Balance Update Incoming — March 16, 2016

General Discussion
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We're planning to release a new Balance Update on Wednesday, March 16 in order to make adjustments to number of heroes, abilities, and talents. This week’s update will be released in the Americas login region first, and will roll out to all other regions around the world throughout the rest of the day.

Here is a look at the complete set of balance changes we'll be making with Wednesday's update, which is the patch that players will use to compete during the Spring Global Championship in April.
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Assassin
Nova
  • Health increased from 1,273 (+4% per level) to 1,350 (+4% per level)
  • Health Regeneration increased from 2.65 per second (+4% per level) to 2.81 per second (+4% per level)
  • Snipe (Q)
    • Cooldown decreased from 8 to 6 seconds
    • Mana cost decreased from 60 to 50
    • Perfect Shot (Talent)
      • Cooldown reduction decreased from 4 to 3 seconds
  • Pinning Shot (W)
    • Slow amount increased from 30% to 40%
    • Covert Ops (Talent)
      • Maximum slow amount increased from 50% to 60%

Developer Comments: We have been giving Nova slow and steady buffs in order to increase her viability without pushing her burst damage to uncomfortable levels. Each round of changes has shown us positive results—albeit not large ones. A lower cooldown on Snipe and a stronger slow on Pinning Shot should help Nova players secure kills more frequently while also helping her to contribute more during engagements and skirmishes.

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Specialist
Xul
  • Basic Attack damage reduced from 115 (+4% per level) to 104 (+4% per level)
  • Raise Skeleton (Trait)
    • Skeleton Mastery (Talent)
      • Damage bonus reduced from 100% to 50%

    • Corpse Explosion (Talent)
      • Damage reduced from 65 (+4% per level) to 55 (+4% per level)
  • Spectral Scythe (Q)
    • Damage reduced from 300 (+4% per level) to 240 (+4% per level).
    • Mana cost increased from 45 to 60
  • Cursed Strikes (W)
    • Attack Speed slow amount reduced from 50% to 40%

Developer Comments: Xul deals too much damage for the amount of utility he has in his kit, and his pushing Talents are vastly outperforming their competitors. He also has the highest win-rate currently and it’s still climbing, so we needed to be pretty heavy-handed with these nerfs.

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Support
Rehgar
  • Ancestral Healing (R)
    • Can no longer be self-cast

Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.

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We'll let you know as soon as the new Balance Update is released on Wednesday. Until then, we’ll see you in the Nexus!
First patch I am actually fine with in a while!
Highly Rated
Nova is like a donkey forever chasing the carrot Blizzard keeps dangling in front of it.
This patch is out of this world.

I love the idea to punish Rehgar this way as well : it remains unchanged for good Rehgar players.

Small patch but good in every thing it changes.
NO REHGAR MY BABY WHY DO YOU HATE FUN BLIZZARD
Highly Rated
Xul goes down in gold-cost , time for his nerf ....
Hmm...
Very harsh nerfs to xul
Decent Nova changes, prob still won't be any good but better than just buffing snipe master over and over
Gonna say it now. That rehgar nerf not good. I'm generally fine with the balance team and their choices but this is stupid. There is legit no reason to do so and all it does is turn rehgar into a backline heal bot. It's bad for the game, it's bad for rehgar and it's bad for supports. They pretty much with successive nerfs (msot deserved) turned rehgar back into what he was pre patch I feel
03/14/2016 09:59 AMPosted by Spyrian

Rehgar
  • Ancestral Healing (R)
    • Can no longer be self-cast

Developer Comments: Rehgar is too hard to kill for how much value he brings to the table. Adding more counterplay options for Ancestral Healing should help to trim down the frustrating moments when you can’t seem to catch the Shaman. We also wanted to do this without nerfing Rehgar’s Ghost Wolf form, which could cause his playstyle to feel less active.


That sucks, if they are going to make that change, they should change all the healers big ults to work the same way. Lili's Cups shouldn't be able to heal herself, same with Malf, Uther shouldn't be able to Divine Shield himself, medic shouldn't be able to get herself out of trouble with medivac, Kharazim shouldn't be able to Divine Palm Himself.

Rehgar doesn't even have Iceblock, the only way you should draft him now is if you have PERFECT positioning. Even medic has the Medevac options to TRY to get herself out of a tight spot, Rehgar now has nothing but instant mount.
RIP Rehgar
So much for Xul.... lol RIP necromancer....
Cool patch! Glad they didn't nerf Xul's root. It's really reasonable compared to Storm Bolt. I always thought the Scythe was dealing way too much damage while being easy to land, so that's reasonable, especially for an aa specialist.

I'd rather Rehgar just got a tiny nerf to his base healing to be perfect, missing on self-casting his healing limits his solo potential and it's nice seeing supports standing their own ground. But maybe it's for the best. If he drops 3-4% the healing role will be balanced for the first time in a long, long time.
Xul nerfs, fine yeah okay, they were needed.
I still hate Nova, and I think the problem is not her numbers but her kit in general.
That's a big deal for rehgar, and I don't know if I like it. They made rehgar super awesome and then slowly have decreased his viability with every patch.
Sounds intresting. Now Rehgar has to stay as passive as the most other supports cuz his "extra life" will no longer save him.
That sucks, if they are going to make that change, they should change all the healers big ults to work the same way. Lili's Ccups should be able to heal herself, Uther shouldn't be able to Divine Shield himself, medic shouldn't be able to get herself out of trouble with medivac....


That's not how balance works. The point was that Rehgar was measurably too durable when he was able to fully restore his health combined with his melee-sized health pool and frequently-chosen Earth Shield. This isn't a problem other healers of his cloth need to be addressed around - even Kharazim, who's actually on the low end due to meta picks.
OMFG leave Rehgar alone !!! He's WORST than before, what's wrong with you stupid Blizzard ?!
Still can't add the ability to turn of replay auto-save back in?
Highly Rated
I wonder if that was overkill on xul.

also what's up with this obsession about nova? she is getting tweaked in every patch and a dozen other heroes get totally ignored for periods of eight months or more
The Xul nerfs are pretty much on point, his biggest issue wasn't how much he could survive or how easily he could push a lane, it was his damage -- being able to hit the entire enemy team with an AoE that also gives a massive AA debuff was a little bit too strong.
Blizz, the reason nobody wants to pick snipe master is they don't like the playstyle. Nobody likes being forced into not being able to use their highest damage ability to play defensive if they need to. And I don't understand why you're trying to force people to pick it. I thought being forced into only picking one talent in a tier was bad for "diversity" or something?

And freaking wow, that Rehgar nerf. I thought his winrate had kind of stabilized. He was only .4 points from the nearest hero. His winrate is just going to plummet now. I would have just made his heal abilities interruptible or something.
LOL! As if Malfurion's heroic was a giant heal boost when casted. Malfurion can still be killed easily when he casts Tranquility.

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