Announcements

Feb 17 New Forum Platform And Features Coming February 20 Hey everyone, Over the past couple of years, we’ve been listening to your suggestions about leveling up the forums and maintaining a positive community experience. We know that the forums can sometimes be difficult to navigate, with posts often getting buried and a report function that doesn’t always appear to lead to action. This is why we’re excited to announce that we will be launching new Overwatch forums next month. The rollout will begin with our English (US) forums, followed shortly by our other supported regions and languages. With a streamlined look and new features to match, this change will provide a better experience for the Overwatch community. Brand-new notification features will help you stay on top of your posts, and real-time updates ensure that you won’t miss any of the conversation. Additionally, we have replaced the report function with a new flagging feature, which should help the community foster more engaging conversations. These are just a couple of the changes that will be coming soon to the Overwatch forums. In line with our priority to minimize toxicity in Overwatch, players who are silenced or suspended in-game will not be able to post on the new forums. We will be reviewing and updating our current rules and guidelines so forum enforcement may seem stricter than before (for example, players will no longer be able to bump their posts or threads). Players who contribute to the forums in a constructive way will be granted additional features and permissions such as link previews, images, gifs, and embedded video posting. Please keep in mind that the current forums will be hosted on a different platform so older posts and threads will not be migrated over to the new forums. These will be available in a read-only state for a short period of time after the transition. As such, be sure to save your favorite conversations elsewhere if you plan to revisit old memories in the future. New posts will automatically be directed to the new platform. We’re always excited about the future of the Overwatch community, and we’ll be talking more about the forum updates in the coming weeks. Until then, keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for the latest news, and we’d like to thank everyone for the continued enthusiasm and support.Josh Engen1 Feb 17
Feb 19 Season 8 Ending Soon Hey, everyone. Season 8 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 8 will officially end on Sunday, February 25 at 4:00 p.m. PT (Monday, February 26 at 00:00 UTC). Season 9 is currently scheduled to launch three days later on Wednesday, February 28 at 4:00 p.m. PT (Thursday, March 1 at 00:00 UTC). For time zone assistance, visit thetimezoneconverter.com. SEASON 8 REWARDS If you completed your placement matches during Season 8, you will be eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you'll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you'll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Hereís the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 8: SR 1-1499 (Bronze): 65 CP SR 1500-1999 (Silver): 125 CP SR 2000-2499 (Gold): 250 CP SR 2500-2999 (Platinum): 500 CP SR 3000-3499 (Diamond): 750 CP SR 3500-3999 (Master): 1200 CP SR 4000-5000 (Grandmaster): 1750 CP THANKS FOR PLAYING! Thank you for joining us for Season 8 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, weíre glad youíre a part of our community and hope to see you in Season 9. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Josh Engen0 Feb 19
Feb 13 [PC] Overwatch Patch Notes – February 13, 2018 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. HERO UPDATES Lúcio Wall Ride Activating Wall Ride will now cause the flag to drop during Capture the Flag matches Developer Comments: Lúcio’s Wall Ride allowed him to reach unintended places in Capture the Flag maps, which made it overly difficult for opponents to stop him. So, we have changed the ability to cause the flag to drop instead for better balanced matches. BUG FIXES General Fixed a typo that caused the Lunar New Year banner to display the wrong end date for Overwatch Lunar New Year Fixed a bug that sometimes caused the client to crash after a player used the Hero Skin Selection dropdown menu in Hero Select Capture the Flag Fixed a bug that allowed Winston to pick up the flag while airborne after activating his Jump Pack Fixed a bug that caused flags dropped near ceilings to get stuck inside of walls Deathmatch Fixed a bug that caused Mei to levitate if she used Cryo-stasis Game Browser and Custom Games Fixed a bug that prevented players from playing games in the Arcade if they were using a trial account Heroes Fixed a bug that caused hero ultimate charges to reset after the first death if a player changed their skin using the Hero Skin Selection a second before the match began Fixed a bug that caused Zarya’s reaction animations to loop continuously after taking damage following the destruction of her Particle Barrier UI Fixed a bug that prevented the Weekly Rewards timer in from displaying correctly in the ArcadeJosh Engen0 Feb 13
Feb 8 CAPTURE THE FLAG UPDATES - February 8, 2018 Hi everyone, The Lunar New Year 2018 festivities are in full swing which means Capture the Flag is back in action and even sports a brand-new competitive mode. We’ve taken last year’s feedback and made several updates to the game mode so it’s more fun than ever. RULE CHANGES Flag pickup is instant Flag cannot be picked up for 5 seconds after dropped Flag return is 4 seconds Flag return does not stop when taking damage Match length is 8 minutes After scoring, the flag takes 15 seconds to respawn Restricted abilities drop the flag (specific hero skills) Our biggest change is defining a new category of restricted abilities. Abilities that drop the flag encourage more teamwork to win which should ultimately make matches more exciting. RESTRICTED ABILITIES: Doomfist’s Meteor Strike, Seismic Slam, Rising Uppercut, Rocket Punch Genji’s Swift Strike Pharah’s Jump Jet, Concussive Blast’s recoil (when used on yourself) Reaper’s Shadowstep, Wraith Form Soldier: 76’s Sprint Sombra’s Stealth, Translocator Tracer’s Blink, Recall Junkrat’s Concussion Mine (when used on yourself) Mei’s Cryo-freeze Widowmaker’s Grappling Hook D.Va’s Boosters, Self-Destruct (D.Va will also drop the flag if her mech is destroyed) Reinhardt’s Charge Winston’s Jump Pack, Primal Rage Lucio’s Amp It Up, Crossfade’s speed boost Mercy’s Valkyrie, Guardian Angel Moira’s Fade, Coalescence Zenyatta’s Transcendence Last year, Capture the Flag matches could end in a draw which we felt could make the energy of the match fall flat. To that point we’ve added Sudden Death which should make games gripping to the last second. SUDDEN DEATH ADDED Matches no longer end in a draw When time runs out, a new round is started and flags are moved closer to the center of the map The first team to score wins In addition to the game play changes, we’ve polished the ambiance of the brawl with touches including special music that plays when you carry the flag, team-colored flag status messages, and more. We hope you enjoy these changes and have a happy Lunar New Year!Josh Engen0 Feb 8
