Heroes art and design workshop

Community Creations
Hello heroes of the storm! I want to share my concept art and ideas for some heroes, skins, and battlegrounds I'd love to see in game, hope you like em' (I've added gameplay ideas and my own creative lore bits in the replies below). Some of these concepts are existing characters that I've re-imagined, and some are my own. This thread is always a work in progress so feel free to leave your thoughts and feedback.

--Battleground Concepts--

The Incinerator
http://imgur.com/uqBngA7
details on page 2*

--Classic Blizzard Games--

Blackthorne
http://fc03.deviantart.net/fs71/f/2014/156/4/3/blackthorne__hots_idea__by_bradwhitlam-d7hwr1c.jpg

--Warcraft--

Huggins Wildhammer (fallen gryphon rider)
http://fc02.deviantart.net/fs70/i/2014/238/f/9/huggins_wildhammer__dwarf_hero_idea__by_bradwhitlam-d7wsz65.jpg

Shelby Sprigsprocket (Gnome Jetpack Specialist)
http://imgur.com/v6chvDp

Osorhan, Draenei Illusionist
http://fc05.deviantart.net/fs71/f/2014/250/6/0/osorhan__draenei_traveler_and_magician_by_bradwhitlam-d7ybye3.jpg

Dactyl-Wing, Brightwing skin idea
http://i.imgur.com/taczlUc.jpg

Yari Moonblade, Night elf raider
http://fc00.deviantart.net/fs70/f/2014/239/a/6/yari_moonblade__night_elf_raider__wip__by_bradwhitlam-d7ww4k2.jpg

Dentarg, Ogre Magi
http://fc01.deviantart.net/fs71/i/2014/293/a/3/ogre_magi_sketch_by_bradwhitlam-d83kkue.jpg

General Turalyon
http://imgur.com/uywHXfc

--Starcraft--

"Big Game Hunter Tychus" skin idea sketch
http://imgur.com/mIYmAA9

Egon Stettman combat medic
http://i.imgur.com/8HrLOmn.jpg

Dr. Hanson, Science Vessel sketch
http://i.imgur.com/uoa8WEF.jpg

--Diablo--

Deckard Cain
added on page 2

Necromancer (diablo 3 class concept)
http://fc06.deviantart.net/fs70/f/2014/161/0/3/diablo_2_necromancer__hots_idea__by_bradwhitlam-d7hg6lf.jpg

Inquisitor (diablo 3 class concept)
http://fc04.deviantart.net/fs71/f/2014/276/3/7/inquisitors_by_bradwhitlam-d81glcc.jpg
Inquisitor combat and gameplay drawings
http://i.imgur.com/IlC83sm.jpg

Swashbuckler (diablo 3 class concept)
http://fc04.deviantart.net/fs71/i/2014/276/5/9/swashbuckler_class_concept_by_bradwhitlam-d81hwgh.jpg

Pathfinder (diablo 3 class concept)

http://fc03.deviantart.net/fs71/i/2014/280/f/d/pathfinder_step_by_step_by_bradwhitlam-d82011h.jpg

early sketch:
http://fc09.deviantart.net/fs71/f/2014/279/1/d/pathfinder_sketch_by_bradwhitlam-d81vb0a.jpg
-----------

Kyle Blackthorne Gameplay Idea
Blackthorne is a short ranged brawler and skirmishing hero, similiar to Tychus. He carries into battle a sawed off double barrel shotgun to dispense lethal !@# kickery. When Blackthorne took the portal to the world of Tuul to destroy Sarlac, he strangely wound up in the Nexus. Blackthorne wears the light stone given to him by his father around his neck for strength.

I remember I used to play Blackthorne on the SNES when I was a kid. I didn’t really remember much about the story but I remember how cool I thought he was, blowing aliens to bits. I did a bit of research on his wikipedia and I thought it would be awesome to play this shotgun toting badass in-game. I tried to imagine him as a durable short ranged damage dealer, firing tons of shells into the enemy team. Terminator 2 fight scene at the mall anyone?

