Murky hate?

General Discussion
Why is there hate on Murky?

I get accused of troll picking, of "lack of participation", etc. Even though i'm often on the board for doing 40+% of the siege damage, I often clear an entire lane's turrets and gates by myself and i've even been on the board for getting 45% of the team's overall xp.

While, i admit i'm not sure of Murky's "niche", i think i do well at clearing lanes, annoying the enemy team, etc. So what's with the hate?
People dont like when baby frog wipes the floor with them :)
Murky is the second cutest video game character I have ever seen
There is not much place in the meta for a hero that can hardly team fight and has no CC or burst. It's a CC burst meta, and the objectives mostly give you enough siege damage without needing a hero to specialise in it. If you can't team fight you can't win the objectives, so your team will constantly be trying to 4 v 5.

It's not that murky can't work, but it's specific to maps and team compositions.
It's hard to think of a map or a team where you go.. Ooh... Really need a murky.
the problem is murky is the second to worst character in the game. only chen is worse and this is coming from an ex-chen ex-murky lunara main :/
Murky was the first hero I got to level 100. He’s not in a great place right now. A lot of what made him powerful has been removed in order to make him “consistent” with the way other things in the game work. Changes to tower ammo really weakened him as well.

Basically, if you choose Murky, at least at mid-high rank, you are basically telling your team that you will be of limited use until at least level 10. If you can reach level 16, Murky can often (even now) carry the team the rest of the way to victory but many teams are not willing to wait for the late game Murky power spike.
I dont know how youre playing so I'm guessing this could be relevant for you:

I had a Sylvanas in my match who announced during draft-screen that she would never participate in teamfights, so we we were supposed to buckle up to fight as 4.

She was pushing lanes throughout the entire game no matter what would happen.

The problem being that this player thought there was absolutely nothing wrong with what she was doing.
She was literally ignoring every possible thing she could in order to push her lanes, even when she wasnt even able to push and getting ganked by the enemy team.

It's actually a trap a lot of players fall into.
Sometimes it's better to help out your team.
Sometimes it's better not to cause a bit of siege damage, because the enemy getting the objective could be a lot more dangerous.
etc.

I'm not saying Murky is bad, but a Murky failing to backdoor and refusing to change strategy can be annoying.
People fear that which they do not understand...
Heroes like murky, probius and gazlowe get a really bad rep but they don't deserve it. They all have very decent winrates
09/30/2018 09:30 AMPosted by fierywinds
Heroes like murky, probius and gazlowe get a really bad rep but they don't deserve it. They all have very decent winrates


I don't understand why did you said probius too?
Gazlowe that's okay, because with not a low chanche the playerbase could meeting with the bot version of gazlowe (same story as abathur).
Murky have one very effective move in teamfights so that's not clear to me either.
09/30/2018 06:03 AMPosted by HElSENBERG
Murky is the second cutest video game character I have ever seen


The first is Butcher right?
The problem with players who solo and think they're doing well by taking down forts is this --
Players hate dying. They hate dying in 4vs5 battles, even though you are taking down forts and basically putting your team ahead. It doesn't matter because your team has more deaths so it creates the *sense* that you're losing.
Dying drags morale down and causes the other players blame you, become toxic and tilt. Then they don't try hard, they have a bad attitude and you lose.

Ultimately its better to join your team for teamfights in order to build chemistry and keep morale up. You want to be killing the other players just as much as you want to be taking down forts to "get ahead".
The game is just as much about kills, feelings, and momentum as it is about the mathematical indication of "who's ahead" looking at how many forts are remaining.

How many times have you had a teammate say "GG" after you got wiped, in spite of the fact that your team has 4 forts up against their 1 crumbling fort.

