Stop Expecting so much from QM

General Discussion
QM is a mode where you try new heroes or new builds. I have seen a lot of people complain about QM drafts and how bad players are.
I don't understand why players rage or get extremely tilted when they start to lose.

I go in there to try new builds and experiment it on other players. See the damage, reaction and impact to the match.

Of course I try to win and try not to feed as much, but its inevitable that you will die a lot more than a regular HL game.

TL;DR, stop complaining QM drafts, it is suppose to be like that.
not everyone feels the same way as you about QM. noone likes to lose and when you have players that seem to be losing on purpose, it tends to get irritating given that the game is a 20 minute investment.

you might be trying out a new build and thats totally fine, but it doesnt excuse bad play either. playing your hero a different way doesnt mean that you should ignore objectives, leave lanes unsoaked and refuse to coordinate or communicate at all with your team.
Well of course no one likes to lose, but you can't go in with the mentality that you will win in a QM or everyone will play their best to win. Players probably go in to play casual and not go full try hard mode.
In addition, most of the time the draft will be unfavorable.
I learned to accept the fact that QM is not and will never be competitive, and that there is a high chance you will lose.
People go in to play those unfavorable heroes that they can't play in HL like murky, gaz, samuro, valeera and etc.
I can understand the fustration of people feeding or going afk but that's the price you pay for 30 sec ques and skipping the whole banning phase.
A solution I can think of for those who want a semi competitive qm match is having people que up for a strict role.
Like WoW dungeon, you have one tank one heals and rest dps.
The issue here is the the diversity of the heroes, you have semi supports like tyr and tassadar who doesn't fit a category and bruisers like artanis that cannot fully tank and specialist who I will categorize as a ?.

So if I want to play tyrande or murky I'll never be able to play because I don't meet the composition and if I do, it will always be against a similar type such as Tass, or murky v azmo. This creates no diversity.

So essentially, qm will be a super super casual.
I play Qm to lvl, do dailies and try out new builds. I dont win every game nor Do I care. The skill lvl in QM is a step lower than said HL or TL. I'm sure most people play it for a quick casual game
03/19/2018 09:27 AMPosted by boogz
not everyone feels the same way as you about QM. noone likes to lose and when you have players that seem to be losing on purpose, it tends to get irritating given that the game is a 20 minute investment.

you might be trying out a new build and thats totally fine, but it doesnt excuse bad play either. playing your hero a different way doesnt mean that you should ignore objectives, leave lanes unsoaked and refuse to coordinate or communicate at all with your team.


Do you need an excuse if someone is playing "bad" in your opinion?
In QM you will get matched with and against players who play worse than you. Does everyone needs to explain to you why they play like they play?

Nobody likes loosing of course. Just because it seems that some players like to lose on purpose to you doesn't mean they actually are doing it.

If you really care so much about winning in QM, then you are absolutely trolling yourself.
03/19/2018 09:57 AMPosted by dashira
A solution I can think of for those who want a semi competitive qm match is having people que up for a strict role.
Like WoW dungeon, you have one tank one heals and rest dps.
The issue here is the the diversity of the heroes, you have semi supports like tyr and tassadar who doesn't fit a category and bruisers like artanis that cannot fully tank and specialist who I will categorize as a ?.

So if I want to play tyrande or murky I'll never be able to play because I don't meet the composition and if I do, it will always be against a similar type such as Tass, or murky v azmo. This creates no diversity.

So essentially, qm will be a super super casual.

This won't really change much. QM used to have no rules and it wasn't much different than today.
Having a tank, dps and heal comp doesn't really add that much to balance compared to for example 5 dps v 5 dps. So many more factors that I think have more impact.
Having a strict tank, heal, dps rule would take the fun of funny comps out of QM.

At the end there are 3 additional modes that have draft. People can play that instead of QM if they want more balance. Why do they want to take the fun of randomness out of QM if they have 3 other game modes they can play?
03/19/2018 09:03 AMPosted by dashira
QM is a mode where you try new heroes or new builds. I have seen a lot of people complain about QM drafts and how bad players are.
I don't understand why players rage or get extremely tilted when they start to lose.

I go in there to try new builds and experiment it on other players. See the damage, reaction and impact to the match.

Here is a problem, why would you bother assessing impact of your build in a match that's screwed up already. It doesn't matter how you build something when it's a stompfest (btw winning or losing doesn't matter, stompfest is a stompfest).

Of course I try to win and try not to feed as much, but its inevitable that you will die a lot more than a regular HL game.

Actually, this is nonsense, you can play safely and die even less depending on the other team composition, since you may encounter zero counterplay for your hero, which is less likely to happen in HL.

TL;DR, stop complaining QM drafts, it is suppose to be like that.

There are two types of people, some will wipe after pooping and others will say that "it's suppose to be like that", let's not judge each others choices.

Btw QM doesn't have drafts it has comps. And the reason that people complain is that those can be "fixed" and by fixed I don't mean that you will get a perfect comp everytime, but amount of ridiculous lopsided games can be reduced dramatically with a few very minor changes.

2 easy fixes:
1. Analyze comp data and stop matching comps that have say 90/10% chance to win, statistically.
2. Get someone who understands statistics beyond averages and stop trying to balance 2gms with 3bronzes vs 5 plats. It doesn't work that way.
Not hard, just requires a bit of effort.
QM is poorly thought out. That's what people have a problem with...Bliztard fails at simple concepts. AI is where you go to try your new character out. Doing so in QM all but assures a loss, unless you get carried bigly. It is counter intuitive yet the average kid in QM will do it anyway.
QM will always be bad. What's worst is that its hard to test out your build when whole team is just sh*t. I try my bad to play a hero, get it to lvl 5 then jump out and play rank.
03/19/2018 09:03 AMPosted by dashira
QM is a mode where you try new heroes or new builds. I have seen a lot of people complain about QM drafts and how bad players are.
I don't understand why players rage or get extremely tilted when they start to lose.

