Rigged Game

Arena Discussion
Fix the game!!
This is not RNG based. The enemy keeps top decking every answer, not only in normal ranked, but also in arena!! FIX THIS!!
Ahh you must be new here.
I've been having this problem a lot lately too. IDK if it's rigged but I look at my losses and more than 75% of them are my opponents topdecking the perfect punish when I'm forced to make a play that a card potentially punishes.
It's called "bad luck". And human perception is weird - it is a known fact that unless you actually write record and write down everything, memory tends to remember things that caused emotional outburst way more than other things.

Please install hsdecktracker (can be downloaded from hsreplay.net/downloads) or other software that records all your games. Then play at least 100 arena games. When finished, take a sheet of paper (or a spreadsheet program), and review all those games while recording:
* How often did your opponent top-deck a perfect answer to your play
* How often did you top-deck a perfect answer to your opponent's play (and what were the odds given the number of answers left in your deck)
* How often did your opponent already have an answer in hand
* How often did you already have one or more answers in hand
* How often did your opponent NOT top-deck a perfect answer to your play
* How often did you NOT top-deck a perfect answer to your opponent's play

For your opponent, you will often of course only be able to count the answers they played, not the alternative answers they might have had in their hand or the answer they had but didn't play.

Also, one other thought. A lot of players will, when they have one or more answers in hand and then top-deck another, play the one that they top-decked in an attempt to tilt their opponent. Based on your posts here, this appears to be a valid strategy.
This game is rigged, it's like betting sites.

My friend used to write a fake verify hash for a tf2 betting site, it's made so you lose 75% of the flips you made, winners in wheel games are based on a query #, the higher # is based on how many losses were given , the more you have, the higher chance of you losing, admins are default set at a fixed position #. It's not even that difficult to code.

I'm not salty, this is real evidence!
When playing games against the house, odds are always in the house's favor. No need to write programs to verify that, it is well known. It's how casinos and betting sites make money.

In player vs player the house makes money in a different way. Poker (whether played online or on actual tables) usually uses a rake - a percentage of the bets is withheld as payment for the house, the rest of the bets goes to the winner of each hand. On tournaments played with chips instead of money, a percentage of the buy-in goes to the house; the rest of the buy-ins of all players is then the price pool. Alternative payment methods are to pay a price per hour for using the table and a dealer, and then just leave all bets on the table for the winner.
Regardless of the method, the house has no reason to favor one player over another. Big casinos that build on a long-term reputation will never influence the cards to favor one player over another. Shadier casinos might take a side payment from shadier players to give them better cards, but the risk is that they might get caught and that would be end of business for them.

In Hearthstone, we are not playing the house. We are playing other players. The payment model is based on selling in-game cards.
If you want to convince me that the game is rigged, the first thing you'll have to do is to explain to me what motivation Blizzard would have for this. *WHY* would they give one player better odds and another player worse odds?
01/01/2019 11:08 AMPosted by BigHugger
When playing games against the house, odds are always in the house's favor. No need to write programs to verify that, it is well known. It's how casinos and betting sites make money.

In player vs player the house makes money in a different way. Poker (whether played online or on actual tables) usually uses a rake - a percentage of the bets is withheld as payment for the house, the rest of the bets goes to the winner of each hand. On tournaments played with chips instead of money, a percentage of the buy-in goes to the house; the rest of the buy-ins of all players is then the price pool. Alternative payment methods are to pay a price per hour for using the table and a dealer, and then just leave all bets on the table for the winner.
Regardless of the method, the house has no reason to favor one player over another. Big casinos that build on a long-term reputation will never influence the cards to favor one player over another. Shadier casinos might take a side payment from shadier players to give them better cards, but the risk is that they might get caught and that would be end of business for them.

In Hearthstone, we are not playing the house. We are playing other players. The payment model is based on selling in-game cards.
If you want to convince me that the game is rigged, the first thing you'll have to do is to explain to me what motivation Blizzard would have for this. *WHY* would they give one player better odds and another player worse odds?


