Secret to climb ranks!

Competitive Discussion
Learn to play a tank or bruiser.

In my opinion, the hardest role is tank or bruiser.

As a tank you need to learn how to peel, how to engage and have crazy map awareness. Know what the opposing players are doing to your backline and seeing what skills are being used on your dps/healer and stopping it.

As a bruiser your job is to play the macro game and do camps at a certain time and soak xp for your team. Also have to know when to join a team fight and not just soak and do mercs all game.

I climbed from plat to dia just from playing tank/bruiser roles. (Sonya, art, etc, blaze)

Tl;Dr: learning tank / bruiser roles will help you climb.
It was a secret, nobody knew this, and you are telling everyone.

This secret revelation will change the world.

Badumpts.
Knowing how to play all roles with multiple heroes in each role is the key to climbing, not just one.
03/22/2018 12:28 PMPosted by SloboLaggins
Knowing how to play all roles with multiple heroes in each role is the key to climbing, not just one.
THIS.

Again... You saying what I should have said.
Learning to play all roles with multiple heroes is an obvious way to climb rank but that is not what I am stating.

Learning to play "specifically" a tank/bruiser role will help a lot more than strictly playing DPS.

As a tank, you tend to obtain more information about the gameplay which further improves your knowledge about the game. As a tank you focus on other aspects than just tunnel vision DPS mode.

I honestly feel that playing a exceptional tank role outweighs the play of an exceptional DPS role.
03/22/2018 12:28 PMPosted by SloboLaggins
Knowing how to play all roles with multiple heroes in each role is the key to climbing, not just one.


Respectfully disagree. I can't play support to save my life, I just play tanks and hard carry heroes and it's worked fantastic for me. Never been any reason to learn how to play supports, just got good at tanking and damage.
You usually have 2 tanks. If you are good at 80% of the tanks you can fit any comp no later what the enemy has and still be a great asset. I did the same.
03/22/2018 01:45 PMPosted by Energy
03/22/2018 12:28 PMPosted by SloboLaggins
Knowing how to play all roles with multiple heroes in each role is the key to climbing, not just one.


Respectfully disagree. I can't play support to save my life, I just play tanks and hard carry heroes and it's worked fantastic for me. Never been any reason to learn how to play supports, just got good at tanking and damage.

I didn't say you cant climb but you will have an easier time of it if you understand how everything works.
The true secret is to play specialist and push all day every day. if your team has a functional brain they will play along you and win, if your team is retarded they are gonna lose whatever you are in TFs or not but if the enemy team is bad too you can carry the game
03/22/2018 01:49 PMPosted by Felipe
The true secret is to play specialist and push all day every day.


It is kind of sad, but I do see some merit to this. I have been in countless games where a single specialist such as Azmo pushing lanes and winning the game. Not a lot of players know how to counter a specialists so the team ends up being overwhelmed by minions.
03/22/2018 12:04 PMPosted by dashira
Learn to play a tank or bruiser.

03/22/2018 01:49 PMPosted by Felipe
The true secret is to play specialist

The true secret is to learn to play, period.

A lot of people want to be carried by good teammates. Those players will never climb. You need to get good and carry yourself up.
[/quote] You need to get good and carry yourself up.[/quote]

Carrying with a tank is better than carrying with a DPS. That is my opinion.
03/22/2018 02:09 PMPosted by Crimson
You need to get good and carry yourself up.


That is what im triying but the team keep getting themselves killed and waste my exp
You waste time on nonsense. Carries cannot carry games as they need support. Engaging into noobish teams will get you killed. Even noobs know how to press keyboard and target you. Even noobs can jump on you and kill you outright. They cannot make plays, only to get caught. If enemy team sticks together, here you are, countered completely and have to rely on others to initiate AND to do some damage.

Supports are also useless. You cannot support nothing. If your teamates combat potential are next to worthless, you cannot amplify worthless to something worthwhile. Supports are most reliant on solid team to protect you and do their own damn jobs well. You are here just to enchant their capabilities.

Specialists are hardest role to play as it requires fine balance between supporting your clueless team which often gets caught or engages in spontanous 4 vs 5 for no reason. It is very difficult to effectively split push. Minions loose as many games as they win as your team will just yolo into their deaths. It is also important to know when to go for split pushing and when go for objectives. I seen too many fools who had immense siege scores, but would struggle to take out even one turret. Often they would just wonder to kill random minions while objectives are up. These clueless individuals even justify themselves that minions > objectives. Do not encourage idiotic behavior as Hots is already infested by such people.

