Hero and Skin Suggestions

Oct 12, 2016 **Welcome! Please Read Before Posting.** Welcome to the Hero and Skin Suggestions forum! Use this forum to share your hero and skin concepts and discuss ideas posted by other players. Important Reminders: Review the forum Code of Conduct before posting Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting. Code of Conduct Posting Guidelines Search Before you create a new forum topic, please use the search feature to look for similar topics, blog posts, or web pages that may already contain the answer you're looking for. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating and reporting threads The forum rating system can be used to promote positive discussion, and demote unhelpful comments. Click the "thumbs up" icon at the bottom of a post to rate the post up, or click the "thumbs down" icon to rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also use the down arrow button in the top right corner of each post to open reporting options. If you feel a post violates the forum Code of Conduct, please use this menu to report that post and write a brief description about why it breaks the forum rules.Spyrian1 Oct 12, 2016
Oct 1, 2018 Grom Hellscream in Blizzcon 2018? Let's discuss the possibilities.Vulnero4 Oct 1, 2018
Oct 1, 2018 Hero Concept Shannox Now before I get started you will notice he is very similar to how he was in the firelands raid and this is because personally felt there was no need to create something new when blizzard had already created something we loved. Anyway here it is please enjoy I did a lot of research to try and make it balanced and it is a cross between quite a few heroes. Melee Assassin Strengths: -Strong in lane -Strong point control -Potential for very high dmg Weaknesses: -Lack of self sustain -Vulnerable to cc -Vulnerable to burst dmg Abilities: 10 sec cld, 35 mana Q- Arcing Slash- Shannox swipes his spear in an arc in front of him dealing 270 +(4%) per lvl dmg to all enemies in range. 12 sec cld 50 mana W- Immolation Trap- Shannox throws out a trap arming after 1.25 sec. Upon activation any enemy that steps onto the trap will be dealt 310 +(4%) per lvl dmg to all enemies nearby. 16 sec cld 60 mana E- Crystal Prison Trap- Shannox throws a trap arming after 1.5 sec. Any enemy target that steps on the trap will be encased in a block of molten crystal. The target will be completely immobilized and invulnerable to all dmg. The crystal has 350 +(4%) per lvl health. The target can only be broken free if the crystal is destroyed. 80 sec cld 80 mana R1- Molten Spear- Shannox Hurls his spear at the target location following a 1 sec cast dealing 520 +(4%) per lvl dmg to targets hit. Following the spear landing regardless if any target was his lava erupts within 3 range of the spear dealing 190 +(4%) dmg per lvl to those standing in the eruptions. Only a cld and mana cost if u take the lvl 20 upgrade to this heroic R2-Tightening the Collar- Shannox gains the ability to control Rageface, however both hounds lose 25% damage. Shannox can control both hounds individually or simultaneously using his trait. Passive: Both hounds gain 10% movement speed and 10 armor. Trait D- Riplimb and Rageface -Riplimb can be controlled using the trait (same as misha). Rageface is uncontrollable and will stay by Shannoxs side attacking targets within 1.5 range of Shannox prioritizing Heroic targets. If either hound is killed they will respawn at Shannoxs side in 15 sec. Each hound is only worth 1/4 xp.Deathshorn1 Oct 1, 2018
Oct 1, 2018 Hero Rework Suggestion I wanted to put together a couple rework thread ideas I had into a more organized space than the forum allows. So I made them into Google Sheet documents. Have a look at them and let me know if you have questions. Please be constructive and read the google sheet before posting. Link to google sheet: https://goo.gl/S62k6j Heroes: Cassia Tassadar Chen removed: Sonya,Greymane, Lunara,Li Li,Raynor -- heroes have had work done to talents (rework or major changes)Morogoth25 Oct 1, 2018
Oct 1, 2018 Belial ragnaros skin. So as we all know, Ragnaros has almost no skins, has gotten no new skins since his release, and his colors consist of orange, red, and yellow. Blizzard has stated this is because it is difficult to animate Ragnaros due to the lava effect, (or something like that, i don't recall the exact reason but it is something about animating him.) So here is my idea. In the Diablo 3 boss fight with Belial, his first form is a similar size to Ragnaros (skin), and in the second phase, he turns into "the true image of the lord of hell" and becomes a massive demon, several times larger then the largest we have seen. (molten core). in this form, he uses large tentacles to strike an area around a target location (Empower Sulfuras), and uses a massive smash to hit an even bigger area for more damage (R1) He also breathes a large wave of green fire, which could be made into lava wave (R2). He could smash the area around him for lava burst, and summon a demon that runs/rolls in a line as meteor (and meteor bomb would transform the demon into an exploding demon) Pros: Ragnaros himself is difficult to make skins for, and this would not have to animate his lava base. Would give Ragnaros a new skin. plus its a legendary Cons: Would still take some time to make as it would use a completely different body, and animation set. Would most likely eliminate the possibility of Belial being his own character.Godfred1 Oct 1, 2018
