Mephisto feedback after spotlight

Hero and Skin Suggestions
I'm really happy that Mephisto joins the Nexus. I wanted him so much and didn't really expect to see him.

But the more I look at his model the less of Mephisto I see and more of some Tyranid spellcaster unit from Wh40k. It's too small, doesn't feel badass and too sneaky.

Please increase his size and give him more ghostly effect voice. Also make permanent ghostly effect on bottom of his model like in D2 it was like 60% of his model even if it's not his body, gives a lot to epic look and he feels weak without it.
Didn't like his skill set, feels extremely generic. There's nothing interesting about it.

Alright... tecnically he requires good positioning, but his E allows him to do that with a lot easier and with less risk compared to most heroes that require a greater knowledge in positioning.

Also considering his trait he seems to be all about spamming a lot of skills.

However his global ultimate will most likely bring a lot of changes considering most heroes with "global mobility" have almost zero to no counters to their global advantage.

Also he's a decent answer to mobility Heroes, even if his basic abilities require positioning, his E allows him to quickly position himself in a better spot meanwhile both his ultimates are great to deal with this kinda of heroes considering one of them will hit any hero anywhere and the another one roots enemies.

He most likely isn't what we want but what we need.
08/20/2018 08:30 AMPosted by Kaelos
I think his model should be a lot bigger to feel badass like in D2 also his voice should have more ghostly effect.
I absolutely agree his design seems very lackluster he looks like a mini boss and there is nothing terrifying about his design where are the fleshy bits between his arms? not to mention his voice....uuggghh.what is wrong with the devs, it seems like the people designing him had never played diablo 2.
08/20/2018 09:52 AMPosted by HMK99
I think his model should be a lot bigger to feel badass like in D2 also his voice should have more ghostly effect.
I absolutely agree his design seems very lackluster he looks like a mini boss and there is nothing terrifying about his design where are the fleshy bits between his arms? not to mention his voice....uuggghh.what is wrong with the devs, it seems like the people designing him had never played diablo 2.
Well probably they didn't just like D3 devs. Mephisto on clip seems to be even smaller than Kel'Thuzad it feels wrong.
What really bothered me about Mephisto's appearance in HotS was the lack of ghosts shrouded around him, like in this picture: https://diablo.gamepedia.com/File:Mephisto_artwork.png
08/20/2018 10:08 AMPosted by Kaelos
08/20/2018 09:52 AMPosted by HMK99
... I absolutely agree his design seems very lackluster he looks like a mini boss and there is nothing terrifying about his design where are the fleshy bits between his arms? not to mention his voice....uuggghh.what is wrong with the devs, it seems like the people designing him had never played diablo 2.
Well probably they didn't just like D3 devs. Mephisto on clip seems to be even smaller than Kel'Thuzad it feels wrong. Still I'm happy that Mephisto coming to Hots

I was waiting for him such a long while and yes I'm happy about it but guys c'mon he can be easy top 5 badass character in whole blizzard universe and what does he look like??? Like a lousy 5 level demon enemy in those sh*tty mobile games!!! Shame, he deserves better.
08/20/2018 10:29 AMPosted by Paviel
d me about Mephisto's appearance in HotS was the lack of ghosts shrouded around him, like in th


Yup he is like an archon without those power overwhelming psionic energy
Honestly? It's another ranged assassin, and I'm not really impressed in his kit.
Also, I've never been a fan of Mephisto (I'd have picked Duriel, as a tank, instead) and I'm a terrible player when it comes to positioning as an assassin.

So let's say I'm not hyped or even interested. Definitely not a hero for me.
My only feedback is tha he is kinda fine, but...

Was there any reason why they had to bring the famous MOBAs "Target all Heroes and do massive damage seconds after it" ultimate to HoTS aswell?

Apparently it is a MOBAs tradition now. And the sad part is that maybe this will force players to ignore other talents and be forced to pick "Immune" talent by obligation.
I agree on the first part, about the "target all heroes" ultimate, I feel the same way.

But maybe the second ult will be chosen more often? I mean, it seems to be (another) powerful CC, and we know it's popular.
this is not Mephisto's model from D2 and not from D3 :C sad
I feel for you. He looks much better on pictures than in hotts.
it's same as it is with Alexstrasza
08/20/2018 09:21 AMPosted by KillerXDLZ
Didn't like his skill set, feels extremely generic.
While the individual skills themselves aren't exactly groundbreaking and similar abilities can be found on different heroes, I think it's the COMBINATION of those abilities that make him feel a bit more unique than he might at first glance.

