The Journey to my Uninstall

General Discussion
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Highly Rated
I have been on a long-time journey to Masters, but unfortunately I ended up putting down that dream today. I've documented my journey and want to show you what happened in an effort to expose the major flaws of the game and why nobody should play this game in its current state.

It started here:

https://imgur.com/a/1EGkdto

Last season I ended at Plat 1 and was determined to break into Diamond at the start of the new season. Shortly after the new season started, I got to Diamond 5 and stayed there for a while. After a bit of frustration over some really lousy games, I decided to take a break from Ranked and play a bit of QM to learn a couple of new Heroes and expand my roster (though Alex was still my go-to pick in most games).

Last week I decided to jump back into ranked and I began to document my climb. The following links are about half of the games I've played in the past week.

Diamond 4: https://imgur.com/a/QraYX6F
Diamond 4 Promo: https://imgur.com/a/GRKN9jN
Diamond 3: https://imgur.com/a/HnJ5nsU
Diamond 3: https://imgur.com/a/eLxMySc
Diamond 3: https://imgur.com/a/OMIX8uk
Diamond 3: https://imgur.com/a/h6yxbXJ
Diamond 3: https://imgur.com/a/s7D4gZE
Diamond 3 Promo: https://imgur.com/a/1bfNypu
Diamond 3 Promo (again): https://imgur.com/a/Iyao3YH
Diamond 2: https://imgur.com/a/fxxBz1t
Diamond 2: https://imgur.com/a/cVzi05w
Diamond 2: https://imgur.com/a/yt1Cs56
Diamond 2: https://imgur.com/a/0Xl22Db
Diamond 2: https://imgur.com/a/gg6RcPd
Diamond 2 Promo: https://imgur.com/a/QDr4gJX
Diamond 2 Promo (again): https://imgur.com/a/xAsHJL7
Diamond 1: https://imgur.com/a/KXEqD24
Diamond 1: https://imgur.com/a/3nY92nN
Diamond 1: https://imgur.com/a/GudobtV
Diamond 1 Promo: https://imgur.com/a/vPBYxtK

This is where my climb ended. That last promo game we had a bot KZ and lost the game. I managed to climb back to the Promo again and had a Greymane who intentionally fed into enemy keeps and we lost that game.

And then something bizarre happened.

I went the next 13 games IN A ROW of being the banner on my team, meaning I was suddenly getting matched with teammates with lower MMR than me. I would post the screenshots of the draft but it will cause the thread to be deleted because of name exposure. I managed to carry a few games and hang onto Diamond 1 for a while, but inevitably the weight of my team became too much and the losing streak began. 24 hours later, I am at Diamond 3 again and have uninstalled the game.

This game is extremely poorly designed and has a ton of fundamental flaws that ought to drive away anyone looking to play. This game does not properly punish misconduct, and for some reason you still lose ranked points when you inevitably lose a game with a bot in it. I cannot stress enough how incredulous I am at the fact that a player can leave the match AND I GET THE SAME PUNISHMENT AS THEM by losing the same amount of ranked points as them. I have never abandoned a ranked game in my entire HotS career, yet I have lost the same thousands of ranked points as the people that have left my games.

And after this experience, I am 100% convinced that streaks are manufactured and intentional. A streak was given to me to take me up to Diamond 1, followed by a streak given to me to knock me back down. After climbing from D4 to D1, I was intentionally matched with teammates below my skill level (hence the 13 games in a row of banning) until I could no longer carry my teammates and started to lose. A lot.

In summary, there are simply too many obstacles to an enjoyable experience in this game. Other MOBAs have already solved almost every single problem that HotS has, so there is no excuse for these problems to have existed for years now. The only conclusion I can come to is that an enjoyable gaming experience is no longer a consideration for Blizzard. Actions speak louder than words, and 2.0 was the biggest tell of where their priorities lie. 2.0 was not for the players, it was for the investors. Blizzard is no longer for the players, they are for investors.
Highly Rated
I feel you. The MMR for Overwatch is just as bad. I dropped 2 ranks this past season in OW and ended my lowest ever in 10 seasons. All thanks to being put with leavers, throwers, toxic players, and those who play solo in a team game where they decide to just run in alone and die to 6 v 1 or use their ults to prevent death. Blizzard really needs to completely overhaul their MMR (and also their SR).
05/08/2018 07:03 AMPosted by Lightning