Abilities
Basic attack - Blackthorne fires buckshot from his sawed off shotgun.

Combat Trait - Take Cover - Whenever Blackthorne enters a bush or uses his combat roll ability, he gains the take cover trait, giving him a 100% chance to dodge the next basic attack or enemy damaging spell that hits him. This can only occur every X seconds.

(Q) Shotgun Blast - Blackthorne fires a series of shotgun blasts in a wide cone 120 degrees in front of him, dealing more damage to the closest units, this ability can pass through walls and all enemy units. If upgraded Blackthorne can use solid slugs for increased range and damage.

(W) Combat Roll - Blackthorne tucks and rolls a short distance to evade enemy attacks and reposition himself, if Blackthorne uses combat roll towards an enemy he will gain an extra auto attack as he dives, making him effective at finishing fleeing enemies.

(E) Kick in the Teeth - Blackthorne can kick an enemy in the mouth with his steel toed boot, knocking them back a short distance and disorienting them for a moment. This ability can be used with combat roll to stay just out of melee enemies range and punish them with his short attack range.

(R) Spray it, Don’t Say it - Blackthorne rapidly fires and reloads his shotgun in a flurry of smoke, gaining increased attack speed, damage, and the ability for his shotgun shells to pierce through targets.

(R) Hover Bomb - Blackthorne tosses a hover bomb to a target location, after a few seconds the bomb will arm itself, anything that comes within the radius will trigger an explosion of shrapnel.

------------

I liked the Diablo 3 NPC, but I feel like he was too heavily armored and I wanted to give this guy a little more character, a thin, tall, master of the dead and mystical bone style magic (kind of like malthael's soul magic).

Mehtan, The Necromancer
The Necromancer is a ranged specialist hero that can really shine on his own or partnered with a team mate. Mehtan is especially useful for solo sieging objectives with his summoned skeletal knight while his team distracts enemies. He can also be played as a support/disruption style hero, using Bone Shield on allies and knocking enemies away with Bone Spear. Mehtan relies heavily on positioning himself correctly to control the flow of battle.

Abilities
Basic attack - Mehtan shoots magic projectiles from his dagger.

Combat Trait - Skeletal Mastery - Whenever the Skeletal knight is alive, Mehtan gains armor, a small increase to mana regen, and his Bone spells benefit from increased damage and absorb effects.

(Q) Teeth - Mehtan fires 2 small projectiles to the target location in a ( ) shape, allowing him to hit enemies who are behind creeps or at certain angles of cover, if upgraded, the amount of teeth doubles to 4* This is a very short cooldown spell, each tooth that hits deals low damage, but once upgraded, multiple teeth that hit the same enemy can be quite powerful.

(W) Bone Shield - Mehtan can cast bone shield on himself or an ally, granting them a temporary shield that reduces damage, if upgraded, Bone shield has a chance to slow enemies attacking the player who has the shield on them.

(E) Summon Skeletal Knight - Every X seconds, Mehtan can summon a Skeletal Knight to help him in battle, the Knight lives for X seconds, and will attack whatever Mehtan attacks with basic attacks, he does low damage, but his armor and hp can scale with upgrades, making him able to tank a few turret shots, or get in the enemy teams way if you are trying to retreat. (cooldown should be pretty signficant so if enemy teams kill this, mehtan will have to play a lot more carefully, losing his skeletal mastery bonuses). This spell can later upgrade into a more powerful Golem.

(R) Poison Nova - Mehtan temporarily channels a powerful poison nova, during this time he cannot attack or move, once fully channeled the Poison Nova spreads in a ring extending outward from Mehtan's position, doing moderate damage to enemies in the radius and applying a short poison damage over time effect

(?) Bone Spear - Mehtan fires a Bone Spear torpedo at his target, if the spear hits the target it will knock them back (Similiar to Raynor's shot) It can also go through units. Medium Range with a short cast time and moderate cooldown.
That art is fantastic.
Thanks Phoenix glad you like it. I'll post a few more soon when there's time, I'm trying to think of heroes that would be fun to play and have unique playstyles after watching the dev videos.
combined all my threads into one
Superb art. Brilliant Concepts.
05/10/2014 08:30 PMPosted by Whiplash
Hey everyone I want to share my concept art and ideas for some heroes and skins I'd love to see in game, hope you like em.

