version: Darwin 13.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
Time since boot: 40 minutes

Player Log:

Initialize engine version: 4.6.3p1 (e568f608adc6)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 INTEL-8.28.32]
Renderer: Intel HD Graphics 4000 OpenGL Engine
Vendor: Intel Inc.
VRAM: 1024 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 0 MB VRAM
Begin MonoManager ReloadAssembly
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Loading /Users/MYUSERNAME/Desktop/Desktop/GAMES/Hearthstone/Hearthstone.app/Contents/Data/Managed/PlayMaker.dll into Unity Child Domain
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Shader 'Hidden/T5FXAA': fallback shader 'Hidden/FXAA II' not found
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System Info:

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Device Model: MacBookPro9,2

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SystemInfo - CPU Cores: 4

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SystemInfo - System Memory: 8192

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SystemInfo - Screen Resolution: 1280x800

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SystemInfo - Screen DPI: 114

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SystemInfo - GPU ID: 358

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SystemInfo - GPU Name: Intel HD Graphics 4000 OpenGL Engine

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SystemInfo - GPU Vendor: Intel Inc.

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SystemInfo - GPU Memory: 1024

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SystemInfo - GPU Shader Level: 30

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SystemInfo - GPU NPOT Support: Full

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SystemInfo - Graphics API: OpenGL 2.1 [2.1 INTEL-8.28.32]

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SystemInfo - Graphics Supported Render Target Count: 4

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SystemInfo - Graphics Supports 3D Textures: True

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SystemInfo - Graphics Supports Compute Shaders: False

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SystemInfo - Graphics Supports Image Effects: True

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SystemInfo - Graphics Supports Shadows: True

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SystemInfo - Graphics Supports Sparse Textures: False

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SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True

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SystemInfo - Graphics Metal Support: False

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Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 6731.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 9696.
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Network.ProcessNetwork not called for 22s 812ms

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EnemyActionHandler--no entity found for ID

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EnemyActionHandler--no entity found for ID

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EnemyActionHandler--no entity found for ID

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EnemyActionHandler--no entity found for ID

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Unloading 3 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

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IsBlockingServer has been true for 5s. {SpellControllers: [PowerSpellController1 TaskList: 317 Source: [name=Naturalize id=13 zone=PLAY zonePos=0 cardId=EX1_161 player=1] Targets: none]}

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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 9341 unused Assets to reduce memory usage. Loaded Objects now: 10463.
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Unloading 1161 unused Assets to reduce memory usage. Loaded Objects now: 18047.
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IsBlockingServer has been true for 5s 33ms. {SpellControllers: [PowerSpellController1 TaskList: 30 Source: [name=True Form id=47 zone=PLAY zonePos=0 cardId=BRMA13_2H player=2] Targets: none]}

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MinionShake: failed to locate Actor component

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Receiving unhandled NULL exception
Obtained 0 stack frames.
Receiving unhandled NULL exception
Obtained 0 stack frames.
Receiving unhandled NULL exception
Obtained 0 stack frames.
Receiving unhandled NULL exception
Obtained 0 stack frames.
Receiving unhandled NULL exception
Obtained 0 stack frames.
Receiving unhandled NULL exception
Obtained 0 stack frames.


Let me know if you need anything else!

Thanks,
listenheed
And yes, I have a Desktop folder named Desktop.
1. What was I doing?
Well, this happens often. It happens anywhere I'm playing, arena, ranked, anywhere. (It happens when I'm in the lead! GASP) But no, I don't think it's that. Simply happens anywhere for me it seems.

2. What steps could I do to replicate this?
I'm in Fullscreen when I play usually all the time and this occurs anyways... It occurs randomly it appears to me. I have a beautiful picture of rasta BGH in ranked if you'd like to see that. It's happened in Arena as well, where I would have to close Hearthstone and then connect it again, luckily, it saved the game and I came back to a win. Thanks for that. I didn't have this problem until I updated my Mac (you'll see the deets in a moment here...) to Yosemite. It could be that, or the Hearthstone update. Just an FYI, this is a school laptop, but I don't think that'll effect anything in this analysis. Question; Does everyone else have the Yosemite update?