Oct 1, 2018 Should the next hero be from Overwatch? It has been a long time since Hanzo's release and there are still many important Overwatch heroes that are still not in the Nexus. Also (after Blizzard classics) Overwatch has the least number of heroes that are in the Nexus. Now comment your ideas.N16HTM4R38 Oct 1, 2018
Oct 1, 2018 Please don't make Orphea a Hero I'm begging you not toHawlSera10 Oct 1, 2018
Oct 1, 2018 My person HotS wish list This is my personal wish list. 1. a real gnome hero, such as Gelbin Mekkatorque. 2. A Alliance steamtank skin for Sgt Hammer (to balance the Horde skin) 3. A skin for Jaina Proudmoore's updated outfit 4. King Anduin Wyrnn 5. Alleria Windrunner 6. Turalyon 7. Ner'zhul 8. BroxigarDaswolfen16 Oct 1, 2018
Oct 1, 2018 Crossover skins There have already been posts requesting more universe-crossing skins, but I tought I'd do one as a "checklist" because I like that kind of thing. Here's the table of what we've already got: Hero|Skin from from|Starcraft-|Diablo---|Overwatch|Warcraft WC--|Maraudin'|----X-----|------X------|Demon Hunter ------|Muradin--|-----------|--------------|Valeera D----|-----X------|Demonic|------X------|Vry'Kul ------|-------------|Tyrael --|--------------|Leoric SC---|Infested--|Novazon|Widowmaker|Apothecary ------|Tychus ---|Nova-----|Nova-------|Lt. Morales OW--|Spectre---|----X-----|------X------|----X ------|Tracer-----|-----------|--------------|------- So as you can see, we still need a Starcraft-themed skin for a Diablo hero, a Diablo-themed skin for a Warcraft hero, overwatch-themed skins, and skins for Overwatch heroes. What skins would you suggest for filling out the missing entries? I'll be posting my own on a separate comment.Efede10 Oct 1, 2018
Oct 1, 2018 Next hero after Mephisto? https://youtu.be/m0nt7SJKfwo Finally a Diablo hero, who comes next?Macaulyn102 Oct 1, 2018
Oct 1, 2018 ZERGLING HERO Good Afternoon, Do you think we will get this hero ? Thank you.Priest7 Oct 1, 2018
Oct 1, 2018 Auriel W Cooldowns Can Auriel have talents which focus on her W cooldowns. I think her energy management is useless cause her W is bound by a 4 sec cooldown. Even if I was good with managing her energy, I feel unrewarded when I still have to wait a few seconds to use my W. When me and my team get chased by the whole enemy team, I can heal them once and then we all die anyway, because even if I fill my energy bar quickly, I won't have my W ready because of its cd. Heroes like Whitemane, Morales, etc. can liberally heal with not having to worry about anything. Maybe add functionality to some of the talents like: Searing light: Each enemy hero hit by ray of heaven reduces the cd of ray of heaven by .25 Empathic link: when crowned hero takes % dmg, reduce the cooldown of ray of heaven by ______ Energized cord: Basic attacks reduce Ray of heaven's cd by .5 Or give bursting light talent back. I love playing Auriel, but I feel like some healers are better for supporting because of her strict 4 sec cd.Cleintel0 Oct 1, 2018
Oct 1, 2018 Probius Can we get a new skin for this hero? I really enjoy playing him.Klaal0 Oct 1, 2018
Sep 30, 2018 Character appearance D.va I would like to see the face of D.va police, as in OverwatchТитан0 Sep 30, 2018
Sep 30, 2018 What niches are we missing? So we've got a nice mix of heroes, Garrosh for orc warrior, thrall for wc3 farseer, yrel for draenei paladin, most classes from diablo, etc... what are we missing? Personally I'd love if Voljin got a multiclass hero to represent darkspear trolls Mekkatorque feels overdue too for an actual gnome hero Or perhaps a new Diablo hero to harken back to the D2 druid?Mutterscrawl9 Sep 30, 2018
Sep 30, 2018 Vorazun, Melee Support Concept. Here is the link to the post on HeroesFire, where I posted the concept: https://www.heroesfire.com/hots/concept/vorazun-10125Labreris1 Sep 30, 2018
Sep 30, 2018 Mecha-Malthael I think the next hero to get a mecha skin is Malthael. For one he doesn't have any special skins. Design wise I imagine him working with Aba so the style should look the sameBastionE541 Sep 30, 2018
Sep 30, 2018 Next Hero after Yrel? Exarch Yrel has been revealed in the Echoes of Alterac trailer. Who do you think comes after? https://www.youtube.com/watch?v=JTF3u5lmIH4Macaulyn177 Sep 30, 2018
Sep 30, 2018 Ragnaros Any skin color that's not orange Elemental skins Poison ooze skin, anything!Blushingmoon0 Sep 30, 2018
Sep 29, 2018 Zenyatta? I'm a big fan of playing as Zenyatta on Overwatch, but I would love to start pelting people on HotS with his orbs, and its not hard to imagine what kind of abilities he would have either aside from a 2nd heroic ability, talent, and potential 3rd basic ability, I say potential because it could be like his charged multi-orb attack Seriously though, aside from the abilities we know he has, what abilities would you think he would come with to fill out the rest of his kit?epicani5 Sep 29, 2018
