General Discussion

11h Quick Match Queue Time Improvements You may have noticed that Quick Match queues have been quicker than ever recently, and you'd be correct! We've made a number of adjustments in order to improve the matchmaking algorithm to decrease the queue times without sacrificing game quality. In general, queue times have been reduced by about 50-75%, depending on hero and region. In general, the newest or most popular heroes will still see longer queue times, but even those should be shorter than they would have been (which some players noticed during Lúcio's release, as this change went live just after that patch). The matchmaker was previously using a rule that would only apply to extreme cases, but these rules were actually being applied to all players, increasing queue time. By lifting these restrictions for most players, we were able to decrease queue times without affecting the quality of matches made. Here's what changed: Previously, the matchmaker would "hold" players from getting a match until the players who had been waiting longest found a game. With some careful testing, it was determined that players in normal skill ranges were able to easily find a game without having to hold others. These players will now be released and able to quickly find another match that suits them. As always, we're continuing to monitor matchmaking feedback and make adjustments. We're planning more improvements for the future, but we wanted to shed light on one of our most recent changes that we've seen players feeling the effects of.Rathmyr102 11h
Oct 11 **Welcome! Please Read Before Posting.** Welcome to the General Discussion forum! You can use this forum to discuss all aspects of Heroes of the Storm with other players. Important Reminders: Review the forum Code of Conduct before posting Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct Posting Guidelines Search Before you create a new forum topic, please use the search feature to look for similar topics, blog posts, or web pages that may already contain the answer you're looking for. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating and reporting threads The forum rating system can be used to promote positive discussion, and demote unhelpful comments. Click the "thumbs up" icon at the bottom of a post to rate the post up, or click the "thumbs down" icon to rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also use the down arrow button in the top right corner of each post to open reporting options. If you feel a post violates the forum Code of Conduct, please use this menu to report that post and write a brief description about why it breaks the forum rules.Spyrian1 Oct 11
Jan 23 Collection of Useful Guides and Posts With the Overwatch Crossover, we're likely to see a big influx of new players who will have plenty of questions for us. I'd like to make a collection of helpful links for players to learn from, and I'd like your help in making it. I am looking for helpful, detailed threads that would be useful for a new player interested in learning. Bonus points if it has been deemed Highly Rated by the forum community. If you know of threads I should include, please add them into the comments. General Threads DETAILED RANK 1 GUIDE - TIPS AND TRICKS Adopt a Newb- Replay Help Day 1 Crash-Course A Beginner's Guide from a Beginner- HOW EACH HERO BEHAVES- A PLAYER/BUYER'S GUIDE Guide to Hero League Draft- So You Want to Call the Shots? Shotcalling Guide SO YOU WANT TO BE RANK 1? HERE'S HOW- A GUIDE TO FRONTLINE MASTERY- REDEFINING HEROES AND THEIR ROLES- LOTS OF TALK ABOUT GAME TYPES AND ATTITUDES LATELY- The Extended Dictionary of Terms- The Gold Gain- Information- Team Liquid Hero League 101- 10 SHORT TIPS TO BECOME A BETTER HOTS PLAYER! Big bad thread of all things EXP. Tips and Tricks Threads A Picture-Book Guide to Throwing Tips by Blinks Tips and Tricks You Must Know How to Play Against Stealth by Team Liquid It's the Little Things That Make the Difference Guide on Laning Strategies for Specific Maps General Heroes Guides Guides by Blinks TempoStorm Heroes Guides WHAT YOU CAN LEARN BY WATCHING COMPETITIVE HEROES OF THE STORM FiGhTiNCoWBoY's Video Guides & Gameplay- Fan's Video Guides & Gameplay- MYPallytime's Video Guides & Gameplay- Science of the Storm- HeroesFire Guides Map Specific Threads A GUIDE TO BLACKHEART'S BAY- Team Liquid Blackheart's Bay Map Guide- Team Liquid Garden of Terror Map Guide- Team Liquid Sky Temple Map Guide- Dragon Shire Map Strategy Guide by Icy Veins- Team Liquid Haunted Mines Map Guide- Map Timers Guide- Collection of Map Mechanics Jan 23
16m March 28 Weekly Sale 1-Day Extension Hi all, As a heads up, next week's weekly sale will be delayed by one day, meaning that instead of the previous sale items moving out of the shop and new items moving in on Tuesday, March 28, they'll switch over on Wednesday, March 29, instead. Apologies for any confusion or inconvenience this may cause.Ravinix0 16m
20m Weekly Sale Items for Mar 21 – 28, 2017 Weekly Sale Items for Mar 29 – Apr 4, 2017 A new Weekly Sale will begin on Wednesday, March 29, offering real-money discounts on several items! Check out our upcoming sale items below: Weekly Sale Items for Mar 29 – Apr 4, 2017 Illidan — Sale Price: $3.24 USD Shan’do Illidan Skin — Sale Price: $4.99 USD High Hellblade Samuro Skin — Sale Price: $4.99 USD The following items, bundles, mount swaps, and price changes will also arrive in the Heroes of the Storm in-game shop alongside next week’s sale: Removed Bundles Stars of War Bundle Ultimate Stars of War BundleSpyrian82 20m