Blackthorne
http://fc01.deviantart.net/fs71/f/2014/130/4/8/blackthorne_by_bradwhitlam-d7hwr1c.jpg
Mehtan, the Diablo 2 Necromancer
http://fc09.deviantart.net/fs70/f/2014/127/a/2/mehtan__the_necromancer__hots_idea__by_bradwhitlam-d7hg6lf.jpg
"Big Game Hunter Tychus" skin idea quick sketch
http://imgur.com/mIYmAA9

I remember I used to play Blackthorne on the SNES when I was a kid. I didn’t really remember much about the story but I remember how cool I thought he was, blowing aliens to bits. I did a bit of research on his wikipedia and I thought it would be awesome to play this shotgun toting badass in-game. I tried to imagine him as a durable short ranged damage dealer, firing tons of shells into the enemy team. Terminator 2 fight scene at the mall anyone?

Kyle Blackthorne
Blackthorne is a short ranged brawler and skirmishing hero, similiar to Tychus. He carries into battle a sawed off double barrel shotgun to dispense lethal !@# kickery. When Blackthorne took the portal to the world of Tuul to destroy Sarlac, he strangely wound up in the Nexus. Blackthorne wears the light stone given to him by his father around his neck for strength.

Abilities
Basic attack - Blackthorne fires buckshot from his sawed off shotgun.

Combat Trait - Take Cover - Whenever Blackthorne enters a bush or uses his combat roll ability, he gains the take cover trait, giving him a 100% chance to dodge the next basic attack or enemy damaging spell that hits him. This can only occur every X seconds.

(Q) Shotgun Blast - Blackthorne fires a series of shotgun blasts in a wide cone 120 degrees in front of him, dealing more damage to the closest units, this ability can pass through walls and all enemy units. If upgraded Blackthorne can use solid slugs for increased range and damage.

(W) Combat Roll - Blackthorne tucks and rolls a short distance to evade enemy attacks and reposition himself, if Blackthorne uses combat roll towards an enemy he will gain an extra auto attack as he dives, making him effective at finishing fleeing enemies.

(E) Kick in the Teeth - Blackthorne can kick an enemy in the mouth with his steel toed boot, knocking them back a short distance and disorienting them for a moment. This ability can be used with combat roll to stay just out of melee enemies range and punish them with his short attack range.

(R) Spray it, Don’t Say it - Blackthorne rapidly fires and reloads his shotgun in a flurry of smoke, gaining increased attack speed, damage, and the ability for his shotgun shells to pierce through targets.

------------

I liked the Diablo 3 NPC, but I feel like he was too heavily armored and I wanted to give this guy a little more character, a thin, tall, master of the dead and mystical bone style magic (kind of like malthael's soul magic).

Mehtan, The Necromancer
The Necromancer is a ranged specialist hero that can really shine on his own or partnered with a team mate. Mehtan is especially useful for solo sieging objectives with his summoned skeletal knight while his team distracts enemies. He can also be played as a support/disruption style hero, using Bone Shield on allies and knocking enemies away with Bone Spear. Mehtan relies heavily on positioning himself correctly to control the flow of battle.

Abilities
Basic attack - Mehtan shoots magic projectiles from his dagger.

Combat Trait - Skeletal Mastery - Whenever the Skeletal knight is alive, Mehtan gains armor, a small increase to mana regen, and his Bone spells benefit from increased damage and absorb effects.

(Q) Teeth - Mehtan fires 2 small projectiles to the target location in a ( ) shape, allowing him to hit enemies who are behind creeps or at certain angles of cover, if upgraded, the amount of teeth doubles to 4* This is a very short cooldown spell, each tooth that hits deals low damage, but once upgraded, multiple teeth that hit the same enemy can be quite powerful.