Think about it, he's a sustained damage mage (the only other one of those we have is Gul'Dan, I believe as the rest are of the bursty/artillery variety) who has the potential to safely DIVE the backline! Slap a divine shield (or something) on him, have him pop Shade of Mephisto past their warriors and blast away! Then, just as D. Shield is ending, he safely retreats to wherever he started from and (if you picked that talent) cleanses any roots from himself and runs away with increased speed!

Obviously, I'll have to see his full numbers and play around with him to see how viable that playstyle really is in practice but it's a fairly novel concept, I think.

He could also be a really effect ganker as well which is something you don't usually see in a mage.
I'm hoping Blizzard adds something like this as an alternate skin at some point:

https://vignette.wikia.nocookie.net/villains/images/c/c9/Mephisto%21x1000_0_%287%29.jpg/revision/latest?cb=20150701000041
My general observation of the spotlight is...

1) so far we had mobile ST heroes, now we have mobile AOE CC hero...

2) good to have a hero that is mobile and CC resistant

3) nice that we have a hero that can dive and retreat even when CCed

So yeah, great idea.

As for balance:

Since he can teleport and auto-retreat, he shouldnt have much HP to give enemy a „chance” at bursting him ad he dives.

Sinc his lightning nova requires him to remain close to enemies, he will need a lot of HP.

Since we dont know his base damage and his scaling per enemy hit, we cant say how mich he needs toplay risky, thus how much more HP he needs.

Knowing Blizzard unbalqnce retadevs he will have like Maiev hp, he will have about 200 damage fom skull and 60 damage every 0.5 second +20% for every hero hit (ecen if only 1 is hit) from nova. So it will be like 300 damage from nova to minion wave or 360 if there is also an enemy hero.

comparing:
Skull stronger than Jaina frost bolt (about same damage as frost bolt when hitting chilled)
Nova providing similar damage to Fenixes laser cutter.
Teleport having range close to Fenix teleport.

In other words, we have 4 bans before picks. Raynor, Azmodan, Mephisto, Whitemane.
They could pretty mich remove reworked and new heroes for a year from hl so they can balance them...
On one hand, I'm really hyped that we're getting a Diablo hero, and I've been really looking forward to seeing how Mephisto would get implemented. I also think his visuals are fine, and his gameplay is good in isolation. What doesn't quite work for me is how Mephisto seems to have been given the role of this super mechanically-focused character, when his entire theme is that of a schemer and a master strategist. In my opinion, he should have been one of the most, if not the outright most strategically-oriented hero in the game right now, particularly since in Diablo 2 he is more famous for his elaborate plans than for his actual combat prowess (he's actually pretty weak in-person).

With Mephisto, I would've liked to see more of an emphasis on globally manipulating the battlefield and enacting plans that come to fruition over the long term. It might be perhaps a bit too much to ask for a playstyle that truly attempts to manipulate the psychology of other players, e.g. by toying with feelings of anger, hate, spite, etc., but at least a more strategic playstyle would've made more sense to me. Even with the kit of a much more conventional assassin, I would've liked it if there had been more of a focus on long-term planning and slower, more deliberate action. In this respect, Mephisto's kit feels antithetical to his theme, with its focus on spamming abilities and moment-to-moment thinking. It's a fine kit, just not one I'd have thought to give to the Lord of Hate, and possibly the most devious and calculating among all characters in the Blizzard multiverse.

This might perhaps just be me looking too much into things, but it feels like Blizzard has been kind of moving away from strategic heroes, and more onto twitchier, more mechanics-focused playstyles. We're seeing specialists get reworked and turned into heroes capable of making quicker plays, and we haven't really had a truly strategic or tactical hero since Stukov (and even then, he's much lighter on the strategic side of things than the likes of Zagara or Abathur). In this respect, Mephisto also feels like a missed opportunity, as we've had so many more mechanical heroes that it would've been refreshing to have a slower character with less of a focus on personal combat power, and more of a focus on influencing the map via some broader gameplay effects.
08/21/2018 01:48 AMPosted by Teridax
I would've liked to see more of an emphasis on globally manipulating the battlefield and enacting plans that come to fruition over the long term.

We might still see that type of gameplay with Belial as a specialist but yeah i get your point.

Join the Conversation

Return to Forum