2h For Azeroth! Event Temporarily Returns Hi everyone, Our recent “For Azeroth!” in-game event that concluded on Tuesday, March 14, came to an end a few hours earlier than we told you it would. As a result, a number of players who were still racing to unlock their mounts weren’t able to finish the quest in time, and we’d like to make it up to you. We’ve decided to extend the quest by a few days so that everyone has time to complete their games and claim their rewards. We’ve re-enabled the “For Azeroth!” event quest starting today, March 17, through Sunday, March 26. Any progress you earned prior to the quest’s original March 14 end-date will remain intact.Spyrian3 2h
9h Quick Match Team Composition Updates Greetings, Heroes! If you’ve been playing Quick Match in the past week, you may have noticed some differences in your recent team compositions. We’ve implemented some changes to the matchmaker to further define some of the role-flexing Heroes to make more consistent and balanced matches. Check out the details below: We’re limiting the number of stealth characters you can have on a team to 1. This includes Nova, Samuro, Valeera, and Zeratul. When creating Quick Match games, Warriors are now categorized as either Bruisers or Tanks. All existing Warrior Heroes will be considered Tanks, with the exceptions of Sonya and Zarya. Varian will also be considered a Bruiser, even though he is not part of the Warrior class. We’re splitting out Tassadar and Tyrande from the rest of the “Healer” support pool. They’re going into a category with Medivh, Zarya, and Abathur as heroes that provide “sustain” to a team, without being a typical solo-support. These roles will be mirrored in games where they are the only “sustain” Heroes, but can also be placed onto teams with healers. Note: Please keep in mind that you may still rarely encounter games that do not fit these new rules if queue times are exceptionally long. Once you’ve had a chance to play some Quick Match games under these new rules, be sure to let us know what you think in the comments below. Thanks!Ravinix116 9h
3d Connection Issues and Locked Status after Hotfix We're looking into reports that players are experiencing connection and queuing issues following the release of our today's hotfix. We'll keep you updated here as investigation continues and we work toward a resolution. Apologies for the inconvenience and thank you for your patience.Spyrian2 3d
3d The Patch History To catalog all HotS patches in one place, every content patch or exception will be linked and summarized here. [ 2017 ] March 22 hotfix. March 14 patch. Probius released. February 27 balance patch. February 17 hotfix. February 14 patch. Lúcio released. February 8 hotfix. January 27 balance patch. January 24 patch. Valeera released. January 12 hotfix. January 6 balance patch. January 4 patch. Zul'jin released.Vekkul46 3d
6d Free Hero Rotation: Mar 14 - 21 Free-to-Play Hero Rotation: Mar 14 - 21, 2017 Li Li E.T.C. Zagara The Butcher Kael'thas Artanis Li-Ming Zul'jin Azmodan Lt. Morales Diablo (Slot unlocked at Player Level 5) Zarya (Slot unlocked at Player Level 7) Greymane (Slot unlocked at Player Level 12) Rexxar (Slot unlocked at Player Level 15) ---------------------------------------------------------------------------------------------------- FAQ When does the next free rotation begin? We refresh the free-to-play Hero rotation every week on Tuesday morning. At that time, the previous set of Heroes are swapped out, and 10 new Heroes become free-to-play until the following Tuesday. I only have 6 free Heroes, but you listed 10. What gives? Fresh accounts begin with six free Hero rotation slots, and the four remaining slots can be unlocked by reaching player levels 5, 7, 12, and 15, respectively. Where can I look up previous Hero rotations? Right here! As each new Hero rotation begins, we'll post the previous rotation as a reply to this thread.Spyrian91 6d
Feb 17 Ending Support for Windows XP and Vista Starting later this year, we will begin the process of ending support for Windows XP and Windows Vista in World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm. Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a decent portion of our audience was still using them at the time, we continued supporting them. However, there have been three major Windows releases since Vista, and at this point, the vast majority of our audience has upgraded to one of the newer versions. After these older operating systems are no longer supported, the games will not run on them, so we encourage any players who are still using one of the older OSes to upgrade to a newer version. We’ll be rolling out this change on a staggered schedule, and will post further notices as we get closer to making the change for each game.Spyrian0 Feb 17
Jan 25 Account Level 5 Now Required in Order to Post Hello everyone! In order to help cut down on spam and encourage players to post using their primary Heroes accounts, we've just implemented a new rule that requires players to reach account level 5 in order to post on the forums. We feel that level 5 is a high enough to help reduce clutter, but also low enough that it should be no problem for most players who want to discuss the game. If you encounter any issues with Heroes of the Storm, or find any bugs, we'd love to hear from you so that we can help! As a result, there is no minimum level requirement in order to post in the Bug Report, PTR Bug Report, Mac Support, or Tech Support forums. However, please keep in mind that any off-topic posts made in those forums will be removed. Thank you!Spyrian0 Jan 25
20s Observation: HotS isn't comeback-friendly, it's throw-friendly. I've never really witnessed a game in which a team that was significantly behind was able to come back and win under their own power. It's always because the winning team screwed themselves. They went for boss at a bad time, they got cocky and overextended, they started a fight at a disadvantage, etc. In a majority of cases, if one team is way ahead of the other, and they don't make any critical errors, they will remain far ahead, and a comeback will not occur.Rakanadyo14 20s
