General Discussion

1d EU Latency and Disconnects Over the past few weeks, we have been investigating a variety of issues affecting players in the European region, including reports of lag, high pings, disconnects, and drops during Heroes of the Storm matches. A number of these issues have been outside of our control and affect the broader EU internet infrastructure. However, through further investigation, we’ve found there are some aspects we think we can improve upon. Earlier today, we rolled out a change that should help to address the increased latency that players have been encountering in-game. Please reply to this thread to let us know whether you’re still experiencing high latency, or if you’ve seen better performance in the games you’ve played since this post was created. We are also actively working and communicating with our internet service providers and other partners to resolve the remaining issues, such as disconnects and drops. While we don’t currently have an exact timeframe to share, this is something we will continue to work to address as best we can. We understand how frustrating these disruptions have been, and we appreciate your patience while we work through them. Thank you to everyone who has shared reports and logs with us so far, this information has been helpful throughout our investigations.Nate Valenta55 1d
Oct 11, 2016 **Welcome! Please Read Before Posting.** Welcome to the General Discussion forum! You can use this forum to discuss all aspects of Heroes of the Storm with other players. Important Reminders: Review the forum Code of Conduct before posting Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct Posting Guidelines Search Before you create a new forum topic, please use the search feature to look for similar topics, blog posts, or web pages that may already contain the answer you're looking for. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating and reporting threads The forum rating system can be used to promote positive discussion, and demote unhelpful comments. Click the "thumbs up" icon at the bottom of a post to rate the post up, or click the "thumbs down" icon to rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also use the down arrow button in the top right corner of each post to open reporting options. If you feel a post violates the forum Code of Conduct, please use this menu to report that post and write a brief description about why it breaks the forum rules. Spam Filter Please be aware that the forum has an active Spam Filter which will sometimes hide posts that are not spam; this tends to happen when posts have been edited repeatedly, and in quick succession. If you ever notice a thread of yours has been hidden, you can let us know about the issue through the ticket option on this page. As a suggestion: whenever you intend to edit a post, please make sure you have the URL for the thread copied before you edit, so that you can provide it to us as necessary.Spyrian1 Oct 11, 2016
2d The Patch History To catalog all HotS patches in one place, every content patch or exception will be linked and summarized here. [ 2018 ] July 11 Balance June 27 Balance June 15 Hotfix June 12 Yrel June 6 Balance May 22 Balance May 9 Balance May 1 Hotfix April 24 Deckard April 11 Balance March 30 Hotfix March 27 Fenix March 21 Balance March 9 Hotfix March 6 Balance February 21 Voice Communication February 14 Hotfix February 9 Balance February 6 Maiev January 24 Balance January 16 Balance January 9 BlazeVekkul62 2d
3d [Resolved] Quick Match Team Comp Rules Investigation - 7/10 We are aware of an issue causing unintended and unusual team compositions and are currently investigating. We will post any additional updates in this thread. Thank you for your patience as we figure this out.Dylan Bates1 3d
3d Heroic Deals: July 17 – 23, 2018 Our next set of Heroic Deals will begin on Tuesday, July 17! Check out the list of upcoming featured items and Hero discounts below. Upcoming Hero Sales The Butcher — Sale Price: 312 gems The Lost Vikings — Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end: Upcoming Featured Skins The Butcherlisk Pajama Party Lost Vikings Mecha Rehgar Cheerleader Kerrigan Toxic Demonic Auriel Deep Herald of N'Zoth Alarak Upcoming Featured Mounts Crimson Ringmaster's Pride Ghost Speeder Nate Valenta17 3d
4d Support Ending for DX9 and the 32-bit Heroes Client This Summer In the coming months, we’re planning to end support for DirectX9 and the 32-bit version of the Heroes of the Storm client. DirectX has had several major releases since DX9, and the vast majority of players in the Heroes community are now running the 64-bit version of the game, along with DirectX11 or higher. Once support ends, Heroes of the Storm will no longer run for players who are attempting to use the 32-bit game client or DirectX9. Please also note that while the 64-bit Heroes client might still be playable on some machines using DirectX10, this may not be the case for all configurations, which is why we recommend that all our players upgrade to at least DirectX11. We apologize for any inconvenience this may cause. If you‘re not already using the 64-bit Heroes of the Storm client and DX11 or higher, we encourage you to consider making the switch prior to July of this year, which is when we aim to go live with the planned changes.Nate Valenta411 4d
Jun 11 Hero release data by years (WIP~) A post about the different years' franchise and role diversity. Base(/Trailerless) Heroes: Abathur, Arthas, Diablo, ETC, Falstad, Gazlowe, Illidan, Malfurion, Nazeebo, Nova, Raynor, Sgt. Hammer, Sonya, Tassadar, Tyrande, Uther, Valla, Zeratul Overall Hero number: 18 | 100% Warcraft: 8 | 44% Starcraft: 6 | 33% Diablo: 4 | 22% Overwatch: - Classic: 0 | 0% ------------------------ Warrior: 4 | 22% Support: 4 | 22% Assassin: 6 | 33% Specialist: 4 | 22% Multiclass: - 2014: Tychus, Tyrael, Kerrigan, Brightwing, Li Li, Murky, Muradin, Zagara, Rehgar, Stitches, Chen, Anub'arak, Azmodan, Jaina Overall Hero number: 14 | 100% Warcraft: 9 | 64% Starcraft: 3 | 21% Diablo: 2 | 14% Overwatch: - Classic: 0 | 0% ------------------------ Warrior: 5 | 37% Support: 3 | 21% Assassin: 3 | 21% Specialist: 3 | 21% Multiclass: - 2015: Thrall, The Lost Vikings, Sylvanas, Kael'thas, Johanna, The Butcher, Leoric, Kharazim, Rexxar, Lt. Morales, Artanis, Cho, Gall, Lunara Overall Hero