(W) Bone Shield - Mehtan can cast bone shield on himself or an ally, granting them a temporary shield that reduces damage, if upgraded, Bone shield has a chance to slow enemies attacking the player who has the shield on them.

(E) Summon Skeletal Knight - Every X seconds, Mehtan can summon a Skeletal Knight to help him in battle, the Knight lives for X seconds, and will attack whatever Mehtan attacks with basic attacks, he does low damage, but his armor and hp can scale with upgrades, making him able to tank a few turret shots, or get in the enemy teams way if you are trying to retreat. (cooldown should be pretty signficant so if enemy teams kill this, mehtan will have to play a lot more carefully, losing his skeletal mastery bonuses). This spell can later upgrade into a more powerful Golem.

(R) Poison Nova - Mehtan temporarily channels a powerful poison nova, during this time he cannot attack or move, once fully channeled the Poison Nova spreads in a ring extending outward from Mehtan's position, doing moderate damage to enemies in the radius and applying a short poison damage over time effect

(?) Bone Spear - Mehtan fires a Bone Spear torpedo at his target, if the spear hits the target it will knock them back (Similiar to Raynor's shot) It can also go through units. Medium Range with a short cast time and moderate cooldown.

I'm curious what you guys think? Feel free to join in with your ideas. I really think this hero could be unique and tricky to master when to siege, when to support, and when to go all in damage and try to escape.


Great stuff! Thanks for sharing it with us!
06/05/2014 06:09 PMPosted by Vaeflare
Mehtan, the Diablo 2 Necromancer


Mehtan from Diablo 3 is the apprentice of the D2 necromancer.

But yeah... good stuff. I especially like the Tychus one as it reminds me of Jesse Ventura's character in Predator.
ah thanks for pointing that out scorch, maybe he could take on the names: Mendeln, Zayl, Karybdus, or Nihlathak (looking at the wiki's) instead
I would love to see the Necromancer come back into Blizzards franchise, loved it in diablo 2 and so far i'm liking Heroes so that as an addition. I also like that with the concept art from the Diablo 2 walkthrough guide that you're doing a similar thing with vfx in hand and dagger in the other, love it!
I think the ideas are great, really nice art as well, I would love to see the Necromancer in Heroes of the Storm, always loved him in Diablo 2 and it would be awesome to play him here.
Nice necromancer! He looks really awesome!
Oh and that tychus skin really reminds me of Blain from Predator, I bet that was the intention, really cool idea (need to add the mustache tho).
YES YES YES YES to Necromancer. I love the basic concept of the ideas but the only two abilities I absolutely must see if that hero comes to be are the teeth and skeletal pet. I do believe the necro should be FAR more pet based than bone/poison spell based. Granted the poison nova for an ult is a very acceptable ability but I really couldnt see myself enjoying more than that for poison abilities. I absolutely love the teeth ability. Very cool concept and the skeleton pet is very awesome. For the other two I think it should be more pets. for example every level allow one more skelly: 1 at level 1, 2 at level 2, then at level 3 it adds a skeletal mage. and at level 4 itd be like 2 skelly wars 1 mage and 1 golem or 2 mages etc/whatev. and then Im really iffy about the bone armor but I really couldnt think of another option and he obviously needs atleast ONE defensive ability. I was actually thinking more along the lines of bone wall. similar to how zombie wall with barricade glyph works in diablo 3 and the actual bone wall in diablo 2. As far as the passive goes I had an alternative theory about increasing their durability and duration or whatever rather than or in addition to what you were saying. could be either or even both; I think that would be very cool. But I would practically die seeing the necromancer be introduced into HEROES. Good GOD YES. Very very nice job on the idea. Im so happy someone finally brought it up. MAD props to you for your idea. the ultimate would be a nice choice between the poison nova and maybe some sort of curse. like Life Tap curse. any dmg enemy heroes take would heal the attacker(your allies) for said dmg they inflict, obviously it would need to be a relatively small radius but something that could easily affect all 5 enemies if they were grouped up in the most ideal of situations. Needless to say I was VERY disappointed in the witchdoctor abilities. They were FAR too non pet oriented and since day 1 of diablo 3 I've ran pet builds even back when they were very in-effective. Zombie dogs were and have always been waaaaay cooler than that ugly as S**t gargantuan. That'd be a waaaay sicker ulti imho. ontop of those stupid spider urns. Im relatively certain there were maybe 5 or 6 people world wide who actually even enjoyed that ability in diablo 3(clearly exaggerated yet obviously intended to imply an opinion of very poor creativity on the ability's design). Poison darts are by FAR the coolest left button ability witch doctors got.
Hey guys I was just messing around sketching a new idea for Egon Stettman - Chief Science Advisor hahaha. I thought it would be cool to take the custom model from sc2 and give him more of a combat medic armor suit. I love playing healers in the game so I'm going to finish this one up when I get more free time.