7m Sonya is may op? There is a build which makes Sonya OP. She life-leeches too much, which is make her 20 - 25% hp per sec, if she touches 2 heroes with her whirlwind. As Mura, stun her, reduced her attack speed, with reset time. Other my teammates like Gazlowe 2 time bombs + gravitationsbomb. She is fine and get full life through life leech. Other game, as Anub 4 times stun with reset time and Malf rooted her. She is fine and is unkillable, that we have to be 4-5 against her to kill. That's very unbalanced.Wolfherzog26 7m
8m Map Clickable Please make an option where you can't click the map. Or even better make an option where you can resize the map.TheLastace3 8m
16m Haunted mines' objective Does anyone else feel like it's not worth going after the objective? Seems it's way more effective to ignore the objective alltogether- if the enemy team doesn't, you'll get way more work done than the 100 skull golem ever will. That's how it seems to me anyway. I like the map, but maybe a changes to the objective could me made? Maybe adding an inverted curse that made structures 25% more resistant while the mines have minions on them? And/or improving the strength of the golems?Sinclairlim1 16m
16m Are Master skins really worth 10k gold? I'm just wondering, considering some of them don't really add anything special. Why is their price the same as that of the most expencive heroes in the game? If those skins are unlocked through progression, why do they need to cost that much? I'd be fine if they were let's say 7k or maybe 5k, but isn't 10 a bit too much? What do you guys think? Is it really worth it to get a mastery skin over let's say a new hero?Naxuus41 16m
19m Fixing MMR with Variable Rate Confidence Yeah yeah, it's another MMR complaint thread, sue me. So this is not a new idea of mine, but I felt like reposting it anyway because I can and I want to. Currently, what I feel is the biggest issue with this game is overconfidence on Veterans and how easy it is for Smurf accounts to boost their MMR. So what I say is forget this nonsense of confidence based only on games played because really that concept is super flawed to begin with. Your biggest spurts of improvement are going to come in the latter half of your MOBA career than they will in your earlier half so it makes almost no sense that you almost don't even move at all in MMR after a few thousand games. So here's what I propose (again) to replace confidence. Variable Rate Confidence. What is it? Variable Rate Confidence is simple. Rather than having confidence that tightens over the number of games you play, you replace it with confidence that loosens when your winrate goes up or down and tightens when your winrate reaches 50%. The goal behind a system like this is to prevent new account MMR inflation and allow Veterans who have proven their worth to quickly climb when they've clearly outmatched their current bracket. How does it work? First, you start all new accounts in the lower middle bracket, somewhere around Silver / Gold and don't move their MMR for their first 50 games. After this 50 game "placement" period you prorate their MMR. For example, if after the first 50 games, they win 25, you leave them where they are. If they win 40/50 games, you place them in the upper 80% MMR bracket. Likewise, if they win 10/50 games, you place them in the lower 20% MMR bracket. After this initial period, the system measures your performance over the next 100 games. If you win more than 60% of those 100 games, you incrementally loosen confidence until the player reaches a 55% winrate, then you start incrementally tightening their confidence up to a maximum amount. Likewise, if the player falls below a 40% winrate, you do the same and this should cause them to fall more quickly. Once they reach a 45% winrate, tighten confidence again. Create a second threshold of 30% and 70% and loosen confidence at double the rate you were before. Here's a mathematical example. Let's say that the baseline confidence allows a player to rise 10 MMR per game. This player has won 65 of their last 100 games. For every game they play, they get 1 extra MMR per win. Let's say this player wins the next 20 games. They now earn 30 MMR per win until they reach a 55% winrate. Conversely, a player has won 35 of their last 100 games. They lose 1 extra MMR per loss until they bring their winrate to 45%. If a player has won 73 of their last 100 games, they now earn 2 MMR per win until they reach a 55% winrate. Will it actually work though? Yes, I think a system like this is superior to any Bayesian Probability type calculation (I should add FOR THIS GAME as a caveat) because ELO was designed to work in a 1v1 environment. In this game, 9 other people influence your MMR and while you will statistically win more than you lose if you're truly better than your MMR, this ONLY works if everyone else is accurately assessed. Veteran accounts might more or less be exactly where they belong, but new accounts add unreliability to the MMR formula resulting in the wonky and jacked up system we have today. In reality, Blizzard probably won't read this, nor do they probably care because of some closely guarded obsession with Dunning Kruger, but I felt like sharing anyway. I believe the key to making this game work flawlessly results in a variable rate confidence that both tightens AND loosens over time rather than one that just tightens over time. Then again, none of us actually know how Blizzard is calculating MMR, but I feel this is the best approach to dealing with accounts of all ages. Thank you for your time, frands.Drothvader30 19m
