Announcements

2d [ALL] Overwatch Patch Notes - December 12, 2017 [ALL] Overwatch Patch Notes - December 12, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights Game Browser and Custom Games Hero Gallery Bug FixesJosh Engen4 2d
Nov 30 [ALL] Overwatch Patch Notes – November 30, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. HERO UPDATES Moira Changed Moira’s ultimate ability name from Fusión to Coalescencia in Latin American Spanish (esMX) Added four new voice lines when Moira says her ultimate ability name in Latin American Spanish (esMX) COMPETITIVE PLAY General Made improvements to matchmaking that will decrease the range of Skill Rating between players on the same team Developer Comments: This change will help players get placed with allies and against opponents of a similar skill level, which should lead to more satisfying games. BUG FIXES General Fixed an issue that caused the main menu to be unusable for certain players Heroes Fixed a bug that allowed Moira’s Biotic Orb to pass through terrain and structures unintentionallyJosh Engen0 Nov 30
Nov 17 [ALL] Overwatch Patch Notes – November 16, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates Competitive Play User Interface Bug FixesJosh Engen6 Nov 17
Oct 24 Season 6 Ending Soon Hey everyone, Season 6 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 6 will officially end on Saturday, October 28 at 5:00 p.m. PDT (or Sunday, October 29 at 00:00 UTC). Season 7 is currently scheduled to launch three days later on Tuesday, October 31 at 5:00 p.m. PDT (or Thursday, November 1 at 00:00 UTC). For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com. SEASON 6 REWARDS If you completed your placement matches during Season 6, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you'll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you'll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here's the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 6: SR 1-1499 (Bronze): 65 CP SR 1500-1999 (Silver): 125 CP SR 2000-2499 (Gold): 250 CP SR 2500-2999 (Platinum): 500 CP SR 3000-3499 (Diamond): 750 CP SR 3500-3999 (Master): 1250 CP SR 4000-5000 (Grandmaster): 1750 CP THANKS FOR PLAYING! Thank you for joining us for Season 6 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we're glad you’re a part of our community and hope to see you in Season 7. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Josh Engen0 Oct 24
Oct 17 [ALL] Overwatch Patch Notes – October 17, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: General Updates Hero Updates Bug FixesJosh Engen3 Oct 17
Oct 10 Overwatch Halloween Terror Victory Pose Update Good afternoon, everyone, and welcome to Overwatch Halloween Terror! As some of you may have already noticed (especially if you joined us for our Halloween event last year), we’ve made two major changes to this year’s selection of seasonal victory poses: The first change is that many of the tombstone-themed victory poses from our 2016 collection will no longer drop from Halloween Loot Boxes. These poses can still be unlocked in the Hero Gallery, however, at the discounted price (75 credits) for the duration of the event. The second change is that we’ve introduced a new series of pumpkin-themed victory poses to our 2017 collection. These poses will drop from Halloween Loot Boxes and be available in the Hero Gallery at their full introductory price (225 credits) for the duration of the event. For context: While the tombstone victory poses certainly capture the spookiness of Halloween, we don’t think they speak to our heroes’ personalities very well. The one notable exception here is Reaper. For him, having a tombstone-themed victory pose makes a lot of sense, as it reflects not only the design, but theme of his character as well. So starting this year, the old tombstone poses—excluding Reaper’s—will no longer drop from our Halloween Loot Boxes, but they can still be unlocked via the Hero Gallery for 75 credits each. We’ve also created brand new pumpkin victory poses for some of our heroes, which can be earned from Halloween Loot Boxes as well as unlocked via the Hero Galley for 225 credits each. (Reaper’s R.I.P Victory Pose will continue to drop from Halloween Loot Boxes and remains available in the Hero Gallery at the discounted event price.) To learn more about our Overwatch Halloween Terror event, click here. In the meantime, grab your largest candy bag, put on some spine-chilling music, and get ready to test your mettle against Dr. Junkenstein’s metal minions!Josh Engen0 Oct 10
Oct 7 [ALL] Overwatch Patch Notes – October 10, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates User Interface Updates Bug FixesJosh Engen5 Oct 7
Sep 27 [RESOLVED] Oni Genji & Winged Victory Mercy Disabled Following the release of today’s patch, we discovered an issue affecting two Legendary skins: Oni Genji and Winged Victory Mercy. This bug prevents the heroes’ ultimate voice lines from functioning properly when these skins are equipped. Due to the impact of this issue, we've temporarily disabled the affected skins and restored the default skin for any players who had Oni or Winged Victory equipped. We're working to remedy the situation quickly, but the fix will require a follow up patch in the coming days. For PC players, this patch will mostly likely be released this week, but we don’t currently have an ETA for the PlayStation 4 and Xbox One patches. We will provide updates as they become available. Sincere apologies for the inconvenience, and thank you so much for your patience!Josh Engen2 Sep 27
