Moira - Abilities Concept

Hero and Skin Suggestions
Universe: Overwatch
Opposition: Range support
Difficulty: Very hard

Moira O’Deorain, a support hero in the Overwatch universe. In game, she is slippery and able to do huge damage or heal, player need to smartly choose between two.

*thing that maybe in talent*

Trait: Biotic energy
Instead of mana, Moira use Biotic energy to cast her healing ability. Biotic energy start off at 100 at the start of the game and deplete when casting any heal. Biotic energy will restore while Moria is out of combat, deal damage and refill back to 100 instantly at base.

Basic attack: lock on and able to move while attacking (imaging Tassadar auto but moving won't stop the attack)

Q: Biotic grasp: Left hand/ Right hand (no cool down)
Player can switch Moria's basic attack to heal ally or damage enemy by press Q

Left hand (Healing mist): cost - "x amount" of Biotic energy every 0.25 sec.
Moira expends biotic energy to heal allies in front of her, player can right-click to lock on to an ally to provide heal in a long rectangular shape (imaging D.Va auto but longer and narrower) in front of her for "x amount" every 0.25 sec.

Right hand (damage beam): no cost
Moira fires a long-range beam weapon that deal "x amount" of damage overtime and steal "x amount" of enemies’ health after the beam connect to the same enemy for 1.5 sec.

W: Biotic orb: healing orb/ damage orb/ *stationery orb*
Press W one, two or *three* times to choose between different orb, the third/ "fourth* press will reset the rotation.

One time - Healing orb: cost - "x amount" (I think may 25-50) of Biotic energy
Moira launches a biotic sphere that healing ally nearby for "x amount" per 0.25 sec.
Details: orb have a health bar but untargetable, health will transfer to nearby ally as heal, slow down while healing and can bounce off wall.

Two time - Damage orb: no cost
Moira launches a biotic sphere that damage enemy nearby for "x amount" per 0.25 sec. Details: orb have a health bar but untargetable, health will transfer to nearby enemy as damage, slow down while damaging and can bounce off wall.

*Three time* - *stationery orb* : low cost (like may 10-15 idk) of Biotic energy
Moira place a stationery orb that heal ally and damage enemy for "x amount" per 0.25 sec in an area. Details: orb have a smaller health bar then the other two and untargetable, health will transfer to nearby ally as heal and enemy as damage.

E: Fade - no cost
Moira quickly dash a short distance, gain invulnerable during dash's travel time.

R1: Coalescence (long cool down and require at least 1 Biotic energy to cast)

Moira channels a long-range beam that both heals allies for "x amount" per 0.25 sec and damage her enemies for "x amount" per 0.25 sec in front of her for 4 sec. (Same lock on and move system like D.va auto, same width but maybe around 2/3 lane long) Moira movement speed increase (idk around 30%?) during the cast time.
Coalescence won't affect the number of Biotic energy

R2: Gives and Takes (long cool down and require at least 1 Biotic energy to cast)

Moira unleash all her Biotic energy to provide "x amount (base)" of heal to allies in a circle around her and increase "x amount (bonus)" base on the number of Biotic energy. Can recast the ability within 6 sec to unleash "x amount" of damage around her. (50% burst, 50% damage overtime)

My thought behind this, I think she should be one of the hardest support in game since she require a good management of when to heal or do damage in Overwatch.

Why damage overtime?

Since she's still a support, her damage in HOTS sure not be like a mage, maybe a bit higher that Whitemane, so most of her damage skill is damage overtime and mainly use for refill Biotic energy.

Why use the D.Va auto system?

It keep Moria's slipperiness and make her heal require good positioning and team work.

R2?
It is inspire by her Overwatch in game emote with the same name, imaging the dream combo: 100 Biotic energy - R2 big team heal - walk into enemy team - R2 damage -dash out - back to 100 Biotic energy and keep healing your team. It can be a fun ult.

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