21m Frostmourne Hungers ty for listening this improved talent makes frostmourne feeel like frostmourne. again ty, just don't you ever put a cap on this quest you guys did it right the first time.Sunshinex32 21m
24m Brawl shows their is no obstacle to load game during the pick phase. Is their any issue with this ?Kinatas1 24m
25m So who decided Varian is not a Tank for QM? This person should start to play the game, cause he clearly never palyed itFloxyTek5 25m
26m Murky.. Ok with the recent rework to his skills/talents, he became a much tougher hero to kill,all the while has more teamfight capabilities and stuff. Let's see his strengths and weaknesses.. + Amazing pushing power. Kills waves,mercs,towers and forts way faster than most specialist heroes. + Amazing slow. Has the best consistent slow except maybe Jaina. + All skills provide AoE damage to huge impact in teamfights. He may not be your singletarget assassin,but between his splash,march of murlocs and maybe pufferfish,he provides huge team-wide damage and slow. + Somewhat hard to kill for some heroesthanks to his escape ability which dispels everything. + Definitely needs to be defended at all times. + Spawns very quickly anywhere on the map. Weaknesses? (are there even one?) - His relatively low HP. This is not really a weakness,as he respawns quickly anyway. And killing him doesn't mean anything,as it doesn't reward the enemy team. So,in a big map like the laser beam temples,where you have to gather on certain points of map,Murky is just unstoppable. Searching for his egg is futile since you will be losing too much time. And with recent buffs to his HP,even after you kill his egg,he can get away and put a new one. And he even has tools to make his egg detect enemies. I know some heroes will be better on certain maps and that's a given,but in case of Murky,he is just uncounterable. The worst part is even if you try to stop and kill him,you will be investing too much often to no effect,and will be losing map objectives while doing it. And you will be getting zero in return. Not even a hero kill. Here's what really has to be done against Murky: . COUNT HIM AS A HERO,REWARD THE OTHER TEAM WITH 1 HERO KILL!!!! . NERF HIS MURLOCS. Even if he dies the second he casts it,a considerable amount of them will be rolling,and take more than half of your team's HP in a teamfight. AND THEY SLOW FOR SOME REASON. Please devs.. at the moment,I'm sure he is fun to play,but he is definitely not fun to play against. For once care about player feelings and not the winrates.Deecee10 26m
27m Here is why we don't get many Diablo/Starcraft Heroes from Blizzard From Reddit (Of course) Someone was asking why we have not had a Diablo hero since 08/16 Official Blizzard response from "BlizzClaudio, Producer" "I just wanted to shed some light on a few things here as there is a lot of speculation and even misinformation in this thread. We've discussed a lot of this at BlizzCons, AMAs and in interviews, but I'll just clear some things up. :) When we develop new heroes, we start with the name. Be it Thrall, Tracer or "D3 Angel" we start with an immediate vision of what that character represents for Blizzard and our history, what they could/can represent in Heroes of the Storm, and what we want them to become. This allows us to plan about a year of speculative heroes in advance. I say speculative because we realistically can change direction on anything we haven't actually started on. This allows us to plan out roles, IP, etc, with a general estimate of how many of each type we'll end up with for that year. When looking at all these things, we don't aim for parity. If we plan 14 or 16 heroes in a year, we don't set out to make 4 supports, 4 warriors, 4 assassins and 4 specialists. This goes the same for IP. In general, you are going to see less Diablo and StarCraft heroes as we've already pulled a lot of the strongest fantasy ones in. Warcraft has the most characters to offer, you are probably going to see more from that IP than any other. Overwatch is a solid source as well since their heroes are similar in design (few core abilities with a heroic) and also have a very strong fantasy (they don't simply copy/paste though, that really undersells the amount of work that goes into translating an Overwatch hero into our game, and the talent/finesse it takes to get it feeling just right). In terms of kit development, we don't design a kit and try to find a name to fit it. Starting with the fantasy first provides a lot more direction for the hero as we develop it. Sometimes we do start with a mechanic idea and attach it to a hero, but even that isn't something we do often. Developing heroes for the meta is challenging since we work on heroes 6-8 months in advance. The meta shifts frequently, so we tend to create new heroes to fill gaps we see that exist. We look at their draft implications and what the new hero will have to offer the game, and we try to make that a unique role. Early in development when we were still finding ourselves we tended to make generalized heroes that could do a bit of everything, but we find the game much more interesting and engaging having to choose what you want to draft. We tend to lean on our live designers to help with meta specific issues, and they will update talents and kits of live heroes to help out in that regard. The hero design group and the live design (balance) group are two separate entities that are focused on very different things. This ended up being longer than I expected...hopefully it has helped. :)" So it is because they have already pulled a lot of the strongest heroes from those games!!! And the Overwatch heroes are a solid source, also they wont run out of Warcraft heroes anytime soon! Just like I have been saying for quite some time, Welcome to Heroes of Wowverwatch. I wish they would just be honest and say its due to Marketing, because those two games are making them the most money at this time, I mean be honest.. Running out of Diablo/Starcraft Heroes????? LOL!!! They wont even touch Diablo 1&2, Starcraft 1. Reddit link 27m