I went the next 13 games IN A ROW of being the banner on my team, meaning I was suddenly getting matched with teammates with lower MMR than me. I would post the screenshots of the draft but it will cause the thread to be deleted because of name exposure. I managed to carry a few games and hang onto Diamond 1 for a while, but inevitably the weight of my team became too much and the losing streak began. 24 hours later, I am at Diamond 3 again and have uninstalled the game.


But previously, you were not the banner?

My point is, there will always be a guy with the highest MMR in a group. Previously, you were not but now you are. Someone will have to have the highest MMR in a group as there is no way to perfectly match players.

You have my condolences on the trolls though. Can't imagine why anyone would leave/feed in a ranked match. Feeding, I assume stems from anger or trolling, where someone finds it humorous to tilt their allies or they give up.

Some people leave because they got disconnected due to their internet. I know of foreigners who play on American servers in order to experience lower queue times but this results in higher latency.
I feel like Oprah should add this post to her book club.

Edit Probably not since it doesn't novelize well.
I lost 13 games in a row in LoL and went from a promo series to the bottom of the division. I managed to climb back up and rank up later. It was miserable, though. I quit ranked for a long time after that happened.

Also, getting Shurelia feeding 0/7 twice in that climb didn't help.
05/07/2018 06:18 PMPosted by CicloHex
Everyday lots of beta player leaves this game. One of them try explain why he quit (with propose to give a feedback) and people dont even care the reason.
It's kinda normal that people will eventually quit a game they have been playing for long? Would it be the idea that every human being that played this game should keep playing it regularly for the rest of their lives?
Highly Rated
05/08/2018 08:39 AMPosted by Creeper
It's kinda normal that people will eventually quit a game they have been playing for long? Would it be the idea that every human being that played this game should keep playing it regularly for the rest of their lives?


Quit a game is normal... be cause other companies make better games. But, quit a game against will, because the company who developed him can't do a good work is sad... Sad enough to explain why quit.
05/08/2018 08:39 AMPosted by Creeper
It's kinda normal that people will eventually quit a game they have been playing for long? Would it be the idea that every human being that played this game should keep playing it regularly for the rest of their lives?


Well...
My first reaction would be, sure, but why does it have to be on bad terms?
My second, oh yes, but on good terms, why would someone quit?

I'm suffering from the same mindset as the OP, I have 15 net loss in this season that is so far impossible to overcome. Except that I didn't climb before. Whenever I get close to where I started, I get match after match with some kind of an impossible mission. Ironically, when I begin a match by playing intentionally bad, it often turns out favorable, so I revert and play serious, get a 2 level lead, then we suddenly lose. I am an entire league below where I was some time ago.

So I can relate to that. Unfortunately I'm a clinical obsessive case of "I have purchased it so I have to squeeze it", be it a WoW month or a HOTS stimpack.
Thank you for showcasing this, and why to avoid trying this mode.

People may complain on quick match. But for its randomness, its actually potentially random in aspects. (Hopefully, and in a good way.)

But when you get a set kind of thing like this. Well, its pretty d***ing on the mode for HL. Ranked likely looks to have something like this with what other folks say too.

Not good things, and i'm very sorry you had to go through that kinda bleeep to bring this to everyones attention. I wish ya the best in the next moba you pick up, if you do.
Highly Rated
05/08/2018 08:53 AMPosted by CicloHex
05/08/2018 08:39 AMPosted by Creeper
It's kinda normal that people will eventually quit a game they have been playing for long? Would it be the idea that every human being that played this game should keep playing it regularly for the rest of their lives?


Quit a game is normal... be cause other companies make better games. But, quit a game against will, because the company who developed him can't do a good work is sad... Sad enough to explain why quit.


