Infernal shrines: balance of power missing?

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When an objectiv is done the power is usualy balanced between the winning an the losing team. By exemple the more the losing team was about to kill the Immortal, the less his shield is strong.

In Infernal shrines you need to collect 40 kills, when a team is done an Infernal pop. If you collect 39 kills and the infernal pop, the kills didnt count for the next shrines like seeds, nor they count for a shield/life malus. Collecting 39 or 0 kill is exactly the same for the losing team and this is sad.

Maybe there is a life balance yet but not realy visible? A shield at least (based on the losing team s kills) would be a good implementation i think.

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