To Alpha & Beta players

General Discussion
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How was the game back then, and how do you compare to now?

Anything in particular that you remember of that time and stuck in your memory?
Beta player here. Lvl 1760 right now. It was less toxic back then. I noticed a huge spike in toxicity with the 2.0 release. I guess it became very popular and with more players obviously higher chance of more toxic people.
Alpha tester here, with less heros/maps it was simple and none complex compare to today's play style. I'm with Remus, toxicity has increased since then but that's what you can expect with most mobas
It was fun. Now it's meh, outside of ARAMs.
BETA Pros:

Match Making was better in BETA
- Hero balance was better because fewer heroes
-- Devs actually seemed to love the game like it was their child
--- You could buy heroes and skins with money instead of this scammy Gems and "shard only" skin nonsense

BETA cons:

5 stacks in HL was a joke
-- META hero variety was slim. It was like 15 heroes that were playable in HL without being flamed
Stomps happened less often, but that was the case right up until they started with their every hero needs a quest campaign.

Stomps got worse with the ammo changes.

Right now is seems like the team that gets ahead at level 4 is the winner.

I would be interested in the statistics of how often does a team win that has a full level lead prior to level 4, 7, and 10
I might be misremembering, but it seems to me that split-pushing was much more viable.
Been here since Alpha, and I think the game is better now, if only just because the game has grown to the point that it’s more interesting. Back then, we had like 2 heroes and 2 maps to play with (obviously, this is an exaggeration), now we have many of each.

We had very little skins to customize our characters, and even the UI was different. Nothing was as polished as things are now. The ranking system was non-existent, even, and when it was, it was this grind from Rank 50 to 1, and the skill levels were all over the place. Etc, etc.
I disagree with the toxicity part. Back in the day of alpha, you would be called out by an entire team for not following the meta build for your hero. If your hero wasn't part of meta at all, you would be blamed for everything. People in general would rage at you for everything especially if you were tank or support. Trying a new hero in QM was hell because of it. That's a thing you do not see that much nowadays.

Lots of generic talents were part of the hero kits that day. Many of them were mandatory like Resurgence of the Storm, Rewind or Envenom. Valla had CD reduction on AAs (lol) and so did Thrall.

Arthas and Stitches were absolutely top bonkers OP tanks. You hardly ever see them nowadays. Illidan had unstoppable frames and could afford to dive anything that wasn't Muradin or ETC.

Towers and forts had ammo, specialists were intended to be pushers and cores weren't protected so backdoors were possible. Catapults didn't have enough range back then so they could be killed by the core.

Nova was capable of bursting down anyone exept for full HP dedicated tanks thanks to Rewind.

There were no bans for HL so if you were first pick and didn't have Jaina or Kael'thas, people would rage at you and throw the game.

Mirror matches were common in QM. You could even predict, which kind of heroes you are going to face and play a counter to them. That's because back in alpha, vast majority of people lacked gold to build their roster so they played the free rotation heroes.

Most people played the 3 tints of default skin for a hero because back then skins were purchasable only for money and master skins would cut into your gold budget for new heroes.

"You Were Dropped". The most dreaded thing that could pop up on your screen. You were forced to leave the game and then got punished for it afterwards.

You could CC Dragon Knight and Garden Terror. In some cases, tanks were incredibly useful for defending against them.
I wonder if players were complaining of OP hero releases as they do today
Second wave Alpha player, over 8k (i think i had 500 in alpha, they had a TRUE reset at one point in alpha and wiped profiles but before beta launched)

Early alpha was laggy, everyone played with 100-200 ping, and the game was less responsive in general and had insane game breaking bugs.

the start of the game was much slower, each hero had individual scaling and assassins did tank/support level damage at level 1 and pushing down lanes and taking forts took longer.

Late alpha, and beta. The meta was way more defined and strict, you just saw some heroes every game, a core of 3-4 supports and top 1-2 assassins that were always picked at any given moment. (Early alpha was all over the place and people figuring things out, but it was wombo combo if i remember, everyone press R and do as much damage as possible)

More talents, many were useless but the idea itself was interesting and offered diverse playstyles, if you didnt want to play optimally (oh and screw talent gating, you had to level up a hero to unlock all the talents)

-each hero had a "Master skin" (introduced later in alpha actually) and you had to get the hero to level 10 and pay 10k gold(oh fun fact, 10 was cap, later they introduced level 20 cap, and now its uncapped) Master Skins simply added to the base skin, some were bad like adding more spikes or getting a hat, others were quite cool (personal favorites were Tyrande and Sgt Hammer)
-each hero had a "paid skin", there was no way to earn it ingame, you just had to drop cash. For better or worse I preferred this method personally
-all skins had 3 color variations only.

The rainbow horse mount actually mattered.
Heroes felt more impactful and the games seemed to last longer. Stomps still happened but were much less frequent.

I miss the old store system as well. Was nice to buy things with straight cash instead of this horrid gem system.

I also miss master skins. You would unlock the ability to purchase the master skin for 10k gold at hero level lvl 10 (but it took a lot longer to get to lvl 10 back then)

I miss the old stealth system as well.

I miss that they didn't really do "reworks" that completely changed how a hero played (changing the ways abilities work) back then and just adjusted #'s and some talents for the most part.
09/15/2018 12:11 PMPosted by Geisard
I wonder if players were complaining of OP hero releases as they do today


The earliest complaints of hero being OP was Nova and Ming (that I can remember)....but those heroes were genuinely broken.