Basically this. There is no reason to put up with the problems with HotS when there are plenty of other MOBAs on the market that don't have those problems. Blizzard rides on the coattails of their success with Warcraft. This is why a lot of players give HotS grace when it comes to its flaws. Honestly I think the players want this game to be great more than the devs do. But sadly I believe that Blizzard designs their games with their investors in mind over their players now.
05/08/2018 07:17 AMPosted by Ayeziza
05/08/2018 07:03 AMPosted by Lightning

I went the next 13 games IN A ROW of being the banner on my team, meaning I was suddenly getting matched with teammates with lower MMR than me. I would post the screenshots of the draft but it will cause the thread to be deleted because of name exposure. I managed to carry a few games and hang onto Diamond 1 for a while, but inevitably the weight of my team became too much and the losing streak began. 24 hours later, I am at Diamond 3 again and have uninstalled the game.


But previously, you were not the banner?

My point is, there will always be a guy with the highest MMR in a group. Previously, you were not but now you are. Someone will have to have the highest MMR in a group as there is no way to perfectly match players.

You have my condolences on the trolls though. Can't imagine why anyone would leave/feed in a ranked match. Feeding, I assume stems from anger or trolling, where someone finds it humorous to tilt their allies or they give up.

Some people leave because they got disconnected due to their internet. I know of foreigners who play on American servers in order to experience lower queue times but this results in higher latency.


It seems like a very rare chance to be the highest MMR 13 times in a row. This is very suspicious, considering they were actually climbing MMR before this streak. The OP should have been on the lower end of the matching curve and one of the weaker players in each game.

MMR is slower to rise than rank points. If they climbed to diamond 1 from plat, you would expect their hidden MMR to be somewhere around diamond 3. How on Earth are they highest MMR on the team then, THIRTEEN TIMES IN A ROW!? Good ole' Blizzard telling them where they are meant to be. Drag you back down to your hole with 4 anchors.
I still don't understand why this game insists on a punitive mechanic of +/- MMR for its most serious players. Like, losing is annoying by itself, so why also make it a punishment? Especially one that frustrates the player base so intensely.
There is absolutely no good reason why they couldn't just give you points just for playing, and more if you win or carry, and fewer if you lose. It's already a system that rewards people who play more (in various ways), so what difference would it make if people were guaranteed upward mobility? Our character XP and player level are already guaranteed this, so why not our rank?
And there's tons of ways to adjust it for more fairness. Grant a passive boost % of points earned if you haven't played in a while so people who only play on weekends maybe can't keep up, but aren't guaranteed to be bottom tier; a boost if your team has leavers (excluding the leavers themselves, of course) so that yes, you may lose, but there's good reason to persevere; etc. ad infinitum.
I just do not understand why the devs insist on punishing when they could just stratify rewards. It's game design 101: find ways to make the playing experience fun and rewarding.
Hmmmm

Well, I quit this game 1 year ago. Now I am back and I have been playing for like 2 or 3 weeks. And now I'm thinking about leaving again because of the matchmaker. Those win/lose strikes are just not fun. Blizzard needs to learn that is not about winning or losing, but about having fun.
I don't know.

There is a lot of assumptions made by the OP. He had an high PRA meaning that he was on a insane win streak, after he practice in QM. And probably explains why he climb so fast. Probably he hit a wall trying to get to master. And now he is stuck in mid diamond with a 50% WR, where his current skill level is.

I think he should be happy to have get out of plat and be a diamond player. I mean unless you are a pro or smurfing with a low mmr account, it's really hard to climb two leagues in a single season.
I am really wondering what the motivation of some people is to reach a specific ranking in a video game. It's fair to assume that nobody else cares about your HL rank than yourself? The only exception would be if you really are the number one/highest ranked player, then you might get some attention from others. So you want to prove something to yourself or do you think you might be that number one player by chance?