I was being sarcastic
Its called Arena but it feels more like...the casino. The lack of choas in the game mode is unappealing to me anymore. Bring back the noise of mass spells and fun.
Not RNG based...
Opponent keeps topdecking...
Those two just don't go together
The game is 100% rigged obviously, activision has a patent that punishes players who don’t pay money, look it up. They’ve patented paying to win.
01/07/2019 02:44 PMPosted by NeverLucky
The game is 100% rigged obviously, activision has a patent that punishes players who don’t pay money, look it up. They’ve patented paying to win.
That would make sense if they would actually advertise it.
But they don't. So what's the point of giving paying players an advantage if you don't tell anyone?
Arena is not how you play....it's more how you draft.

Learn to draft properly and you'll get there
01/08/2019 10:54 AMPosted by icon
Arena is not how you play....it's more how you draft.
Learn to draft properly and you'll get there


Don't know what exactly happens, but current arena is tilting for me :(
Just simple statistics:
The month period from 1-st of November up to 4-th of December (Between haloween party and Rumble's release) my average was 7.6 with 11 runs. And I enjoyed the game. Even loosing was fine. Because usually it was close games were my opponent was just a little bit luckier with top decks or sligtly better deck quality in general.

The previous month (after the RR release up to this moment) my average drastically fell down to the 4 with basically same amount of runs (funny fact, 75% of runs were with warrior, which is best class in arena due to HSreplay). May be new cards so heavily changed the way decks are being drafted and I can't find the right way - I don't know. But statistics says by itself.
And loosing most of the time to the soulcrashing constructed-level decks is not fun at all, especially when luck on the side of opponent.

I playing HS since beta, and arena is usually a favorite mode. But more and more time I skips playing arena to something else...
01/08/2019 10:54 AMPosted by icon
Arena is not how you play....it's more how you draft.

Learn to draft properly and you'll get there


I won't argue that the draft isn't important. But it looses alot of value when your getting a bunch of ***king minions who are completely irrelevant to one another its mind boggling. Its what you draw. END OF STORY. when you mull and start the game thats your path...the first 3 / 4 cards. I haven't seen above 10 wins but 4 times since the new expansion. But from those games that i did I can only recall the massive amount of removal spells that each of those opponents had. They had mayhem in there hands and it was cool...even tho I lost to the end boss...it was cool seeing what arena use to be like before it became what it is now.....Dog !@#$.
01/07/2019 02:49 PMPosted by BigHugger
01/07/2019 02:44 PMPosted by NeverLucky
The game is 100% rigged obviously, activision has a patent that punishes players who don’t pay money, look it up. They’ve patented paying to win.
That would make sense if they would actually advertise it.
But they don't. So what's the point of giving paying players an advantage if you don't tell anyone?

You serious? Obviously to maintain a sense of “fairness” and “competitiveness”

It would be suicide to state officially that they make their games pay to win. Instead, they just patented a system that makes games exactly that in secret.

It still made the news but not many people know about it.
01/09/2019 11:21 AMPosted by NeverLucky
01/07/2019 02:49 PMPosted by BigHugger
...That would make sense if they would actually advertise it.
But they don't. So what's the point of giving paying players an advantage if you don't tell anyone?

You serious? Obviously to maintain a sense of “fairness” and “competitiveness”

It would be suicide to state officially that they make their games pay to win. Instead, they just patented a system that makes games exactly that in secret.

It still made the news but not many people know about it.
You are contradicting yourself so hard here.
Patents are public. How can anyone patent something in secret?
And even if they could ... what's the point of giving paying players an advantage if you don't tell anyone? If nobody knows, then nobody will change their mind on paying or playing for free. Which means all the effort done to change a simple and fair RNG to a more complex and rigged RNG would just be wasted time and money.
Guess what? Commercial companies tend NOT to waste time and money.