Now, that being said:

Fenix
Yrel
Mephisto
Whitemane
Maiev
Blaze
Hanzo
Garrosh
Genji
Stukov
Malthael

That's 11 of the last 16 hero releases. These 11 heroes have all seen SIGNIFICANT nerfs to their kit since release.

Maiev was a 65% win rate hero, as was Blaze and Genji. Garrosh was one of the least fun heroes in the game to play against and was an instant ban from the moment he entered the game right up to and including now.
I played alpha. No hyper mobility was kinda great, but some of the first heroes were super clunky. Game design has gone pretty far. Still miss master skins though
Drafts used to be more interesting with more opportunities to bottleneck and limit the enemy(despite there not even being bans in draft). Most supports had cleanse and CC in general was stronger(and heroes had relentless RIP). Wave-clear was a rare commodity which meant each lane would need somewhat decent laner(as opposed to 1-4 split with rotations we now have practically every game). Ganks and gankers in general were much more common which made game more dynamic. Mount speed was higher(still to this date hate them lowering their speed). Battles lasted much longer, game had way less burst available. A lot of really broken hero releases and many game breaking bugs(both balance wise and actually bugs that could crash the game). MM was fair bit better back in the beta(nothing to cheer about) but was probably more because players actually playing were more dedicated. Plenty of heroics were rather broken(VP had longer range and bigger radius, Divine storm was bigger and could be used from ghost form).

For most part the game was much better but it did have some problems too, not like it was all roses back in the day.
09/15/2018 12:11 PMPosted by Geisard
I wonder if players were complaining of OP hero releases as they do today
Ever heard of Jaina and Kael'thas meta? Those 2 heroes were deleting things by simply looking at them.
09/15/2018 12:19 PMPosted by TheDutchMan
09/15/2018 12:11 PMPosted by Geisard
I wonder if players were complaining of OP hero releases as they do today


The earliest complaints of hero being OP was Nova and Ming (that I can remember)....but those heroes were genuinely broken.

Now, that being said:

Fenix
Yrel
Mephisto
Whitemane
Maiev
Blaze
Hanzo
Garrosh
Genji
Stukov
Malthael

That's 11 of the last 16 hero releases. These 11 heroes have all seen SIGNIFICANT nerfs to their kit since release.

Maiev was a 65% win rate hero, as was Blaze and Genji. Garrosh was one of the least fun heroes in the game to play against and was an instant ban from the moment he entered the game right up to and including now.


It was more like you had 20 insanely strong heroes and 20 terrible heroes in alpha/beta. The alpha heroes were just as strong if not stronger then current releases

-you had Stitches from alpha, his slam stunned. hook cd lowered and more health overall
-nova being able to one shot tanks and had that old style stealth, or zeratul being able to cast void prison from basically blink distance people would be going insane.
-ETC could take out 50% of your health in 1 second because of a talent that allowed you to instantly damage.
-Tychus had 2.5 health bars. He had stoneskin/medkit, and his odin healed him back to full instantly. oh and his Q did enough damage to one shot an assassin/support
-Uther was absurd. he could cast abilities and damge you while dead and just had very high snap healing output. A popular thing was to have enemies waste all their abilities on an *Out of Position* uther, then have him to into the middle of them and hit with a divine storm that hit way harder and had a bigger radius back then.
-Sgt hammer had both hover siege and graduating range at the same time
-Illidans Q gave him unstoppable frames, and he was just generally stronger and had stoneskin/medkit. He was weird in early alpha though and i cant remember everythimg about him, but you had to cast his 'trait' on an enemy to use some abilities

The only hero that really stands out is muradin, he has never had any serious nerfs or buffs, but he was considered BAD in alpha, and now hes been consistently one of the strongest tanks now.
Beta player here.
09/15/2018 11:53 AMPosted by Werbs713
Stomps happened less often
09/15/2018 12:11 PMPosted by Geisard
I wonder if players were complaining of OP hero releases as they do today
For both: Sylvanas
They kinda reworked Haunted Mines because Sylvanas was that dominating on that map. First objective was basically equal with a win, 9-13 min long matches. Sylvanas could just push with the golems really hard and the golems were fixated on one lane and they started from the previous died.

Also we had a lot of generic talents which were kinda boring. Imo the game is a much more balanced state atm. And we have a lot of Heroes now which we long missed from beta. Kits are kinda more interesting since beta. I love quest talents. And now you don't need to grind to be able to try out every talent with a lvl 1 Hero.

But in beta TL was actually team-based (tho I never played it in beta) and ranks meant less because there wasn't bronze, gold, diamond and stuff.

I'm also happy that I don't need to buy every cosmetic item I want to have (but it sad that I can't buy the stuff I want at any given moment). And I'm happy that we lost the "master skins" because some ppl gave it way too much credit but in reality it was just a reward for time spent.
09/15/2018 12:22 PMPosted by Dave
09/15/2018 12:11 PMPosted by Geisard
I wonder if players were complaining of OP hero releases as they do today
Ever heard of Jaina and Kael'thas meta? Those 2 heroes were deleting things by simply looking at them.


Holy crap. Even now these 2 are really strong especially in the right settings
Can't imagine them any more OP

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