Sep 19 Permanent Competitive Play Bans Incoming – 9/27 Over the last few months, we’ve made several changes to the game as part of our ongoing effort to build a better, more welcoming experience. These changes include increasing the severity of penalties for poor in-game behavior, adding a reporting system on PlayStation 4 and Xbox One, and piloting a program to notify players via email whenever their reports result in an action. Next week, we’re taking another step to help reduce unwelcome behavior by implementing permanent bans for Competitive Play. Starting Wednesday, September 27, any player who accumulates three or more seasonal bans may be permanently banned from Competitive Play, removing their ability to participate in any future matches in that mode. Seasonal bans do not need to be consecutive to qualify for a permanent Competitive Play ban. For example, if a player earned seasonal bans in Seasons 2 and 4, and then earns another ban in Season 7, he or she will be eligible for a permanent ban from Competitive Play as soon as that third seasonal ban is issued. Additionally, neither seasonal bans nor permanent Competitive Play bans will decay or reset over time; once an account is permanently banned, it currently cannot return to good standing. SEASONAL BAN REMINDER: In Competitive Play, leaving early or being kicked for inactivity during a match will make you ineligible to join a new competitive game until the original match has been completed or cancelled. Players have the option to rejoin in-progress games; those who do not rejoin will receive a penalty. See below for details. If you leave or are kicked for inactivity within the first minute of the game, the entire match will be canceled and you will receive a penalty. The remaining players will receive neither a penalty nor a loss. If you leave or are kicked for inactivity after the one-minute mark, you will be given two minutes to reconnect or rejoin the match. If you return, the match will resume normally. If not, you will receive a penalty and the remaining players will be given the option to leave without receiving a penalty (though they will still receive a loss). Repeated occurrences of leaving early or being kicked for inactivity during a match will lead to restrictions on future competitive matches. As these violations accumulate, access to Competitive Play will be locked for an increasing amount of time. Completing matches without incurring further penalties will eventually return the account to good standing; however, repeated violations can also result in a ban from Competitive Play for the current season—including the forfeiture of any seasonal rewards. To learn more about our Code of Conduct, click here.Josh Engen0 Sep 19
Aug 2 Season 5 Ending Soon Hey, everyone. Season 5 of Competitive Play is coming to an end soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 5 will officially end on Monday, August 28 at 5:00 p.m. PDT (or Tuesday, August 29 at 00:00 UTC). Season 6 is currently scheduled to launch three days later on Thursday, August 31 at 5:00 p.m. PDT (or Friday, September 1 at 00:00 UTC). For time zone assistance, visit thetimezoneconverter.com. SEASON 5 REWARDS If you completed your placement matches during Season 5, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 5: SR 1-1499 (Bronze): 100 CP SR 1500-1999 (Silver): 200 CP SR 2000-2499 (Gold): 400 CP SR 2500-2999 (Platinum): 800 CP SR 3000-3499 (Diamond): 1200 CP SR 3500-3999 (Master): 2000 CP SR 4000-5000 (Grandmaster): 3000 CP THANKS FOR PLAYING! Thank you for joining us for Season 5 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 6. We also appreciate the feedback you’ve shared throughout the last two seasons and look forward to talking more about Season 6 in the coming weeks. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Lylirra0 Aug 2
Oct 10 Overwatch Halloween Terror Victory Pose Update Good afternoon, everyone, and welcome to Overwatch Halloween Terror! As some of you may have already noticed (especially if you joined us for our Halloween event last year), we’ve made two major changes to this year’s selection of seasonal victory poses: The first change is that many of the tombstone-themed victory poses from our 2016 collection will no longer drop from Halloween Loot Boxes. These poses can still be unlocked in the Hero Gallery, however, at the discounted price (75 credits) for the duration of the event. The second change is that we’ve introduced a new series of pumpkin-themed victory poses to our 2017 collection. These poses will drop from Halloween Loot Boxes and be available in the Hero Gallery at their full introductory price (225 credits) for the duration of the event. For context: While the tombstone victory poses certainly capture the spookiness of Halloween, we don’t think they speak to our heroes’ personalities very well. The one notable exception here is Reaper. For him, having a tombstone-themed victory pose makes a lot of sense, as it reflects not only the design, but theme of his character as well. So starting this year, the old tombstone poses—excluding Reaper’s—will no longer drop from our Halloween Loot Boxes, but they can still be unlocked via the Hero Gallery for 75 credits each. We’ve also created brand new pumpkin victory poses for some of our heroes, which can be earned from Halloween Loot Boxes as well as unlocked via the Hero Galley for 225 credits each. (Reaper’s R.I.P Victory Pose will continue to drop from Halloween Loot Boxes and remains available in the Hero Gallery at the discounted event price.) To learn more about our Overwatch Halloween Terror event, click here. In the meantime, grab your largest candy bag, put on some spine-chilling music, and get ready to test your mettle against Dr. Junkenstein’s metal minions!Josh Engen0 Oct 10