http://i.imgur.com/8HrLOmn.jpg
bumped with a High General Turalyon concept from warcraft 2. I saw the warlords of draenor trailer and it got me thinking, what about our alliance heroes that stayed behind? Why do the orcs always get to steal the show? We have cool alliance characters like Uther and Muradin, but that ain't enough.

FOR THE ALLIANCE!

http://imgur.com/uywHXfc
creating some of my own alliance heroes that may have been trapped beyond the dark portal in warcraft 2

Huggins Wildhammer

Part of Kurdran Wildhammer's expeditionary fleet of Gyphon riders, Huggins was a vicious aerial fighter who was shot out of the sky during battle and crash landed, left stranded deep in the mountains for several weeks. With hammer broken and Gryphon lifeless, he was discovered on the brink of death by a small demolition force of gnomes and dwarves who were seeking answers as to why they were stuck beyond the portal, originally tasked with surveying the strange world of Draenor. Deciding to join their cause, Huggins quickly becomes a known name in the convoy, making short work of any obstacles in their path (thanks to a few Gnomish modifications to his stormhammer of course) while they ventured into the unknown.

http://fc02.deviantart.net/fs70/i/2014/238/f/9/huggins_wildhammer__dwarf_hero_idea__by_bradwhitlam-d7wsz65.jpg
Shelby Sprigsprocket (Gnomish Airborne Division)

When the Alliance sent its expedition force through the dark portal, brother and sister Sliddle and Shelby Sprigsprocket were put in command of a surveying group of gnome tinkers and dwarf miners. Their orders were to study the geography, and establish forward outposts for research and mining to aid the allied advance. Gelbin Mekkatorque, who was unsuccessful in finding the alloys and fuel to complete his Jetpack schematic in Azeroth originally, sent it with the twins to Draenor in hopes of finding new raw materials that could sustain the prototype. During demolition blasting Sliddle discovered several new types of alloy and was successful in completing a handful of the prototypes. With Sliddle's careful tinkering and calculations, Shelby learned to pilot the jetpack and explore unreachable areas at incredible speeds. Thus the first division of "The Sprigsprocket Wasps" was formed. These brave gnomes allowed the expedition group to quickly travel and transport supplies, as well as scouting for enemy camps and sabotaging them.

http://imgur.com/v6chvDp
Osorhan, bearer of ancient words and his pet companion Toralac.

For centuries Osorhan has wandered Draenor seeking knowledge and ancient artifacts, traveling from town to town performing petty magic shows and bartering deals to survive. Lacking any real skill with a blade or affinity for Draenei magics, Osorhan longed for respect from his people yet received none. While the Orcs and Draenei were locked in constant war, Osorhan avoided conflict and spent his time foraging through forgotten caves and forests in search of trinkets or books, anything he could trade or use to become renown. His lust for knowledge and arcane secrets eventually led him to a forgotten library who's unknown keepers had decorated with eldritch scrolls. After years of studying the works Osorhan ultimately learned the ways of an unorthodox style of magic and came to decipher their secret language, granting him the ability to mimic harmful spells and in some cases trump any magic users he came across simply by reciting the scrolls cryptic words. While unable to channel his own schools of magic, Osorhan can reflect his enemies spells against them, making him a fierce duelist and protector for his clan of "broken" Draenei.

http://fc05.deviantart.net/fs71/f/2014/250/6/0/osorhan__draenei_traveler_and_magician_by_bradwhitlam-d7ybye3.jpg
Yari Moonblade, Night elf Raider.