3. Information?
Hardware Overview:

Model Name: MacBook Air
Model Identifier: MacBookAir6,1
Processor Name: Intel Core i5
Processor Speed: 1.3 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 4 GB
Boot ROM Version: MBA61.0099.B18
SMC Version (system): 2.12f143

Intel HD Graphics 5000:

Chipset Model: Intel HD Graphics 5000
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1536 MB
Vendor: Intel (0x8086)
Device ID: 0x0a26
Revision ID: 0x0009
Displays:
Color LCD:
Display Type: LCD
Resolution: 1366 x 768
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: OS X 10.10.3 (14D136)
Kernel Version: Darwin 14.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
Time since boot: 2 days 21:14

Player Log;

Initialize engine version: 4.6.3p1 (e568f608adc6)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 INTEL-10.6.20]
Renderer: Intel HD Graphics 5000 OpenGL Engine
Vendor: Intel Inc.
VRAM: 1536 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 0 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
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IsBlockingServer has been true for 5s 33ms. {SpellControllers: [PowerSpellController1 TaskList: 206 Source: [name=Madder Bomber id=35 zone=PLAY zonePos=2 cardId=GVG_090 player=1] Targets: none]}

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Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

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Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

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Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 15770.
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Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 15771.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 5297 unused Assets to reduce memory usage. Loaded Objects now: 19409.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 10583 unused Assets to reduce memory usage. Loaded Objects now: 8837.
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Oh have fun Blizzard! Hope you guys get this fixed. Pretty annoying. And if you didn't see my question above, my question is, are these other players using the Yosemite update?
Double Post weow, but I'd also like to add a few things...

What exactly does this rainbow thing do?

For me, it puts black streaks over the names of cards in game, puts rainbow colors everywhere on the board, usually where my mouse is hovered over. Sometimes I am able to finish a game, other times, the game freezes. I also got this issue with my alt account, which was in arena. There is so much more to this than what I've stated. I'll probably add more as this continues.

Links for the pictures from imgur:
Rasta BGH: http://i.imgur.com/gS5qaVT.png
(I had the rainbow thing during the game. I simply won and my screen became that, oh, and it froze of course.)

Arena Alt: http://i.imgur.com/aw5fvXp.png

This list will expand, I'm sure of it, I'll upload more as they come around to help get an understanding of what it does / looks like. UNLESS you can fix this of course. Good luck! Mac users believe in you Blizz! :')

I hope someone rereads this: Don't think it could be servers, but I'm on US / Americas. Anyone else from Americas servers?
@Swoven: I haven't yet upgraded to Yosemite: I'm on Mavericks still. As such, I suspect it's more of a Hearthstone thing than an OS thing.
I was in an arena game and wild pyromancer + spell was played. Ended up losing a game I could have won due to it crashing on the turn I had leathal. I reconnected and lost the game but the rainbow issue was fixed by the reboot.

https://imgur.com/VEQjSPh (Picture of the turn it crashed)

Data:

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Model Identifier: MacBookAir7,2
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 4 MB
Memory: 4 GB
Boot ROM Version: MBA71.0166.B00
SMC Version (system): 2.27f1

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Type: GPU
Bus: Built-In
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Vendor: Intel (0x8086)
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Revision ID: 0x0009
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Resolution: 1440 x 900
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Mirror: Off
Online: Yes
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System Version: OS X 10.10.2 (14C2043)
Kernel Version: Darwin 14.1.1
Boot Volume: Macintosh HD
Boot Mode: Normal
Computer Name: Matthew’s MacBook Air
User Name: Matthew Jack Grebert (MatthewGrebert)
Secure Virtual Memory: Enabled
Time since boot: 8 days 15:57

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1. I was playing Hearthstone with only Battle.net running with it. I had been playing for about 5 to 6 hours and it did the rainbow glitch twice in the middle of playing a match. I did not have it in fullscreen, had the settings as high as possible on all settings.