Sep 27 [RESOLVED] Oni Genji & Winged Victory Mercy Disabled Following the release of today’s patch, we discovered an issue affecting two Legendary skins: Oni Genji and Winged Victory Mercy. This bug prevents the heroes’ ultimate voice lines from functioning properly when these skins are equipped. Due to the impact of this issue, we've temporarily disabled the affected skins and restored the default skin for any players who had Oni or Winged Victory equipped. We're working to remedy the situation quickly, but the fix will require a follow up patch in the coming days. For PC players, this patch will mostly likely be released this week, but we don’t currently have an ETA for the PlayStation 4 and Xbox One patches. We will provide updates as they become available. Sincere apologies for the inconvenience, and thank you so much for your patience!Josh Engen2 Sep 27
Sep 27 [PS4/XB1] Overwatch Patch Notes – September 27, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. GENERAL UPDATES General The credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality Arcade Updates Hanamura, Horizon Lunar Colony, Temple of Anubis, or Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games User Interface Updates Made several adjustments to the spectator camera to improve the viewing experience BUG FIXES General Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes Fixed a bug that prevented the stagger and knockdown VO from canceling active voice lines Fixed a bug that allowed an incorrect voice line to play when firing D.Va's Micro Missiles Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s Rip-Tire) Heroes Fixed a bug that prevented Genji and Mercy's ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped Maps Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya's Particle Cannon) to destroy the motorcycle in the attackers' spawn room on Junkertown Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on JunkertownJosh Engen0 Sep 27
Sep 21 [PC] Overwatch Patch Notes – September 21, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. GENERAL UPDATES General The credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality Arcade Updates Hanamura, Horizon Lunar Colony, Temple of Anubis, or Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games User Interface Updates Made several adjustments to the spectator camera to improve the viewing experience BUG FIXES General Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes Fixed a bug that prevented the stagger and knockdown VO from canceling active voice lines Fixed a bug that allowed an incorrect voice line to play when firing D.Va's Micro Missiles Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s Rip-Tire) Heroes Fixed a bug that prevented Genji and Mercy's ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped Maps Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya's Particle Cannon) to destroy the motorcycle in the attackers' spawn room on Junkertown Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on JunkertownJosh Engen0 Sep 21
Sep 19 [ALL] Overwatch Patch Notes – September 19, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates Bug FixesJosh Engen4 Sep 19
Sep 19 Permanent Competitive Play Bans Incoming – 9/27 Over the last few months, we’ve made several changes to the game as part of our ongoing effort to build a better, more welcoming experience. These changes include increasing the severity of penalties for poor in-game behavior, adding a reporting system on PlayStation 4 and Xbox One, and piloting a program to notify players via email whenever their reports result in an action. Next week, we’re taking another step to help reduce unwelcome behavior by implementing permanent bans for Competitive Play. Starting Wednesday, September 27, any player who accumulates three or more seasonal bans may be permanently banned from Competitive Play, removing their ability to participate in any future matches in that mode. Seasonal bans do not need to be consecutive to qualify for a permanent Competitive Play ban. For example, if a player earned seasonal bans in Seasons 2 and 4, and then earns another ban in Season 7, he or she will be eligible for a permanent ban from Competitive Play as soon as that third seasonal ban is issued. Additionally, neither seasonal bans nor permanent Competitive Play bans will decay or reset over time; once an account is permanently banned, it currently cannot return to good standing. SEASONAL BAN REMINDER: In Competitive Play, leaving early or being kicked for inactivity during a match will make you ineligible to join a new competitive game until the original match has been completed or cancelled. Players have the option to rejoin in-progress games; those who do not rejoin will receive a penalty. See below for details. If you leave or are kicked for inactivity within the first minute of the game, the entire match will be canceled and you will receive a penalty. The remaining players will receive neither a penalty nor a loss. If