Feb 8 [ALL] Overwatch Patch Notes – February 8, 2018 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights Hero Updates User Interface Updates Bug FixesJosh Engen4 Feb 8
Oct 10, 2017 Overwatch Halloween Terror Victory Pose Update Good afternoon, everyone, and welcome to Overwatch Halloween Terror! As some of you may have already noticed (especially if you joined us for our Halloween event last year), we’ve made two major changes to this year’s selection of seasonal victory poses: The first change is that many of the tombstone-themed victory poses from our 2016 collection will no longer drop from Halloween Loot Boxes. These poses can still be unlocked in the Hero Gallery, however, at the discounted price (75 credits) for the duration of the event. The second change is that we’ve introduced a new series of pumpkin-themed victory poses to our 2017 collection. These poses will drop from Halloween Loot Boxes and be available in the Hero Gallery at their full introductory price (225 credits) for the duration of the event. For context: While the tombstone victory poses certainly capture the spookiness of Halloween, we don’t think they speak to our heroes’ personalities very well. The one notable exception here is Reaper. For him, having a tombstone-themed victory pose makes a lot of sense, as it reflects not only the design, but theme of his character as well. So starting this year, the old tombstone poses—excluding Reaper’s—will no longer drop from our Halloween Loot Boxes, but they can still be unlocked via the Hero Gallery for 75 credits each. We’ve also created brand new pumpkin victory poses for some of our heroes, which can be earned from Halloween Loot Boxes as well as unlocked via the Hero Galley for 225 credits each. (Reaper’s R.I.P Victory Pose will continue to drop from Halloween Loot Boxes and remains available in the Hero Gallery at the discounted event price.) To learn more about our Overwatch Halloween Terror event, click here. In the meantime, grab your largest candy bag, put on some spine-chilling music, and get ready to test your mettle against Dr. Junkenstein’s metal minions!Josh Engen0 Oct 10, 2017
Oct 7, 2017 [ALL] Overwatch Patch Notes – October 10, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates User Interface Updates Bug FixesJosh Engen5 Oct 7, 2017
Sep 27, 2017 [RESOLVED] Oni Genji & Winged Victory Mercy Disabled Following the release of today’s patch, we discovered an issue affecting two Legendary skins: Oni Genji and Winged Victory Mercy. This bug prevents the heroes’ ultimate voice lines from functioning properly when these skins are equipped. Due to the impact of this issue, we've temporarily disabled the affected skins and restored the default skin for any players who had Oni or Winged Victory equipped. We're working to remedy the situation quickly, but the fix will require a follow up patch in the coming days. For PC players, this patch will mostly likely be released this week, but we don’t currently have an ETA for the PlayStation 4 and Xbox One patches. We will provide updates as they become available. Sincere apologies for the inconvenience, and thank you so much for your patience!Josh Engen2 Sep 27, 2017
Sep 19, 2017 Permanent Competitive Play Bans Incoming – 9/27 Over the last few months, we’ve made several changes to the game as part of our ongoing effort to build a better, more welcoming experience. These changes include increasing the severity of penalties for poor in-game behavior, adding a reporting system on PlayStation 4 and Xbox One, and piloting a program to notify players via email whenever their reports result in an action. Next week, we’re taking another step to help reduce unwelcome behavior by implementing permanent bans for Competitive Play. Starting Wednesday, September 27, any player who accumulates three or more seasonal bans may be permanently banned from Competitive Play, removing their ability to participate in any future matches in that mode. Seasonal bans do not need to be consecutive to qualify for a permanent Competitive Play ban. For example, if a player earned seasonal bans in Seasons 2 and 4, and then earns another ban in Season 7, he or she will be eligible for a permanent ban from Competitive Play as soon as that third seasonal ban is issued. Additionally, neither seasonal bans nor permanent Competitive Play bans will decay or reset over time; once an account is permanently banned, it currently cannot return to good standing. SEASONAL BAN REMINDER: In Competitive Play, leaving early or being kicked for inactivity during a match will make you ineligible to join a new competitive game until the original match has been completed or cancelled. Players have the option to rejoin in-progress games; those who do not rejoin will receive a penalty. See below for details. If you leave or are kicked for inactivity within the first minute of the game, the entire match will be canceled and you will receive a penalty. The remaining players will receive neither a penalty nor a loss. If you leave or are kicked for inactivity after the one-minute mark, you will be given two minutes to reconnect or rejoin the match. If you return, the match will resume normally. If not, you will receive a penalty and the remaining players will be given the option to leave without receiving a penalty (though they will still receive a loss). Repeated occurrences of leaving early or being kicked for inactivity during a match will lead to restrictions on future competitive matches. As these violations accumulate, access to Competitive Play will be locked for an increasing amount of time. Completing matches without incurring further penalties will eventually return the account to good standing; however, repeated violations can also result in a ban from Competitive Play for the current season—including the forfeiture of any seasonal rewards. To learn more about our Code of Conduct, click here.Josh Engen0 Sep 19, 2017