TLDR: Don't be a pvetard
09/30/2018 09:52 AMPosted by Stryker
The problem with players who solo and think they're doing well by taking down forts is this --
Players hate dying. They hate dying in 4vs5 battles, even though you are taking down forts and basically putting your team ahead. It doesn't matter because your team has more deaths so it creates the *sense* that you're losing.
Dying drags morale down and causes the other players blame you, become toxic and tilt. Then they don't try hard, they have a bad attitude and you lose.

Ultimately its better to join your team for teamfights in order to build chemistry and keep morale up. You want to be killing the other players just as much as you want to be taking down forts to "get ahead".
The game is just as much about kills, feelings, and momentum as it is about the mathematical indication of "who's ahead" looking at how many forts are remaining.

How many times have you had a teammate say "GG" after you got wiped, in spite of the fact that your team has 4 forts up against their 1 crumbling fort.

TLDR: Don't be a pvetard


I view it more as, they are keeping the enemy team busy while i just casually open the way forward for the win.
Hate not, but if Murky is a big nuisance in the games because of the great impact they have on them, he is a hero who, if he is not controlled by someone who can effectively deal with him, will destroy everything in his path, added to that it has some ultimates too strong, it can have the same life as some tanks (this with the right talents) on it that revives every 8 seconds, it heals half of life in its bubble and has a very high regeneration, it's almost like muradin . I think Murky should increase his Resurrection time based on 10 seconds and with the talent that doubled the HP should be 20 seconds because high levels that revive every 8 seconds (or 16 with the talent that duplicates HP), is too much advantage for all the damage that this hero can do because even though he commits suicide and kill an enemy, it is as if he had not died for the short time of his resurrection.
Murky can be strong, but the rest of the team has to make up for his early game weakness. In addition, he does better on larger maps, so you shouldn't just pick him anywhere. He can be absolutely deadly with an Octograb at the right time on the right hero. It is one of the better ways to deal with a Genji.
09/30/2018 10:19 AMPosted by Hoku
Murky can be strong, but the rest of the team has to make up for his early game weakness. In addition, he does better on larger maps, so you shouldn't just pick him anywhere. He can be absolutely deadly with an Octograb at the right time on the right hero. It is one of the better ways to deal with a Genji.


Basically this, the problem with hammer and murky is that not only you but your team must know how to play with them, if everyone leaves hammer range in a obj fight and overextend you can't do much, if people go like a horse to fight an objective 4v5 instead of poking until the murky pressure in the lane makes someone go in early lvls then again there isnt much you as the murky can do
Murky is a fine hero, but most Murky players have no clue what they are doing.
Because murky super weak before lv 10, and weak before lv 20, and time lanning murky lane always lose 1-2 tower defend fort this maybe give more lane pressure if obj comming, combat always 4,25 vs 5 that why they hate it.
Why is there hate on Murky?
because he's currently not a great hero.

I get accused of troll picking, of "lack of participation", etc.

probably because you aren't contributing as much to games as you think you are.


Even though i'm often on the board for doing 40+% of the siege damage

this doesn't mean a whole lot if your team is struggling to move the game forward because you never do obj, show up for teamfights, help them take camps or boss, etc.

I often clear an entire lane's turrets and gates by myself and i've even been on the board for getting 45% of the team's overall xp.


On paper this sounds great. in reality, if people are letting you do this, it's because they are likely busy killing your team and winning objective. you care a bit too much about stat padding and not enough about being legitimately impactful.

While, i admit i'm not sure of Murky's "niche", i think i do well at clearing lanes, annoying the enemy team, etc. So what's with the hate?


Murky is very easy to kill, making him easy fodder for people with hit/takedown related quests (like zuljin). this also makes it easy to deny him exp (since murky needs to be alive to get the exp from killed minions) and take his lane easily. he also isn't particularly impactful in teamfights due to Fish Tank being nerfed (making him fodder for tracer, raynor, illidan, etc) and the fact his ults require a LOT of setup. on top of all of that, people love to stat pad as murky, claiming their siege and EXP are high and therefore, they are doing well. the reality is that it's very easy to make murky's impact 0.

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