2. It's happened most often while viewing my collection or in the middle of a game.

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GL: Detected 0 MB VRAM
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Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
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Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
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Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Google.ProtocolBuffers.dll into Unity Child Domain
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Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Google.ProtocolBuffersLite.dll into Unity Child Domain
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Unloading 4 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

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Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 11435.
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Unloading 3 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 698 unused Assets to reduce memory usage. Loaded Objects now: 14630.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 14998.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 2516 unused Assets to reduce memory usage. Loaded Objects now: 20147.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 11229 unused Assets to reduce memory usage. Loaded Objects now: 15183.
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The referenced script on this Behaviour is missing!

(Filename: Line: 1610)

The referenced script on this Behaviour is missing!

(Filename: Line: 1610)

The referenced script on this Behaviour is missing!

(Filename: Line: 1771)

The referenced script on this Behaviour is missing!

(Filename: Line: 1771)

MinionShake: failed to locate MinionShake component

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 3412 unused Assets to reduce memory usage. Loaded Objects now: 16897.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 6768 unused Assets to reduce memory usage. Loaded Objects now: 17980.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 12394.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 3030 unused Assets to reduce memory usage. Loaded Objects now: 17143.
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IsBlockingServer has been true for 5s 14ms. {SpellControllers: [PowerSpellController1 TaskList: 315 Source: [name=Void Terror id=25 zone=PLAY zonePos=2 cardId=EX1_304 player=1] Targets: none]}

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MinionShake: failed to locate MinionShake component

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

IsBlockingServer has been true for 5s 3ms. {SpellControllers: [PowerSpellController1 TaskList: 535 Source: [name=Void Terror id=16 zone=PLAY zonePos=2 cardId=EX1_304 player=1] Targets: none]}

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 3307 unused Assets to reduce memory usage. Loaded Objects now: 17823.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 7586 unused Assets to reduce memory usage. Loaded Objects now: 18084.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 12507.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 3023 unused Assets to reduce memory usage. Loaded Objects now: 17139.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 1972 unused Assets to reduce memory usage. Loaded Objects now: 17208.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 6700 unused Assets to reduce memory usage. Loaded Objects now: 18309.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 12922.
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Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 12940.
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Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
Parameter name: index

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStart : FSM : Birth State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNameScreens

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_AnimNames

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_PlayMode

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Argument is out of range.
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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Error Loading Action: DragStop : FSM : Death State : HutongGames.PlayMaker.Actions.AnimationPlaythroughAction : m_CrossFadeSec

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

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DeckPickerTrayDisplay.UpdateCustomHeroPowerBigCard ExcludeFutureHeroPower = null!

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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The referenced script on this Behaviour is missing!

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IsBlockingServer has been true for 5s 4ms. {Spells: [Card_Hand_Ally_SummonOut(Clone)(Clone) Source: Targets: none]}

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Total: 64.054184 ms (FindLiveObjects: 1.460602 ms CreateObjectMapping: 1.480954 ms MarkObjects: 51.110538 ms DeleteObjects: 9.904742 ms)


Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro11,1
Processor Name: Intel Core i5
Processor Speed: 2.6 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 8 GB
Boot ROM Version: MBP111.0138.B14
SMC Version (system): 2.16f68

Graphics:

Intel Iris
Chipset Model: Intel Iris
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1536 MB
Vendor: Intel (0x8086)
Device ID: 0x0a2e
Revision ID: 0x0009
Displays:
Color LCD:
Display Type: Retina LCD
Resolution: 2560 x 1600 Retina
Retina: Yes
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

Software:
System Software Overview:

System Version: OS X 10.10.2 (14C109)
Kernel Version: Darwin 14.1.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Computer Name: Isaac’s MacBook Pro
User Name: isaac howell (isaachowell82)
Secure Virtual Memory: Enabled
Time since boot: 5 days 6:35
1. Almost always im just playing Hearthstone in fullscreen mode and do nothing else, because i cannot swipe or cmd-tab out to another window. The bug usually won't happen in the first couple games, after that it occurs randomly. This time i played for about two hours. Usually the colors and graphic bugs are in a red to green gradient, this time they were blue to green or so.