28m nice to see Valeera has died down in QM since release oh wait!LouieKaboom5 28m
32m Brawl Improvement Right now your Brawl is full of AFK's. Everyone just wants the reward, so they sit there while the other team does the work, and a few team mates struggle and just die. It's a terrible way to give gold. If you're going to give gold to players just give it to them, but don't waste other players time who actually want to have a "Brawl" and earn 1000 gold. It's insulting to the battle arena genre in my opinion. My suggestion, make the first win a 500 gold reward, then the next two wins 250 gold, or the next win just another 500 gold. As soon as you offer gold just for being in the match, that's all players will do is just be in the match. You have to have the element of competition to make players put in the effort for a game that is supposed to require effort in the first place. Don't dumb it down just to try to be nice.Deo1 32m
34m Longest game yet Dragon Knight: 47 minutes Winning team got 232,486 exp (+winning bonus and weekend bonus) Losing team got 183,499 (+ weekend bonus) It was interesting, but not something I want to see too often, as after a while the back and forth feels like it is just dragging on. Saw 10 dragon knights over the entire game, 5 to each team. 58 kills vs 36 kills (deaths not take downs). End came as expected, continued hero pick offs then push when its 4 or 3 v 5.Darkwolf22 34m
36m any male beauty? Come on dear blizzard! This game is full of orcs half naked femme fatales or monsters. raynor uther varian all have very poor body proportion(chubby, short legs). xul has a dreadful face and you gave a scarecrow skin instead of a fabulous leather guy with a scythe. Give us a charismatic male character or a skin-like edwin as valeera-. We need some male beauty in the roster as well so it wont look humiliating to be honest. And some love for non h e t e r o male community is absolutely neededhermes220 36m
42m Rename Since you killed bnet yesterday with the new Blizzard logo, it's only fair if you rename to or something similar. Right ?FrostyJK9 42m
43m Which heroes are the best/justified most at ignoring objectives? I'm curious who can do this the best and has most valid excuses.QuietOnset64 43m
44m Anyone else who doesn't want to play SC2/Diablo heroes? Every time I get a Diablo or Starcraft quest, I get annoyed, because I don't like any of those heroes. It's really is, because there are so many cool Warcraft heroes and you want me to play Diablo and Starcraft heroes? Blizzard should stop with forcing people to play hero from a boring miniority franchise, if I want to play with the Heroes I like, not heroes I dislike and their games I dislike. I mean seriously, who still plays Starcraft or Diablo? Probably some freak in a basement.Qws20 44m
46m Is this your first moba? I'm just curious if this is your first moba or not. and also if you play with locked camera settings or not. Im a curious person.FlyestRaven48 46m
52m Tassadar with another support? Does anyone know which other support can be on the same team as Tass and not make your team weaker since you will have less damage because of double support?Candy7 52m
1h Reminder Probius Zul Jin Samuro Rexxar Zagara Lili Nova Uther Raynor Fix please. Some of those heroes have less than 1% pickrate across two years for competetive (Nova). Some of those heroes are currently barely picked at tournaments or Master HL (Samuro / Valeera). And some of those heroes were viable in between and now deleted from the meta again (Raynor / Uther). And one of those heroes is more like an Aprils fool with irrelevant crowd control, squishy HP and low + avoidable damage (Probius). EDIT: not just asking for reworks or buffs because those heroes are ignored from Pros but because I can understand their decision making pretty well. For example theres no need in picking a Zul Jin who doesnt have any mobility or escape mechanism when you can pick Valla / Tychus / Tracer or even Lunara on some maps.LowBob5 1h
1h New Varian Guide Hey guys, Brand new guide for Arms Varian right here: ...Marcelian0 1h
1h [Battleground Suggestion] River City Hey guys, just an idea for a third Luxoria battleground- dunno if they're still making them or not but whatever. Disclaimer to start: I know everyone likes IP battlegrounds and I really appreciate the diablo + starcraft battlegrounds that have been added. So don't hate me for suggesting a plain Heroes-themed battleground- I just think that developing the game's own identity further is a good thing in addition to giving credit to all the IPs. There are 2 inspirations for this idea- the 1st is the temples in Sky Temple. There are 3 temples (Snake, Jackal and Crocodile). The sky temple towers are snakes and the boss/sarcophagi in Spider Queen are jackals. So the snake and jackal each have their battleground, it would be satisfying in an OCD kind of way if the crocodile was covered as well. The second inspiration is the final (or 2nd last?) mission from the WC3 night elf frozen throne campaign, in which malf and illi must save tyrande. The objective is to destroy a base and the map is covered in rivers and destructible dams. I really connected with it for some reason, the naga and dam mechanics feel really thematic. So the battleground would be river themed, and there could be crocodile-themed mobs as the main characters/announcers (note all of this could also be translated as a wc3 