Sep 29, 2018 CDC #6 - Hellscape With Mephisto's emergence into the Nexus, the gates of hell are all but asunder. Flooding in are his trusted minions and companions, the demonic forces of the burning hells. Hello and welcome! This is the Concept Design Contest #6 - Hellscape thread. Here, over the course of this week, you will create a brand new concept based on the following criteria and provide a link to it here. Please leave a comment if you are signing up for the contest below, and use that comment to deliver the link to the thread.The contest will have three judges, who will each take one week to look over the designs, commenting and helping out with the design. All dates are set to allow the maximum time, and the deadlines will be at 11:59 Eastern Standard Time. The thread must be submitted at exactly 11:59, and there will be no exceptions. Theme: The theme of this concept is simple. To amend for the lack of enemies from Diablo in Heroes of the Storm, the only requirement for your character is that they must be a demonic enemy from the Diablo franchise. However, they cannot simply be a neutral faction (like the Khazra) that is corrupted, or an evil human. They must be demonic. Corrupted Angels, like Death Maidens or Exarchs, are not allowed. Sign-Up Saturday, September 1 Come one, come all! Every sign-up today preferably, but if you missed the day, go ahead and leave a comment over week 1 and you will be accepted into the contest still. The judges will be Damian, Bliztron, and Deefe. Judges are not able to make concepts themselves. Week One Sunday, September 2 - Saturday, September 8 This week is for the base concept. This is simply the abilities and the role. Remember, the role is very important, and part of the judging will be on how well the abilities fit together under a role. If it doesn’t fit under any role, make sure you make it a Specialist. This is the only week for sign-up, so make sure you give us something before the week is up! Damian will be the judge that will comment on the Sunday that follows. Week Two Monday, September 10 - Saturday, September 15 This week is for the talents. This means a fully fleshed out talent tree set up with the tiers in order. Make sure your talents are interesting and creative, but still fit with the character and design as a whole. You should touch up on your abilities based on week 1 feedback, as that will also be considered in week 2 judging. I, Bliztron, will comment on the Sunday that follows. Week Three Monday, September 17 - Saturday, September 22 This week is for the finishing touches. This includes fluff, stats, additional notes, skins, and whatever else you want to add. This has an element of freedom to it, but to give yourself the best shot, you should probably make your concept sell itself. Make the judges become immersed in your concept. Deefe will be the judge that will comment on the Sunday that follows. Week Four Monday, September 24 - Saturday, September 29 This week is the last week for changes to the concept. All major work should be finished by this week, and major changes are risky. Each of the judges will keep a close eye on the concepts, coming to their own opinions. The judges will have all commented feedback and ratings as they saw fit over the last three weeks, so you will have some idea as to what each of us are looking for. At this point, just make sure to touch up your design and make it truly sparkle. Finale Sunday, September 30 - Tuesday, October 2 All changes are closed. The judges will gather to determine who is the ultimate winner of the contest, announcing the winner sometime on Monday.Bliztron53 Sep 29, 2018
Sep 29, 2018 Ragnaros.exe Virus Skin A computer virus version of Ragnaros all flame effects would be changed into blocky digital effects since its not fire it would leave more options open for colors, blue/green/purple etc. couldn't think of good swaps for his moves other than turning his lava wave into a pixely deletion wave.Kraken10 Sep 29, 2018
Sep 29, 2018 HotS needs a Lore Skins Event C'mon guys how many time i or we go to wait for: Death Knight Arthas Skin - Yes i want this Skin back because of HotS 2.0 System Kul'tiras Jaina Skin - BFA skin (From WoW Battle for Azeroth) Diablo 1 Skin Leoric Skin from Diablo 1 The Butcher Skin from Diablo 1 Wretched Kael'Thas Skin (From Magisters' Terrace) Mortal Tyrael Skin (From Diablo 3) Xel'naga Kerrigan Skin (From StarCraft 2 Legacy of the Void) Tassadar Avatar of Ouros skin (From StarCraft 2 Wings of Liberty and Legacy of the Void) Zul'jin skin (From Zul'aman) and much more of them... There is alot of Lore skins to implement in HotS, really needs Events for them, pls :)Veil6 Sep 29, 2018
