Shudderwock + Lifedrinker interaction big bug

Bug Report
There is a big bug that not one its seeing it with Lifedrinker + Shudderwock interaction.

If we read slowly all shudderwock text, it is says: "Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly)."

The problem is with the part that says "(targets chosen randomly)".

Thats mean that the damage and the heal by the effect of Lifedrinker battlecry can be applied to a randomly hero and actually it is only applied the bad thing (damage) to enemy and the good thing (heal) to the card owner.

Does not matter who is the owner of both card, the only thing what matter is "(targets chosen randomly)" must be ever the result. The randomly target is not excluding the cards that hero target effects, must be applied to all the cards like Lifedrinker.

If the Shudderwock text it is correct, Hearthstone staff must to solve the interaction programmed.

Thanks and sorry for the english.
Shudderwock's repeat battlecries still have to follow the targeting rules of the original battlecry. So the repeated Lifedrinker's battlecry can't affect your own hero.

https://us.battle.net/forums/en/hearthstone/topic/20762307257#post-3
Not a bug.
The "random targets" only apply to cards that actually have to target something, so the game just targets something for you instead of you doing the tageting.
Lifedrinker isn't a targeted battlecry.
This is totally a bug since it breaks the entire game. It's wildly boring to play against as well
Its broken. There are like 100 videos on youtube showing how broken combo of these cards are:

-life drinker
-saronite chaingang
-murmuring elemental
-grumble worldshaker

then Shudderwock and its a game over.
You just need to build rest of your deck to prevent being rushed early. Healing , taunt board cleaning cards.

Prepared to be down voted by army of childish players who use this broken design to climb rank ladder for free.
There is a likely unforeseen design flaw where if you use Saronite Gangchain (battlecry to copy itself once), Lifedrinker (battlecry to restore 3 health and deal 3 damage to hero), Grumble, Worldshaker (battlecry to return all friendly minions to hand with 1 cost). And then you cast Shuddewock.

What happens is that Shudderwock deals 3 damage to opposing hero; clones himself; then for some reason the clone activates his own set of battlecries, which deals 3 more damage; and then the two copies return to hand at 1 cost. Then next turn, the 1-cost Shudderwock will initiate all the previous battlecries including the ones he just ran (2 sets). And then when they play the second Shudderwock, it runs 4 phases of battlecries. I’ve seen them combine Primordial Drake that does 2 damage to all minions to wipe the board during this recursive, re-compiling cycle.

It sort of reminds me of the Warlock immune Jugglar/Geist/Defile glitch people do during brawls.

Shudderwock should not repeat the battlecries that he himself activated—only the ones that were activated exclusive from him.
04/13/2018 01:31 PMPosted by Davor
Its broken. There are like 100 videos on youtube showing how broken combo of these cards are:

-life drinker
-saronite chaingang
-murmuring elemental
-grumble worldshaker

then Shudderwock and its a game over.
You just need to build rest of your deck to prevent being rushed early. Healing , taunt board cleaning cards.

Prepared to be down voted by army of childish players who use this broken design to climb rank ladder for free.

Sorry, just read your post. I’m sure Blizzard will say this is intended, to make Shamans viable. :-/

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