Is bloodlust too powerful? Thoughts?

General Discussion
This is a very scary time to play ranked.

It seems like whenever bloodlust is popped the enemy is invincible. They just heal so much no matter how much damage we do they just steamroll us.

Whats your opinion on the new Bloodlust?
Countered by either banning AA heroes when Rehgar is picked, banning Rehgar when AA DD are picked, or by picking a hero that can blind after you failed to do either of those.

I like that the ult finally is a viable option.
you always have the option of of walking away
It's powerful, but you have numerous ways to counter it so I don't mind.

The most simple counter is to bait Blooodlust and then retreat, preferrably during a skirmish before the objective.
If that isn't possible, massive crowd control heroics can easily take the wind out of Bloodlust. Ring of Frost, Moshpit, Tyrant Maw, Horrify, Gust or Emerald Wind already nullify about half of BL's duration, likly more due to the confusion caused.

And if the above fails you still have the optionto stack blinds with Johanna, Artanis or Lili.
Rehgar's sustain out of Bloodlust is terrible, once the 90 seconds cd is used you should be able to dominate after.

But if it should really need a nerf, maybe cutting the duration by one or two seconds would do.
There are counters. A good Suppression Pulse can stop these AA occurrences well in use. This is global which can impact a fight from anywhere the moment happens.

Remember that Bloodlust can't just pop immediately, it must be used where enemy team overextends into a bad position and theirs got chance to bounce into the fight for maximum damage. It won't have value at all when a prepared team got Attack Speed/Slow debuffs and blinds from skills.

If it's over-tuned they could smudge the healing numbers down to 25% perhaps and adjust base stats. Overall Bloodlust shouldn't get a hard nerf as it's been the most viable at this state.
Yes. Honestly, it was fine before hand. Its win rate wasn't too far off from ancestral, but was a bit niche and low pick rate even for AA comps. It's just overall Rehgar was weak.

However, now with his buffs and the life leech on top of it. It's over kill, just like Earthquake is. I think 15% would be a good first round of nerfs, and maybe just outright removing it altogether if need be.
I don't think Bloodlust is too scary now, but I feel Ancestral Healing is not as useful... Rehgar should be able to cast it on himself again, and nerf the attack speed bonus from Bloodlust by 10%. Would make Rehgs feel viable but more in place with other heroes.
People seem to forget cleanse is also a good choice against cc/bloodlust combos. A lot of things must be in place for it to work and there are many counters. While evidently strong, a lot of stuff that has been in the past people have adapted, let's give people the time to adjust to bloodlust too and make a decision later.
12/29/2016 04:33 PMPosted by Kroenen
you always have the option of of walking away


That's a perfect example, walking away from pack of dire wolves bloodthirsty and chasing after ya.
12/29/2016 04:33 PMPosted by Kroenen
you always have the option of of walking away


Except that buttlust gives 30% movement speed too, so you kind of don't have the option of just "walking away."

It requires some sort of disengage like mighty gust or playing mobile heroes that can run away.
It's powerful, but not OP, if you ask me.
At most it could get a CD increase to 100 sec (from 90), or have its attack speed bonus tuned down from 40% to 30, but that's that.

Also, Blizzard should allow Rehgar to self-heal with Ancestral Healing again.
12/29/2016 04:33 PMPosted by Kroenen
you always have the option of of walking away


Except you move at normal speed, they move at mount speed.

Bloodlust is OP, just like Earthquake. Because that is what happens when you buff an ult that was always great.
Gust is your one-stop counter to Bloodlust.
12/29/2016 05:49 PMPosted by Azrael
Gust is your one-stop counter to Bloodlust.


Really? Because Mighty Gust's win rate has never been lower.

~Platinum Falstad player
Bloodlust actually has counters. Gust, Emerald Wind, blinds. Earthquake on the otherhand... no real counter.
To deal with bloodlust you simply need a single disengage tool.
Emerald wind, Mighty Gust and Earthquake do the job.
12/29/2016 07:20 PMPosted by ALX23
To deal with bloodlust you simply need a single disengage tool.
Emerald wind, Mighty Gust and Earthquake do the job.


Unless your enemy is not braindead and simply walks towards your keep. Either you disengage and they take it for free, or you have to fight into BL.
12/29/2016 08:41 PMPosted by Tirigon
12/29/2016 07:20 PMPosted by ALX23
To deal with bloodlust you simply need a single disengage tool.
Emerald wind, Mighty Gust and Earthquake do the job.


Unless your enemy is not braindead and simply walks towards your keep. Either you disengage and they take it for free, or you have to fight into BL.


Then they still get hit by a disengage ult and if they were in too deep, then Emerald Wind probably split them up and they are now being picked while the rest run away.

It can be a great ult, but trying to say it has no counters or is too powerful is another thing. It basically requires a whole playstyle and comp around it to use it effectively.
They gave him the PvP part of a level 20 talent at level 10. I could list a number of other things that make it broken, but when you think about it that way it's hard to argue against it being too strong. Imagine if something similar happened to all other heroics.

Yes, there are some counters, but Bloodlust lasts 10 seconds which is an eternity. Anyone who is arguing that it's not op, or at least needs to be toned down, is pretty clueless.

So many things the dev team does just seem like monkeys throwing crap at a wall. They wanted to make Rehgar more relevant, which is fine, but rather than simply reverting the nerfs he underwent in a slow, measured way, they just make up something broken like giving most of a level 20 heroic at level 10.
Honestly people are overreacting. And forgottong a few things:

-Rehgar's base kit is still terrible. His heal is AWFUL, his totem is ok, but too easy to destroy, and his lightning shield is probably the worst spell in the game right now, can't even be fixed with talents.

-Bloodlust requires you to get a full AA comp, and because of rehgars downsides, it means your comp is only going to ever shine under bloodlust, the reste of the time it's going to be pretty awful. That also means no early game.

-It makes your hurtbox a lot bigger, and this is a pretty huge drawback. easy aoe, easy spell landing, I'm honestly wondering if Guldan RoD, which is probably the worst ult in the game, doesn't become viable against a Bloodlust comp, because more hurtbox means a lot more meteor landing.

And finally, a lot of healers are much better than rehgar, even with bloodlust. Auriel, Malf, Kharazim, and in some comp/maps, Morales and lili. (Lili also isn't really good and yet becomes more than a good pick against these comps).

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