Sep 29, 2018 [CDC #6] Lister the Tormentor This is my submission for the CDC #6! Links below: CDC #6 - https://us.battle.net/forums/en/heroes/topic/20768666797 Concept - https://www.heroesfire.com/hots/concept/lister-the-tormentor-10048 Lister the Tormentor is the leader of the Minions of Destruction, Baal's elite pets that players in Diablo 2 must face right before they can challenge Baal himself. The Minions of Destruction were very powerful enemies, with high movement speed and a heavy hitting melee attack with knockback. They were so difficult that trying to fight them with Baal's curse in the room was often a death sentence. I tried to build the concept around the idea of a quick moving, hard hitting demon with lots of knockback. Lister's basic abilities are mostly geared toward moving him into good positions where his knockback attacks can do the most work, pushing enemies out of position for his team to assist him. All of his damage comes from his basic attacks, since he wasn't known for spellcasting in the game. Of course, knockback on every basic attack would be obnoxious to play against so instead he has a charge system for a trait, spending charges to gain more powerful knockback attacks.Nortin9 Sep 29, 2018
Sep 29, 2018 arthas paladin skin for uther legendary this would be such a treat for warcraft 3 playersFrank4 Sep 29, 2018
Sep 28, 2018 [Rework Suggestion] Anub Beetles the passive beetlespawn is... boring. It doesn't present interesting choices -- especially with Anub being such a mana-starved hero even when I've intentionally sat back from the frontlines for other reason when I thought to myself "I should probably be spawn beetles just to get value" I was immediately out of mana from wasting my team's CC on air. Soo, a rework. make the talent an activateable, that makes the next basic ability free and spawns 3 beetles upon use who deal bonus damage to CC'd enemies (and prioritizes them). That way instead of just passively spewing minions out of yourself and nobody ever noticing or caring, it's a thing that you choose to do with intention. There would be builds that support it, builds that neglect it, and teamcomps that synergise with it and, because they'd do bonus damage against CC'd enemies, if the Anub team rolls an ETC it'd make having somebody to waveclear the bugs before ETC dives a viable counterplayDeshara3 Sep 28, 2018
Sep 28, 2018 FOOTBALL BRAWL SUGGESTION Blazes on one side and Diablos on other side! what do you think people?Naz0 Sep 28, 2018
Sep 28, 2018 Mana restoration Support I dont know if something like that is in game but i never noticed my mana out of nowhere rising, there should be someone who is focused in restoring mana of his/her allies, i know that not every hero uses that but still this could save so much time when you just dont need to heart back to the core and than go back, give this hero also some heal to make it true support but weaker coz it is primary for mana restorationTrollcrates4 Sep 28, 2018
Sep 28, 2018 storm god cassia now just imagine it cassia throwing out thunderbolts like Zeus slaying all her enemy's!!! with a golden laurel crown and a white toga. idk but it would be amazing to see in the game. :DTastefulChub3 Sep 28, 2018
Sep 28, 2018 Can we have Cairne as a character in this game? I think it'd be amazing since we have already Thrall, Rexxar, GazlowexBeastMaster5 Sep 28, 2018
Sep 28, 2018 Lúcio: White/Golden Ribbit skin Lúcio doesn't get much love when it comes to skins, so could you at least give him some more color variations? There are several things in the game that come in white and gold: banners, mounts, skins, sprays etc. and I really like that color scheme! There should be a Ribbit Lúcio skin where the main color is white and all the details are golden! This way he would go very well with some of the nicest banners, for example the new "Consecrated Witches and Wardens Warcrest" or the "Lordaeron Warbanner". Besides, white would be a very fitting color for a healer, wouldn't it? :)Lobokonk0 Sep 28, 2018
Sep 28, 2018 New Zarya Skin Kings Crest I got one in a loot box, yay! Would of been nice to have some themed abilities... still the same pink shields and grenades.. could of had a coloured flaming shield and coloured grenades. Missed opportunity.DigitaLegacy4 Sep 28, 2018
Sep 27, 2018 New hero I don't know how good this is but i'm submitting it. Also the stats could be changed Base Info Title: Kyle Vlaros, Blackthorn Role: Ranged Assassin Difficulty: Medium Franchise: Blackthorne Base Stats Attack Attack type: Ranged Attack speed: 1 Attack range: 3.5 Attack damage: 50x5 Defense Health: 1,400 Health regen: 2.34 Armor: 0 Mana Resource: 450 Mana Mana regen: 2.700 Movement 100 Abilities Trait Duality [Passive] Starts with 50% Light and 50% Dark. Dark increases damage and armor. Light increases health regen and mana regen. Talents can increase and decrease either darkness or light. If darkness is more than 10% higher than light 2% armor gained on basic attacks on hero for 4 seconds. Q ability Fire bomb [Skill shot] Cooldown: 12 sec 50 mana (Think Lt. Morales’s displacement grenade and Sgt. Hammer’s Napalm strike) Throws a bomb that explodes when it hits the ground dealing 213 damage and creating a flame zone where enemy heroes, minions and mercenaries take 46 damage per second W ability Levitator Cooldown: 16 sec 45 mana (Think Lt. Morales’s spider mines and genji’s cyber agility ) Throws out a silver disc that he can jump on. If it’s near terrian it can be used to jump over terrain. After being used movement speed is slightly increased E ability Fire fight! [Skillshot] Cooldown: 24 sec 60 mana (Think Tychus’s odin’s annihilate) Kyle points at an area. Three assault rifles fire in a straight 83 damage in rapid succession for four seconds. (So if you get hit every time you’ll take 249 damage). Heroic 1 Fire team Cooldown: 90 sec Mana: 80 (Think Xul’s frost mages) Kyle yells in a radio and seven black cables drop down on him and seven soldiers in black slide down and unload at any enemy hero or monster in front of them. They attack like marines but they attack twice as fast and deal 130 damage a shot each in bursts of 3. After eight seconds they vanish. Heroic 2 Restoration potion Cooldown: 95 sec Mana: 85 When drunk, Kyle regains all of his health.A61221292440 Sep 27, 2018