2. Yes,
Either Playing Hearthstone for a while.
Or -and i tried this right now- when i watch my collection and go to crafting-mode, set it to show only gold cards and then go trough all the sites. After a minute some cards are missing and the game gets buggy with the rainbow color etc. and freezes.

3.
Initialize engine version: 4.6.3p1 (e568f608adc6)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 INTEL-10.6.20]
Renderer: Intel Iris OpenGL Engine
Vendor: Intel Inc.
VRAM: 1536 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 0 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Google.ProtocolBuffers.dll (this message is harmless)
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Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Google.ProtocolBuffersLite.dll (this message is harmless)
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Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/PlayMaker.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/PlayMaker.dll into Unity Child Domain
- Completed reload, in 0.088 seconds
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/System.dll (this message is harmless)
Shader 'Hidden/T5FXAA': fallback shader 'Hidden/FXAA II' not found
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
System Info:

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Device Name: Manuels MacBook Pro

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Device Model: MacBookPro11,1

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - CPU Cores: 4

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - System Memory: 8192

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Screen Resolution: 1280x800

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Screen DPI: 113.5

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU ID: 2606

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Name: Intel Iris OpenGL Engine

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Vendor: Intel Inc.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Memory: 1536

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Shader Level: 30

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU NPOT Support: Full

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Graphics API: OpenGL 2.1 [2.1 INTEL-10.6.20]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Graphics Supported Render Target Count: 4

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Graphics Supports 3D Textures: True

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Graphics Supports Compute Shaders: False

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Graphics Supports Image Effects: True

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 32 / Dirty serialized files: 0)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 6899.
Total: 28.684498 ms (FindLiveObjects: 0.558879 ms CreateObjectMapping: 0.754712 ms MarkObjects: 26.254446 ms DeleteObjects: 0.999104 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 32 / Dirty serialized files: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 6986.
Total: 27.654171 ms (FindLiveObjects: 0.317405 ms CreateObjectMapping: 0.429421 ms MarkObjects: 23.821186 ms DeleteObjects: 3.006092 ms)

Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=1052672) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0523000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 12 stack frames.
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xa04871d4) malloc: *** mach_vm_map(size=2101248) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 21 stack frames.
Receiving unhandled NULL exception
Obtained 30 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 39 stack frames.
Receiving unhandled NULL exception
Obtained 48 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 57 stack frames.
Receiving unhandled NULL exception
Obtained 66 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 75 stack frames.
Receiving unhandled NULL exception
Obtained 84 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 93 stack frames.
Receiving unhandled NULL exception
Obtained 102 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 111 stack frames.
Receiving unhandled NULL exception
Obtained 120 stack frames.
Receiving unhandled NULL exception
Obtained 129 stack frames.
Receiving unhandled NULL exception
Obtained 138 stack frames.
Receiving unhandled NULL exception
Obtained 147 stack frames.
Receiving unhandled NULL exception
Obtained 156 stack frames.
Receiving unhandled NULL exception
Obtained 165 stack frames.
Receiving unhandled NULL exception
Obtained 174 stack frames.
Receiving unhandled NULL exception
Obtained 183 stack frames.
Receiving unhandled NULL exception
Obtained 192 stack frames.
Receiving unhandled NULL exception
Obtained 201 stack frames.
Receiving unhandled NULL exception
Obtained 210 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 219 stack frames.
Receiving unhandled NULL exception
Obtained 228 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 237 stack frames.
Receiving unhandled NULL exception
Obtained 246 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 255 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 256 stack frames.
Receiving unhandled NULL exception
Obtained 256 stack frames.
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Hearthstone(64518,0xb0941000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 256 stack frames.
Receiving unhandled NULL exception
Obtained 256 stack frames.


