Capture the Flag

General Discussion
Warsong Gulch as a map.

Whichever team captures the enemies flag hurts their core. If Alliance captures Horde flag, 1 HP loss. 3-5 HP per core.

Mobility while carrying the flag is restricted, any dashes like a Tracer E or Q would drop the flag on the ground, so same rules as World of Warcraft versus Rogues/Shaman Ghost Wolf/Demon Hunter glide etc...

Thoughts?
It would make for a different objective and I don't see any reason to not try it. I don't play WoW very much but if mobility spells drop the flag like you mentionned, it sounds to me like a very nice idea for a WoW themed map.
it might cater to high mobility heroes a little too much since they could dash in and dash out without dying but I think it would be pretty cool to see a concept of it.
08/14/2017 10:40 AMPosted by PHOENIXFIRE
it might cater to high mobility heroes a little too much since they could dash in and dash out without dying but I think it would be pretty cool to see a concept of it.


I mentioned that mobility abilities like Tracer's dash drop the flag on the ground. It's that way in WoW too. Rogues can't use Dash and Monks can't roll and I don't even think Hunters can disengage without dropping the flag because there was too much exploiting especially with Demon Hunters.
Well without mobility it seems like a turtle race... I mean everyone just walking around? What about mounts? Are there levels? Talents? Minions? Keeps?

I think a better idea would be arathi basin or even eye of the storm if you want to have flags.
08/14/2017 10:48 AMPosted by Tigerhawk
Well without mobility it seems like a turtle race... I mean everyone just walking around? What about mounts? Are there levels? Talents? Minions? Keeps?

I think a better idea would be arathi basin or even eye of the storm if you want to have flags.


Yes it would be the same as WoW, everyone except the flag carrier can mount. Also I think things like Stitches ally hook or Garrosh Ally throw should work, but people like Genji or Tracer or other highly mobile heroes would be must pick/ban if their mobility isn't limited.

Of course there are levels, talents, mounts, etc. As for Forts and Keeps? I hadn't thought of it but I don't know how they would make sense.

Arathi Basin would be great. Capture "Mercenary" Forts that shoot at enemies and give you resources. Destroying them causes them to go neutral and be capture-able.
08/14/2017 10:42 AMPosted by Krissey
08/14/2017 10:40 AMPosted by PHOENIXFIRE
it might cater to high mobility heroes a little too much since they could dash in and dash out without dying but I think it would be pretty cool to see a concept of it.


I mentioned that mobility abilities like Tracer's dash drop the flag on the ground. It's that way in WoW too. Rogues can't use Dash and Monks can't roll and I don't even think Hunters can disengage without dropping the flag because there was too much exploiting especially with Demon Hunters.


ya sorry I meant they can still dash in not in and out that is still a pretty big advantage though
That would works as a brawl that's a very FPS type of gameplay and I don't want that
08/14/2017 11:17 AMPosted by PHOENIXFIRE
08/14/2017 10:42 AMPosted by Krissey
...

I mentioned that mobility abilities like Tracer's dash drop the flag on the ground. It's that way in WoW too. Rogues can't use Dash and Monks can't roll and I don't even think Hunters can disengage without dropping the flag because there was too much exploiting especially with Demon Hunters.


ya sorry I meant they can still dash in not in and out that is still a pretty big advantage though


Well heroes with that high of mobility like Falstad or Tracer can get to the flag easily but can they hold it for very long without dying? Falstad can't barrel roll for shield or get away. Brightwing might become viable with her global teleport to support the Flag Carrier.

It might play totally different than standard game modes. I think it would be interesting to see if it has its own meta or what would happen.
Dead idea, they would need to disable like half of the abilities on the flag carrier, and then it would end up full tank/healer teams afterwards.
08/14/2017 11:21 AMPosted by Krissey
08/14/2017 11:17 AMPosted by PHOENIXFIRE
...

ya sorry I meant they can still dash in not in and out that is still a pretty big advantage though


Well heroes with that high of mobility like Falstad or Tracer can get to the flag easily but can they hold it for very long without dying? Falstad can't barrel roll for shield or get away. Brightwing might become viable with her global teleport to support the Flag Carrier.

It might play totally different than standard game modes. I think it would be interesting to see if it has its own meta or what would happen.


or just let joh carry it she is an unkillable beast.
Capture the Flag game modes are notorious for turning into stalemates. I think Territory Control would be a better game type.
08/14/2017 02:14 PMPosted by Damascus
Capture the Flag game modes are notorious for turning into stalemates. I think Territory Control would be a better game type.


Arathi Basin is my favorite map anyway. To this day. I hate WSG, I just thought it might be cool in a moba because AFAIK NO ONE has done it, not even dead ones like Infinite Crisis.

SMITE didn't do it and it has a lot of game modes, same with this, League obviously didn't and DOTA only has 1 game mode.

I didn't play Heroes of Newerth but it probably didn't either and is also dead I think.

The EA Dawngate or whatever only had 1 game mode and was cancelled, and any others I've forgotten also probably didn't have it. So it'd be brand new MOBA territory which is why I thought it could be interesting to see put in place.
If any Wow bg should be implemented I think a moba iteration of Alterac Valley would be most suited. Well it was by far my favorite bg (BIG war, compared to small skirmishes in other ones, especially in early versions). But the goal was to actually push to enemy base while destroying fortifications and getting side objectives which suits moba like games. It also had bosses.

After AV, Eye Of The Storm and Arathi Basin. Classics, king of the hill mechanics. EOTS could be a little too complicated with the flag and all for the Hots, besides it was ugly anyway. It had very good dinamics though in WOW. AB is well AB, classic king of the hill, hold points to win. We already have this in hots and plenty of it.

Capture the flag in Hots... I don't think it would suit it. Like someones mentioned it could stall forever, it could turn out to be super one sided most of the time and also Hanamura showed us that some concepts that revolve to much about escorting something doesn't fit in the game.
Just some additional thought on how to implement AV into Hots.
There would be no big game ending objective (like win objective, get big zerg wave, big monster to pilot, cannonballs,...). It would be more about map control. 3 lane map, classic. There would be additional fortifications for both sides. Capturing these enemy fortification would spawn additional minions.
There would be graveyard over the map. Capturing these would allow you to spawn on the captured graveyard of your choice after death (minor thing or mayor, depends on the stage of the game and how much you die).
The end goal would not be the core but final bosses (Vanndar and Drek'thar).
Each side would have a sub boss (Balinda and Galvanger). Killing these would assist you in fighting the final boss (no respawn on sub bosses, you kill him/her, you get the bonus on Van or Drek).
Would prob end up being a brawl map.
those av/ab hijackers lol
I feel like it would make for an interesting new actual map, not just a brawl. It may be the first map where forts/keeps don't exist. That may rule out Specialist heroes because they're generally good at pushing, however I think it would make for a completely different game experience.

The problem with Hanamura was that the objectives were on literal rails. With a flag you can take it anywhere you can walk. Illidan may be a god-like flag carrier with Evasion, or tanks like Johanna or Arthas may be amazing.

I'm trying to think of a solution to solve the stalemate issue.
When I think CTF in HotS I think of EotS. Have a central flag that can only be picked up if your team controls some type of zone objective.
This would be an awesome brawl! Hope to see something like this.

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