number: 14 | 100% Warcraft: 7 | 50% Starcraft: 2 | 14% Diablo: 4 | 29% Overwatch: - Classic: 1 | 7% ------------------------ Warrior: 5 | 36% Support: 2 | 14% Assassin: 5 | 36% Specialist: 2 | 14% Multiclass: - 2016: Greymane, Li-Ming, Xul, Dehaka, Tracer, Chromie, Medivh, Gul'dan, Auriel, Alarak, Zarya, Samuro, Varian, Ragnaros Overall Hero number: 14 | 100 Warcraft: 7 | 50% Starcraft: 2 | 14% Diablo: 3 | 21% Overwatch: 2 | 14% Classic: 0 | 0% ------------------------ Warrior: 2 | 14% Support: 1 | 7% Assassin: 8 | 57% Specialist: 2 | 14% Multiclass: 1 | 7% 2017: Zul'jin, Valeera, Lúcio, Probius, Cassia, Genji,, Malthael, Stukov, Garrosh, Kel'thuzad, Ana, Junkrat, Alexstrasza, Hanzo Overall Hero number: 15 | 100% Warcraft: 5 | 33% Starcraft: 2 | 13% Diablo: 2 | 13% Overwatch: 6 | 40% Classic: 0 | 0% ------------------------ Warrior: 2 | 13% Support: 4 | 27% Assassin: 8 | 53% Specialist: 1 | 7% Multiclass: 0 | 0% 2018: Blaze, Maiev, Fenix, Deckard, Yrel Overall Hero number: Warcraft: 2 | Starcraft: 2 | Diablo: 1 | Overwatch: | Classic: | ------------------------ Warrior: 2 | Support: 1 | Assassin: 2 | Specialist: | Multiclass: | Overall in the Nexus: 80 | 100% Warcraft: 38 | 48% Starcraft: 17 | 21% Diablo: 16 | 20% Overwatch: 8 | 10% Classic: 1 | 1% ------------------------ Warrior: 20 | 25% Support: 15 | 19% Assassin: 32 | 40% Specialist: 12 | 15% Multiclass: 1 | 1%Karabars24 Jun 11
May 31 Collection of Useful Guides and Posts With the Overwatch Crossover, we're likely to see a big influx of new players who will have plenty of questions for us. I'd like to make a collection of helpful links for players to learn from, and I'd like your help in making it. I am looking for helpful, detailed threads that would be useful for a new player interested in learning. Bonus points if it has been deemed Highly Rated by the forum community. If you know of threads I should include, please add them into the comments. General Threads DETAILED RANK 1 GUIDE - TIPS AND TRICKS Adopt a Newb- Replay Help Day 1 Crash-Course A Beginner's Guide from a Beginner- HOW EACH HERO BEHAVES- A PLAYER/BUYER'S GUIDE Guide to Hero League Draft- So You Want to Call the Shots? Shotcalling Guide SO YOU WANT TO BE RANK 1? HERE'S HOW- A GUIDE TO FRONTLINE MASTERY- REDEFINING HEROES AND THEIR ROLES- LOTS OF TALK ABOUT GAME TYPES AND ATTITUDES LATELY- The Extended Dictionary of Terms- The Gold Gain- Information- Team Liquid Hero League 101- 10 SHORT TIPS TO BECOME A BETTER HOTS PLAYER! Big bad thread of all things EXP. Tips and Tricks Threads Tips by Blinks Tips and Tricks You Must Know How to Play Against Stealth by Team Liquid It's the Little Things That Make the Difference Guide on Laning Strategies for Specific Maps General Heroes Guides Guides by Blinks TempoStorm Heroes Guides WHAT YOU CAN LEARN BY WATCHING COMPETITIVE HEROES OF THE STORM FiGhTiNCoWBoY's Video Guides & Gameplay- Fan's Video Guides & Gameplay- MYPallytime's Video Guides & Gameplay- Science of the Storm- HeroesFire Guides Map Specific Threads A GUIDE TO BLACKHEART'S BAY- Team Liquid Blackheart's Bay Map Guide- Team Liquid Garden of Terror Map Guide- Team Liquid Sky Temple Map Guide- Dragon Shire Map Strategy Guide by Icy Veins- Team Liquid Haunted Mines Map Guide- Map Timers Guide- Collection of Map Mechanics May 31
Oct 18 Account Suspensions for Non-Participation - Updated July 11, 2018 Latest Suspension & Ban Wave: July 11, 2018 We’ve just issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others. Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so. Thank you!Nate Valenta6 Oct 18
1m How about "Immovable" as a mechanic? Basically a lesser form of Unstoppable that only makes you impervious to displacements like pushes, pulls, and Chromie Rewinds. Maybe have it as a trait or something for a new hero. Or hey, you guys said you didn't want Chen to drink while moving. This would still self-root him while preventing boops from knocking him out of drinking.Darhide24 1m
1m It amazes me how HotS has been out for years and... People still think it's a good idea to do boss during the curse instead of pushing the lanes. Amazing.StrikerJolt7 1m
2m What purpose does the voting screen serve anymore? Even though this might sound sad, ever since the removal of self-votes I barely see 3 people out of 10 vote, and that's above-average. But what seems more sad is the reveal of just how empty the votes were revealed to be once those were removed. It was good on paper, Blizz. And it certainly does feel enjoyable to appear in there, especially as MVP, even when you don't participate in it. But I think it might be time to pull the plug. When approx. 4/5s of the playerbase is mashing their bottom-left corner to hit the exit button ASAP, the feature is obviously not wanted and either needs a skip button, or flat-out removal. And I say this as one of the rare people who LIKED the system. It just doesn't feel meaningful anymore. It's like a guy on a pedestal for an Olympic medal, but everyone left and one guy chucks a tin-can-lid on a string at him before leaving as well.Rakanadyo9 2m
3m What we are missing Here's a list of things present in our Sprays and portraits, but missing from the game. Do have in mind that I don't have ALL of the event sprays and portraits, and may miss some of the event heroes/skins missing. Skins: Brawler skins for: Tracer, Ragnaros, Murky, Stitches, Leoric, Gazlowe, Dehaka, KTZ, Zarya, Brightwin, Diva, Arthas, Raynor, Junk Rat, Kerrigan. Lunar skin for Azmodan. Summer skins for: Nova, Greymane, KT, Uther, Chromie, Valeera, TLV, (Malthael?), Xul, Johanna. Robot: Samuro (Samurobot), (Cyborganic) Azmodan, (Robo) Chen, (KR1-GN) Kerrigan, (Mecha) Malthael, (Xenotech) Zagara, (ZR4-2L) Zeratul, (Robo) Zul'Jin. (Think these are from one cartoon with cat-like humanoids:) Fallen Apprentice Leoric, Queen of Evil Kerrigan, Condor Commander Raynor, Pantharian Li Li, Prince Va-Rian. Eternity Princess Valeera, Magical Gall Chromie. Pirates: (First Mate) Hammer, (Swabbius) Probius, (Lil' Sea Devil) Murky, (Greyfin's Curse) Greymane, (Sharkhaka) Dehaka. Police Officer Diva Uniform Lt. Morales Cruiser Diva, Punk Tracer, Track and Field Tracer Heroes: Warcraft: Balinda Stonehearth, Blackhand, Durotan, Grommash, Kargath, Kilrogg, Ner'zhul, Captain Galvangar, Crotchety Axe Guy(?), (Duros & Drakan?), Gluth, Grimtooth, Grobbulus, Ivus, Korrak, Loatheb, Lokholar, Morloch, Snowblind Harpy, Stormpike Owl, Taskmaster Snivvle, Thaddius. Starcraft: Dark Templar Firstborn, Dark Templar Shadow Hunter, Dark Templar Twilight. Mounts: Guse's War Rider, Vipore's Gryphon I'm not saying all of these are coming, and I'm not saying all of these are good (although some of them seem awesome!). I'm simply listing everything I could find for "potential" heroes, skins and mounts :PWereElf0 3m