Hardware Overview:
MacBook Pro
MacBookPro11,1
Intel Core i5
2,4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3-Cache: 3 MB
Memory: 8 GB
Boot-ROM-Version: MBP111.0138.B14
SMC-Version (System): 2.16f68

Graphics:
Intel Iris
Chipset-Model: Intel Iris
Type: GPU
Bus: Built-In
VRAM (Dynamic, Max): 1536 MB
Vendor: Intel (0x8086)
Device-ID: 0x0a2e
Revision-ID: 0x0009
Displays:
Color-LCD:
Display Type: Retina LCD
Resolution: 2560 x 1600 Retina
Retina: Yes
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built in: Yes

Software

System Version: OS X 10.10.3 (14D136)
Kernel Version: Darwin 14.3.0
Boot volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
Zeit seit dem Start: 6:22
Thanks for all the information, everyone. It didn't quite make the patch yesterday, but it looks like this one may have just been resolved in the next upcoming patch. I don't have an ETA on when this will be available for download, but we'll be keeping an eye out and testing a few cases internally as well.

Thank you for your patience while our teams worked on this one. We know it's been out there for a while, and we couldn't have made this kind of progress without the help that's been given in this thread. Thanks!

I'll be sure to update as soon as I hear more.
I am happy to receive an update on this issue. As someone who was spent money on the game for Blackrock and Naxx. It has been disappointing to have such a persisiant bug in the game for a long period of time. I will admit that I am put off to number of matches lost, and over customer experience has been lowered due to this bug. I do hope the fix is next patch.
Thank you for your efforts to resolve this issue and all the people who provide information.
Don't know wether this was meant to be solved already or not, but got this yesterday about 5 times over the span of 8 hours of playing. Tried different resolutions and fullscreen/window mode made no difference
This happens when you play consistently high number of games in one go, looks like a VRAM issue if you'd ask me, still experiencing the same thing after playing 10+ games in any mode.

Initialize engine version: 4.6.4p4 (d63a3257beac)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 INTEL-10.6.20]
Renderer: Intel Iris OpenGL Engine
Vendor: Intel Inc.
VRAM: 1536 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 1536 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/PlayMaker.dll (this message is harmless)
Loading /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/PlayMaker.dll into Unity Child Domain
- Completed reload, in 0.066 seconds
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/System.dll (this message is harmless)
Shader 'Hidden/T5FXAA': fallback shader 'Hidden/FXAA II' not found
Platform assembly: /Applications/Hearthstone/Hearthstone.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
System Info:

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Device Name: EmirMBP

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Device Model: MacBookPro11,1

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - OS: Mac OS X 10.10.3

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - CPU Type: Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - CPU Cores: 4

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - System Memory: 8192

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Screen Resolution: 1280x800

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - Screen DPI: 113.5

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU ID: 2606

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Name: Intel Iris OpenGL Engine

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Vendor: Intel Inc.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Memory: 1536

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SystemInfo - GPU Shader Level: 30

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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Unloading 4 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 6735.
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Regarding the rainbow graphic problem, earlier when it occurred I could just disconnect myself and relog and I would be able to re-enter the same game. This feature seems to be gone, why is that? Even if it's nearly unplayable at times and annoying as hell.. I could still play the game with that smart solution.
06/09/2015 06:03 AMPosted by Fondue
Regarding the rainbow graphic problem, earlier when it occurred I could just disconnect myself and relog and I would be able to re-enter the same game. This feature seems to be gone, why is that?


The same thing happens to me, after an hour and a half gameplay time in windowed mode, on a macbook pro 13 inch (early 2015 model). I would like to know why the "resume game" feature stopped working.

Is this a bug or are the embedded graphics chips (Intel gpu's) simply not powerful enough? If it is a bug, will it be resolved in the next patch?
06/09/2015 08:47 AMPosted by Colvin
06/09/2015 06:03 AMPosted by Fondue
Regarding the rainbow graphic problem, earlier when it occurred I could just disconnect myself and relog and I would be able to re-enter the same game. This feature seems to be gone, why is that?