01/09/2019 11:21 AMPosted by NeverLucky
It would be suicide to state officially that they make their games pay to win
First, this is nonsense. Many companies have made game that are firmly and proudly pay to win, and they do well.
But for Hearthstone it might indeed be suicide, given the large F2P player base. Which is yet another argument AGAINST your theory. Because if it's suicide to state this officially, it's also suicide to allow it to become known through any other unofficial way. And if a company tells workers to make a game play to win ... guess what ... it WILL leak eventually!

So either Blizzard knows/expects that HS would NOT benefit from it being pay to win. In which case there is no motivation at all to make it so. If they do despite knowing it would harm the game once word gets out, then they'd have to invest money into the change, pay hush money to all who know, and then never get any benefit because nobody knows.
Or Blizzard thinks that HS WOULD benefit from a pay to win model. In which casethey would build it, and then proudly announce it.
01/07/2019 02:44 PMPosted by NeverLucky
The game is 100% rigged obviously, activision has a patent that punishes players who don’t pay money, look it up. They’ve patented paying to win.

The Lightforge dudes have a weekly co-op Arena run that has been going for a long time (over 200 runs). They never put any money into the account and they play all classes as evenly as possible (always choosing the least played class when choosing from the three possibilities). Their win average is over 7 and the most common result is 12 wins.
01/08/2019 12:26 PMPosted by Shankar
The previous month (after the RR release up to this moment) my average drastically fell down to the 4 with basically same amount of runs (funny fact, 75% of runs were with warrior, which is best class in arena due to HSreplay). May be new cards so heavily changed the way decks are being drafted and I can't find the right way - I don't know. But statistics says by itself.
And loosing most of the time to the soulcrashing constructed-level decks is not fun at all, especially when luck on the side of opponent.

I had the same experience after RR dropped but then I changed how I draft and now I'm winning lots again going over the 7-limit regularly. Early game is less important than in the Boomsday meta unless you're going full-on aggro, come-backs are far more viable now, and yet tempo is really important so you want big stats (probably because Overkill punishes low stats). It's also a lot easier to over-commit these days.
01/10/2019 02:45 AMPosted by BigHugger
01/09/2019 11:21 AMPosted by NeverLucky
...
You serious? Obviously to maintain a sense of “fairness” and “competitiveness”

It would be suicide to state officially that they make their games pay to win. Instead, they just patented a system that makes games exactly that in secret.

It still made the news but not many people know about it.
You are contradicting yourself so hard here.
Patents are public. How can anyone patent something in secret?
And even if they could ... what's the point of giving paying players an advantage if you don't tell anyone? If nobody knows, then nobody will change their mind on paying or playing for free. Which means all the effort done to change a simple and fair RNG to a more complex and rigged RNG would just be wasted time and money.
Guess what? Commercial companies tend NOT to waste time and money.

01/09/2019 11:21 AMPosted by NeverLucky
It would be suicide to state officially that they make their games pay to win
First, this is nonsense. Many companies have made game that are firmly and proudly pay to win, and they do well.
But for Hearthstone it might indeed be suicide, given the large F2P player base. Which is yet another argument AGAINST your theory. Because if it's suicide to state this officially, it's also suicide to allow it to become known through any other unofficial way. And if a company tells workers to make a game play to win ... guess what ... it WILL leak eventually!

So either Blizzard knows/expects that HS would NOT benefit from it being pay to win. In which case there is no motivation at all to make it so. If they do despite knowing it would harm the game once word gets out, then they'd have to invest money into the change, pay hush money to all who know, and then never get any benefit because nobody knows.
Or Blizzard thinks that HS WOULD benefit from a pay to win model. In which casethey would build it, and then proudly announce it.


I am using “in secret” colloquially. Of course anyone can see it, but they didn’t advertise it, nor did they want to publicize it.
01/13/2019 12:12 PMPosted by NeverLucky
I am using “in secret” colloquially. Of course anyone can see it, but they didn’t advertise it, nor did they want to publicize it.
Irrelevant.
Whether announced officially or leaked unofficial, if this is true and word gets out the game dies. Blizzard knows, so why take the risk?
But I'm repeating arguments I already stated and that you don't even address in your reply, so this discussion is going nowhere. I'm done here.

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