7m Thread of really bad hots jokes. REALLY BAD "i like my camera brands like i like my main hero. SONYa" Now you try!BFGOMFG95 7m
7m A permanent fix for account suspension I want the option to voluntarily concede my ability to chat in game, so i cannot get suspended anymore. I know you can disable it in social menu but if im especially annoyed in the game i am tempted to turn it on. Let me consign my chat privileges so i can stop being punished by a terrible system. Give me my own icon for voluntary silence. Not the one people get for being reported. People discriminate against it and i want one that will be noticably different. You would be surprised how many people will concede their chat privileges.BASICALLY1V564 7m
9m @Blizz When are the tank nerfs are coming? Last time Blizzard nerfed double support, we had a double tank meta. It is clears this has happened again in the pro scene as we have 2 tanks per side every match (at least in NA and EU, although KR tends to be warrior heavy by default, I'm not sure about the Asian meta). Are we going to see a massive tank nerf again and if so when? As a tank player myself, it's hard not to see the writing on the wall, but here we are. My guess is after Blizzcon, but it's anyone's guess. I CAN say Blizz will do it eventually, because this redundant work is what Blizz always does.Diablo30 9m
11m Lane bullies and hypercarries. Does HOTS have them? Lane bullies being heroes that are strong early game but fall off/even out in the late. Hypercarries being characters that start off weak earlygame but are very strong in the late game. If so, who are these heroes and what makes them that? My first thoughts that any specialist for a lane bully, really. Characters like Xul, Gazlowe, and Zagara are terrifying during the laning phase but really start to fall off as the team begins to group.Kamizombie13 11m
25m Artanis' Talents Suggestion - Let's Discuss I do think our favorite hierarch could use some buffs, while still keeping the essence of his playstyle. Below are ideas that I have: Lv 1 Current: Reactive Parry Using Twin Blades grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges. Suggestion: Reactive Parry Twin Blades attacks grant 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 3 charges. This means every time Artanis uses W he gains 2 stacks of Block provided the attacks connect. With the max of 3 charges, he can reach it with 2 casts of W or a single one with the Triple Strike talent. Current: Seasoned Marksman Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown. Suggestion: Seasoned Fighter(?) Quest: Every 3 Basic Attacks against Heroes grant 0.1 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown. I propose this change so that Artanis players are more rewarded when engaging the enemy Heroes instead of passively soaking. Lv 4 Current: Psionic Synergy Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds. Suggestion: Psionic Synergy Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds. Quest: Hit 30 Heroes with the second part of Blade Dash. Reward: Blade Dash gain a second charge. Lv 7 Current: Chrono Surge Hitting an enemy Hero with Phase Prism grants 75% bonus Attack Speed for 5 seconds. Suggestion: Chrono Surge Each enemy Hero(es) hit with Phase Prism grants 75% bonus Attack Speed for 5 seconds. Practically the same unless you take Graviton Vortex. Lv 20 Current: Orbital Bombardment Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses. Suggestion: Shield Overcharge Surpression Pulse also give allied Heroes in the area a Shield for 20% of their max Health for 3 seconds. Borrowing from SC2, I feel like this is much more impactful for a Lv 20 talent , his current Surpression Pulse upgrade sucks. That is all I have for now, please let me know what you guys think of these ideas, and if you also have some suggestions for Artanis.Ceyah4 25m
29m THE WORST MATCHMAKING SYSTEM I HAVE EVER EXPERIENCED Blizzard... I have been playing your games for over 25 years and I have never posted on the forums to complain... But I am so sick and tired of the matchmaking in this game. It's like.. it was mediocre and then you recently completely, flat out, broke it beyond repair. I am seeing games with one team with 3 specialists, no tank and no healer against a team with 2 tanks, 3 assassins and zero specialists. Another with one team with 3 tanks and the other with NO tanks.. WTF is going on? How does any of this make sense... I think people would agree that waiting a couple extra minutes to get a solid composition is MORE than worth it if the ultimatum is this whacked out matchmaking system.. It's making the game genuinely not fun.. I am honestly debating just not playing anymore until this gets fixed. I know you have the ability to do something about it so stop working on other things with this game and fix the most important thing about the game.. the matchmaking system.. PLEASE!!!!SuperfineElf5 29m
29m LOL@ complaints about the match maker You guys do realize that this is a game developed by Blizzard -- a company ran by bobby kotick and mike morhaime right? The match maker is not intended to provide increasingly competitive/tight matches .. it's intended to generate more microtransaction revenue. Things like: * pairing new players with experienced players so experience players can 'carry' them and make them feel good about their skills/competency in the game which gets them hooked/more likely to buy microtransactions * so new players can get jealous of experience players skins/gear/items/rank/level/etc. (and go buy those things in the cash shops) There's even published articles on how activision-blizzard are patenting match making algorithms to exploit people for microtransactions based on the above: Activision Patents Matchmaking Algorithm to Make Players Spend Money So this is the type of company you suckers choose to support within your hobby ? smhNoamChomsky31 29m