Aug 2, 2017 Season 5 Ending Soon Hey, everyone. Season 5 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 5 will officially end on Monday, August 28 at 5:00 p.m. PDT (or Tuesday, August 29 at 00:00 UTC). Season 6 is currently scheduled to launch three days later on Thursday, August 31 at 5:00 p.m. PDT (or Friday, September 1 at 00:00 UTC). For time zone assistance, visit thetimezoneconverter.com. SEASON 5 REWARDS If you completed your placement matches during Season 5, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 5: SR 1-1499 (Bronze): 100 CP SR 1500-1999 (Silver): 200 CP SR 2000-2499 (Gold): 400 CP SR 2500-2999 (Platinum): 800 CP SR 3000-3499 (Diamond): 1200 CP SR 3500-3999 (Master): 2000 CP SR 4000-5000 (Grandmaster): 3000 CP THANKS FOR PLAYING! Thank you for joining us for Season 5 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 6. We also appreciate the feedback you’ve shared throughout the last two seasons and look forward to talking more about Season 6 in the coming weeks. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Lylirra0 Aug 2, 2017
Jan 30 [ALL] Overwatch Patch Notes – January 30, 2018 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates Bug FixesJosh Engen4 Jan 30
Jan 23 [ALL] Overwatch Patch Notes - January 23, 2018 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Assault/Escort Map: Blizzard World Relive where you took your first steps in Azeroth, where you confronted the Lord of Terror, and where you spawned your first zerg rush—all of these epic memories come together on Overwatch’s newest Assault/Escort hybrid map, Blizzard World! This theme park brings the magic of Blizzard’s many worlds into one place so your most epic memories can come to life as you attack and defend the payload across Azeroth, Tristram, and the Koprulu Sector. The Blizzard World map will be disabled in Competitive Play until the start of Season 9. It will be available in Quick Play and Custom Games starting today. Cosmetics Update Starting now, loot boxes have been infused with over 100 cosmetics inspired by Blizzard World, Overwatch animated shorts, and more! Collect new legendary skins, including: Barbarian Zarya, Black Cat D.Va, Crusader Reinhardt, Ecopoint: Antarctica Mei, Kabuki Hanzo, and emotes such as Mercy’s Parasol, Sombra’s Marioneta, and Tracer’s Bomb Spin. Additionally, players will discover new highlight intros like Bastion’s Reconfigure, Soldier: 76’s Lights Out, Winston’s Roll, and many more. BUG FIXES General Fixed a bug that caused weapon accuracy on the career profile to be displayed as 100% Heroes Fixed a bug that caused Junkrat’s Concussive Mine and Steel Trap to disappear if he placed them before using RIP-TireJosh Engen0 Jan 23
Jan 9 [ALL] Overwatch Patch Notes - January 9, 2018 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates User Interface Bug FixesJosh Engen4 Jan 9
Dec 22 Season 7 Ending Soon Hey, everyone. Season 7 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 7 will officially end on Thursday, December 28 at 4:00 p.m. PT (or Friday, December 29 at 00:00 UTC). Season 8 is currently scheduled to launch three days later on Sunday, December 31 at 4:00 p.m. PT (or Monday, January 1 at 00:00 UTC). For time zone assistance, visit thetimezoneconverter.com. SEASON 7 REWARDS If you completed your placement matches during Season 7, you will be eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 7: SR 1-1499 (Bronze): 65 CP SR 1500-1999 (Silver): 125 CP SR 2000-2499 (Gold): 250 CP SR 2500-2999 (Platinum): 500 CP SR 3000-3499 (Diamond): 750 CP SR 3500-3999 (Master): 1200 CP SR 4000-5000 (Grandmaster): 1750 CP THANKS FOR PLAYING! Thank you for joining us for Season 7 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 8. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Josh Engen0 Dec 22
Dec 21 Incoming Bastion and Sombra Toast Poses We recently created a couple of victory poses for Bastion and Sombra that weren’t originally intended for use in our Winter Wonderland 2017 event. However, they ended up being used in a number of marketing assets, which was understandably confusing for some of our players who saw the poses but were unable to collect them. So, as an extra-special treat, we’re going to grant both of these poses to all of our players, regardless of whether or not they logged into Overwatch during the Winter Wonderland event and earned or purchased Winter Loot Boxes. Once they’ve been added to the game, anyone who logs in will receive Sombra and Bastion’s “Toast” victory poses. The poses have already been added to the PTR and will be headed to the standard version of the game in January, after the Winter Wonderland event has concluded. To learn more about the Winter Wonderland event, click here. In the meantime, put on an ugly sweater, grab a mug of hot cocoa, and hunt down a Yeti with your fellow Meis (or fight back as the mythical beast himself!).Josh Engen0 Dec 21
Dec 16 Visual Update to “Casual” Hanzo Incoming Shortly after Overwatch’s Winter Wonderland released, we saw a lot of players sharing feedback about one of our new legendary skins, Casual Hanzo. The general consensus seems to be that you love the illustration that this skin is based off of, but aren’t super happy how it was translated to the game. We actually agree with that sentiment, and our artists have already mocked up some changes they’d like to make to this skin in an upcoming patch. You can see those changes in a before/after side-by-side here. The goal is to bring the in-game skin more in line with how Hanzo looks in our "Reflections" comic from last year. We don’t have a solid ETA on when these changes will get patched in, but we know it won’t be until sometime in January. Whenever they are patched in, however, the changes will be retroactive—which means that anyone who unlocks Casual Hanzo during this year’s event will see the updates whenever they go live. Thanks for always keeping us on our toes and helping us ensure that Overwatch is as awesome as it can be. We hope you have a happy holidays, and a very Mei-rry new year!Josh Engen0 Dec 16