Sep 27, 2018 {CDC #6} Rakanoth, Lord of Despair Rakanoth is a slow, powerful Melee Assassin, moving in very telegraphed motions. Despite this, he truly lives up to his title as "Lord of Despair", inflicting enemies with a mounting sense of dread, causing hesitation in his presence. The CDC is found here: https://us.battle.net/forums/en/heroes/topic/20768666797 This is the first CDC I will have my concept up both on the forums and Heroesfire, the link to which is here: https://www.heroesfire.com/hots/concept/rakanoth-10032 ... ............WhoYouExpect12 Sep 27, 2018
Sep 27, 2018 We need a Bowsette legendary skin Think about it, Blizzard is no stranger to fan service. We have a few Evangalion colored skins, Morales' Samus skin, and I'm sure theres plenty more. So why not ride on the coat tails of the Bowsette meme and make a Bowsette skin? It could be for Yrel who already has a close body structure. (Horns and tail) Her hammer could just be based on the ones from Mario Bros. Kerrigan's succubus skin wouldn't require much changing, just remove the wings. It could be for Alexstrasza who definitely has the curves for it. But IMO it should be for Diablo. We already have a genderbent version of him, so why not take it a step further? S/he has the perfect moveset for such a character. Anyways, I'd totally buy it even if it was LEGENDARY.DarthMahan0 Sep 27, 2018
Sep 27, 2018 Poor neglected Vol'jin Hello, I would like to start off... I love this game and each of the characters is awesome. Thank you for your tireless efforts to bring our favorite characters to life. That being said. Where is the Vol'jin love? First he plays a backdrop to Thrall for ages, then he finally gets some much needed recognition as Warchief, only to be killed off one xpac later. Not even a heroic self sacrificing death like Varian, no he gets cheap shotted in the back. The slights continue... Right after Varian and Vol'jin met their untimely demise, Varian gets resurrected into the nexus with a big unveiling cinematic and all the hooplah a new character could hope for. How long is Vol'jin going to be sleeping with the LOA? I believe (as many do) that it is past time for him to step out of the shadows and get some much needed love. Thank you.Rhavin5 Sep 27, 2018
Sep 27, 2018 [CDC #6] Colenzo the Annihilator Colenzo the Annihilator, Melee Specialist Role: Specialist Health: 1300 Attack Damage: 100 Attack Speed: 1 Attack Range: 1.5 Imps, Melee Minion Health: 175 Attack Damage: 30 Attack Speed: 1.5 Attack Range: 1.2 Who is Colenzo? He is a Fallen Shaman in charge of the first wave of minions summoned by Baal when at the Throne of Destruction. The most powerful imp found in Diablo II and is regarded as a demi-god amongst the Fallen ranks. ... Strengths Demonic Seal and imps creates strong zone control Fire Ball deals steady sustain damage Colenzo has excellent range Weakness Imps are vulnerable to aoe damage Zoning is less effective if the fight location moves Colenzo has no escapes at baseRatherDashin5 Sep 27, 2018
Sep 27, 2018 CDC #6 - Baal The Middle Son of the Prime Evils, Baal is the most brash and reckless of his brethren, reveling in wanton chaos and corruption, never tiring of the slaughter. Baal seeks to undo creation itself, and within the eternally repeating storm of the Nexus, he will be willing to do so for all eternity. Baal is a Melee Assassin who weakens his opponents as he attacks, working especially well against Tanks and Supports that rely on Shields and armor. Can open paths for his allies to use to press the assault, or make an escape route if cornered.Aquatarkus11 Sep 27, 2018
Sep 27, 2018 Character Hero Creation Ideas After my Rework Ideas, i'll be trying to Recreate some Characters!! It will be mostly Warcraft, but if suggested, i'll try one!!! WARNING: If there's a Negative reaction to this, please ignore instead of spreading negativity, I'm open to constructive criticism so I'll understand... Thank you so much!!CVA36 Sep 27, 2018
Sep 27, 2018 Concept Writers Discord I'm clearly unsure if we have one or not incase i've missed it somehow but i was thinking the past couple months if people here and possibly those that use HeroesFire would think having a discord for new and old concept writers for this game want a spot to exchange ideas as well as have a sticky thread that lists things people after after like quick sets of Strengths and Weakness's or names for effects that are both in the game and thought up by concept writers like the Dispelled status i created when writing Athaniar. If people are up for this i'll look into how to create a discord channel for this purpose.Damian6 Sep 27, 2018