29m Heroes you hate having on your team? Just a venting post about what heroes you hate being matched up with. For me it’s Yrel, she’s a good tank but I find a lot of people have terrible positioning and just jump in die.StarSentinel28 29m
33m Give Scorched Earth(storm talent) of Raynor back! Scorched Earth was one the most fun to play Storm Talent in the HOTS. It was reflecting the might of Hyperion and Terran Technology! It was one of the coolest Storm Talents in HOTS! It was very suitable for Starcraft Lore. It was basicly what we see in Raynor Co-Op Missions if we call down the Hyperion from the controll panel. Hots developer team of Blizzard, why are you always staying very very very far away from Campaigns and Lore of the Starcraft when you are up to bring a hero into Nexus or Rework them? In hots, for Raynor, Adrenaline Rush has a false usage, in whole Starcraft History Adrenaline is used to loose health and gain some attack speed. Even its symbol is false in hots, its not (+), its a syringe. The Penetrating Round must have a long range and a thin area. (Not to mention about new Hyperion Storm Talent second time.) Tassadar is not a Centry, he must be a mage with feedback, hallucination and psionic storm abilities with some Nerazim feats. Tassadar is not a passive hero throughout the Starcraft franchise. He is always in action and a rebel. As for his visual design, he has to has an echo vision which follows him when he moves.(lol Brightwing) and his face must be fixed according to his portrait in StarCraft Remastered Zeratul's AA damage build is poor, if you go AA build, his main damage source should be his AA . But all the way he is like a mage in Hots, unlike the whole StarCraft franchise, you are not even giving him a proper AA build.I know that his Might of the Nerazim Build reflects the Shadow Fury ability from the Co-Op missions. But Zeratul never uses it in campaign or anywhere. If you are giving him that, you should at least give him a proper AA build for his sake, because like it or not Zeratul always relied on his heavy Basic Attacks. As for his visuals, Zeratul's psi-blade needs swing animation which is like in both starcraft games.When Zeratul swings his blade, the blade's psionic sparkles follows the blade, its like an echo but not like Tassadar's. Artanis, our Hierarch is "toying" with a Phase Prism and makes a silly movement which is dashing forward and back, does not use any kind of psionic storm. His back device only performs as indicator and animation, rather than a tool for lorewise Psionic abilities, manually activateble plasma shield and teleportation. Kerrigan is a Psionic Queen, her immense psionic power is the thing defines her. Whats with emerging primal thingies from the ground, and whats with impaling?is she Vlad the Impaler?? Where are her effective purple psionic telecinetic powers?As for her appereance, she needs to look like StarCraft 2 Kerrigan...! Hots and Starcraft must not be 2 different stories. HOTS is not being able to follow the general picture of what makes a specific StarCraft hero, "specific". Although those huge flows, I enjoy playing starcraft heroes, of course for the sake of their memory in me.Tauri19 33m
36m Simply Bronze-Troll Me Before the intellectually challenged reply with "git gud" and say how "the other team has just as good a chance of getting baddies as mine does" let me say I've seen you all flame other people who made SIMILAR posts so I've seen and heard all the snarky replies I care to and want to point out that this is not a QQ post. I have honestly run out of options and am looking for information/motivation/inspiration in one of the few places I haven't tried yet. I watch HGC games to learn. I subscribe to NotParadox, Kala, Grubby, Khaldor, MFPallytime, Nubkeks, Kyle Ferguson, Tempo Storm players YouTube pages. I use Hotslogs, heroesfire, heroes app on my phone, heroes wiki pages to analyze win rates and specs for certain heroes on maps. I have played every hero to at least lvl 5 and have a good knowledge of each heroes kits, strengths, maps and counters. I read patch notes, keep up on current meta, know macro map tactics and camp timers on all the maps. I know micro play and how important picking engages is, soaking exp and all the mechanics. I have played 7 days a week for hours a day for around 6 months now since I started playing again. I have practiced and selectively picked a few heroes of each class that I can play well and have a 60-70% win rate past 75 games and level 15 on each. I am one of those "tryhards" that people flame others for being. But I have yet to discover a situation where trying hard and caring is a bad thing so I wear that title like a badge of honor. I'm also an adult who has been gaming for 20+ years...even on a pro level in Counter Strike and Halo. I take a very serious approach to my gaming. That said, I've dealt with you trolls before so you're wasting your not so precious time flaming and trolling if you attempt it. I hope being completely forgettable helps you feel better. Now on to my actual topic. DISCLAIMER: I don't claim to be a Master or GM. I've taken a fairly analytical approach to achieving a respectable rank this season so I'll start by explaining my logic. I've seen videos of GMs on Smurf accounts grinding to high rank with 70%+ win rates so I automatically assume I'm not as good as them and will lose 30% of my games for whatever reason. Following that logic as long as I maintain higher than a 50% win rate I should be able to grind myself to a higher rank. That gives me a 20% margin to fall in to be able to move up. On my best heroes I maintain a 60-70% win rate with all game modes (not AI) so I figured it should be easily accomplished. For the sake of full disclosure I went 7-3 in placements with 6 MVP games (1 on a loss)and got placed at Bronze 1, even after going 7-3 last season and being placed in Silver 3. Admittedly when I did that last season it was just when I came back and I was nowhere near as practiced and as good as I am today. So now I'm 25 games in to this season and I am continuing to have the absolute worst experience I have had in any game. My record is now 12-13 and I am not exaggerating when I say that 7 or 8 of those losses are from trolls in Bronze. I honestly carry my team with highest kills, assists (unless in solo lane) siege, hero damage and exp in both wins and losses