Dec 15 [ALL] Overwatch Patch Notes - December 14, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed an issue that caused the game client to crash when certain visual effects were displayed Competitive Play Fixed a bug in Competitive Play that sometimes caused incorrect time adjustments between subsequent rounds on hybrid maps Heroes [PC] Fixed a bug that prevented Mercy's Resurrection cooldown from resetting after activating Valkyrie Fixed a bug that prevented Torbjörn’s Forge Hammer from upgrading his turret when used at certain angles and distancesJosh Engen0 Dec 15
Dec 12 [ALL] Overwatch Patch Notes - December 12, 2017 [ALL] Overwatch Patch Notes - December 12, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights Game Browser and Custom Games Hero Gallery Bug FixesJosh Engen4 Dec 12
Nov 30 [ALL] Overwatch Patch Notes – November 30, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. HERO UPDATES Moira Changed Moira’s ultimate ability name from Fusión to Coalescencia in Latin American Spanish (esMX) Added four new voice lines when Moira says her ultimate ability name in Latin American Spanish (esMX) COMPETITIVE PLAY General Made improvements to matchmaking that will decrease the range of Skill Rating between players on the same team Developer Comments: This change will help players get placed with allies and against opponents of a similar skill level, which should lead to more satisfying games. BUG FIXES General Fixed an issue that caused the main menu to be unusable for certain players Heroes Fixed a bug that allowed Moira’s Biotic Orb to pass through terrain and structures unintentionallyJosh Engen0 Nov 30
Nov 17 [ALL] Overwatch Patch Notes – November 16, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates Competitive Play User Interface Bug FixesJosh Engen6 Nov 17
Oct 24 Season 6 Ending Soon Hey everyone, Season 6 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 6 will officially end on Saturday, October 28 at 5:00 p.m. PDT (or Sunday, October 29 at 00:00 UTC). Season 7 is currently scheduled to launch three days later on Tuesday, October 31 at 5:00 p.m. PDT (or Thursday, November 1 at 00:00 UTC). For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com. SEASON 6 REWARDS If you completed your placement matches during Season 6, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you'll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you'll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here's the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 6: SR 1-1499 (Bronze): 65 CP SR 1500-1999 (Silver): 125 CP SR 2000-2499 (Gold): 250 CP SR 2500-2999 (Platinum): 500 CP SR 3000-3499 (Diamond): 750 CP SR 3500-3999 (Master): 1250 CP SR 4000-5000 (Grandmaster): 1750 CP THANKS FOR PLAYING! Thank you for joining us for Season 6 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we're glad you’re a part of our community and hope to see you in Season 7. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Josh Engen0 Oct 24
Oct 17 [ALL] Overwatch Patch Notes – October 17, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: General Updates Hero Updates Bug FixesJosh Engen3 Oct 17
Oct 10, 2017 Overwatch Halloween Terror Victory Pose Update Good afternoon, everyone, and welcome to Overwatch Halloween Terror! As some of you may have already noticed (especially if you joined us for our Halloween event last year), we’ve made two major changes to this year’s selection of seasonal victory poses: The first change is that many of the tombstone-themed victory poses from our 2016 collection will no longer drop from Halloween Loot Boxes. These poses can still be unlocked in the Hero Gallery, however, at the discounted price (75 credits) for the duration of the event. The second change is that we’ve introduced a new series of pumpkin-themed victory poses to our 2017 collection. These poses will drop from Halloween Loot Boxes and be available in the Hero Gallery at their full introductory price (225 credits) for the duration of the event. For context: While the tombstone victory poses certainly capture the spookiness of Halloween, we don’t think they speak to our heroes’ personalities very well. The one notable exception here is Reaper. For him, having a tombstone-themed victory pose makes a lot of sense, as it reflects not only the design, but theme of his character as well. So starting this year, the old tombstone poses—excluding Reaper’s—will no longer drop from our Halloween Loot Boxes, but they can still be unlocked via the Hero Gallery for 75 credits each. We’ve also created brand new pumpkin victory poses for some of our heroes, which can be earned from Halloween Loot Boxes as well as unlocked via the Hero Galley for 225 credits each. (Reaper’s R.I.P Victory Pose will continue to drop from Halloween Loot Boxes and remains available in the Hero Gallery at the discounted event price.) To learn more about our Overwatch Halloween Terror event, click here. In the meantime, grab your largest candy bag, put on some spine-chilling music, and get ready to test your mettle against Dr. Junkenstein’s metal minions!Josh Engen0 Oct 10, 2017
Sep 27, 2017 [RESOLVED] Oni Genji & Winged Victory Mercy Disabled Following the release of today’s patch, we discovered an issue affecting two Legendary skins: Oni Genji and Winged Victory Mercy. This bug prevents the heroes’ ultimate voice lines from functioning properly when these skins are equipped. Due to the impact of this issue, we've temporarily disabled the affected skins and restored the default skin for any players who had Oni or Winged Victory equipped. We're working to remedy the situation quickly, but the fix will require a follow up patch in the coming days. For PC players, this patch will mostly likely be released this week, but we don’t currently have an ETA for the PlayStation 4 and Xbox One patches. We will provide updates as they become available. Sincere apologies for the inconvenience, and thank you so much for your patience!Josh Engen2 Sep 27, 2017