naga-themed map). The map would be similar to Battlefield of Eternity with a large central section and 2 lanes separated by rivers. There would be several merc camps as well as some bonus camps that would be quite challenging (could even be a boss or miniboss) and would have the effect of activating bridges across the rivers that would give shortcuts to rush objectives and gank enemies unexpectedly. The bridges once activated would also grant access to the center of the map which is an AI controlled base ("river city"). The base would have towers and a few buildings as well as a central fort that Rag can trait on once destroyed. Specialists would be quite useful in clearing the city faster. Once destroyed the city would be controlled by the capturing team for 2 minutes or so, and groups of mobs would spawn from random locations in the river to attack the lanes. They would also focus heroes first like the zerg on Braxis, and their spawning locations would be marked for the capturing team allowing them to organize ganks around the mob spawns. After the 2-3 minutes are up the center would be locked off again and the city is quickly rebuilt by mobs and then reopened. Essentially it is a control map which puts a heavy focus on pushers even though it is a 2 lane map. Clearing the objective essentially grants a watchtower and allows the capturing team to shortcut between the lanes (including behind enemy forts) and bully the enemy team which is likely forced to pass through their own base to reach the other side. In addition the mobs would be assets for pushing similar to the spiders on tomb. Thoughts?thomulf1 1h
1h STOP "FIXING" CHARACTERS Ok, this is something that I've been upset about for a long time, but for a number of reasons have not had the motivation to write about until now. I prefer to spend my free time actually playing this game, but now that my main is being "buffed" again, I NEED to say something that I hope garners some attention from the devs. STOP "FIXING" CHARACTERS SO THAT THEY HAVE ANTI-SYNERGY WITH THIER TALENTS. The last time I felt compelled to write about this there was a "buff" to uther that completely invalidated a melee/stun build that I used to great effect for some time. Many people would complain that I picked "the wrong talents" but quite often we would win depite that. I don't remember what all of the original talents were but essentially there was a synergy with Fist of Justice (now on level 1) and Hammer of Light (now on level 1) where you could keep attacking and reducing the stun cooldown and also keep refueling your mana with those same attacks so that as long as you kept hacking away at something, you could keep stunning and healing. Now since these are on the same talent tier, you cannot have a mana-efficient stun build anymore. This is the kind of ANTI-SYNERGY I see devs "buffing" characters with TIME AND TIME AGAIN AND IT HAS TO (edit) STOP. So, what character dare I say are they anti-synergizing this time??? My main, my only 20, the character that I went over 60% with last HL season and climbed up to plat 2 from silver 4 despite horrible placement matches, all the unwarranted and misunderstood hate, and veritable cesspool of bad attitudes at the lower levels: GAZLOWE. You might have read the PTR patch notes and thought, hey they are actually giving Gazlowe a buff, did you see what they are doing for the robo ult? To which I would say, while yes, there are a few positive things that they are doing, overall they are desynergizing two important builds that rely on certain talents that they are moving TO REMAIN AT THE SAME TALENT TIER AND NOT MOVE. These talents are Goblin Fusion (currently 16, being moved to 13) and Turret Storage (currently 13, being moved to 16). The main problem with this desynergizing is that in completely messes up 2 builds in one stroke. A turret build NOT having a level 13 talent means that it cannot be as effective after level 10 for 2 talent tiers. Currently, a turret build recourse to a 3rd turret which is huge in terms of being able to plop down zone defenses and perhaps run an enemy around to his death. Not having access to this until level 16 means a huge weakness for a turret based build, and having a slow-charging laser buffed at level 13 does not really give much utility in return for this loss of power. On the flip side, the slowing laser and powered-up laser are nearly useless as a team fight tool/siege tool unless you are able to use them BOTH together AND in conjunction with increased charge speed talent. Having a laser that is only fast and EITHER applies a slow OR does extra damage is death to the laser build. The laser build, whether paired with robo or grav-bomb NEEDS to have access to the stacking of all these abilities, because at level 16 you NEED the extra power AND slow to be useful to your team in team fights. If you have dedicated yourself to a laser build, your turrets are MOSTLY used for their scrap to refresh your laser cooldown faster and only in minor capacity for their zone control and damage. Gaining an extra charge of turret at 16, while it would give a slight advantage in gaining scrap, actually drains more mana than the extra reduced cooldown time is worth. Also, your turrets are generally not putting out a lot of damage if you are mostly shooting from sniper range anyway, so having an extra turret or slightly more range to the turret isn't really helping your primary goal in using the full laser build. What is the goal in a full laser build? Taking away 1K damage in a single shot, and having the enemy slowed enough for teammates to converge and finish the kill. You can also set up your own wombo combo with the grav bomb / stun bomb combo by hitting multiple heroes with a fully charged slowing laser, BUT YOU WOULDN'T BE ABLE TO DO THAT ANYMORE WITH THE COMING PTR PATCH. And let's be honest, if the current Gaz truly isn't competitively viable (which I think honestly is horses#!