you leave or are kicked for inactivity after the one-minute mark, you will be given two minutes to reconnect or rejoin the match. If you return, the match will resume normally. If not, you will receive a penalty and the remaining players will be given the option to leave without receiving a penalty (though they will still receive a loss). Repeated occurrences of leaving early or being kicked for inactivity during a match will lead to restrictions on future competitive matches. As these violations accumulate, access to Competitive Play will be locked for an increasing amount of time. Completing matches without incurring further penalties will eventually return the account to good standing; however, repeated violations can also result in a ban from Competitive Play for the current season—including the forfeiture of any seasonal rewards. To learn more about our Code of Conduct, click here.Josh Engen0 Sep 19
Sep 6 FFA DM Arcade Loot Box Reward Hey everyone, We’ve just deployed an update on PC, PlayStation 4, and Xbox One that will allow players who earned a loot box by completing last week’s featured Deathmatch card to earn ANOTHER loot box reward for completing this week’s featured Deathmatch card. See details below. For context: As many of you know, players are awarded a loot box whenever they win their first game in a new Arcade mode. Normally, players can tell if one of these loot box rewards is available by looking for a reddish-orange icon in the lower-right corner of a card in the Arcade menu. If the icon is there, a loot box reward is up for grabs. If not, the reward has already been collected or that particular mode isn’t eligible. Last week, when Deathmatch went live, we highlighted the mode with a card in the Arcade that featured our brand-new Deathmatch map, Château Guillard. This week, the card features the entire suite of Deathmatch maps. While the map pool has changed, the cards are actually the one-in-the-same and thus were intended to share a loot box reward. As a result, players who completed last week’s Deathmatch card weren’t eligible for this week’s reward, but would still see the icon. Rather than simply removing the icon from the Deathmatch card for players that collected the loot box reward last week, we’ve now added the ability for players to earn an additional loot box this week. This fix isn’t retroactive, however, so players will need to win another game of Deathmatch in order to collect that second loot box. We sincerely apologize for the confusion (we know it’s a little weird) and thank you both for your reports and your patience.Josh Engen0 Sep 6
Aug 31 [PC] Overwatch Patch Notes – August 31, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES General Fixed an issue that occasionally caused allied-player nameplates to appear redJosh Engen0 Aug 31
Aug 29 [ALL] Overwatch Patch Notes - August 29, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates Competitive Play User Interface Bug FixesJosh Engen6 Aug 29
Aug 23 Additional Changes for Competitive Play Season 6 In our latest developer update, Jeff Kaplan shared a variety of changes coming soon to Season 6 of Competitive Play. Along with these changes, there are two more important updates planned for Season 6 that we didn’t get to talk about in the video: Players in Silver, Gold, Platinum, and Diamond can now drop into lower skill tiers We’ve made some adjustments to how skill rating is calculated after a win/loss SKILL TIER UPDATES Players in Silver, Gold, Platinum, and Diamond will now be moved into lower skill tiers if they cannot consistently maintain the minimum skill rating for that tier. After a loss, the game will check to see what a player’s current tier and skill rating are—if their skill rating has not exceeded the minimum for their current tier for the past five games, they will be demoted. (Players will never be demoted on a win.) Don’t worry: Competitive Points awarded at the end of a season will still be based on the highest tier earned that season. So, for example, if you reached Platinum during Season 6, but ended the season in Gold, you will still receive a number of Competitive Points based on your Platinum ranking. SKILL RATING UPDATES We've adjusted the calculations that determine how much skill rating players will gain after a win and lose after a loss. These changes should help address some of the anomalies players have been reporting, especially with heroes that have lower win-rates. We'll continue tuning this system and are committed to making additional adjustments so that players are encouraged to play the hero they feel gives their team the best chance to win a competitive match. As a reminder, Season 5 ends August 28 at 5PM PT and Season 6 begins August 31 at 5PM PT. Competitive Point rewards for Season 5 can be found here.Lylirra0 Aug 23
Aug 15 [PS4/XB1] Overwatch Patch Notes – August 14, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. USER INTERFACE General Added a "Show Network Stats" option (found under Options > Video), allowing players to see real time statistics for Network Ping, Network Round Trip Time, and Network Interpolation Delay BUG FIXES Heroes Fixed an issue that could cause Reinhardt’s Charge to push characters through walls Fixed a bug that allowed Sombra to reach unintended locations on Anubis Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players Arcade Fixed a bug that prevented players from grouping up in competitive LúcioballJosh Engen0 Aug 15