in almost all of these 25 games and thats including the games I've played as a tank. I've also gotten MVP in nearly half of these games, even on some losses. What, if anything, can be done to get out of this MMR hell that I'm living in? I dont know how much harder it's even possible to carry. If you saw some of the replays I'm sure you'd agree. Ive considered smurfing, but I know enough to know about the first 100 protected games generating an artificially high MMR among all the other problems smurf accounts create. Play 100 games just to go 5-5 (or worse) in placements and end up in Platinum happens all the time. I know I will never achieve a rank high enough to avoid trolls altogether as they are part of the package that comes with online gaming but it cant possibly be to the point that it is in Bronze where 30% of my games might as well be immediately forfeited. They're unwinnable, unenjoyable and altogether miserable. Add to that the 30-40% losses I should expect naturally, since I'm not as good as the GMs who easily climb ranks and I'm left with a losing formula no matter how hard I try or carry my team. I'm only even posting this because I dropped below 50% wins with my last loss and don't want to dig this hole any deeper and continue to get frustrated. All I want is quality games with players of similar skill as mine. I dont mind losing competitive games but Bronze is not only unable to provide me that but it is actually hindering me from moving up and achieving it. I think part of what created the problem is all the QM losses I accumulated trying all the heroes out again and getting even the ones Im not good at to level 5 so I can buy the ones I am good at and fill out my roster. Somewhere along the way I screwed my MMR up to the point where Blizz feels I belong in Bronze. I'll admit I wasn't always as good or as knowledgeable of the game as I am now and I was once one of the people I'm currently trying to avoid. But I know (and my statistics show) that I've improved to the point I am no longer one of these people and definitely do not belong in bronze. I can't be the only person who has had this experience so I'm looking for actual advice on what I need to do to try (even harder) to fix this or if I need to do something completely different. I typically enjoy the randomness and challenge Hero League presents but this nonsense I've experienced in Bronze is beyond anything I have ever seen. I know ranking up will not eliminate the things that are frustrating me, but my hope is that they happen less than 30% of my games and I can actually enjoy playing more games than I am currently. My next step is to start streaming or saving my replays and creating a YouTube channel of my own for you people who are going to say I must not be as good as I am making it sound to prove it. And I've admitted already I am NOT a HOTS GOD, but I'm sure even you people can agree that these other people are as bad as I'm describing since you're always so eager to point out how bad people are. This is why I said at the start I am not claiming to be GM, but I have played with higher ranked people in parties with friends and have done just as good as them and they're shocked that I get placed in Bronze and cant carry my way out. The only explanation I can come up with is the inordinate amount of trolls in bronze holding me back compared to the amount of trolls in higher ranks.Dirge53 36m
42m What heroics do you think feel outclassed by their alternatives? By this, I mean what ultimates feel like taking them is always (or near always) an inferior choice to the other ult option? An examples being gul'dan's rain of destruction compared to horrify; And additionally, do you think such skills need to be reworked or buffed, or fine as is?aleksandor14 42m
48m Was This Intetional? Scenario: An ETC Mosh pit's a Yrel she start's to swing her hammer right before this (The stun swing i don't know what it's called sorry) now what is suppose to happen. Should A: Mosh pit continue as intended unless canceled by some sort of outside source. Or B: Yrel's Swing connects while she's in the most pit, thus canceling the mosh pit. B is what happened to me and before anyone says the mosh pit didn't start, it did. My mosh pit went on a full 120 second cooldown. Can someone please explain if this is a bug or not?GuardWizard11 48m
49m Raynor is Broken again Instead of fixing Raynor you just buff him to the max like wtf Blizz? I'm not going to play HoTs if you guys won't fix him or remove him from the hero selection. I generally won 10-2 using Raynor only!!!?? wtf blizzDefarion20 49m
51m Give Varian waveclear on twinblades Twinblades should give Varian +100% attack damage against minions and mercenaries, and +25% against monsters. This might make it a reasonable choice against the other (better) talents with the right comp. I think one reason Varian is tank only is because there is no place for a melee damage that can't waveclear or siege well at all (since the bruiser role needs to have great waveclear). Col smash is already sort of decent (might be nice if it didn't lose health, there is no reason for that really), and the option of also choosing waveclear would make Varian a much more flexible pick in draft.thomulf11 51m
54m Corehound or Devilsaur Which would you rather as a playable hero? Corehound Potential skins: Fel hound: Chromaggus: Kurken: Devilsaur Potential Skins: Oondasta: Thok: King Krush: Feel free to add your own ideas.Shmorrior7 54m
55m Valeera You should of just deleted her when you made the changes to stealth apply to her. At least that would of made more sense.Latest12 55m
56m I tryed but just can't. I tried to be nice and suggest one of our players to do not die that much and try to help us on team fights, I ended up being the toxic player after he died 8 times as Alarak in 15 mins with 10k damage. blizz if you want to keep me out of this game just ban me already and stop making me waste time and money reporting this kind of people.Persefone17 56m
