Please give us an option to surrender

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when a teammate has left and didn't come back for 3 minutes or so.

AI's don't know when to pull back or how to dodge skills, every fight is a feeding fight and the game just landslides.

I mean I know this game gives plenty of opportunities to make a comeback, but with an AI it's just impossible, especially if the leaver happened to be Warrior or Specialist or close-range Assasins.
I'd only want surrender option if there is unanimous vote requirement for connected players
never.

Last thing we need is a tool to enable the "omg gg" crowd who literally call the game after the first obj doesn't go their way

Edit: Loss forgiveness suggested by blue post is much better alternative
07/11/2017 01:39 PMPosted by LouieKaboom
I'd only want surrender option if there is unanimous vote requirement for connected players


Nope that's a bad idea

What if someone was trolling or AFK on purpose. They would not only make the team loose but prevent them from being able to surrender.
I don't like this idea. Why? Trolling surrenders and nerd rage.
07/11/2017 01:43 PMPosted by KingIceSonic


Nope that's a bad idea

What if someone was trolling or AFK on purpose. They would not only make the team loose but prevent them from being able to surrender.


don't care, game will end. people's definition of a "troll" could just as well be someone picking murky.

plus, premade troll force surrender vote is wayyy too ez to pull off. been struck by that too many times in LoL or by lazy players.

unanimous connected player is the ONLY way I'd favor surrender.
No surrender, No items, No individual leveling. If you want those things go back to LoL and DotA.

If they added a surrender vote my win rate would go down, because people would vote surrender on highly winnable games. There are comeback mechanics for a reason.
07/11/2017 01:46 PMPosted by Werbs
No surrender, No items, No individual leveling. If you want those things go back to LoL and DotA.

If they added a surrender vote my win rate would go down, because people would vote surrender on highly winnable games. There are comeback mechanics for a reason.


if the surrender vote requirement was unanimous, how would your win rate go down unless you actually wanted to end it?
Seeing as how I'm receiving a shower of downvotes without explanation, this forum must be filled with people who can easily carry an AI to victory.

I must say I'm impressed.

or is clicking downvote the moment you see the word "Surrender" an automatic procedure?

07/11/2017 01:46 PMPosted by Werbs
No surrender, No items, No individual leveling. If you want those things go back to LoL and DotA.

If they added a surrender vote my win rate would go down, because people would vote surrender on highly winnable games. There are comeback mechanics for a reason.


Did you even read my post? or do you make regular comebacks with a dumb AI?
I totally agree with the OP. There should be a surrender option. Some games are just so far gone, that it is just wasting our valuable time in playing them out.
No thanks, this is not LoL
With a constantly evolving game like Heroes, I've learned to rarely say things like "we'll never do that".

Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.
Wow, Dabiri actually posted something...

07/11/2017 04:33 PMPosted by Alan Dabiri
However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.

Loss forgiveness would be a fantastic thing to add to the game. Especially considering how bad some AI teammates are.

Some, like Raynor are even better than having an actual live player sometimes, but others like Genji and Malthael are especially bad and will lose games for you.
07/11/2017 04:33 PMPosted by Alan Dabiri
With a constantly evolving game like Heroes, I've learned to rarely say things like "we'll never do that".

Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.


Yes!

Playing an HL game and losing 200 rp when you were unfairly in a 4v5 is hands down one of the most aggravating experiences in hots

Is there any plans to extend this loss forgiveness beyond leavers? For example cases of extreme griefing? I'm not talking about this guy was being toxic in chat or got caught overextending too much, or chose a non meta hero..... I'm talking the really blatant "I am trying to ruin everyone's game" scenarios.
07/11/2017 04:33 PMPosted by Alan Dabiri
With a constantly evolving game like Heroes, I've learned to rarely say things like "we'll never do that".

Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.


Then you're just going to end up punishing the losers all the more and the bad QM setups, those that dare leave will be punished, so you're basically telling us that you only care for winners, screw losers. Sound business plan for all your games btw.

I should go tell any other game out there that the option of surrendering is pointless and never needed...

I like how I tried to edit my post, save and then my comment vanished, only to return to it not being saved...
07/11/2017 04:40 PMPosted by Rolex
07/11/2017 04:33 PMPosted by Alan Dabiri
With a constantly evolving game like Heroes, I've learned to rarely say things like "we'll never do that".

Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.


Then you're just going to end up punishing the losers all the more and the bad QM setups, those that dare leave will be punished, so you're basically telling us that you only care for winners, screw losers. Sound business plan for all your games btw.

I should go tell any other game out there that the option of surrendering is pointless and never needed...


Oh god, focusing on the people who want to win? what a travesty!11!!!1!1!1
Loss forgiveness sounds great, but we need to be careful not to create situations where players are pressured into leaving the game.

It's a crazy idea, but it would be nice to have a "spectator mode" (you join a random game that is in-progress or about to start) and a "rescue" mechanism. If a player is absent from the game for more than X minutes, any spectator can jump in and replace that leaver.

(Spectator can only watch one side and can only rescue the team they are watching)

If you jump in to rescue a team, you won't be given a Win or Loss regardless of the outcome. However, you will be getting Gold and XP.
07/11/2017 04:40 PMPosted by Rolex
07/11/2017 04:33 PMPosted by Alan Dabiri
With a constantly evolving game like Heroes, I've learned to rarely say things like "we'll never do that".

Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.


Then you're just going to end up punishing the losers all the more and the bad QM setups, those that dare leave will be punished, so you're basically telling us that you only care for winners, screw losers. Sound business plan for all your games btw.

I should go tell any other game out there that the option of surrendering is pointless and never needed...


...They just said they would help losers with "Loss Forgiveness".
What does "Loss forgiveness" mean to you?
07/11/2017 04:40 PMPosted by Rolex
07/11/2017 04:33 PMPosted by Alan Dabiri
With a constantly evolving game like Heroes, I've learned to rarely say things like "we'll never do that".

Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

However, I totally agree that leavers can create a poor game experience. So there are a bunch of things we are considering to improve the experience here. "Loss forgiveness" seems like a good addition to the game, and it's one we are actively discussing. There are also other ideas on the table in that same vein.


Then you're just going to end up punishing the losers all the more and the bad QM setups, those that dare leave will be punished, so you're basically telling us that you only care for winners, screw losers. Sound business plan for all your games btw.

I should go tell any other game out there that the option of surrendering is pointless and never needed...


Actually no. If you read that again, I took it to mean that the losers with a bot on their team will get less penalty and the leaver will still get full penalty.

I hope that in the discussion they pile the forgiven points on the leaver where they belong.
Welcome, Alan!
07/11/2017 04:33 PMPosted by Alan Dabiri
Having said that, a straight up surrender option is one of the things that we probably will never add to this game.

The games are short enough, and there is just too much potential for comebacks. Adding a straight surrender voting system would create more toxicity and it sends the wrong message.

I know it probably won't stop the periodic threads asking for this, but I'm glad to hear this.

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