Sep 27, 2018 Ghom concept for CDC #6 Ghom Lord of Gluttony Warrior - Collision Tank "...can hardly breathe! I do not know how the garrison will make it through the next season. That reeking demon must have spoiled all of the food." — Sister FrancesDrDildamesh16 Sep 27, 2018
Sep 27, 2018 Idea: Allow trading skins, mounts, etc. among friends. I know the main issue here is third party websites selling this stuff themselves but that can be countered with a friends quest which must be completed before unlocking trades and/or gifting. Create a friends quest where you must play 100-500 games with a friend. Once completed allow us to trade a legendary skin for a legendary skin, epic skin for epic skin, etc. Or just allow straight up gifting of skins, mounts, etc. I think that trading instead of gifting would be more secure and fully prevent monetizing of third parties.GOATZ1 Sep 27, 2018
Sep 27, 2018 Pumpkin King Fenix Skin For next Year's Hallows Eve event, you guys should do a Pumpkin King Fenix Skin. His main body would be the Jack O Lantern, obviously, then you could do vines or sticks for the legs. Salvos and Phase Bomb shots could be small flaming pumpkins or skulls (maybe save that for Salvo and just normal colored orbs for Phase). For planet Cracker he could have a giant vine grow out of his mouth, or have a massive wave of bats/spiders/etc come flowing out. When he mounts, his legs would disappear and he could either either just float, or he could sprout bat/creature wings.TheRaz0 Sep 27, 2018
Sep 27, 2018 snowman rag please he hasent got a skin in years give us a smowman rag skin. he throws ice boulders and fire wave is now ice wavetatoodmaniac2 Sep 27, 2018
Sep 27, 2018 N'zoth Idea N’Zoth, the Corruptor Core Hero 1 – Stats N’zoth is just the core. It shares the core’s damage, health, and shielding. 2 – Trait and Unique Abilities Trait – The Corruptor: Enemy Heroes who take damage from any of N’zoth’s abilities are given stacks of Corruption, stacking indefinitely. N’zoth can use the 1, 2, 3 and 4 keys to detonate his stacks of Corruption for different effects. These abilities all share a 3 second cooldown. In addition, every 2 Corruption used on enemy Heroes summons a Mindless One at their location. Mindless Ones attack nearby enemies (prioritizing Heroes) for 5 damage every second, cannot be attacked, and explode in a 3-radius area after 5 seconds for an additional 10 damage. Mindless Ones deal 100% more damage to non-Heroes. Mindless One attacks do not apply Corruption, but their explosions do. 1: Summon Servants: N’zoth sacrifices up to 10 corruption stacks on an enemy Hero. Each Corruption stack used gives vision of the enemy Hero and a radius of 2 around them for 2 seconds and summons a Mindless One. 3 second cooldown. 2: Whispers of the Deep: N’zoth consumes up to 20 corruption stacks on an enemy Hero, causing them to be silenced and rooted for .1 seconds for each Corruption used. Every 5 Corruption used summons a Mindless One. 3 second cooldown. 3: Tendril’s Grasp: N’zoth crushes the enemy hero with tendrils, dealing 1% of their maximum health in damage for every stack of Corruption used, up to 20. Every 4 Corruption used summons a Mindless One. 3 second cooldown. 4: Empower: The next use of Tendril’s Grasp, Whispers of the Deep, or Summon Servants has its Corruption cap increased to 50. If 50 Corruption stacks are unavailable on the current Hero, Corruption will be used from other enemy Heroes. 90 second cooldown. 3 – Basic Abilities Q – Create Tendril: Create a Tendril with 2500 health at the target location with unit radius 1. Tendrils can be placed anywhere on the map, except for within 15 units of a standing enemy fort or keep, or the core. Every 3 seconds, the tendril will lash out at the nearest enemy within 6 range (prioritizing Heroes) for 150 damage and splash for 60 damage in a large area. Tendrils take 100% increased damage from Heroes. (3 charges. 15 second recharge time. Maximum of 12 tendrils.) W – Power of Darkness: Corrupt allied minions in a 6-unit wide area. Corrupted minions have their damage increased by 2% per second until killed and grant a stack of corruption when they attack enemy Heroes. Corrupted minions spawn a Mindless One when they die. This ability does not stack. (20 second cooldown). E – Enclosing Void: After 1 second, blanket an 18-unit diameter area with void energy that deals 20 damage every .25 seconds for 3.75 seconds. Every 3rd tick of damage on an enemy Hero grants a stack of corruption on that Hero. In addition, every tick reduces the diameter of Void Blast by 1 but increases its damage by 4. Void Blast’s final tick of damage applies 5 stacks of corruption, and the damage is quintupled if it hit at least 10 Heroes. (15 second cooldown). 