Medivh improvements (fixes):

General Discussion
Level 1:
Portal Mastery: This should be baseline. It serves no purpose to be a talent.

Raven Familiar: (level 7) to level 1.

Level 4:
Mage Armor: Move to baseline.

The Master's Touch: (Level 7) to level 4, and no longer lose quest progress upon death.

Level 7:
Invisibility: (Level 20) to 7.

Level 13:
Winds of Celerity: Also decrease cast time by 1 second.

Level 16:
Circle of Protection: Change from untalented, to talented.

Enduring Will: Increase to 66% duration buff.

Reabsorption: Increase to 100% damage restored.

Level 20:
Medivh Cheats!: Instead of redirect the Ley Line Seal, targets hit are made vulnerable for 1 second after the stasis ends.

Guardian of Tirisfal: Also increases width of Arcane Rift by 100%.

Improved Invisibility: (new) Also cleanses the target (unstoppable buff.)
Mage Armor: From lvl 4 to lvl 1. Only reduces 2 hero attacks instead of 3.

Stable Portal: Takes Mage Armor place.

Arcane Charge: After hitting an enemy hero with Arcane Rift, your next basic attack deals X damage.

Invisibility: (Level 20) to 7.

Overpowered

06/17/2016 07:32 PMPosted by LittlePants
Circle of Protection: Change from untalented, to talented.

Overpowered with Arcane Explosion. Just dive enemy team and shield yours for tons of damage. Thanks but no.

06/17/2016 07:32 PMPosted by LittlePants
Reabsorption: Increase to 100% damage restored.


Brings too much utility with tanks. They could dive 24/7 without consequences.

06/17/2016 07:32 PMPosted by LittlePants
Medivh Cheats!: Instead of redirect the Ley Line Seal, targets hit are made vulnerable for 1 second after the stasis ends.


I don't want more burst comps.
"It was said that you would destroy the burst meta, not join them."

Guardian of Tirisfal: Also increases width of Arcane Rift by 100%.


by 40% and range by the same amount.
06/17/2016 07:55 PMPosted by Elcard

Invisibility: (Level 20) to 7.

Overpowered

And Shadowstalk isn't? Mind you, Medivh's invis is single-target, only invis's them for 3 seconds, and is broken by just about anything. Meanwhile, Shadowstalk invis's the entire team for 8 seconds, and heals, once every 60 seconds.

Or another comparison: Greymane's Eye's in the Dark (level 4 talent), is a 4 second invis on himself, just by disengaging. Very similar in utility to Medivh's Invisibility...which is a level 20 talent, shorter duration, and must be cast on someone individually.

I don't think it's at all unfair or OP.

Remember, Medivh doesn't really do much at all, besides provide utility for the team. He doesn't really clear lanes, he doesn't do much damage at all, and his "utility healing" is pretty awful. He augments teammates much in the same way Abathur does, but Abathur is much better at it.

Brings too much utility with tanks. They could dive 24/7 without consequences.

So either kill Medivh, or don't burst every CD on the person with the 1.5 seconds of absorb. Really man...it's only 1.5 seconds.

I don't want more burst comps.
"It was said that you would destroy the burst meta, not join them."

They're already looking at ways to reduce people's survivability (see the thread about healing globes, etc). And if you look at most of the other specialist's CC ultimates, they either have some damage built into them (Maw, Gaz Gravobomb, etc), or make the enemy EXTREMELY vulnerable (Sylvanas' Silence, Murky octograb, etc).
From what I've read, he's a hit in the competitive scene so flat out buffing him is going to cause a bunch of problems there.
He counters bursts very well, and sustained dmg can be bursted before having chance to take action.
The problem with Medivh is that if he's buffed to be good in QM and other solo-queue modes, he'd be godlike in coordinated teamplay.
06/17/2016 07:32 PMPosted by LittlePants
Portal Mastery: This should be baseline. It serves no purpose to be a talent.


Absolutely not. 95% of people will be worst with this than without it.
Gotta wonder if the dev team is satisfied with how horrible a state they released a hero in. Even worse than Chromie.
06/17/2016 07:32 PMPosted by LittlePants
Portal Mastery: This should be baseline. It serves no purpose to be a talent.
Just rework that. For instance, with this talent portals appear instantly. It will actually improve portal game while trying to save ally who's being chased.
06/17/2016 07:32 PMPosted by LittlePants
The Master's Touch: (Level 7) to level 4, and no longer lose quest progress upon death.
Dude, what? Medivh's death counter rarely goes over 3 every match I see him. Even if you just move this talent to 4, that's enough to make it guaranteed +100 dmg. With death not stopping quest progress it will literally become the only lvl 4 talent of all. And everyone will play Medivh as a damage dealer, which he is not.
06/17/2016 07:32 PMPosted by LittlePants
Enduring Will: Increase to 66% duration buff.
Just learn to time the shield right. It already has OP cooldown time.

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