I think as soon as a player is kinda obsessed with "making progress" things turn out to be less fun. It's similar when somebody makes his hobby to his job. It was something you loved to do and that's why it was your hobby but since you start to take it seriously you will start to enjoy it less and less because you are under pressure all the time. Even if you don't feel like playing you have to because it's your Job now. I remember Grubby telling a similar story when he stopped being a professional player.
I still enjoy this game and i never really cared how far i will make it and i've never set some goals. I just play HL because it's the fairest solo queue mode (got to play around low master/high dia) and maybe i could rank up even more if i would try hard but i don't know a reason why i should do that? That's why i think i am a pretty casual HL player - i just play because i enjoy the game. This has the effect that i am not toxic and that i also don't get frustrated. Of course some matches are boring if you get matched with some afk/trolls/toxic player but what do you expect from a online video game where you get matched with different players every match?

This game is designed to be played with a premade team of 5 players and all real tournaments are played in that format. Why does it make sense to have a solo ranking in a team based game? Because the game needs to cater towards casual players as well who don't have any friends to play with.
Imagine if the NBA would work like HL - Every NBA player gets matched randomly with other NBA player every match to establish an MMR and at the end the top 5 performers are crowned xD.
05/08/2018 09:35 AMPosted by HOMEGALULTS
I don't know.

There is a lot of assumptions made by the OP. He had an high PRA meaning that he was on a insane win streak, after he practice in QM. And probably explains why he climb so fast. Probably he hit a wall trying to get to master. And now he is stuck in mid diamond with a 50% WR, where his current skill level is.

I think he should be happy to have get out of plat and be a diamond player. I mean unless you are a pro or smurfing with a low mmr account, it's really hard to climb two leagues in a single season.


Yeah I agree that there is still information missing in this assessment (some not provided by the OP regarding the drop after the rise, some we will unfortunately never get as it is hidden by Blizzard). When the games where played, was it peak playing time, were they played in quick succession, how many players were in queue at the time, tilt factor, and other things can all impact games and win/loss streaks. I do find it suspicious that for 13 games in a row he was the banner, but were these all played in one day? Over the course of a week? Different times of day? These things all have impacts and could make it more/less probable that this could occur.

Don't get me wrong, 13 in a row is still a lot regardless and it is unfortunate that the OP experienced bots and feeders so close to masters. But we have to stop and realize that we probably make note of feeders on our team more so than the opposing team. If it is on the opposing team, we often just think we played better. Consideration has to be taken into the games that were won because of feeders on the other side. This probably balances out more than we realize.
I quit a while back for similar reasons. The game is built around Ranked, and other modes suffer a bit...so why is Ranked such a mess? When you need a break from Ranked because you're in the middle of a losing streak and don't even want to see the banning phase for a bit, you can try Quick Play, but character balance is so off there. People complain about OW Heroes, but the likes of Fenix, Maiev, and Blaze were such problem children there (and aren't even OW Heroes, go figure) and took way too long (or have yet) to be addressed that people threw their hands up with that mode too.

Most of my friends stuck to Vs AI because they didn't have to deal with their Ranking plummeting due to Leavers/Griefers, and felt Quick Play was just too messy since it isn't where Blizzard's attention rests. And it was fine for a while. Hell for years in fact I played most nights with friends in Vs AI and would venture solo into Ranked when I felt like it.

But I just couldn't continue playing, especially with recent balance philosophy to address "annoying" Heroes but leave deeply broken (winrates and pick rates are exceptionally high or exceptionally low) ones untouched. Balance should be the priority, not thrown to the wayside to address "unfun".
05/08/2018 08:53 AMPosted by CicloHex
05/08/2018 08:39 AMPosted by Creeper
It's kinda normal that people will eventually quit a game they have been playing for long? Would it be the idea that every human being that played this game should keep playing it regularly for the rest of their lives?


Quit a game is normal... be cause other companies make better games. But, quit a game against will, because the company who developed him can't do a good work is sad... Sad enough to explain why quit.


this. exactly this. this is like the producers. blizzard has been actively driving people away from this game for awhile and its baffling. i got a stim pack from a free loot box from twitch and i can hardly stomach this game anymore, when back in preseason i'd play this game obsessively and enjoy my time playing.
Sorry for you. The really disappointing thing is that the community will never get an answer to this, nor any insights how the system works, nor anything else that helps to understand. I have seriously no idea what they have community managers for. This is like the 100‘s report to this issue.

But hey DX9 Support will end soon. Isn‘t that interesting? xD

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