4 – Heroics R – To Ny’alotha: Channel for 5 seconds. After the channel completes, all elements of the Battleground are placed into Time Stop (Structures, Objectives, Minions, etc.) and all Heroes are revived, have all cooldowns reset, given full Health and Mana, and teleported to Ny’Alotha. Ny’alotha is a 20 unit by 20-unit square, separate from the battleground. N’zoth is unable to use any abilities while To Ny’Alotha is in effect. After 10 seconds, all elements of the battleground unfreeze, and the status and position of all Heroes are reverted to the way they were at the end of the channel of To Ny’alotha. Any Enemy Heroes who died during To Ny’alotha instantly die. Any remaining enemy Heroes are given 5 corruption. (180 second cooldown). R – Servant of the Deep: Select a dead allied Hero. The Hero is revived after 3 seconds at the point of your mouse cursor, for the duration of the time remaining on their death timer. While revived in this manner, the Hero is unable to cast any of their normal abilities. Instead, the Hero has 7.5 attack range and attacks for 200 damage. Each basic attack applies a stack of corruption. They also gain the ability Cursed Wave on their Q key, which sends out a large arc of water in front of them that deals 400 damage and applies 1 stack of corruption, with a 3 second cooldown. The Hero cannot be killed during Servant of the Deep. Instead, every 50 damage taken reduces the damage dealt by the Servant of the Deep by 1%, up to 80%. When Servant of the Deep ends, the Hero’s death timer is reduced to half of what it when the ultimate was used. (Cooldown = 3 * Death Timer of Hero it was used on – 15 * # of takedowns during the ultimate.)Inothy2 Sep 27, 2018
Sep 27, 2018 Shard/gem suggestion. Weekly quest that gives gem and shards for hero/team leagues.Stormz0 Sep 27, 2018
Sep 26, 2018 DEATH WING STUKOV!!!!!!!!!!! WILL BUY DEATH WING STUKOV!!!!!!!!!!! WILL BUY Blizzard. Make this real.Will purchase. https://www.reddit.com/r/heroesofthestorm/comments/9itkbs/stukov_deathwing_skin_design/Smokeseer1 Sep 26, 2018
Sep 26, 2018 Daelin Proudmoor - Lord Admiral of Kul Tiras Trait * Proudmoore´s legacy* - Daelin cant attack mercenary camps but for every minion he kills he gets stack of Fame. After stacking enough Fame he can instantly bribe mercenary camp. Trait can be activated to command nearby mercs. Can´t be used on boss camp. Q *Flare gun* - Daeli fires his flare gun to reveal small area. If hero is hit by flare gun he takes small amount of damage. this spell reveals stealth units. W *Gunpowder keg* - Daelin throws a barrel of gunpowder on target location. Barrel has 5 health and will explode after 2 sec. or if it´s destroyed by enemies. E *Taste of sea* - Summons an spectral anchor at target location. This spell is doing no damage but it slows enemy movement speed by 60% and dissables dash spells for 2sec. . Ally unit´s will get 15% movement speed toward´s affected enemies. R(1) *Fire at will !* -Daelin command his battleship to fire all cannons at targed location. This spell has unlimited range R(2) *I will do it myself...* - Daelin will summon a cannon with smaller range and medium damage to knock his enemies back. Sorry for my english, it is not my first language -BogissBogiss0 Sep 26, 2018
Sep 26, 2018 Belial Lord of Lies CDC #6 Hellscape Belial lord of lies (Disclaimer I have spent the last few days researching the Diablo universe but I am by no means an expert and apologize in advance for any misrepresentation) Skins: Dark templar/Tal’darim archon, ghost, Janus (roman mythology) Mount normal Trait: Stealth but has instant invisibility and gives a clocking field around him when stopped granting allies and spawns stealth then invisibility after 3 seconds standing still Q: “fire” Balls – quickly shots out a green black projectile that applies poison Mana: 80 Cool down: 8 seconds Throughout a fast-moving projectile applying a damage over time affect lasting 4 seconds dealing 20 damage every .25 seconds (+X% every level) W: Spawn snake men that follow you with a ranged attack Mana: 35 Cool down: 5 seconds Spawn a XXXX (snake man that he spawns during boss battle) next to Belial sharing his buffs and debuffs (he’s slowed there are too he is mounted they move faster) dealing 60 damage every second can summon up to 5 snake men (open Belial spawning/re-spawning all snake men are summoned) E: Heal ally 3 charges Mana: 45 Cool down: 6 seconds Heal an allayed hero for 346 health R1: Poisonous cloud reduces vision of enemy team adds posion (20 heals allies and slows enemies explodes at the end healing allies adding more poison) R2: Team becomes Unstoppable and gains 25 armorer healing for damage prevented after the affect ends (20 slows enemies removes their armor setting it to 0 for the deration) Level 1: Q: Quest: hit 20 heroes increases Q width hit 40 heroes increases poison duration by 1 sec W: Legions can spawn more Spacemen with lower mana cost Quest: gather 20 regen globes 10 reward: lower mana cost by 5 can spawn an additional snake man 20 reward: lower mana cost by an additional 10 and gain an additional snake man summon D: activate to create brush around Balial for 5 seconds and decreasing cooldown rate by 40%. Passive: cooldown rate decreased by 10% wail in brush (30 sec cooldown) Active: reveal an area and gain armored for every hero reveled and lower there damage dealt Level 4: E: Heal increased by 6% for every snake man alive E: when Belial has armored healing is increases by 25% healing with Negative armorer increases healing by 