Sep 27, 2017 [PS4/XB1] Overwatch Patch Notes – September 27, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. GENERAL UPDATES General The credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality Arcade Updates Hanamura, Horizon Lunar Colony, Temple of Anubis, or Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games User Interface Updates Made several adjustments to the spectator camera to improve the viewing experience BUG FIXES General Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes Fixed a bug that prevented the stagger and knockdown VO from canceling active voice lines Fixed a bug that allowed an incorrect voice line to play when firing D.Va's Micro Missiles Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s Rip-Tire) Heroes Fixed a bug that prevented Genji and Mercy's ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped Maps Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya's Particle Cannon) to destroy the motorcycle in the attackers' spawn room on Junkertown Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on JunkertownJosh Engen0 Sep 27, 2017
Sep 21, 2017 [PC] Overwatch Patch Notes – September 21, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. GENERAL UPDATES General The credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality Arcade Updates Hanamura, Horizon Lunar Colony, Temple of Anubis, or Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games User Interface Updates Made several adjustments to the spectator camera to improve the viewing experience BUG FIXES General Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes Fixed a bug that prevented the stagger and knockdown VO from canceling active voice lines Fixed a bug that allowed an incorrect voice line to play when firing D.Va's Micro Missiles Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s Rip-Tire) Heroes Fixed a bug that prevented Genji and Mercy's ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped Maps Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya's Particle Cannon) to destroy the motorcycle in the attackers' spawn room on Junkertown Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on JunkertownJosh Engen0 Sep 21, 2017
Sep 19, 2017 [ALL] Overwatch Patch Notes – September 19, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates Bug FixesJosh Engen4 Sep 19, 2017
Sep 19, 2017 Permanent Competitive Play Bans Incoming – 9/27 Over the last few months, we’ve made several changes to the game as part of our ongoing effort to build a better, more welcoming experience. These changes include increasing the severity of penalties for poor in-game behavior, adding a reporting system on PlayStation 4 and Xbox One, and piloting a program to notify players via email whenever their reports result in an action. Next week, we’re taking another step to help reduce unwelcome behavior by implementing permanent bans for Competitive Play. Starting Wednesday, September 27, any player who accumulates three or more seasonal bans may be permanently banned from Competitive Play, removing their ability to participate in any future matches in that mode. Seasonal bans do not need to be consecutive to qualify for a permanent Competitive Play ban. For example, if a player earned seasonal bans in Seasons 2 and 4, and then earns another ban in Season 7, he or she will be eligible for a permanent ban from Competitive Play as soon as that third seasonal ban is issued. Additionally, neither seasonal bans nor permanent Competitive Play bans will decay or reset over time; once an account is permanently banned, it currently cannot return to good standing. SEASONAL BAN REMINDER: In Competitive Play, leaving early or being kicked for inactivity during a match will make you ineligible to join a new competitive game until the original match has been completed or cancelled. Players have the option to rejoin in-progress games; those who do not rejoin will receive a penalty. See below for details. If you leave or are kicked for inactivity within the first minute of the game, the entire match will be canceled and you will receive a penalty. The remaining players will receive neither a penalty nor a loss. If you leave or are kicked for inactivity after the one-minute mark, you will be given two minutes to reconnect or rejoin the match. If you return, the match will resume normally. If not, you will receive a penalty and the remaining players will be given the option to leave without receiving a penalty (though they will still receive a loss). Repeated occurrences of leaving early or being kicked for inactivity during a match will lead to restrictions on future competitive matches. As these violations accumulate, access to Competitive Play will be locked for an increasing amount of time. Completing matches without incurring further penalties will eventually return the account to good standing; however, repeated violations can also result in a ban from Competitive Play for the current season—including the forfeiture of any seasonal rewards. To learn more about our Code of Conduct, click here.Josh Engen0 Sep 19, 2017
Sep 6, 2017 FFA DM Arcade Loot Box Reward Hey everyone, We’ve just deployed an update on PC, PlayStation 4, and Xbox One that will allow players who earned a loot box by completing last week’s featured Deathmatch card to earn ANOTHER loot box reward for completing this week’s featured Deathmatch card. See details below. For context: As many of you know, players are awarded a loot box whenever they win their first game in a new Arcade mode. Normally, players can tell if one of these loot box rewards is available by looking for a reddish-orange icon in the lower-right corner of a card in the Arcade menu. If the icon is there, a loot box reward is up for grabs. If not, the reward has already been collected or that particular mode isn’t eligible. Last week, when Deathmatch went live, we highlighted the mode with a card in the Arcade that featured our brand-new Deathmatch map, Château Guillard. This week, the card features the entire suite of Deathmatch maps. While the map pool has changed, the cards are actually the one-in-the-same and thus were intended to share a loot box reward. As a result, players who completed last week’s Deathmatch card weren’t eligible for this week’s reward, but would still see the icon. Rather than simply removing the icon from the Deathmatch card for players that collected the loot box reward last week, we’ve now added the ability for players to earn an additional loot box this week. This fix isn’t retroactive, however, so players will need to win another game of Deathmatch in order to collect that second loot box. We sincerely apologize for the confusion (we know it’s a little weird) and thank you both for your reports and your patience.Josh Engen0 Sep 6, 2017
Aug 31, 2017 [PC] Overwatch Patch Notes – August 31, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES General Fixed an issue that occasionally caused allied-player nameplates to appear redJosh Engen0 Aug 31, 2017