+ coming from people who don't understand the true spec mentality of how to win the game), the coming changes are not going to fix that. Gaz wins games by taking down structures faster than other heroes and losing 100% dmg vs structures and bosses at level 10 is actually going to weaken many of his builds rather than strengthening them, even if it helps him out sooner in teamfights (to a degree). I've been thinking about making a Gaz-love video explaining how I think this character is actually one of the best, and most flexible characters there are, and how his talents are actually pretty good (tbh, they were better before the current ones, but the current ones are OK), and this may spur me on to do it soon if I can find the time. But PLEASE KEEP THE TALENTS ON THEIR CURRENT TIERS, you can keep all the other mods, but keeping the synergy of these talents as they are is crucial to not killing this character completely. Gaz lovers suffer enough, why the cruel and unusual Blizz???? (I also think that changing the superior schematics from damage to range is also a mistake, but to a much lesser degree than this anti-synergizing change -- these are often the worst kinds of changes to a character AND I HATE THEM! STOP IT!!!). EDIT: I created this video VERY last moment in an attempt to bolster my argument and reply to the unbelievers: It is not quite as scientific as I would like it to be, but ultimately, all of the replies I've been seeing in this thread are very unconvincing if not simply wrong. The majority of the changes to Gaz ARE a nerf, and thus on the whole I think I am justified in saying Gaz is getting a nerf. Forum Mod Edit: Profanity (masked or otherwise) is not allowed in the forums.StacKTGaming28 1h
1h Toxic players in Brawl I want to report some very toxic players in Brawl mode. This occurred at 9:00 am PT on Saturday, Nov. 5th. Got queued in the ARAM brawl with a less than ideal comp. The Abathur and the TLV immediately as soon as the brawl begins state that there is no way that we can win and brag that they are going to throw the game because all they want is the portrait and they don't care about it. The entire game they refused to play AT ALL, and just fed the other team. There needs to be a way to report these people after game, but there isn't because there is no stats screen like usual. I tried reporting during the game, but I didn't have an opportunity to write more detailed comments about what was happening. Somebody needs to take a look at the chat for this game. These people are intentionally making the game mode toxic and refusing to play. This is not good for the community or the game.Jinksey4 1h
1h Probe is compleatly useless Probius is compleatly useless for anything other then holding down a lane, it cant do anything in teamfights if the opposing team is in any way intellegentBadWolf13 1h
1h 21 Quick Match losses In the last day I've lost 21 Quick Match games in a row. I've played nearly 6000 games and I've never lost that many in a row before. I always try my best in every game so the only conclusion I can come to is that there is something fundamentally wrong with the way these changes in Quick Match have effected the game. What the !@#$ is going on here Blizzard!? I don't give a damn about hero experience and I don't care about ranked games because the draft takes up too much time. If I want to play the same damn hero all the time every day in Quick Match, that is the player's choice. Either fix Quick Match properly or get rid of it altogether.Segasys18 1h
1h Cloak"stealth" needs a rework. Ok not saying it is UP or OP cause it is both, and this is the problem. Se the thing about cloak is that it is extremely powerful against players who do not know how to or can not spot the shimmer. but it is next to useless against players that know how to spot it or have ways to reveal it. Lets put for example lunara she is one of my favorite cloak counters for two reasons. natures toxin reveal is a hard counter especially if you hit them with your ground ability to bring them out of it. then there is the wisp tallent which upon death gives you the exact location of the cloaker if they are in its range. A player that knows how to use them to spot cloak will see all invisible heros as easy targets while another player playing as her that doesn't know how to spot or use the abilities will die to the cloaks most of the time if not all of the time. this split between a player that knows how to counter and one that does not exists in almost all heros but it is the most drastic with cloak. And this is the biggest sign that it needs a revamp. bellow is just one suggestion but I would like for people to give feedback and put out their own suggestions. being constructive rather then destructive is the best way to deal with this problem. that and teaching players but yeah some of the players are kids out of school and do not want to learn (not an insult) SUGGESTION cloak revamp shimmer: the shimmer would be invisible to heros who are actively attacking or using abilities. this means if you suspect a cloak is near by you would have to stop your attacks. giving the cloak a slight warning that the enemy maybe aware or looking for you. this alone would give a good counter and bonus. as a plus to this: I suggest making the shimmer more visible when you are not actively attacking. that is it that is all I have to suggest to make cloak more balanced make it so by default it is easier to detect but at the cost of the player needing to be "inactive" to see it. (moving doesn't count as being active)warbrand236 1h