The same thing happens to me, after an hour and a half gameplay time in windowed mode, on a macbook pro 13 inch (early 2015 model). I would like to know why the "resume game" feature stopped working.

Is this a bug or are the embedded graphics chips (Intel gpu's) simply not powerful enough? If it is a bug, will it be resolved in the next patch?


I am having exactly the same problem. Didn't bother me so much before as I could just relog. Now I pretty much automatically lose arena matches because one "DIY" solution to it is now gone.
Just to follow up, the patch where this is resolved as not yet been launched. This is still happening in the Live version of the game. While I don't have an ETA at the moment, as soon as I hear that the patch containing this fix is live I'll be sure to update this thread to have players retry.
1. What were you doing prior to the crash? How long were you playing for?
played 2 1/2 games in arena, then it crashed. This time without rainbow graphics just a simple freeze and force quit, generally proceeded by rainbow graphics and lag.

2. Is there any steps you can do that will consistently reproduce the crash?
Play the game for a bit, it happens at least 2 to 3 times a day.

3. Please copy/paste the contents of your player.log file and post them in this thread! Player.log can be found in ~/Library/Logs/Unity/.

Initialize engine version: 4.6.4p4 (d63a3257beac)
GfxDevice: creating device client; threaded=1
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GL: Detected 1536 MB VRAM
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
2015-06-10 15:19:29.634 Hearthstone[8766:1618036] 15:19:29.634 WARNING: >compload> AudioComponentPluginLoader.cpp:445: ParseInfoPlistArray: Mini%20V2%20Efx.component -- file://localhost/Library/Audio/Plug-Ins/Components/: trouble parsing Info.plist's AudioComponents; entry: <CFBasicHash 0x16a2b80 [0xa0e77cc0]>{type = mutable dict, count = 6,
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2015-06-10 15:19:29.635 Hearthstone[8766:1618036] 15:19:29.635 WARNING: >compload> AudioComponentPluginLoader.cpp:445: ParseInfoPlistArray: Mini%20V2.component -- file://localhost/Library/Audio/Plug-Ins/Components/: trouble parsing Info.plist's AudioComponents; entry: <CFBasicHash 0x16a29c0 [0xa0e77cc0]>{type = mutable dict, count = 6,
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Begin MonoManager ReloadAssembly
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[Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_BnetToast family=Sound persistent=True

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=receive_message family=Sound persistent=True

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[Asset] CachedAsset.UnloadAssetObject() - unloading name=store_button_mouse_over family=Sound persistent=True

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[Asset] CachedAsset.UnloadAssetObject() - unloading name=quest_log_button_mouse_over family=Sound persistent=True

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] ---RegisterFriendChallenge---

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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[Bob] ---RegisterCollectionManager---

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheDecks

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

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(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager updated CONFIG delay, now waiting 120 seconds between requests

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures

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[Bob] ---RegisterScreenOptimizedLogin---

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[Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileProgress

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] NetCache.OnProfileNotices() sending 0 new notices to 3 listeners