Raised by Orphan Matron Nightingale of Stormwind, Yari grew up against the odds. Often picked on by others for being different, Yari learned to fight to defend himself and even to steal if it meant surviving. It's to be expected that most orphans raised by the Matron end up joining the Stormwind army. It is said that not a single recruit could best Yari in combat so long as he used a halberd. King Varian Wrynn noticed this and put him in command of a small unit of his best shock troops, their job was to slip through enemy lines and swiftly eliminate key targets using guerilla style hit and run tactics. After winning several battles on the Alliance front, Yari was summoned to the Temple of the Moon in Darnassus to receive the Priestesses blessings and accolades. When the ceremony was over, Yari found that their blessing had enchanted his Halberd to be lighter and sharper, as well making it glow as bright as the full moon. Currently, Yari and his troops are awaiting King Wrynn's orders to march on the dark portal and dispense swift death to the enemies of the Alliance.

http://fc00.deviantart.net/fs70/f/2014/239/a/6/yari_moonblade__night_elf_raider__wip__by_bradwhitlam-d7ww4k2.jpg
Here's another character idea that I've been working on for Diablo. I've always been really interested in the lore and I thought it would be fun to create my own class. Looking at the world map of diablo 3 I noticed there are some cities and places that haven't been seen in game yet. I chose Ureh after reading several articles and lore bits about it and decided it would be a great place to use. Let me know what you guys think!

The Inquisitor - Diablo 3 Character Class
http://fc04.deviantart.net/fs71/f/2014/276/3/7/inquisitors_by_bradwhitlam-d81glcc.jpg

Inquisitor combat and gameplay drawings
http://i.imgur.com/IlC83sm.jpg
University of Ureh

The University of Ureh is one of the few schools to be found in Sanctuary. The Institution is held in high regard for educating some of the most brilliant individuals alive in the fields of medical science, astronomy, and philosophy. Every decade the High Magistrates offer a series of rigorous examinations that includes the opportunity for the brightest students to become Instructors for the school itself. However, a very small number of alumni ever pass, and few have managed to be inducted even at the grace of their professors. The inductees are then screened by the Magistrates with extreme scrutiny, and the remaining handful are granted access to the heart of the University and taught its most precious curriculum.

Deep below the city of Ureh, the true trial awaits. It is there within the Catacombs that the training of the Inquisitor begins.

Formed immediately after the first Horadric Mages, this sect was ordered by Tyrael to be kept a secret even to the Horadrim or Angiris Council, lest it be discovered or corrupted by the Prime Evils. The organization was to remain the purest order of the Horadrim and function in absolute secrecy, independent from the rest of humanity.

The Twisted Arts of Interrogation

Underneath the very foundation of Ureh in a series of intertwined vaults, the Magistrates oversee the harsh and sometimes fatal tutelage of an Inquisitor. An Inquisitor’s training begins with learning how to interrogate prisoners, or those convicted of heinous crimes to confess their wrong doings while mastering the ability to tell truth from lie. If mere words are not enough to get the desired information from these subjects, an Inquisitor is provided with an arsenal of torture devices: whips, scalpels, saws, herbs, and tonics to help extract intelligence. These instruments of interrogation cannot be fully appreciated by an Inquisitor until he or she has endured the torture themself. The Inquisitor’s mind and body must be purified, pushed to the utmost threshhold of human agony in order to understand limits of human weakness. When he or she has been deemed worthy by the Magistrates in the Art of Interrogation, the second and final phase of their training must follow.