59m Technical Difficulties I know this is a technical issue, but I've been having this problem for 3 years without any close solution, and Technical support forums are a disaster. without metioning the guy spamming posts trying to sell wifes and husbands form Thailand... Soooooo... from time to time, mostly when there is a new patch, suddenly the PING (ingame) becomes unstable, going from 90 - 110 to 120 - 135. I know It doesn't seems like much but it is the difference between being able to doge certain skillshots and not being able to doge no matter what, e.g the Boss's root, with 109ms i can react to it, but with 130 is nearly impossible to doge. This has become very very annoying when it starts happening, 110 to 130 ms is the difference of the game being tolerable or being supper annoying to play just because you feel a little delay in all your actions. I have done EVERY THING before... so Im not gonna bother and try and trace route or do all this technical bull!@#$ I know NEVER works, I went as far as buying a new PC and reinstalling windows a couple of times.. so I know it's not my computer nor my connection but that of Blizzard servers. I don't know what's going on but it's super frustrating. The only solution for me has been, stop playing the game altogether and going back to league of legends for a year until I get bored and decide to try some new hero or something... Any Ideas? fixes? I've been having this problem since 2016Bamboor2 59m
1h Improve AI Difficulty for People Who Quit Im really puzzled why when a player quits, a very basic and mediocre AI takes over, might as well not have the character do anything at that point, since its really difficult to make a comeback after half the game without the player present. So why is it that when a player quits/crashes/disconnects we have to rely on the poor performance of a Easy difficulty AI to even try to save a match? If anything, the AI should have the highest difficulty level, Elite to even try to actually put an effort against the other team. Almost every game Iva played lately a player quits at the start and from there, you can't really save a match with an entry level AI as an opposition, the enemy team of 5 humans will just destroy it. Fix this please.Avelier11 1h
1h So, exactly how Artanis is good? So, I was trying to master Artanis this weekend for HL. Yet, despite having exclusive loosing streak due to complete potatoes on my team, I cannot shake the feeling that Artanis is damn useless. Sure, it has cute ultimate, sweet hp shred. Yet, as a hero he is pretty much objectively inferior to alternatives. In competitive environment, why I should take him instead of Sonya which fills very similar role as him? Artanis damage is trash for a bruiser. His survivability is just on the level: annoying. His pulls while sweet are suicidal and his E is hardly a good compensation for the fact he lacks mobility. His Q is also counter productive. You want to keep attacking, but your Q not only does not allow you to dodge abilities, but can be stopped midway. So, is there any saving grace for why I should really invest into playing Artanis competitively?Ernestas54 1h
1h Stop giving one team all of the CC. Sick of getting comps with no cc vs ones with pretty much all of it.Void14 1h
2h Undo a rework All this rework thing and nerf about azmo got me thinking , what if you could play an older version of a hero ( not talking about release li ling or kael tas or samuro lol ) If you could undo a rework and play a character again which one would it be ? Mine would be medivh or tassadar / zagaraMySelf65 2h
3h There is clearly something wrong with HL matchmaking Obviously I can't point to a general trend but matches like this are insanely miserable. The muradin and I tried what we could to salvage the match but ragnaros somehow lost the offlane to nazeebo and the cassia and zul'jin were convinced their purpose in life was to die to the enemy team repeatedly. The worst part is this is in hero league and two of us tried everything we could to actually make the team work. I obviously already reported the players in question but I'm convinced it won't work. Please stop making games like this happen because they are not fun in any direction although I'm obviously extra miserable since I'm suffering for it. On top of it I suffer an extra penalty to either favored or personal adjustment which just feels like a cruel joke on top of everything because how was my team favored or how could I personally have done anything in this match?BelZoness9 3h
3h Favourite sound in the game? There are a lot of cool iconic sounds in Heroes. Whats your favourite sound / ability sound effect? Mine HAS to be ALARAK's Counter Strike. The smug chuckle kills me every time. Illidan ultimate sounds really cool as well. What other cool sound effects are there? PS: Whose pumped for 2.0 ?? Edit: Best mentions from comments: -Nazeebo -Tazdingo -felo'MELORN -Zul'jin's regeneration soundtrack -Varian's Colossal Smash -Sonya's LeapRedfeenix90 3h
3h Do you think lore hurts character gameplay concepts? As the topic says, do you think having characters abilities dependent on their lore in game hurts the ability of the devs to make fun or balanced/interesting kits for each character?aleksandor33 3h
3h Strongest and weakest objectives Which maps have the strongest objectives, and which ones have the weakest ones? I think that the Dragon Knight is the weakest, as it doesn't deal much damage, and it moves slowly, so it's easy to grind it down while changing lanes. On top of that Dragon Shire is the map, where the 1-st objective can be won in the 13-15-th min! I've had several games like this, and getting close to no value from the objective FeelsBatMan. On the other hand I think that Garden of Terror has the strongest objective. Even early game it's shredding forts to bits with only few basic attacks, and it can even take a fort + keep if left unprotected. On top of that it can move 30% faster, and it has insane zoning ability, which can have like 90% uptime. Another map with strong objective would be Blackhearth's Bay, where 1 pay = 1 fort, or later on 3, pays = 2 keeps. And this Braxis Holdout... Its objective's value is so dependent on the team compositions. But even if fully charged, the zerg can easily be cleared before it does anything if the team has good waveclear. The Guardians and Ultralisks don't deal so much damage, the main damage source are the Hydralisks, who are easily destroyed :P I haven't actually played Braxis since it was changed, but from reading the patch notes, I don't think the objective has gotten any stronger. If anything - it's become weaker.WereElf8 3h