That leaves us with just tanks or bruisers. Anything which scales well into late game like Varian or Butcher. Since inexperienced players have a lot of issues with these characters and teamfighting is less than stellar, these heroes can prosper in such environment and duel their carries. Outside of that, you need someone which is flexible, can punish people for their mistakes, do real damage on its own and be nigh unkillable if other team decides that focusing tank in teamfight is best choice or your team's brains needs several seconds to respond. Arthas comes in mind. He can heal himself from zero to hero in no time. He can spec to harrass with coil, to CC, as a bruiser or full tank. Such heroes are your key to carrying low elo games.
As stated, playing a tank effectively can really change the outcome of your match.
03/22/2018 12:04 PMPosted by dashira
I climbed from plat to dia just from playing tank/bruiser roles. (Sonya, art, etc, blaze)
I nearly placed in diamond once if not for 1 bad placement game where my diamond allies had suicidal tendencies.
03/22/2018 12:04 PMPosted by dashira
As a tank you need to learn how to peel, how to engage and have crazy map awareness. Know what the opposing players are doing to your backline and seeing what skills are being used on your dps/healer and stopping it.
Too bad your DPS and healer died because they ran ahead of you into a full 5 team while your team was at a level disadvantage and 1 hero dead already. Stopping all the damage you can will not help you win if your allies are already dead or fail to deal much damage to the enemies over a long period of time.
03/22/2018 12:04 PMPosted by dashira
As a bruiser your job is to play the macro game and do camps at a certain time and soak xp for your team. Also have to know when to join a team fight and not just soak and do mercs all game.
You mean feed the enemy team free merc camps because you cannot solo merc camps while most of the enemy team is alive as they will see you are obviously taking a merc camp solo and so swarm you down and take it from you if not kill you as well. They do not even need to think fast to do this as solo bruiser takes ages to kill merc camps compared to a DPS hero. Solo mercs only work if the enemy team is very distracted, and that usually means they are 1-2 heroes down, split pushing lanes so you are losing out on soak exp to take the camp or you are risking losing allies to a 5v4 team fight.

I do not recommend bruiser or tank for climbing. Both of them can be very strong and game deciding if played right, but ultimately you will still depend on your allies to actually kill stuff. The best Taunt Varian in the world will not win the game when their Jaina ally, who is their primary team DPS, suicides before Varian can engage or even mount to the area, repeatedly.

I find specialists can be a better carry, at least around gold/plat level. Ones like Zagara have DPS, good lane presence and are ranged. Trying to play any melee hero when your team is at a level disadvantage is near impossible as you will be exploded no matter how tough you are. On the other hand Zagara can throw down a Mutalisk and some Roaches and that is already 200DPS+ against the enemy hero as she runs away with +20-30% speed and +15% armor on creep. She even can use Nydus to self heal so does not depend too much on supports, the perfect solo hero for solo play when allies cannot be trusted.
True. I once posted here about how to play arthas and all of the people there gave me tips on playing tank. I've climbed out of silver by mostly playing tanks(no one wants to play tank for some reason) and right now am working my way up to platinum. Just knowing when to engage, how to peel for teammates, body blocking to secure kills makes a big difference in a team fight.
I played almost nothing but Nova and that got me from Gold 5 to Plat 1.
I was gonna recommend Tracer, but you'd have less than a week to climb before the nerfs. The sheer number of players in the lower ranks that dunno how to deal with her is the secret. However, nerf or no nerf, a good Tracer will mop the floor at the lower ranks and cruise to master+. This may also apply to Genji.
DrSuperGood, you do not understand. A good tank can cover up for allies mistakes. Using CC to keep chasers away, prevent dives and etc. This statistically speaking provides immense advantage in a long run as you can save teamates constantly indirectly by soaking up damage and impeding chase or covering their retreat. As a tank you are also the core of your team and you are given the prime position to initiate. If you catch a player off guard, you can basically kill anybody with a bruiser if both teams are just skirmishing or go full tank and draw attention of everyone else. In lower leagues, it is amazing at how much people want you to die as no amount of healing seem to be even closely enough.

If on the other hand you play carry, you cannot make plays. Even a noob can jump on you and kill you. It does not takes much skill to know how to unload abilities on enemy hero. Even more, aggressive, lone wolf play is very dangerous by default nor sheer damage and killing potential will be enough if your team takes bad engagement. Being in the center of said fights and calling the shots is the most influential and important positions where you can be.

As for specialist, they loose as many games as they win. Most people do not know how to strike balance between objectives and siege. Most often, they are congratulated by their huge siege score, but due to their own selfish nature, they end up loosing their team a match, because they were split pushing when team had to do objectives.

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