Aug 10 [PC] Overwatch Patch Notes – August 10, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES Arcade Fixed a bug that prevented players from grouping up in competitive Lúcioball Josh Engen0 Aug 10
Aug 8 [ALL] Overwatch Patch Notes – August 8, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. PATCH HIGHLIGHTS New Seasonal Event: Summer Games 2017 The Summer Games return for more fun in the sun! From now until August 28, players can unlock a collection of brand new seasonal items, along with their favorites from last year’s Summer Games event. We’re also celebrating the spirit of competition with a new stadium, leaderboards, and Competitive Play mode specifically for Lúcioball. To learn more about the Summer Games, click here. General [PC] Fixed an issue that could cause Reinhardt’s Charge to push characters through walls [PC] Fixed a bug that allowed Sombra to reach unintended locations on AnubisJosh Engen0 Aug 8
Aug 2 [ALL] Overwatch Patch Notes - August 1, 2017 OVERWATCH PATCH NOTES - August 1, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that prevented the party leader from entering the Training Menu Fixed a bug that occasionally caused crashes when players were attempting to purchase loot boxes Heroes Fixed several bugs causing Doomfist skins to render incorrectly Fixed a bug that occasionally prevented Reinhardt’s Charge from knocking back enemiesJosh Engen0 Aug 2
Jul 27 [ALL] Overwatch Patch Notes – July 27, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates Bug FixesJosh Engen4 Jul 27
Jul 25 Reporting & Penalty System Improvements “Play nice; play fair” is one of Blizzard's core values. It’s something we took to heart in creating Overwatch and remains a priority as we continue to support the game and our players. This not only applies to the new content we develop and the balance changes we make, but also to the features we add or improve upon over time. We believe that our in-game reporting and player penalty system is one of our most important features, and it’s something we want to invest in significantly over the next year. To this end, effective immediately, we will be issuing increased penalties to players in response to verified reports of bad behavior. In Overwatch, that means anything from abusive chat, harassment, in-game spam, match inactivity (being intentionally AFK), and griefing. If you see someone engaging in any of these types of behaviors, report them. Players in violation will be silenced, suspended, or even banned from the game as a result. We know that making Overwatch a truly welcoming environment is an ongoing process, and this is only the first step. Over the next several months, we have plans to make additional improvements based on your feedback, including scaling competitive season bans, a notification system that will alert you when a player you’ve reported is actioned, and functionality that will allow us to more aggressively penalize players who attempt to abuse the in-game reporting tool. We also remain committed to bringing a reporting system to PlayStation 4 and Xbox One. As console players ourselves, we know it’s been frustrating to not have this functionality on your platform. We are actively working on the feature and have many elements of undergoing internal testing right now. Our goal is to implement similar reporting options as are currently available on PC, and any improvements made to PC between now and when it’s available. Thank you for your vigilance, passion, and commitment to building a welcoming and enjoyable community and helping us make Overwatch the best game it can be.Lylirra0 Jul 25
Jul 11 [PS4/XB1] Overwatch Patch Notes – July 11, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that caused some players to lose audio during the match Fixed a bug causing the vacuum-of-space sound effects from the Horizon Lunar Colony menu screen to persist even after selecting a new menu area Heroes Fixed a bug that prevented Pharah’s “I am the rocket queen” voice line from playing correctly Fixed a bug that allowed Orisa’s ultimate to charge while her Supercharger was deployedJosh Engen0 Jul 11
Jun 27 [PC] Overwatch Patch Notes – June 27, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES Heroes Fixed a bug that prevented Pharah’s “I am the rocket queen” voice line from playing correctly Fixed a bug that allowed Orisa’s ultimate to charge while her Supercharger was deployedJosh Engen0 Jun 27
Jun 26 Loot Box Improvements + General Reminder Hey everyone, We recently announced that major improvements are on the way for in-game loot boxes and have made those updates available for testing with our latest PTR patch (1.13.0). Since that announcement, we’ve seen several of you noting that you’ll be stocking up on loot boxes (or holding off on opening the ones you already have) in preparation for this update going live. Before you do that, we ask that you please keep the following functionality in mind: Loot Box contents are generated at the time that they earned or purchased, NOT when they are opened. This means that any loot box you earn or purchase now—or at any point before our loot box update is released—will not be affected by the changes listed below. Only those loot boxes that are earned or purchased after patch 1.13.0 is live and playable on your gaming platform will be eligible for the following improvements. ... To read the full PTR patch notes, click here. Please note that we don’t have an ETA for when patch 1.13.0 will be released. Stay tuned to playoverwatch.com for related game news and updates. Thank you!Lylirra0 Jun 26
