[Hero Concept] Inarius and Lilith, Creators of Sactuary

Hero and Skin Suggestions
Inarius and Lilith, Creators of Sactuary

Inarius was a great angelic warrior who was captured, Lilith was his demonic captor. Both had long awaited an opportunity to rebel against their kindred. Before long, the two joined forces and fell in love. In the Nexus, the two work together as a Specialist.

[Combat Trait] Unlikely Partners
(Active) Activating this skill will switch control from Inarius to Lilith or vice versa.

(Passive) Inarius and Lilith are two separate entities who play together as one but have their own skills. Both spawn on the map at the same time and will always stay within a certain distance of each other (if the distance becomes too great then the one currently not being controlled will move closer to the other).

By default they will use Basic Attacks against the same target but if one is set to attack one target and then control is swapped and the other is set to attack another they will attack the different targets until the first target being attacked is destroyed or gets out of range, they will then revert to default.

If one of the two is killed then that one will be put on death timer while the other stays in play. When the death timer is over, the one that had died will revive next to their partner. If both die then the first to have died will revive in base and then the second will revive beside them.

Inarius
Inarius is a melee Warrior and a former advisor to the Angiris Council.

[Q] Radiant Champion
Inarius' wings burst into flames for a period of time. Each Basic Attack that Imperius preforms while in this state will cause all enemies within a radius around him to be damaged by a wave of fire. Each strike will also give Imperius a small damage absorbing shield that lasts for a short period of time. The shield stacks and the duration will be refreshed with each strike.

[W] Earth's Fury
After a brief delay, the ground at the targeted location will burst upwards, causing all enemies in the (small) area to be damaged and thrown into the air. They will be unable to use Basic Attacks, cast spells or move for a brief period of time while in the air.

[E] Sphere of Protection
Inarius wraps Lilith in protective sphere for a period of time, causing Lilith to receive no damage or be effected in any way by enemies while in the sphere. However, she will not be able to use Basic Attacks or cast spells (passive effects will continue). This ability can be reactivated in the duration to move Lilith to a targeted location.

Lilith
Lilith is a ranged Assassin and the daughter of Mephisto.

[Q] Poison Blast
Lilith fires a blast of poison in the targeted direction. The first enemy hit and any enemies within a small radius of the target will become poisoned, taking damage over time for a short period of time. Each Basic Attack that Lilith preforms against a poisoned target will extend the duration of the poison effect.

[W] Burning Hatred
The air around the targeted character ignites with a burst of green flames which deals damage to all enemies within a radius. If an allied hero or minion was targeted then they will gain increased Attack Speed for a short period of time. If an enemy hero or minion was targeted then they will receive increased damage from all sources for a short period of time.

[E] Elusive
Lilith first targets another character within a radius of her and then targets a location within a radius of that character. Lilith will then teleport to the targeted location and will face the targeted character, can go over obstacles.

[R1] Connection to the Worldstone - Inarius
Inarius channels the power of the Worldstone, causing enemies within a radius of him to gradually have their Movement Speed and Attack Speed decreased over time while in the area of effect. Lasts for a certain period of time.

[R2] Connection to the Worldstone - Lilith
Lilith channels the power of the Worldstone, causing the damage potential of all allies within a radius of her to be amplified while in the area of effect. Lasts for a certain period of time.

[R3] Sanctuary
Inarius and Lilith join together (at the location of the current one being controlled, spell cannot be used if one of them is dead) to create a large bubble where neither side can be damaged. Also if the enemy team has no one inside the bubble then they will not have vision of what's inside it or past it (works like a bush). The bubble lasts for a certain period of time.

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Hero Concepts for many other Diablo characters can be found here: http://us.battle.net/heroes/en/forum/topic/12297869711
I feel like you tore this from my earlier design for an Itheriel/Auriel combo hero :P
Well, input is required. Let's go.

Firstly, I think having 1 hero play with 2 heroes would be horribly imbalanced. That means you are playing a 6v5 which is much too strong with just 1 hero. I also think that the multiple hero deal is going to be implemented with the Lost Vikings anyways, which would be somewhat more balanced.

So, I suggest that instead you make them into one hero that when E (or the Trait) is activated they switch off. Then as an ultimate you can have both of them come down at the same time for a limited duration, and you would press E/D to switch whichever one you're controlling.

Also, since we never really see their feats I have no real ability options to give, which kind of sucks.

I do like your Sanctuary ability idea though. If it were done with my style of the hero, it would imprison all heroes inside of it with no damage, and would prevent heroes from one side to enter see or affect the other. It would be pretty large too, being a bit larger then the Hyperion. So yeah.
05/12/2014 09:41 PMPosted by Martiny
I feel like you tore this from my earlier design for an Itheriel/Auriel combo hero :P


I know I saw that your concept had both in one though I have no idea how that worked, I pretty much saw that you had those two together and ignored it because it didn't make sense for them to be together. Also I can't seem to find your concept for them.

05/12/2014 09:41 PMPosted by Martiny
Firstly, I think having 1 hero play with 2 heroes would be horribly imbalanced.


...Does that mean that the Necromancer would be crazy OP with multiple minions?... One of them alone would never stand up to a full hero. If you want you can think of it as one hero with two Life bars that are damaged by hitting different locations. It could be balanced. Ice Climbers work fine in Smash Bros. and that's 2v1.

