Solo laning...

General Discussion
I don't personally enjoy it, but it's frequently something that needs done to make progress in a game, and something a lot of people ignore because they figure someone else will go do it for them.

Only time I truly hate it is when were get one of those spectacular "5 assassins vs. 2 assassins 3 specialists" matches and I have to try and hold a lane as a hero with no real lane power vs. Zagara or Sylvanas or Xul.
Fighting 1v1 and responding to gank attempts is a chore now...ok
08/28/2018 12:18 AMPosted by Amei
I never have the feeling that I can win if I don't do 100% and my teammates' job as well.

Never ever expect anything from anyone in HL should be the first rule of HL, UR or solo QM.
08/28/2018 01:44 AMPosted by FloxyTek
Most people who hate solo laning are just bad at it. There are a few reasons like no map awarness is the biggest problem of many

They may also hate it because they are either at a rank or in a string of games where no one on either team is paying attention to lanes, so it does turn into nothing but tedious wave clearing. I have been in matches like that, where everyone pretty much just ignores me doing protoss things, so I end up spending a bunch of time just PvEing, pushing lanes and taking camps. That can get boring fairly quickly.

In the matches where both teams understand macro play and strategies, the solo lane is anything but dull!
08/28/2018 01:44 AMPosted by FloxyTek
Most people who hate solo laning are just bad at it. There are a few reasons like no map awarness is the biggest problem of many


That's just absurd. I hate it, because I'm just a team oriented person and find it nervewracking. In WoW, I would beat almost everybody in duels, but that didn't mean I enjoyed it. I just find the prospect of supporting my team mates, synergizing through team work, and not micro analyzing my own play, as it relates only to myself and that one other person.

I play a team brawler to play in a team, not to solo.
I think solo laning requires lots of knowledge, skill and good decision making. You need to have good understanding of the strengths and weaknesses of each hero, not simply "having the better hero". Each solo lane hero has unique power spike, positioning, strengths and weaknesses. You need to have a strategy to play your strength, not just always fight head on. You need to know how to trade, which means instead of trying to do what you cannot achieve, give that up and get something else instead to compensate. You need to have good understanding of wave manipulation: do you freeze the wave, do you push the wave, or do you let the opponent push the wave? It all depends on the situation. You need to know when to take camp, and how to use it efficiently. You need to have good map awareness and communication to prevent ganking. You need to know proper rotation: do you double soak, take camp, or help teammates? You also need to be good at team fights when needed. A solo laner faces so many choices and needs to think ahead and see the big picture.

Unless you are a top level player, I think there are lots of things to improve about solo laning. Even when I watch pro players' stream, they seem to enjoy it a lot.
I enjoy it.

At any time in the off lane when you're idly soaking and it doesn't require any attention, take a glance at your 4 man. Assess your opponents' play styles and choose a target for if an opportunity comes for you to rotate; not only for that but for when the 5v5s start to happen. Often times I see off laners who probably don't do this and their team fight contribution suffers (not necessarily because of their pick), and they're more likely to get ganked because they haven't observed the other lanes to see if anyone is missing.
08/28/2018 08:51 AMPosted by Volun
That's just absurd. I hate it, because I'm just a team oriented person and find it nervewracking. In WoW, I would beat almost everybody in duels, but that didn't mean I enjoyed it. I just find the prospect of supporting my team mates, synergizing through team work, and not micro analyzing my own play, as it relates only to myself and that one other person.

I play a team brawler to play in a team, not to solo.

That's another very good reason to hate it, but to be fair, it really isn't about micro analyzing a duel, but how what you are doing, and where you are, fits into the macro game at any given time. The team aspect of solo laning is about, "What will give my team the most benefit at the moment: killing my opponent, rotating to the team fight, taking advantage of the team fight to cap a camp or push structures down, or something else?"

Playing the solo lane in a self-centered manner isn't ideal. A good solo laner is always paying attention to what is happening to the rest of the team, and should be ready at all times to rotate in to help.
08/28/2018 09:16 AMPosted by Hoku
That's another very good reason to hate it, but to be fair, it really isn't about micro analyzing a duel, but how what you are doing, and where you are, fits into the macro game at any given time. The team aspect of solo laning is about, "What will give my team the most benefit at the moment: killing my opponent, rotating to the team fight, taking advantage of the team fight to cap a camp or push structures down, or something else?"


That's mostly what it's about. You can generally only rotate out of your lane only until you've killed your opponent, or pushed the wave so far back, which usually means winning the duel. That's why solo lane is important, what you do is contingent on holding that lane, so the others don't have to worry about it.
08/28/2018 09:48 AMPosted by Volun
That's mostly what it's about. You can generally only rotate out of your lane only until you've killed your opponent, or pushed the wave so far back, which usually means winning the duel. That's why solo lane is important, what you do is contingent on holding that lane, so the others don't have to worry about it.

I am not entirely convinced this is always true. In the early game, sure. Getting a kill isn't as important as making sure the lane is covered and not losing out on any XP. Later in the game, and on certain maps, sometimes it is worth missing a few minions to secure a gank, an objective, or an advantage in a team fight. There are times where rotating to an objective or boss fight will be more meaningful than preventing the enemy from pushing their wave. It is that sort of decision making that makes the solo lane compelling to me. Granted, there is a certain satisfaction from besting an enemy directly, but that isn't the main reason I play a lot of solo laners.

Sure, sometimes I make the wrong choice, but that sort of experience is how I learn and improve, so I am more likely to make the correct choice next time.
08/28/2018 10:01 AMPosted by Hoku
There are times where rotating to an objective or boss fight will be more meaningful than preventing the enemy from pushing their wave.