4h If Chromie is unfun to play against then what about... then what about Stitches, KTZ, Artanis, or anybody with a blind skillshot that will kill you if they land it? I don't understand the community's witchhunt against Chromie. Both her abilities have a wind-up time, and dodging them is very easy if you pay attention. Compare this to Stitches' hook - there is no warning indication for it and you can just as easily run into the hook as you would out of it. And landing a hook is much more lethal, not to mention he's very difficult to kill with his massive HP. Seriously, Chromie may have the most counterplay out of all the mages. 1) early game do NOT group up against a Chromie. If she doesn't get at least 20 stacks when you reach level 10 then laugh because she's not a threat. 2) Walk perpendicular or towards her when she does the attack animation; her Q has a more narrow skillshot than it seems, 3) If she loops you dump your CC on her if you don't have cleanse or ice block; if she's stunned or displaced when you're looped she cannot combo you. 4) play the macro or PvE game because Chromie is absolutely AWFUL at clearing waves and camps. You know who I'm more scared to play against? Kael or KTZ. Kael's bombs are extremely obnoxious that can deal a lot of damage with a short cooldown AND it's point and click. KTZ's burst combo is more dangerous; it's on a shorter cooldown and there's NO warning indication on when he's going to land the chains. With Chromie at least she gives a big warning "I'M GOING TO LAND THIS SAND BLAST ON YOU". Dodging sucks, yes, but every game you're going to be facing against at least an Artanis, a Stitches, a KTZ, a KT, ETC, Muradin, basically anyone with a skillshot stun or nuke, which means you're going to be running around dodging things no matter what, because dodging and stutterstepping are some of the most important skills in this game. The only difference is Chromie's skillshots are delayed making them actually easier to dodge. Blizzard please be nice to Chromie. Thanks. :)Marmara58 4h
4h A question about Alarak I'm just curious is there any reason why his Q does more damage than his E? To me it always seems like a skilled Alarak is the one that is able to land his E in team fights, damaging the inner targets more. The whole W into Q doesn't seem that skilled or deserving of the damage output is brings in contrast to landing his E by using superior planning or team positioning. Not to mention his Q also brings a 1.5 second silence to the table.Proïa6 4h
4h The Sad State of Supports in HOTS With all due respect to the developers I don't think they've done a good enough job at communicating their design intent for supports in this game. In fact we haven't heard anything about them since the support apocalypse that happened last November. Being a Master/GM support main myself I feel that they have a multitude of issues right now including missing role distinctions, lack of pick diversity, and the biggest of all inability to contribute a meaningful role outside of heals to a team. Role Distinctions & Diversity Every support in the game should have a place and time to be picked especially in competitive and HGC but lately all we've been seeing Malfurion and Deckard. Granted there will always be a popular meta but there shouldn't always be a go to no matter what the composition. For example Malfurion works well with dive comps, poke comps, and heavy CC compositions, basically being a very well rounded support hero. What is so weird is that his healing isn't even that great anymore and pales in comparison to others most of the time but it's his vast flexibility that makes him a must pick hero. Let's take a look at the popularity of support in this game via HOTS LOGS: Malfurion - 60.6% Deckard - 39.3% Reghar - 30.2% Stukov - 24.7% Alexstraza - 17.6% Zim - 12.4% Auriel - 11.1% Ana - 10.1% LiLi - 9.3% Uther - 8.4% Lucio - 8.1% Brightwing - 6.3% Morales - 5.2% Tyrande - 4.6% Tassadar - 4.3%Why is there such a huge falloff of pickrates after Malfurion and Deckard? The answer is simple, the other supports aren't better in their respective niches than Malfurion and Cain. For example why would you pick Ana over Cain? Cain offers more reliable and higher sustain healing on top of providing play making crowd control. They are very similar heroes except one just does the same job better. Blizzard needs to do a better job at making supports more attractive in their respective roles. Tyrande for example should be the go to pick for AA compositions by providing party buffs like Trueshot Aura and Hunter's Mark but shes more of a liability than a help. Lucio should be positioned to be the go to choice for enabling dive compositions but Malfurion does it better. The goal should not be to nerf them but to bring everyone else up. Meaningful Engagement This is just my personal take away but the fundamental problem with supports in this game and what it really comes down to is revolving around the core gameplay of HOTS. What I mean by this is that Blizzard clearly wants HOTS to flow at a certain pace and if they make supports do more healing then the games will last longer. This is why they wanted to nerf the double support meta because nothing was dying and now it's the complete opposite where supports don't do enough healing and everything just gets bursted down no matter what. For me personally playing a support isn't so much about pumping out big healing numbers but playing a more active role for the team. When I play support now I don't feel very impactful especially if you're not on Malfurion or Cain who bring massive amounts of play making potential and CC and always have something to do be doing. I find it rather sad that supports can't even heal minions and mercenaries now which was a very cool dynamic that they brought. For example as an Alexstraza player I loved using my Q to heal the mage in knight camps and keep the push going for longer but now I can't even do that any more. Blizzard told us they wanted to steer away from supports being heal bots but they just continue to point them further in that direction. No wonder very few want to play this role because they can be nowhere near as fun as an assassin or tank who can single handedly make plays and win games. Supports need to be re-positioned again to be the cornerstones of any composition. They need to be both engaging and fun to play so we can stop having to worry about making the guy in hero league who only has two supports play his off-role. Look...all I'm trying to say is that when Abathur is doing more healing than actual know something is wrong and it's time for a change.LCD88 4h