05/12/2014 09:41 PMPosted by Martiny
I also think that the multiple hero deal is going to be implemented with the Lost Vikings anyways, which would be somewhat more balanced.


Multiple heroes can be done different ways and how would that automatically be more balanced?...

05/12/2014 09:41 PMPosted by Martiny
So, I suggest that instead you make them into one hero that when E (or the Trait) is activated they switch off.


That is "boring" and isn't what I'm going with for them. The point is for them to work together.

05/12/2014 09:41 PMPosted by Martiny
If it were done with my style of the hero, it would imprison all heroes inside of it with no damage


That would more or less just be a large version of Zeratul's Void Prison then.
06/04/2014 12:43 PMPosted by Monlyth
Inarius was much more sanctimonious in the books than his abilities here portray him as. He was self-obsessed, preferred to work through others or strike indirectly, and viewed his enemies as "less than the worms who burrow through the soil." Plus, he never personally used any actual melee weapons in the entire Sin War series, relying almost entirely on magic when he did enter the fray, so he probably wouldn't be well suited to a Warrior role.


Hmm, I see.. I guess I messed that up a bit. I guess the main thing I was looking at was how he led the charge into battle and then I just gave him a very generic Warrior/Support set that would work with Lilith... Thank you for telling me this. :)

I did see a picture though where he was using a sword and dagger:
http://diablo.wikia.com/wiki/Inarius?file=Inarius-SoJ.jpg

Did it explicitly say that he didn't wield weapons? (I really probably should have read those books opposed to just looking a summaries... is my Uldyssian concept alright: http://us.battle.net/heroes/en/forum/topic/12504770812 I feel kind of silly now..)

06/04/2014 12:43 PMPosted by Monlyth
The "Connection to the Worldstone" ability is spot on


That's good. :) Thank you.

06/04/2014 12:43 PMPosted by Monlyth
but I think he might do better with more support and ranged elements


More Support would be good, my idea was that Inarius would mostly be supporting Lilith while she does her thing.

06/04/2014 12:43 PMPosted by Monlyth
Blessed Champion: Increases Basic Attack damage and grants a shield that absorbs XXX damage for you or a targeted friendly hero.

Holy Strike: Ignites all enemies in the targeted area with holy fire, dealing XXX damage over time and reducing their movement speed.

Exile: Forms a sphere around the targeted hero which stuns them and blocks all incoming damage for X seconds. If it is a friendly hero, they can use it to teleport to the nearest fort.


I'm tempted to just copy and paste those in. ;) I'll definitely have to look at Inarius more (does Lilith look alright?). I'm thinking it might be good to have him more selfish towards himself and Lilith as opposed to supporting the rest of the team.

Thank you very much for this. :)
Okay, changed it and I think it looks much better. :) I have him still classified as a Warrior (though that classification doesn't really mean much as they're together as a Specialist), I'd still say it would be fine for him to have a sword though if he didn't have it it wouldn't change anything.

Thank you for your feedback Monlyth. :) I read through the battle portion and skimmed other parts (I should really read it sometime, it's quite good), hopefully you approve. :)
06/07/2014 09:00 PMPosted by Monlyth
Sorry for taking so long to respond, forgot about this thread, but...


That's alright. :)

Hmm.. That's unfortunate, I was hoping Lilith was alright. I liked the synergy between the two. I'll definitely look into it (though it may take some time as I'm quite busy this week), I may have to change Inarius too to match.

Would it be right to assume that since you didn't say anything about him means that Inarius is looking much better now? :)
06/10/2014 11:50 AMPosted by Monlyth
Radiant Champion and Earth's Fury are accurate, as Inarius used those types of magical attacks more than once


Awesome! :)

06/10/2014 11:50 AMPosted by Monlyth
but note that the context in which Inarius used the "spheres" was strictly to imprison people and subsequently cast them to a void "so far from the rest of creation that to be trapped here is to be cursed forever".

I can see the ability you have there being used in the actual game, though, so I think I'll stop nitpicking for now. :)


Ya, that is true but I think it's safe to assume that he could use it in different ways and the way I have him is when he and Lilith were together/some alternate timeline where they stay together :P so I think reasonable that he could use it to protect her. Also having there be a talent which would allow him to use it on enemies could be cool (especially if I do remove Lilith's Mind Control).

I'll get to redoing Lilith (Inarius to match) and Uldyssian asap.
Okay, I've redone Lilith's spells, I think they look pretty good, though none of them are passives and it could be a bit much to have so many active spells in one hero (with both Inarius and Lilith). At the same time though having more difficult heroes is good and it's not like any of these their spells would have short cool-downs.

However, I'm really seeing that these two could definitely make two separate good heroes but at the same time I feel it's more likely to have them together because they don't really physically appear in the games (other that Lilith as a stronger Andariel) and having them together makes them more unique/stand out.

Hopefully you like the changes (I didn't change Inarius), I'll get to Uldyssian next when I can (some time this week).
Wouldn't it be better if Inarius was just for himself same goes for Lilith(2 normale heroes) and when you play them together, they unlock the third heroic ability. Instead of controlling 2 heroes? Just my opinion btw like the work of the spells :)

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