Aug 29, 2017 [ALL] Overwatch Patch Notes - August 29, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates Competitive Play User Interface Bug FixesJosh Engen6 Aug 29, 2017
Aug 23, 2017 Additional Changes for Competitive Play Season 6 In our latest developer update, Jeff Kaplan shared a variety of changes coming soon to Season 6 of Competitive Play. Along with these changes, there are two more important updates planned for Season 6 that we didn’t get to talk about in the video: Players in Silver, Gold, Platinum, and Diamond can now drop into lower skill tiers We’ve made some adjustments to how skill rating is calculated after a win/loss SKILL TIER UPDATES Players in Silver, Gold, Platinum, and Diamond will now be moved into lower skill tiers if they cannot consistently maintain the minimum skill rating for that tier. After a loss, the game will check to see what a player’s current tier and skill rating are—if their skill rating has not exceeded the minimum for their current tier for the past five games, they will be demoted. (Players will never be demoted on a win.) Don’t worry: Competitive Points awarded at the end of a season will still be based on the highest tier earned that season. So, for example, if you reached Platinum during Season 6, but ended the season in Gold, you will still receive a number of Competitive Points based on your Platinum ranking. SKILL RATING UPDATES We've adjusted the calculations that determine how much skill rating players will gain after a win and lose after a loss. These changes should help address some of the anomalies players have been reporting, especially with heroes that have lower win-rates. We'll continue tuning this system and are committed to making additional adjustments so that players are encouraged to play the hero they feel gives their team the best chance to win a competitive match. As a reminder, Season 5 ends August 28 at 5PM PT and Season 6 begins August 31 at 5PM PT. Competitive Point rewards for Season 5 can be found here.Lylirra0 Aug 23, 2017
Aug 15, 2017 [PS4/XB1] Overwatch Patch Notes – August 14, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. USER INTERFACE General Added a "Show Network Stats" option (found under Options > Video), allowing players to see real time statistics for Network Ping, Network Round Trip Time, and Network Interpolation Delay BUG FIXES Heroes Fixed an issue that could cause Reinhardt’s Charge to push characters through walls Fixed a bug that allowed Sombra to reach unintended locations on Anubis Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players Arcade Fixed a bug that prevented players from grouping up in competitive LúcioballJosh Engen0 Aug 15, 2017
Aug 10, 2017 [PC] Overwatch Patch Notes – August 10, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES Arcade Fixed a bug that prevented players from grouping up in competitive Lúcioball Josh Engen0 Aug 10, 2017
Aug 8, 2017 [ALL] Overwatch Patch Notes – August 8, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Seasonal Event: Summer Games 2017 The Summer Games return for more fun in the sun! From now until August 28, players can unlock a collection of brand new seasonal items, along with their favorites from last year’s Summer Games event. We’re also celebrating the spirit of competition with a new stadium, leaderboards, and Competitive Play mode specifically for Lúcioball. To learn more about the Summer Games, click here. General [PC] Fixed an issue that could cause Reinhardt’s Charge to push characters through walls [PC] Fixed a bug that allowed Sombra to reach unintended locations on AnubisJosh Engen0 Aug 8, 2017
Aug 2, 2017 [ALL] Overwatch Patch Notes - August 1, 2017 OVERWATCH PATCH NOTES - August 1, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that prevented the party leader from entering the Training Menu Fixed a bug that occasionally caused crashes when players were attempting to purchase loot boxes Heroes Fixed several bugs causing Doomfist skins to render incorrectly Fixed a bug that occasionally prevented Reinhardt’s Charge from knocking back enemiesJosh Engen0 Aug 2, 2017
Jul 27, 2017 [ALL] Overwatch Patch Notes – July 27, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates Bug FixesJosh Engen4 Jul 27, 2017
Jul 25, 2017 Reporting & Penalty System Improvements “Play nice; play fair” is one of Blizzard's core values. It’s something we took to heart in creating Overwatch and remains a priority as we continue to support the game and our players. This not only applies to the new content we develop and the balance changes we make, but also to the features we add or improve upon over time. We believe that our in-game reporting and player penalty system is one of our most important features, and it’s something we want to invest in significantly over the next year. To this end, effective immediately, we will be issuing increased penalties to players in response to verified reports of bad behavior. In Overwatch, that means anything from abusive chat, harassment, in-game spam, match inactivity (being intentionally AFK), and griefing. If you see someone engaging in any of these types of behaviors, report them. Players in violation will be silenced, suspended, or even banned from the game as a result. We know that making Overwatch a truly welcoming environment is an ongoing process, and this is only the first step. Over the next several months, we have plans to make additional improvements based on your feedback, including scaling competitive season bans, a notification system that will alert you when a player you’ve reported is actioned, and functionality that will allow us to more aggressively penalize players who attempt to abuse the in-game reporting tool. We also remain committed to bringing a reporting system to PlayStation 4 and Xbox One. As console players ourselves, we know it’s been frustrating to not have this functionality on your platform. We are actively working on the feature and have many elements of undergoing internal testing right now. Our goal is to implement similar reporting options as are currently available on PC, and any improvements made to PC between now and when it’s available. Thank you for your vigilance, passion, and commitment to building a welcoming and enjoyable community and helping us make Overwatch the best game it can be.Lylirra0 Jul 25, 2017