50% Q: Quest: gain 15 mana when hitting heroes hit heroes 30 times gain 5 mana whenever your Q poison damage ticks Q: heals Belial and snake men for 0.5% of their health every time the poison damage ticks Level 7: Q: Damaging heroes with poison damage lowers cool downs by .15 seconds (damage dealt by ult count as poison but the ult does not gain the benefits of E: casting E without charges costs no mana but kills a snake man Level 10: R1: Poisonous cloud reduces vision of enemy team adds poison R2: Team becomes Unstoppable and gains 25 armorer healing for damage prevented after the affect ends Level 13: W: Snake men gain 50% more health 50 armor and gain a melee attack Belial 5 gains armor for every snake man alive E: healing gives target 6% speed for every enemy affected by Q W: Snake men give 5% spell power but lose 25% of their health whenever a snake man dies cool downs are reduced by 1 second Level 16: E: Adds heal over time 25 health every second for 5 seconds healing over time is increased by 50% for every enemy affected by Q Q: slows enemies by 10% if all enemy heroes are affected by Q slow increases to 30% D: gives 25 armor to allies inside (only when stopped) lasts 5 seconds after leaving the zone (Belial only gains the armorer when stooped and 5 seconds after it's NOT a permanent armor) W: Spacemen deal 2% max health of heroes Level 20: R1 heals allies and slows enemies explodes at the end healing allies adding more poison R2 slows enemies removes their armor setting it to 0 for the deration D: Area doubled gives mana and increased healing to stelthed heroes Q: shoots out three in a cone shape E: Heals Belial for 25% of healing done to allies Active: Bolt of the storm CDC #6 Hellscape - https://us.battle.net/forums/en/heroes/topic/20768666797ScapeDragion5 Sep 26, 2018
Sep 26, 2018 Maelstrom-The storm lord [HC] (CDC#6) MAELSTROM THE STORM LORD Role: Warrior Universe: Diablo Health: 2240 Mana: 500 Health regen: 4.9 Attack damage: 105 Attack speed: 1.02 Long ago, a canny demon made a pact with captured Air Elementals. In return for release, the Elementals granted this demon virtual immunity to the thunderbolts of the skies. In the fullness of time, the demon gained the ability to channel said electricity, and discharge it in devastating bolts of destruction. This led to creation of Lightning demons. They have since used their powers to terrorize the Sanctuary. The most powerful of those have risen to become the storm lords. Now Maelstrom, the storm lord has found his way to the worlds of Nexus. Maelstrom is a ranged bruiser who focuses on sustained damage and disruption. His trait gives him both selfsustain and ability to stun his opponents. LIGHTNING CHARGE Autoattacking enemies applies stacks of Lightning charge to them. Maelstrom gains shield equal to 1.25 his maximum health for each stack applied. This is doubled against enemy heroes. Shield lasts for 5 seconds and gets refreshed with new stacks. When enemy gets 4 Lightning charge stacks they are stuned for 0.3 seconds and the stacks are removed. Shield gained from trait is capped at 20% of Maelstrom's maximum health. THUNDERBOLT (Q) Mana: 50 Cooldown: 7 seconds Skillshot Launch ball of lightning in the targeted direction, deals 150 to first enemy it hits and applies 2 stacks of Lightning charge. Also deals 50 damage in a small area and applies 1 stack of Lightning charge. DEMONIC FOG (W) Mana: 80 Cooldown: 15 seconds AoE Cover an area in thick fog. Enemies in the area are blinded and slowed by 20%. Mist lasts 3 seconds and deals 10 damage every 0.2 second. If enemy gets 4 stacks of Lightning charge in the fog other enemies in the area take 30 damage and get 1 stack of Lightning charge. RIDE THE LIGHTNING (E) Mana: 60 Cooldown: 14 seconds Maelstrom becomes surrounded in lightnings, gains 50% more movement speed and can pass trough other heroes and units. This effect lasts 2 seconds. Enemies he passes trough take 90 damage gain 2 stacks of Lightning charge. Active abilities DEATH FROM ABOVE Mana: 65 Cooldown: 18 seconds Leap to target location, dealing 60 damage to enemies on landing. Passive: Gain 10% more movement speed. HELLFORGED ARMOR Mana: 55 Cooldown: 11 seconds Gain 10 armor and the duration of incoming Stuns, Roots, Slows, and Blinds is reduced by 50%. Lasts 5 seconds. Passive: Gain 10 armor. OVERCHARGED Cooldown: 30 seconds Gain 100 mana and 10% increased spell power. Passive: Deal 55 damage and apply stack of Lightning charge to nearby enemies every second. FROST WIND (R1) Mana: 100 Cooldown: 90 seconds Wide skillshot Unleashes wave of cold in the targeted direction dealing 205 damage and rooting enemies for 1 second then slowing them by 50% for 2 seconds. THUNDER STORM (R2) Mana: 95 Cooldown: 70 seconds Chanelled ability Six lightning strikes hit enemies in a tageted area every 0,6 second dealing 61 damage and applying 1 stack of Lightning charge. Prioritizes heroes and one enemy can only be hit by 3 lightning strikes at once. Created for the CDC #6 - Hellscape Edit: Changed name for (W) Added the active abilities(I forgot them when adding the talents.) Added fuctionality to (W) Updated some of the talents Added few talentsMarrossi10 Sep 26, 2018