Suggestions for Quick Match matchmaking

General Feedback
I believe the matchmaking system needs to be improved, more specifically for solo queue. When not in a pre-made team, I would still like to have a satisfying in-game experience. These problems are relatively small individually, but are not so when viewed collectively. I would like to help Blizzard make Quick Match matchmaking a better experience for all.

Problems that I would like to be addressed in the Quick Match matchmaking system:

Supports:

Blizzard stated that in Quick Matches, a team with a support will always be matched with a team with a support. A team with no support will not be matched with a team with a support (http://us.battle.net/heroes/en/blog/15145471/matchmaking-design-in-heroes-of-the-storm-8-8-2014). The problem here is that while the idea is a definite improvement to the old matchmaking system, it could be improved further.

Heroes like Tassadar and Tyrande are not considered as "full" supports, that is, they do not contribute to sustaining the team as much as a "full" support like Brightwing or Uther.

As a result, while yes, teams with 1 support are matched with another team with 1 support, the difference in their ability to sustain a team significantly impacts the match. A team with Tassadar/Tyrande as its only "support" versus a team with Brightwing (and possibly more supports, more on that later) will likely lose due to the large amounts of sustain provided by Brightwing and lack of sustain due to the nature of its "support."

We can change this disadvantage by, in the matchmaking system, classifying Tassadar and Tyrande in a different category than as a support.

Assassins/Specialists/Warriors:

The problem with the assassin/specialist maximums in the Quick Match matchmaking system is that they allow for unbalanced team compositions.

In matches when an entire team is composed of assassins and specialists, which have low health pools, and another team that has Nova and/or Zeratul and a warrior, more than likely the team with Nova and/or Zeratul and a warrior will have the upper hand (assuming all players are of decent skill).

I would suggest that the maximum number of assassins per team to be lowered from 4 to 3 and that warriors should be treated in the same way as supports are--that no team with without a warrior be matched with a team with a warrior.

------------------------------------------------------------

While I do understand I am discussing changes to Quick Match (specifically solo queue), I still believe these changes will positively influence the overall experience of Heroes of the Storm. Most of the time, I am satisfied with my experience in the Quick Match. However, a loss due to poor team composition is a much different case. Being placed in a situation where not much can be done as a result of team composition (i.e. Nova/Zeratul versus a team of low-health and minimal crowd control assassins/specialists) is far from satisfying. Matchmaking times may increase a result of these changes, but I would gladly rather wait a couple more seconds to receive a better overall in-game experience.

Comments and critique are welcome. Thanks for reading.
They should probably add a whole bunch of rules for composition match-ups that are just bad. There aren't that many possible combinations so it wouldn't be too much.

For example I recently had a game with one team of three tanks and two specialists up against a team of three assassins, a tank, and a specialist. It wasn't a very good game.
My team:
Johanna (me)
Anubarak
Stitches
Zagara
Nazeboo

vs

Sylvanas
Thrall
Jaina
Illidan
Nazeboo

Good thing we have this rule with support units.

Also it was nice when i had a team with Malfurion and Uther, 2 warriors and me vs team of 3 assassins, sylvana and bw.

So yeah. I support what is said above. But i'd give some extra:

1) Nova and Zeratul shouldnt be matched vs no support teams, as their combo can pretty instantly kill anyone. Furthermore, when heroes arent in full HP, Nova and or Zeratul have no trouble finishing such heroes.
The same goes for Illidan, who pretty much kills anything he touches, Thrall and Arthas with excellent self-sustain.

2) Also some heros arent quite the class they are put in.
Sylvana has incredible single target damage. knife that gets voulnerable, posion, blood for blood, movement/slow from withering arrows... Shes not the same specialist say azmodan, so having one of them in oposite team is no where near balanced.

3) there are some counter heroes, like sonya makes illidans evasion useless.
Tyrande helps kill single target (mark voulnerability) and Uther/Rehgal have great single target heal abilities

So if possible it be good if such counters would be matched.
Yes, the point of these ideas are so that the game is not already decided simply by composition. While comebacks are possible, they are far from being commonplace in a disadvantageous matchup.
Make a comeback with Gazelowe, Abathur, Falstad, Butcher (suicider), Jaina
vs
Nova, Zeratul, Nazeboo, Muradin, Johanna

on ravens cuse when your lvl 6 vs lvl 10 and your Butcher doing a suicide onslaugh runs, Falstad always doing a sucide flight in the middle of them.

Make a comback when your the Gazelowe.
Just had a game that looked like this

My team:

Raynor (me)
Zeratul
Sylvanas
Nova
Kael'thas

Enemy:

Illidan
Nova
Diablo
Zagara
Kael'thas

That game was over before it even started. Nova having 5 squishes to blow up who have no tank while the other team does? Wasn't even close.
I think Blizzard should analyze how all comps preform, avoid bad comps and then match comps that have proven to be about even when matched against each other. There are so many games played that there is more than enough to analyze.
another awesome match:
Raynor, muradin, gazelowe, lili, kaelthas
vs
muradin, johanna, valla, tyrande, sylvana

Feels so great to have 1 burst hero vs 2 burst
2 stunners, vs 3 stunners
and 2 heores that can give voulnerability.

Perfect
Ever tough of making heroes open source ?
07/19/2015 06:40 AMPosted by Anzao
another awesome match:
Raynor, muradin, gazelowe, lili, kaelthas
vs
muradin, johanna, valla, tyrande, sylvana

Feels so great to have 1 burst hero vs 2 burst
2 stunners, vs 3 stunners
and 2 heores that can give voulnerability.

Perfect
Ever tough of making heroes open source ?


Technically your team had more burst potential.

Both teams had access to up to 4 stuns.

You didn't have vulnerability but you had Grav-o-bomb + Kael. That's a nasty combo which can win the game on its own, if done correctly.
Dude, get your head off Hero League where everyone pick a hero to know exactly how to play him on this precise map (atleast according to MMR/experience thats how it should be).

Here we dont know who we play with, what heroes they will chose and what map will be taken.

QM is a place where you can have Tassadar on Haunted Mines that doesnt go mule and doesnt go extra shields for structures.
And we know Such tassadar can stop any golem from taking forts.
I never do Quick Match or Hero League anymore. Losing 7-9 times in a row to have that record broken by barely winning a game. Repeat. That is not fun at all. So I just do vs a.i.
i dont do hero league when im less than 3 in party.
i do qm to get xp and gold.
but after what happened since last update of MM i gonna play vs ai or other games.
Every one off those "horrid" QM compositions seemed rather balanced to me, further more to anyone that says I just went back to vs ai, that is exactly the problem, vs ai actually ruin's your game vs other people.
07/19/2015 04:51 PMPosted by Malicor
Every one off those "horrid" QM compositions seemed rather balanced to me, further more to anyone that says I just went back to vs ai, that is exactly the problem, vs ai actually ruin's your game vs other people.


This ^^^^^

Join the Conversation

Return to Forum