1h Why is there no MMR decay for HL? I had been playing few HL games where one of my member doesn't login to play for a year and the game still treated him as a high diamond which is he is not at this point. So, do you think that HL should have MMR decay?Kilometer5 1h
1h Getting matched up with the same players over and over? (dead game?) Is this a sign of dead game? after hero league games, if i que up afterwards, im constantly getting matched up with a lot of the same group of people. I don't recall there being such a lack of variety of players in the past .. it was pretty rare to get matched up with same group after a game.NoamChomsky26 1h
2h Some Abathur Help I got Abathur a while ago and like playing him, but from what I've picked up by scanning through the forums I've still got a lot to learn. When and where should I move to to help push a lane? How close do I need to be to 'soak' XP? I prefer Evolve Monstrosity over Ultimate Evolution, but people say that UE is better. My question is UE better in general and are there situations where EM is better? Any other tips you guys would like to provide would be great.Arbiter14 2h
2h how can you give MVP to a member of the losing team? I mean they freakin lost. this game is about winning, and they failed. if they want to give us a survey on who we thought the best of the losing team is that's fine, some sort of commendation system. But not MVP.....getting tired of this award going to waste by being awarded to the losing team, cause even that player deep down inside knows they didn't earn it.LouieKaboom20 2h
2h Any tips to get out of the Silver Rank Toxic Death Trap? So I'm not the best Heroes player by any means, but I find that the more I play ranked since I got silver, the more I get team mates that want to flame each other rather than cooperate and I can never pull out a win because of it. Once I ranked this season I stopped playing because really I just want a rank for rewards since its not fun anymore. Can I reset my MMR or what? How do i get out of this awful rank tier?Veranoph22 2h
2h Dear Blizzard, on behalf of all Rock n' Roll Racing fans At this point i think we all expect you guys will release a hero from Rock n' Roll Racing at some point in the future. That being said, i would like to humbly ask that you guys do not forget about Mr. "Larry “Supermouth” Huffman", the voice of Rock n' Roll racing. In my opinion and many other fans he was part of what made that game so great back then! Maybe his amazing voice could be incorporated on w/e character you guys decide to bring in the Nexus from Rock n' Roll Racing. I'm sure it would be hilarious and very nostalgic! I went ahead and contacted Mr. Huffman myself and he was very kind to email me back saying "What a nice surprise to receive your kind note. I’d be very interested in a voicing project for Blizzard... And I have my own digital recording studio on my ranch." He also mentioned how people recognize him and his voice to this day because of the work he did on Rock n' Roll Racing back in the 90's, "I recent underwent leg surgery and at the post-operation appointment the young surgeon said to me “Mr Huffman, I’ve been a fan of yours for years! Rock and Roll Racing was my favorite video game ever!” That blew me away." For those that do not know what i am talking about here's a link to a youtube video: Cheers!Malaca2 2h
2h Describe a good game So what is a good game in your opinion? For me its when you reach a point where its nearly impossible to win for both teams because of a good balanced game and in the end you manage to get 1 good team fight and just end up as the winner! High Challenge makes a good game :-) But what about you? What is a good game for you?Crackjack34 2h
2h HL/Leavers Penalty This is going to sound like a complainer post, which it might be but its a general question.. Is playing Quickmatch really a penalty for putting other players a disadvantage? I've always been siding with the fact even with a 4 man team you can pull an upset, but its dam near impossible: Ex: I just got out a game where our Sylvanas went afk for the first 2 minutes of the game (sat in the hearthshield), When the AI took over, as always, It stayed in one lane and never used its escape to get away from ganks or 2v1s. Now that happens a lot and then you have people who just come into game and get pissy and leave because their mad something. But all they have to do is play 1-3 games of Quickmatch (which can be done in less than hour) and their right back in que and able to continue to troll away and enter with terrible connections and pings. So would it be fair if blizzard went away with the petty slap on the wrist qm penalty and move towards a HL time out. Something like Leavers cant que into Hero league for 6 hour and then escalating time 6 to 12-24 and 48 when you have leavers more than 4x in a month or something betterHomicidalRex2 2h
2h Matchmaking??? WHO THE !@#$ DECIDED TO REPLACE THE MATCHMAKING SYSTEM WITH A RETARDED MONKEY?! We are 5 players around silver or gold in TL - we meet up against 3 masters (THAT SIGN TOGETHER!!!!!) and 2 silvers. We lost in 8 mins. Is this the designers idea of a good game? Of a way to make me want to play the game more? Would you approve of this game as a "good game"? This isnt even the first time Fix the god damn matchmaking system. srsly. Cant be that hard. Or maybe try asking the other MOBA makers how they make an efficient, HEALTHY matchmaking systems - coz the one in HotS really needs a doctor!Yan6 2h
3h I will ALWAYS lose when I'm close to promo I kid you not. Every time it's my promo game, I will hit a 3 game losing streak immediately. Be it a bad draft, a feeder, a guy who plays a lvl 7 hero, you name it. I am so frustrated. It happens EVERY.SINGLE.TIME.ProbeManner5 3h