The Bonds of Justice

Tyrael left behind a set of powerful artifacts known as the Bonds of Justice within the Catacombs. These blessed chains, crafted from the forges of Heaven, are unbreakable and inescapable by any demon of Hell bound in them. At the center of the largest training vault, 3 weakened demonic spirits remain trapped within these shackles, cemented for eternity. It is there that the Inquisitor learns to resist demonic taint and extract demonic essences.

Phylactery

Once an Inquisitor’s mind and body have become all but impervious to weakness, they are granted a Phylactery; a small container used to capture and imprison demonic spirits. The Inquisitor is then taught the forbidden spells of demonic submission and mastery. With a Phylactery the Inquisitor is able to force a part of the enslaved demon’s spirit inside. Only the acting Inquisitor is able to summon this spirit once captured, and it is only them that can banish it back into it’s spiritual cage. To be able to summon and harness demonic spirits takes a considerable force of will and and unfaltering constitution. The Inquisitor is able to release the enslaved demonic spirit from their Phylacteries, but never indefinitely, for the physical and mental stress may leave them vunerable to corruption if used beyond measure. Should the bond begin to grow too weak for the bearer to handle, he or she may banish the entity back into their Phylactery to regain their stamina and rest. The demonic spirit in battle is bound to the Inquisitor’s will, and being able to combat the forces of Hell with its own weapons is the very purpose of an Inquisitor. Their ultimate goal: to expose and exercise the forces of Hell found in Sanctuary with their unorthodox brand of justice.
Swashbuckler - Diablo 3 concept

http://fc04.deviantart.net/fs71/i/2014/276/5/9/swashbuckler_class_concept_by_bradwhitlam-d81hwgh.jpg

In the seas below Kingsport rest the Skovos isles of Phillios and it’s smaller sister Skartara. On the western shore of Skartara overlooking the blood stained tides of the great sea, the Villa De Pirata hangs like a drapery on the cliffside. The village serves as a safe harbor during trade routes to a group of seafaring explorers known as the Broken Mast. Exotic furs, spices, fish, and “repurposed” goods are just a few of the things the mariners use to barter in Kingsport. Agitated by the awakening of Diablo in Tristram, unfathomable horrors rose from the depths of the waters to slaughter the settlers of the village. Upon returning to the refuge, the pirates of the largest ship in the fleet saw their village a grisly ruin. After disembarking they were ambushed by unspeakable demons with barbed tentacles that made quick work of their vessel. The enraged swashbucklers eventually drove the demons back into the sea at the cost of many lives. After several weary years the Villa Del Piratas was rebuilt, and a new ships were constructed using resources from the dense jungles covering the island. The crimson, salted seas of blood have calmed after the defeat of the Prime Evils, their waves a reminder to passerby’s of the Broken Mast’s sacrifice and savagery against the demonic invasion.

The Swashbuckler:
A crafty, fleet of foot pirate who is always in search of treasure. The swashbuckler is a master of hit and run combat. With several ranged weapons and the ability to subdue enemies, the Swashbuckler is a deadly and unjust adversary.

Grappling Bolt - The harpoon guns the Swashbucklers carry with them is a one handed weapon capable of firing a steel bolt with incredible speed and accuracy. Once fired, the pulley system on the weapon snaps and winds shut, pulling the target towards the user. If the target is too heavy or immobile, the user may spring towards the location.

Trident Strike - The tridents that the crews of the Broken Mast carry with them are chiseled from the crags that support their Village. The stone is seemingly unblemished from regular use, and incredibly sharp. These tridents make excellent projectiles as well as keeping enemies out of melee range.

Sticky Net - The barbed nets found on the Broken Mast’s ships are used for catching the exotic sea creatures near their village. The serrated blades on the edges of the nets wrap around their targets and bite into their flesh, leaving them paralysed.

Fuego Water - This alcoholic beverage is favored amongst the Broken Mast. While the recipe is unknown and very dangerous to even ask for, it is said to be their prized concoction. This drink is exceptionally potent, and is rumored to give the consumer crazed visions as well as a high tolerance for pain.

Join the Conversation

Return to Forum