Jul 11, 2017 [PS4/XB1] Overwatch Patch Notes – July 11, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that caused some players to lose audio during the match Fixed a bug causing the vacuum-of-space sound effects from the Horizon Lunar Colony menu screen to persist even after selecting a new menu area Heroes Fixed a bug that prevented Pharah’s “I am the rocket queen” voice line from playing correctly Fixed a bug that allowed Orisa’s ultimate to charge while her Supercharger was deployedJosh Engen0 Jul 11, 2017
Jun 27, 2017 [PC] Overwatch Patch Notes – June 27, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES Heroes Fixed a bug that prevented Pharah’s “I am the rocket queen” voice line from playing correctly Fixed a bug that allowed Orisa’s ultimate to charge while her Supercharger was deployedJosh Engen0 Jun 27, 2017
Jun 26, 2017 Loot Box Improvements + General Reminder Hey everyone, We recently announced that major improvements are on the way for in-game loot boxes and have made those updates available for testing with our latest PTR patch (1.13.0). Since that announcement, we’ve seen several of you noting that you’ll be stocking up on loot boxes (or holding off on opening the ones you already have) in preparation for this update going live. Before you do that, we ask that you please keep the following functionality in mind: Loot Box contents are generated at the time that they earned or purchased, NOT when they are opened. This means that any loot box you earn or purchase now—or at any point before our loot box update is released—will not be affected by the changes listed below. Only those loot boxes that are earned or purchased after patch 1.13.0 is live and playable on your gaming platform will be eligible for the following improvements. ... To read the full PTR patch notes, click here. Please note that we don’t have an ETA for when patch 1.13.0 will be released. Stay tuned to playoverwatch.com for related game news and updates. Thank you!Lylirra0 Jun 26, 2017
Jun 20, 2017 [ALL] Overwatch Patch Notes – June 20, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates User Interface Updates Bug FixesJosh Engen5 Jun 20, 2017
Jun 20, 2017 Seeking Feedback: Additional Reticle Colors A few weeks ago I responded to a thread on the forums asking for additional reticle options. So now we're working on some new customization options for an upcoming patch. We'll provide more details as we get closer to PTR. But in the meantime, we're looking to add more color options for you. I know many will request a straight up color-picker. While we think that's a killer idea, it's simply out of scope for what we can deliver on this pass. With that in mind, what color reticle would you like that's not currently available to you? RGB values would be greatly appreciated. Thanks.Jeff Kaplan500 Jun 20, 2017
Jun 7, 2017 Matchmaking Update - April 11 Hello again, everyone! Today I wanted to talk about a behind the scenes change to our matchmaking systems that just went live with the 1.10 patch, but first I should take a step back and provide some background information. As Jeff Kaplan noted in a recent post about smurfing, we do a decent job of quickly determining someone’s skill at playing Overwatch. The faster we can update your matchmaking rating (MMR) to match your “real” skill, the fewer unfair matches get created with a player with inaccurate skill. Another way to look at it is that when we’re incorrect at identifying someone’s skill, then win or loss streaks can occur. One of the tools we use to accelerate a player to their appropriate MMR is a multiplier to the rating change based upon these consecutive wins or losses. While this streak multiplier has been working well in the “smurf” case, win or loss streaks can also just naturally occur when the matchmaking system has already properly identified skill. After all, the matchmaker is trying to place in you fair matches where you have a 50% chance to win. It’s rare, but sometimes you flip a coin 5 times and it lands on heads every time. So, when these natural streaks occur, the multiplier has been accelerating gains and losses away from your “true” skill. You end up having a larger variance in skill rating over time, which in turn hurts the overall quality of the matches. Therefore, we’re changing the tuning of the streak multiplier to be quite a bit less aggressive. You now need to win or lose more games in a row before any multiplier is used, and it scales up at a slower pace. Furthermore, we will now try to only use the multiplier in cases where the matchmaking system has some confidence that the player’s MMR and skill are wildly mismatched. In cases of natural, random streaks, you ideally shouldn’t see any acceleration either up or down at all. We’ll be monitoring how these changes affect overall match quality going forward, and continue to adjust tuning over time to improve the fairness and quality of Overwatch matches. Thanks for the continued feedback, and good luck in your matches!Scott Mercer373 Jun 7, 2017
Jun 6, 2017 [PC] Overwatch Patch Notes – June 6, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES General Fixed several bugs that allowed players to reach unintended locations on multiple maps Fixed a bug that caused players to fall from moving platforms while dancing Fixed a crash that would occur when rendering fog for players with certain hardware User Interface Fixed a bug that caused the “Oni” and “Law” player icons to appear locked even after being unlocked Fixed an issue that allowed blocked players to send Custom Game invitesJosh Engen0 Jun 6, 2017