I go in there to try new builds and experiment it on other players. See the damage, reaction and impact to the match.

Of course I try to win and try not to feed as much, but its inevitable that you will die a lot more than a regular HL game.

TL;DR, stop complaining QM drafts, it is suppose to be like that.


1. QM is made to to get a quick game where you can play whoever you want without worrying about the hero getting banned or something. if you try out new builds or heroes straight away in QM and wind up throwing because you're clueless, that's your fault, not a feature of the game mode nor the fault of "other players expecting too much". AI exists if you want to get some type of low impact experience with working with a team and Try Mode exists if you actually want to "experiment" with a new hero or certain builds.

2. people don't really rage that much about losing these days, they rage about bad teammates who don't care about anything and often queue up with no intention of trying (which defeats the purpose of practice). Losing because the enemy team was of a similar skill level but outplayed your team tends to not be met with much rage. What sets people off is when they lose because one or more of their teammates afk lanes, dives 1v5 when they want to join, doesn't heal as a healer, ignores the team,etc. Sure, QM won't be hero league or team league but that doesn't mean toxic play should be brushed off "because it's just QM". Nobody demands Hero league level perfection out of QM, just that people go in with the intention of putting in effort.

3. Since we are bringing personal preference into this: I try out heroes in Try Mode, try out builds+ see how they function, THEN go into QM and do what I can since this is a game built on teamwork. However, some players are good enough at the game where they can just straight into QM and understand how characters work and what talents do what after just a few minutes of play and like a brief look over a dang icyveins build guide. People have different ways of approaching QM and it's why "QM is where you try new heroes and builds" isn't necessarily correct as there are other modes you can do this in as well.

4. Unless you have your terminology mixed up, feeding means that you're purposefully going in to die often enough to give the enemy team an advantage. which means you're the kind of person people complain about when they complain about QM.

5. I can guarantee you will never find a blizzard developer who agrees with the idea that QM is where you go to throw games and feed.
03/19/2018 09:03 AMPosted by dashira
QM is a mode where you try new heroes or new builds.


I agree and it should be that. In reality it is where 60%+ of the games are played.

On PTR there is already xp bonus for picking random Joe, that might improve QM (https://us.battle.net/forums/en/heroes/topic/20761957490)
but it is still not nearly as good as drafted.

Something really needs to happen to ranked and unranked to be more appealing to the average player and in order to get people away from QM. That alone would improve HotS and how it is perceived by people a lot.
03/19/2018 05:48 PMPosted by Hellscook
03/19/2018 09:03 AMPosted by dashira
QM is a mode where you try new heroes or new builds.


I agree and it should be that. In reality it is where 60%+ of the games are played.

On PTR there is already xp bonus for picking random Joe, that might improve QM (https://us.battle.net/forums/en/heroes/topic/20761957490)
but it is still not nearly as good as drafted.

Something really needs to happen to ranked and unranked to be more appealing to the average player and in order to get people away from QM. That alone would improve HotS and how it is perceived by people a lot.


besides improving MMR matching across the board, things like veteran tutorials that include drafting practice would likely be nice. one of the biggest weakness of players when it comes to unranked and ranked is their ability to draft properly.
03/19/2018 05:51 PMPosted by UncleGanon
besides improving MMR matching across the board, things like veteran tutorials that include drafting practice would likely be nice. one of the biggest weakness of players when it comes to unranked and ranked is their ability to draft properly.


excellent addition.

Getting rid of that outdated roles would help a ton. Someone had the idea to highlight automated suggestions in draft.
á la 'Your team mates have picked a support and a ranged Assassin so far. Your ETC is on level 33 and would be a great fit.'
I find it interesting how people test builds in QM, as I thought vs AI would be a more suitable environment. Due to players being friendlier and a pretty good match making.

Then again I also heard the AI on Elite can be brutal, making it harder to test builds.
03/19/2018 09:27 AMPosted by boogz
not everyone feels the same way as you about QM. noone likes to lose and when you have players that seem to be losing on purpose, it tends to get irritating given that the game is a 20 minute investment.

you might be trying out a new build and thats totally fine, but it doesnt excuse bad play either. playing your hero a different way doesnt mean that you should ignore objectives, leave lanes unsoaked and refuse to coordinate or communicate at all with your team.


He literally never said that he does any of that or that he condoned any of that either. Your reply was absolutely riddled with red herrings. How did you even get so many upvotes...
03/19/2018 05:56 PMPosted by Hellscook
03/19/2018 05:51 PMPosted by UncleGanon
besides improving MMR matching across the board, things like veteran tutorials that include drafting practice would likely be nice. one of the biggest weakness of players when it comes to unranked and ranked is their ability to draft properly.


excellent addition.

Getting rid of that outdated roles would help a ton. Someone had the idea to highlight automated suggestions in draft.
á la 'Your team mates have picked a support and a ranged Assassin so far. Your ETC is on level 33 and would be a great fit.'


Some tooltips and explanations would also be nice for this hypothetical drafting tutorial.
your team lacks a tank, so when you highlight certain tanks, the game gives you some tips such as "ETC's mosh works well with heroes who have good AoE abilities" or "anub'arak's spell armor and crowd control makes him a good choice against enemies with lots of ability damage".

Or if your team needs a support, the game can register that the enemy team has heroes with some burst, so it recommends a burst healer like stukov or Auriel.

I expect it would take a lot of work but reaching out to high level players or even pros to help make these tutorials would likely benefit... well... everyone.

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