Are people afraid to play Tank in this game?

General Discussion
I love the tank job.

I love the support job.

The MMR that blizzard's wonderful MM chooses to force me to stay at, it is not fun to play the tank job.

Nor is it fun to play the support job.

Tanking/Supporting high silver to mid-gold goes like this:

Heal every one up, they turn around and feed 1v5.

Tank super good, peeling right and left, everyone turns around and goes and feeds 1v5.

Ping 500 times, linking out of mana or cooldowns or talent tiers? Dives anyway feeding 1v5.

Tank not present? Ping letting them know that your not present? Dives anyway, feeding 1v5.

Super fun times. Only way to get ahead is a split pusher who can TF, or as a super hyper carry that can make up for everyone else's stupidity.

Please fix.
I don’t know why... the tank role is one of the most impactful roles... you shot call, you peel, you disrupt enemy combos, some tanks can split push, you can chase kills with more safety than an assassin, you disrupt channels.

You have so much control over the flow of the fight as a tank if played properly. Some people just don’t understand that your role as a tank is to decide when to engage and protect your back line rather than chasing kills like a melee assassin
I dislike playing tanks... Bruisers I love, tanks I do not.

I feel like I can't "connect" to my team, they fail to connect to my play-making... or I'm just bad at gauging my team's capabilities, overall.

I feel tanks are either too slow or too frail, can't feel comfortable with one at all.
I dont mind tanking or being the support.
that said i do mind playing heroes that lacks this.. click for me, and very bad at said heroes as well.
so basically if i like the way the hero feels then i play it no matter the role.
it just so happens that most of the heroes that i like are assassins i got 2 tanks and 1-3 supports.
this is a game, i came here to enjoy myself first and foremost.
09/05/2018 09:15 AMPosted by Karabars
Everyone wants to be the flashy Assassin who "carries the game".


This. games like League and Dota have convinced people that the only way to play a moba is to play an assassin, farm hard, get fed and then carry by 1v3ing all game or something. HOTS doesn't allow that type of carrying so you end up with a lot of player who suck, don't know how to play multiple roles, etc.
Tank can be misplayed in a dozen ways, are in the line of fire, and don't typically deal the kind of damage that secures kills. Ranged assassins are positioned further away from the action and need active diving to be able to reach, and deal prettier numbers. Clearly, the choice is obvious!

But seriously, being a tank, or melee in general, is very conditional and your character isn't always able to act. Range, on the other hand, have the ability to poke and do something from afar, which can make you feel like you're contributing more often. If you're a Ming against 5 people wrecking your fort, you can still throw orbs and missiles, while a Muradin could not afford to get close and do anything without risking getting jumped.

It's kind of sad, because melee play really well with each other. Many melee have fantastic synergy with each other, and it's a blast when your Kharazim can dive hard because he knows he's got Leoric and Tyrael with Sanct backing him up, or Arthas' main weakness of having little mobility is nullified by a Stitches who is spot on with hooks and a Rag ready to smash whoever gets rooted. But it seems everyone wants to play the Vallas and the Mings and the Fenixes who have good execution abilities, but nothing that really sets up the plays like a Void Prison, Jet Propulsion, or a Wrecking Ball.
09/05/2018 12:42 PMPosted by UncleGanon
09/05/2018 09:15 AMPosted by Karabars
Everyone wants to be the flashy Assassin who "carries the game".


This. games like League and Dota have convinced people that the only way to play a moba is to play an assassin, farm hard, get fed and then carry by 1v3ing all game or something. HOTS doesn't allow that type of carrying so you end up with a lot of player who suck, don't know how to play multiple roles, etc.
Couldn't say it better myself.
I enjoy playing tanks, I love how challenging it is in the sense that you have to make a lot of split second decisions in team fights.

I see a lot of bad tanks out there who end up playing the role as a glorified assassin, then they complain when their backline dies and they don't understand that they're the reason why their backline is dead.
I think the real problem is how few tanks there actually are. If you want to be a dps, you can pretty much pick any assassin (or bruiser or specialist) you want. But if you want to tank, you only have a limited selection because the majority of warriors are not good solo tanks. Overall, there's more healers to pick from than there are tanks.
tanking is boring. The only thing I'm "afraid" of when tanking is I fear my allies will over-extend and/or fail to land their shots. But even in the best case, tanking is only "not annoying." It'll never be fun, to me. And fun is why I play this game.

But I always upvote tanks, even if the only one on the score screen is on the other team. I respect those who pick it - I just can't do it myself more than once every 20 games or so..

It would be cool if they came up with some complicated tank that had some combo that could freeze, disable, or otherwise peel a whole team on a basic cooldown when landed correctly, but hard to pull off. I'd play that, sure. But stitches is probably the most interesting tank at the moment, and he's only good against mages - and his only challenge is landing hooks, which is as much contingent on your skill as your opponents'.
tanking is boring. It'll never be fun, to me. And fun is why I play this game.


Then you probably shouldn't play ranked.
Tanking is my favourite role to play. It focuses less on mechanical skill and more on your decision making. As the first one in and last one out you become the best person in the team to shotcall: when to engage, when to retreat, when to dive, when to peel, when to setup traps, when to take camps and when to end. Along with being the role that is best at controlling the positioning of your opponents with cc and body blocking, tanking becomes the role that feels most like playing a tactical RTS game, except without all the tedious micro.