Jun 5, 2017 Upcoming Comp. Play Change - Assault Objectives Last week as part of the release of patch 1.10, we made a change to how a competitive match victory was determined on Assault and Assault/Escort maps. We had received a tremendous amount of feedback that ties on these maps felt unsatisfying, particularly on maps such as Hanamura. We then decided to change the general rule that required a team to fully capture one more objective than your opponent to win. You now only need to gain more progress than your opponent. While this new rule makes ties exceedingly rare, there are now some gameplay situations that ended up feeling more awkward with the new rule. If Team A is on Hanamura defense and prevents Team B from ever gaining any capture progress, then when Team A is on offense they only need to reach 1% capture progress to win the game. This means Team B needs to always have someone contesting on the capture point, or they risk losing. Even with both teams aware of the new victory conditions and adapting appropriately, the instantaneous nature of the victory often resulted in confusion about what happened. Did the defenders not have someone on the point due to a mistake, or did the attacking Lucio pull off an amazing boop? This lack of clarity is not ideal, so we’re going to make a change in a future patch. Instead of needing to simply earn 1% more progress on an objective than the enemy team to break a tie and win, a team will also now also need to achieve a minimum of 33% progress. Here’s some examples: Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round. Team B then attacks, but they can only gain 20%. This is a TIE. Neither team achieved the minimum of 33%. Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!) Team B attacks, and only gains 40%. progress. Team A WINS, as they had a minimum of 33% and more progress than their opponent. Team A attacks the second objective on Hanamura, and fully captures it with 3:00 left. Team B attacks the second objective on Hanamura, and captures it in overtime with 0:00 left. Team A now is back on the attack, trying to take the first objective. They can only reach 20% progress after their time bank of 3:00 elapses. This is a TIE. They did not meet the minimum target of 33% progress. If Team A had reached 33%, then they would have won the match. This change means slightly more ties will occur than the present rules (still WAY less than the 6% rate across all competitive matches we saw before), but we feel that the additional clarity of the victory moment and ability for the defense to react to the offense are worth it. We appreciate all the feedback we’ve received about this issue, and remember that this change will be forthcoming in a future patch.Scott Mercer206 Jun 5, 2017
May 23, 2017 [ALL] Overwatch Patch Notes – May 23, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates User Interface Updates Bug FixesJosh Engen5 May 23, 2017
May 17, 2017 Season 4 Ending Soon Hey, everyone. Season 4 of Competitive Play is coming to an end very soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 4 will officially end on Sunday, May 28 at 5:00 p.m. PDT (or Monday, May 29 at 00:00 UTC). Season 5 is currently scheduled to launch three days later on Wednesday, May 31 at 5:00 p.m. PDT (or Thursday, June 1 at 00:00 UTC). For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com. SEASON 4 REWARDS If you completed your placement matches during Season 4, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 4: SR 1-1499 (Bronze): 100 CP SR 1500-1999 (Silver): 200 CP SR 2000-2499 (Gold): 400 CP SR 2500-2999 (Platinum): 800 CP SR 3000-3499 (Diamond): 1200 CP SR 3500-3999 (Master): 2000 CP SR 4000-5000 (Grandmaster): 3000 CP THANKS FOR PLAYING! Thank you for joining us for Season 4 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 5. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Lylirra0 May 17, 2017
May 2, 2017 Overwatch Uprising Event Re-Enabled Hey everyone, Earlier this evening, our Overwatch Uprising event ended earlier than intended. This was a mistake, and we've already re-enabled Uprising Loot Boxes as well as the ability to unlock Overwatch Uprising-themed cosmetics with credits on all platforms. We're also currently working to re-enable the King's Row Uprising brawl. Unfortunately, the process of re-enabling the brawl will take a few hours to complete as well as a small update. If you are online at the time that the update is deployed, you will need to log out and log back in before you play the King's Row Uprising brawl again. Apologies for the inconvenience, and thanks so much for your patience! Overwatch Uprising will formally conclude in all regions on all platforms on May 2 at 5pm PDT.Lylirra1 May 2, 2017
Apr 30, 2017 Supports and Skill Rating Over the past few weeks we’ve been reviewing reports from players about how their SR gains after a win appear to be lower when they play as a support. I wanted to share some of the results of the investigations so far and clear up some community misconceptions along the way. As part of the 1.9 Orisa patch, we made a change to how assist scoring was handled to address what we honestly considered to be a bug. Players were getting full assist credit even if the player being assisted did very little to the target. This change, along with other more significant balance changes in the patch, meant that we needed to recalibrate the tuning for the systems that calculate a player’s contribution to the match. This was performed for all heroes several weeks ago, and we’ve already recalibrated once more after the recent 1.10 patch. The change to the handling of assists also affected how often a player might earn “On Fire” status during a match, but the amount a player is “On Fire” does not directly affect SR adjustments due to player performance. There is some correlation between the two because both systems are trying to measure “How well are you playing?”, but there are significant differences. The determination of being “On Fire” examines not just your own performance, but your performance relative to your teammates. The calculation of your SR adjustment after a match doesn’t look at your teammates, but instead compares you to the performance of other similarly skilled players with that hero across an enormous pool of competitive matches. So, we compare your Genji play to the play of other Genjis, Ana vs. Anas, etc. Since we’re comparing “apples to apples”, we shouldn’t see any kind of support specific bias in SR adjustments due to player performance. We’re still seeing anecdotal reports of some players experiencing lower SR gains on wins, but we’ve also been seeing other reports from other support players that their SR gains look correct. Based upon our investigations so far doesn’t look like there’s a broad systemic issue affecting all supports across all competitive matches. There might be a more localized issue affecting a specific hero, or a certain type of play style or game situation. It also might be something completely unexpected, so we’re doing a thorough examination of all the code that affects SR adjustment. In the meantime, we do appreciate everyone’s continued feedback and reports about this. They do help, we are looking at them, and if we find issues we’ll let you know. Thanks!Scott Mercer500 Apr 30, 2017