At that point, the value of solo laning is diminished where team fights matter more, reducing the role of the SOLO laner. Just because I play Tassadar and win my lane, and rotate to join the fight with my team (the part I do like), I don't then say I like solo laning.

I mean the stuff you're talking about is absolutely true to a degree for any character. However, you're sort of encompassing the role to be given a larger scope than the role that most people would understand it for. When people talk about solo laning, they don't talk about how they join fights and contest bosses as a team. This is sort of a semantic argument, but one that I think you're doing a disservice.
When it comes to solo laning, I will simply refuse to do it because I am aware of the sleeper agents deployed by the most devious lizard in the developer's fortress. They actively know to not solo lane and when it doesn't get done all the fingers get pointed at me, even though I am not playing an optimal hero that can perform such task.

In the end, you must not give in and ensure that the lizard's currency is wasted on the useless henchmen who failed to break through your spirit.
08/27/2018 08:53 PMPosted by L5JeonghaEU
Until you get to an acceptable MMR, things like wave clear, solo laning, timing camps before objectives etc. all fall on your lap.
Either you do it, or nobody does it. And if you don't, you risk the enemy team having someone who does, which means your odds of losing go significantly higher.
that's a good theory, but I get pigeonholed into playing support half the time. I can't solo lane as a solo support. That would be silly.

08/27/2018 09:12 PMPosted by TheCeltic
virtually equal 1 on 1 engagements
There is no such thing. No hero is "virtually equal" to another. With any pair of heroes, one is always going to have an advantage, no matter how slight. There are ways to force a standoff, but that has more to do with whether or not a player recognizes that the other has a better hero in time to stand behind his gate before he gets killed. Yes, you can dramatically outskill your opponent even with a worse hero, but that supposedly shouldn't be possible, since the matchmaker only puts you with and against your equals (lol?). Learn it once and you've learned it forever, but you don't suddenly get promoted from gold to diamond for it.
I think solo laning is as boring as dirt.
08/28/2018 10:25 AMPosted by Volun
08/28/2018 10:01 AMPosted by Hoku
There are times where rotating to an objective or boss fight will be more meaningful than preventing the enemy from pushing their wave.


At that point, the value of solo laning is diminished where team fights matter more, reducing the role of the SOLO laner. Just because I play Tassadar and win my lane, and rotate to join the fight with my team (the part I do like), I don't then say I like solo laning.

I mean the stuff you're talking about is absolutely true to a degree for any character. However, you're sort of encompassing the role to be given a larger scope than the role that most people would understand it for. When people talk about solo laning, they don't talk about how they join fights and contest bosses as a team. This is sort of a semantic argument, but one that I think you're doing a disservice.

Ah, I see the semantic aspect of this, and why we disagree over it. I had always seen "solo lane" as a role, not necessarily a single task. The OP and others are talking about the being in lane part of that role. It would be like someone saying "I hate support" and meaning the part of playing a support where you simply stand in the back line and spam heals. To me, playing the solo lane means every part of playing that role throughout the match, from the initial laning phase through being the one generally sent back to clear catapults from the core. I would imagine that to you as a support main, healing is just one aspect of the role, so when someone tells you that "healing is boring", it can have a different meaning.

In that case, I would agree that being in lane, especially when you are on a hero that isn't designed to do it well, isn't terribly fun. Clearing waves as Lucio is painful, especially when he is specifically designed to always be with his team. However, if you are like me and see solo laning as a role, it takes on more significant meaning.

[quote="207661703252"]There is no such thing. No hero is "virtually equal" to another. With any pair of heroes, one is always going to have an advantage, no matter how slight. There are ways to force a standoff, but that has more to do with whether or not a player recognizes that the other has a better hero in time to stand behind his gate before he gets killed. Yes, you can dramatically outskill your opponent even with a worse hero, but that supposedly shouldn't be possible, since the matchmaker only puts you with and against your equals (lol?). Learn it once and you've learned it forever, but you don't suddenly get promoted from gold to diamond for it.


Equal as in levels and structures. Both sides have the same forts, levels, and minions, or very close to it.
I only hate solo laning when I happen to be on a hero that has no business being in a solo lane, and yet I have to because nobody else on my team will move from the ARAM style mid lane brawl.
08/28/2018 06:07 PMPosted by Cenerae
I only hate solo laning when I happen to be on a hero that has no business being in a solo lane, and yet I have to because nobody else on my team will move from the ARAM style mid lane brawl.
That's kinda why ARAM has to be a permanent mode.
08/27/2018 08:44 PMPosted by normalice
Does anyone actually like doing this? It seems like such a chore, that basically comes down to who got the better hero. It's so bad that it seems like in ~90% of my games, if I don't do it, it doesn't get done.


I mean, if you're playing a MOBA (even a brawl-centric one such as this) and you don't have the willingness to solo-lane, you're playing the wrong genre.

That being said, there are plenty of heroes that are good solo-laners. If you're the "worse" hero in that situation, it's up to you to recognize that and play defensively in-lane: poke instead of going for straight up kills, let the wave get to your towers so you have support/retreat options.

And if people refuse to soak, that's probably a L2P problem on someone's part.

08/28/2018 06:07 PMPosted by Cenerae
I only hate solo laning when I happen to be on a hero that has no business being in a solo lane, and yet I have to because nobody else on my team will move from the ARAM style mid lane brawl.


This happened once in UD when my teammates drafted #MemeTeam with 3 main tanks (Stitches, JoJo, Mura). I was solo laning as Stitches. It was the slowest process ever.

Also even if I'm the healer or tank, during/after the initial brawl, if it becomes clear to me that we're not going to secure and kills or gain any sort of advantage, I will split out and "cover" a lane just to soak the XP. Then it becomes a matter of convincing a teammate that Brightwing is better off being someone's friend...

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