4h Deckard Cain's Bizarre Adventure? Deckard meets Raena, the Lady of Thorns and gets Orphea as some loli sidekick? What is going on in the comic? When will we seen other heroes getting involved in the comics? Where is Uncle Deckard going now? Find out next time!Kuddlesberg1 4h
4h We need Grand Marshal Garithos in the Nexus Trait : Racism : (90 sec CD) Deal 4500 damage (+4% per level) to Kael'thasTêteRéduite20 4h
5h What percentage of your matches are good? Hi guys, i would like to maybe get some community opinions about the matchmaking in this game. So my question to anyone interested is What percentage of the matches you play would you consider to be fun, interesting, a good match, not necessarily wins, but matches where you can play and go all out in a competitive fashion where both teams seem to have equal chance at victory and where there is nothing you could point to that is going particularly wrong, apart from maybe being outplayed or out picked?Darathu17 5h
5h The Lost Vikings Buff, please. PLEASE help here. the heros win rate is so low. can we just implement small changes? there is only one build to play. you HAVE to get spin and you HAVE to get Jump. or you arent playing TLV effectively really. can you just implement spin and jump into the kit. and then maybe in their lvl place (7,13) you can augment the ability. like spin does more dmg to minions. or % dmg to heroes) or jump can be used individually with each viking (separate cool downs) not asking for game changing buffs. but to play the same talent list over and over feels so oldYouLoseTY10 5h
5h I don't like it when the Match Maker expects me to carry 4 people Just finished a game where I was #1 hero, siege, and xp contribution. During the drafting phase I inspected the profiles of my 4 teammates and all four of them were in big losing streaks. I was on a big win streak. I was put on this team by the MMr to carry these guys to a win to break their streak or these guys would break my winning streak. This isn't an isolated incident but it happens on a regular basis. Unfortunately these guys were way too heavy for me. We didn't get even get one fort down. My MMR was 200 higher then my team's average MMR. The enemy team was 200 higher then my teams MMR.Zarbane34 5h
5h AI in quick match designed to feed? So whats the deal with this. 1 guy leaves AI takes over and every time he just runs in, walks back and forward while the enemie team kils him over and over and over again. ending up with an AI having 7-10 deaths early game. ping to controle him, ye spamming ping like grazy but nope he just runs back and forward. 1 out of 10 matches u might win with AI but then it stil depends in ur team setup and wich one is the AI. im not saying set it on godlike but this rookie AI is just taking the piss.DeliShanoe3 5h
5h I love Medivh so much how can I play him better? I pick him in HL pretty often, because plat players are usually okay with it. my build is usually: 1) raven's intellect 4) raven familiar 7) arcane explosion 10) ley line 13) circle of protection 16) arcane charge 20) guardian I've completed the quest "the master's touch" as fast as the two minute mark before, and I often lead my team in hero damage with zero to low deaths. however, I feel like I miss the timing of force of will. I like to hold onto it until someone is specifically in danger, because it has a decent cooldown. Is this correct? or should I be throwing it out to whoever is taking damage, as soon as possible? after the 13 talent, I become much less conservative with it, because it can protect all of my allies if we are grouped up. but even still, I like holding onto it until someone is focused with an ult or something. depending on the enemy team (for example, they have a kt who got pyroblast), I feel like there is good reason to preserve it in wait for his pyro, right? or should I be more willing to cycle through it in hopes to protect my allies more often? good medivhs out there, is my build correct? I change talents sometimes to adjust for opponents, obviously, but that build is what I consider "default". any advice is appreciated. medivh is really strong, and no one picks or bans him in HL, so he is a great hero for me to try to perfect. thanks in advance.MrJazzHands6 5h
6h The Issue with Healing So this issue isn't a matter of "getting good" or anything like that. It's a game mechanic issue. Why is it that there is no way to directly target an ally in order to heal them? I just cannot count the amount of times I have either healed myself, or a minion by accident when trying to heal a friend who's at death's door! Why is this a thing? Is it a bug? Is it a feature? A game mechanic?! It makes NO sense! And you know what? I've also tried to click on the portraits of the heroes on my team at the top of the screen, impeding time in a battle that could be used for something else. But nope - it still doesn't work. It is never enough to reply on your mouse cursor and / or DPI alone for this sort of thing. Heroes of The Storm is an E-SPORT, a competitive game at its core. And you would think by now, that after 3 - odd years, that there would be a built-in system for this sort of thing, or at least something to help! World of warcraft has had it's own system since LAUNCH for this sort of thing. And it begs the question: Why are there no addons for this game? There NEEDS To be a way for healers to specifically target someone in order to heal them properly, like why in the god damn would you want to heal the minion or the mercenary over another player? Or even worse, heal yourself at full health by accident. To compare the game to Warcraft again for a moment, there are many healing addons for all classes in World of Warcraft that make it an astute point to help you target your ally in order to heal them at the right time in the right moment in raids, and especially in PvP. Seriously, there needs to be a way for someone to specifically target someone else. And don't tell me just to enable quick cast, because that almost always puts you in an awful spot when you bump one of your keys by accident.digency15 6h