If you value strong intelligence, selflessness and leadership qualities over your own ego, then tanking is your go-to role. Would you rather be a ranged assassin that mashes your poke ability buttons all game to pad your damage stats or be someone who actually sets up an easy kill and carries the team to victory with your shotcalling? If you prefer the latter, then tanking is the role for you.

Having said that, if you are in silver HL trying to rank up, then I can very much understand your frustrations ranking up on a tank, because people there probably rarely listen to others and coordinate. I have tested the waters there on an old account in silver, and played one season where I went 25-10 (70%+ winrate) to quickly climb into gold. Although I did play my favourite role (frontline) most of the time, I cut back on the shotcalling and expectations for my teammates and picked damage talents (e.g. Anub'arak locust swarm) to be able to do a bit of everything independently, focusing on punishing mistakes that the enemy players made. When the tank roles were already filled I would go for a melee assassin who is even better at punishing enemy positioning mistakes. IMO melee assassins are also very tactical in nature similar to the tanks because you absolutely need good awareness of when to engage, which targets to pick and when to use your defensive abilities to survive. In comparison many ranged assassins are just braindead button mashing and stat padding, and throughout those 35 HL games I played I didn't use a single ranged assassin.

TL;DR tanks are the most valuable role on the team period, if you hate hearing the truth then go ahead and downvote.
I tank, but it's getting annoying to spoonfeed assassins that have the attention span of a kitten in a yarn factory.

I could setup, perfect body block, perfect stun, perfect slows, perfect positioning so its basically free damage but my assassins are too scared to fight this sufficiently disabled healer.
I prefer to play supports and tanks. Sure I have fun playing assassin every now and then, but tanks and supports are really important roles in this game and I feel mighty important filling said roles.
09/05/2018 04:36 PMPosted by HElSENBERG
Tanking is my favourite role to play. It focuses less on mechanical skill and more on your decision making. As the first one in and last one out you become the best person in the team to shotcall: when to engage, when to retreat, when to dive, when to peel, when to setup traps, when to take camps and when to end. Along with being the role that is best at controlling the positioning of your opponents with cc and body blocking, tanking becomes the role that feels most like playing a tactical RTS game, except without all the tedious micro.

If you value strong intelligence, selflessness and leadership qualities over your own ego, then tanking is your go-to role. Would you rather be a ranged assassin that mashes your poke ability buttons all game to pad your damage stats or be someone who actually sets up an easy kill and carries the team to victory with your shotcalling? If you prefer the latter, then tanking is the role for you.

Having said that, if you are in silver HL trying to rank up, then I can very much understand your frustrations ranking up on a tank, because people there probably rarely listen to others and coordinate. I have tested the waters there on an old account in silver, and played one season where I went 25-10 (70%+ winrate) to quickly climb into gold. Although I did play my favourite role (frontline) most of the time, I cut back on the shotcalling and expectations for my teammates and picked damage talents (e.g. Anub'arak locust swarm) to be able to do a bit of everything independently, focusing on punishing mistakes that the enemy players made. When the tank roles were already filled I would go for a melee assassin who is even better at punishing enemy positioning mistakes. IMO melee assassins are also very tactical in nature similar to the tanks because you absolutely need good awareness of when to engage, which targets to pick and when to use your defensive abilities to survive. In comparison many ranged assassins are just braindead button mashing and stat padding.

TL;DR tanks are the most valuable role on the team period, if you hate hearing the truth then go ahead and downvote.
I'm happy to give you 5 stacks of fresh meat with a pinch of a like after this nice read. HYAAAA!
09/05/2018 04:09 PMPosted by Geisard
tanking is boring. It'll never be fun, to me. And fun is why I play this game.


Then you probably shouldn't play ranked.
i generally don't. Ranked is a joke mode that I only play when there seems to be too much of a "new player" presence in QM (particularly, saturday/sunday). I don't want to damage my QM MMR on the weekends, so I just do ranked when there isn't an ARAM. I don't care if I fall down to bronze - I'm in gold now and the players weren't any better than they were when I was in diamond. I have no reason to suspect that trend would stop.
Seriously, tanking with a team who is connected to your calls feels insanely good.
Despite the fact I don't mind filling the tank role, I prefere assassins or specs, cause I just have more fun with them. I prefere to do "my stuff" than being the main engine :)
It's also why support is my least favorite role, it's like you're the repairing guy, who sometimes doesn't even have the tools to repair the stuff.
But in another hand, playing supp also feels nice when you're enabling the team to make plays, with some cc, ult, extra life or whatever :)

Anyway, tanks are nice, it's just not my fun. Except Stich of course :)
More often then not I'm really just anxious about playing a healer or a tank. I do enjoy playing them, but I feel the pressure if I'm the only support or the only tank. Am I good enough to solo tank with this comp against that one? Can I time the cleanse right and save my teammate? My nerves get to me and I end up gravitating toward other roles because I feel more confident with them.

I'm also not that confident in my meta knowledge of team compositions and what characters counter who. I played a lot of QM so I'm not very experienced in how some characters can combo well.

All of that are generally issues that I can overcome with experience and practice, it's just a matter of playing enough at this point.
I think part of the problem is the pool of tanks are considerably smaller as compared to Bruisers and Assassins, and in the case of Bruisers many often make the mistake of thinking Bruisers are main tanks and end up with a fairly miserable experience. Blizzard has been trying to add more tanks but they evidently ended up becoming Bruisers and solo-laners.
I usually tank for TL, or I go bruiser if someone else wants to tank.

Mura and Anub yo.

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