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheCollection

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheCardValues

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 1 : PROGRESS [AdventureMission.WingProgress: Wing=1, Progress=4 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 1 : PROGRESS [AdventureMission.WingProgress: Wing=1, Progress=4 Flags=769] (former flags [AdventureMission.WingProgress: Wing=1, Progress=4 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 2 : PROGRESS [AdventureMission.WingProgress: Wing=2, Progress=4 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 2 : PROGRESS [AdventureMission.WingProgress: Wing=2, Progress=4 Flags=769] (former flags [AdventureMission.WingProgress: Wing=2, Progress=4 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 3 : PROGRESS [AdventureMission.WingProgress: Wing=3, Progress=4 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 3 : PROGRESS [AdventureMission.WingProgress: Wing=3, Progress=4 Flags=769] (former flags [AdventureMission.WingProgress: Wing=3, Progress=4 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 4 : PROGRESS [AdventureMission.WingProgress: Wing=4, Progress=5 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 4 : PROGRESS [AdventureMission.WingProgress: Wing=4, Progress=5 Flags=769] (former flags [AdventureMission.WingProgress: Wing=4, Progress=5 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 5 : PROGRESS [AdventureMission.WingProgress: Wing=5, Progress=3 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 5 : PROGRESS [AdventureMission.WingProgress: Wing=5, Progress=3 Flags=257] (former flags [AdventureMission.WingProgress: Wing=5, Progress=3 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 6 : PROGRESS [AdventureMission.WingProgress: Wing=6, Progress=4 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 6 : PROGRESS [AdventureMission.WingProgress: Wing=6, Progress=4 Flags=769] (former flags [AdventureMission.WingProgress: Wing=6, Progress=4 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 7 : PROGRESS [AdventureMission.WingProgress: Wing=7, Progress=4 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 7 : PROGRESS [AdventureMission.WingProgress: Wing=7, Progress=4 Flags=769] (former flags [AdventureMission.WingProgress: Wing=7, Progress=4 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 8 : PROGRESS [AdventureMission.WingProgress: Wing=8, Progress=4 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 8 : PROGRESS [AdventureMission.WingProgress: Wing=8, Progress=4 Flags=769] (former flags [AdventureMission.WingProgress: Wing=8, Progress=4 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 9 : PROGRESS [AdventureMission.WingProgress: Wing=9, Progress=5 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 9 : PROGRESS [AdventureMission.WingProgress: Wing=9, Progress=5 Flags=769] (former flags [AdventureMission.WingProgress: Wing=9, Progress=5 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateProgress: creating wing 10 : PROGRESS [AdventureMission.WingProgress: Wing=10, Progress=5 Flags=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] AdventureProgressMgr.CreateOrUpdateWingFlags: updating wing 10 : PROGRESS [AdventureMission.WingProgress: Wing=10, Progress=5 Flags=257] (former flags [AdventureMission.WingProgress: Wing=10, Progress=5 Flags=0])

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosters

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] legend rank 0

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheDecks

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheDeckLimit

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheArcaneDustBalance

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheMassiveLogin

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] ---RegisterScreenLogin---

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache ...USE NetCacheProfileNotices

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache ...USE NetCacheProfileProgress

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheRewardProgress

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCachePlayerRecords

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheGoldBalance

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheHeroLevels

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheCardBacks

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheBoosterTallies

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheClientOptions

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager reset CONFIG delay, now waiting 60 seconds between requests

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager updated STATUS delay, now waiting 90 seconds between requests

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheRewardProgress

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheGoldBalance

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheCardBacks

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheClientOptions

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.OnNetCacheReady

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=WARRIOR deckID=177762 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=HUNTER deckID=172325 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=DRUID deckID=188291 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=MAGE deckID=171593 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=PALADIN deckID=195296 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=PRIEST deckID=202289 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=WARLOCK deckID=196036 heroFlair=[CardFlair: Premium=GOLDEN]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CollectionManager.AddPreconDeck(): Already have a precon deck for class WARLOCK, cannot add deckID 196036 flair [CardFlair: Premium=GOLDEN]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=ROGUE deckID=191407 heroFlair=[CardFlair: Premium=GOLDEN]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CollectionManager.AddPreconDeck(): Already have a precon deck for class ROGUE, cannot add deckID 191407 flair [CardFlair: Premium=GOLDEN]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddPreconDeck() heroClass=SHAMAN deckID=187427 heroFlair=[CardFlair: Premium=STANDARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCachePlayerRecords

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheHeroLevels

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosterTallies

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] SetActiveMoneyOrGTAPPTransaction() [MoneyOrGTAPPTransaction: ID=27758519,ProductID='99200119672000013059',IsGTAPP=False,Provider=BP_PROVIDER_BLIZZARD]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager.ResolveFirstMoneyTransactionIfPossible(): no outstanding notices for transaction [MoneyOrGTAPPTransaction: ID=27758519,ProductID='99200119672000013059',IsGTAPP=False,Provider=BP_PROVIDER_BLIZZARD]; setting m_activeMoneyOrGTAPPTransaction = null

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager.ReloadNoticesIfNecessary: errorType = SUCCESS, RELOADING

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] NetCache <<<GET NetCacheProfileNotices

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager.HandPurchaseError(): force reloading notices for very first status

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] StoreManager reset STATUS delay, now waiting 45 seconds between requests

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] NetCache.OnProfileNotices() sending 0 new notices to 5 listeners

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Haunted Creeper CardID=FP1_002, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Nerub'ar Weblord CardID=FP1_017, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Nerubian Egg CardID=FP1_007, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Maexxna CardID=FP1_010, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Poison Seeds CardID=FP1_019, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Anub'ar Ambusher CardID=FP1_026, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Stoneskin Gargoyle CardID=FP1_027, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Unstable Ghoul CardID=FP1_024, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Sludge Belcher CardID=FP1_012, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Loatheb CardID=FP1_030, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Duplicate CardID=FP1_018, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Webspinner CardID=FP1_011, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dancing Swords CardID=FP1_029, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Spectral Knight CardID=FP1_008, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Deathlord CardID=FP1_009, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Baron Rivendare CardID=FP1_031, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Reincarnate CardID=FP1_025, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Voidcaller CardID=FP1_022, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Undertaker CardID=FP1_028, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Mad Scientist CardID=FP1_004, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Zombie Chow CardID=FP1_001, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Wailing Soul CardID=FP1_016, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Feugen CardID=FP1_015, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Stalagg CardID=FP1_014, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Death's Bite CardID=FP1_021, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dark Cultist CardID=FP1_023, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Echoing Ooze CardID=FP1_003, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Shade of Naxxramas CardID=FP1_005, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Kel'Thuzad CardID=FP1_013, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Avenge CardID=FP1_020, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Grim Patron CardID=BRM_019, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Gang Up CardID=BRM_007, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Resurrect CardID=BRM_017, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Emperor Thaurissan CardID=BRM_028, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Quick Shot CardID=BRM_013, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dragon's Breath CardID=BRM_003, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Druid of the Flame CardID=BRM_010, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Blackwing Technician CardID=BRM_033, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Imp Gang Boss CardID=BRM_006, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Majordomo Executus CardID=BRM_027, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Axe Flinger CardID=BRM_016, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Lava Shock CardID=BRM_011, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Core Rager CardID=BRM_014, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dragon Consort CardID=BRM_018, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dragon Egg CardID=BRM_022, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Rend Blackhand CardID=BRM_029, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Twilight Whelp CardID=BRM_004, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Volcanic Lumberer CardID=BRM_009, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Revenge CardID=BRM_015, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Flamewaker CardID=BRM_002, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Hungry Dragon CardID=BRM_026, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Fireguard Destroyer CardID=BRM_012, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Chromaggus CardID=BRM_031, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Demonwrath CardID=BRM_005, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dark Iron Skulker CardID=BRM_008, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Volcanic Drake CardID=BRM_025, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Blackwing Corruptor CardID=BRM_034, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Drakonid Crusher CardID=BRM_024, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Dragonkin Sorcerer CardID=BRM_020, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Nefarian CardID=BRM_030, Premium=STANDARD Count=1 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[Rachelle] CollectionManager.AddCardReward() [CardRewardData: cardName=Solemn Vigil CardID=BRM_001, Premium=STANDARD Count=2 Origin=UNKNOWN OriginData=0]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

06/09/2015 06:36 PMPosted by Glaxigrav
While I don't have an ETA at the moment, as soon as I hear that the patch containing this fix is live I'll be sure to update this thread to have players retry.


Since we haven't had a reply, should we assume that this hasn't been fixed in this patch either?

/sigh

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