Jun 20 [ALL] Overwatch Patch Notes – June 20, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates User Interface Updates Bug FixesJosh Engen5 Jun 20
Jun 20 Seeking Feedback: Additional Reticle Colors A few weeks ago I responded to a thread on the forums asking for additional reticle options. So now we're working on some new customization options for an upcoming patch. We'll provide more details as we get closer to PTR. But in the meantime, we're looking to add more color options for you. I know many will request a straight up color-picker. While we think that's a killer idea, it's simply out of scope for what we can deliver on this pass. With that in mind, what color reticle would you like that's not currently available to you? RGB values would be greatly appreciated. Thanks.Jeff Kaplan500 Jun 20
Jun 7 Matchmaking Update - April 11 Hello again, everyone! Today I wanted to talk about a behind the scenes change to our matchmaking systems that just went live with the 1.10 patch, but first I should take a step back and provide some background information. As Jeff Kaplan noted in a recent post about smurfing, we do a decent job of quickly determining someone’s skill at playing Overwatch. The faster we can update your matchmaking rating (MMR) to match your “real” skill, the fewer unfair matches get created with a player with inaccurate skill. Another way to look at it is that when we’re incorrect at identifying someone’s skill, then win or loss streaks can occur. One of the tools we use to accelerate a player to their appropriate MMR is a multiplier to the rating change based upon these consecutive wins or losses. While this streak multiplier has been working well in the “smurf” case, win or loss streaks can also just naturally occur when the matchmaking system has already properly identified skill. After all, the matchmaker is trying to place in you fair matches where you have a 50% chance to win. It’s rare, but sometimes you flip a coin 5 times and it lands on heads every time. So, when these natural streaks occur, the multiplier has been accelerating gains and losses away from your “true” skill. You end up having a larger variance in skill rating over time, which in turn hurts the overall quality of the matches. Therefore, we’re changing the tuning of the streak multiplier to be quite a bit less aggressive. You now need to win or lose more games in a row before any multiplier is used, and it scales up at a slower pace. Furthermore, we will now try to only use the multiplier in cases where the matchmaking system has some confidence that the player’s MMR and skill are wildly mismatched. In cases of natural, random streaks, you ideally shouldn’t see any acceleration either up or down at all. We’ll be monitoring how these changes affect overall match quality going forward, and continue to adjust tuning over time to improve the fairness and quality of Overwatch matches. Thanks for the continued feedback, and good luck in your matches!Scott Mercer373 Jun 7
Jun 6 [PC] Overwatch Patch Notes – June 6, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES General Fixed several bugs that allowed players to reach unintended locations on multiple maps Fixed a bug that caused players to fall from moving platforms while dancing Fixed a crash that would occur when rendering fog for players with certain hardware User Interface Fixed a bug that caused the “Oni” and “Law” player icons to appear locked even after being unlocked Fixed an issue that allowed blocked players to send Custom Game invitesJosh Engen0 Jun 6
Jun 5 Upcoming Comp. Play Change - Assault Objectives Last week as part of the release of patch 1.10, we made a change to how a competitive match victory was determined on Assault and Assault/Escort maps. We had received a tremendous amount of feedback that ties on these maps felt unsatisfying, particularly on maps such as Hanamura. We then decided to change the general rule that required a team to fully capture one more objective than your opponent to win. You now only need to gain more progress than your opponent. While this new rule makes ties exceedingly rare, there are now some gameplay situations that ended up feeling more awkward with the new rule. If Team A is on Hanamura defense and prevents Team B from ever gaining any capture progress, then when Team A is on offense they only need to reach 1% capture progress to win the game. This means Team B needs to always have someone contesting on the capture point, or they risk losing. Even with both teams aware of the new victory conditions and adapting appropriately, the instantaneous nature of the victory often resulted in confusion about what happened. Did the defenders not have someone on the point due to a mistake, or did the attacking Lucio pull off an amazing boop? This lack of clarity is not ideal, so we’re going to make a change in a future patch. Instead of needing to simply earn 1% more progress on an objective than the enemy team to break a tie and win, a team will also now also need to achieve a minimum of 33% progress. Here’s some examples: Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round. Team B then attacks, but they can only gain 20%. This is a TIE. Neither team achieved the minimum of 33%. Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!) Team B attacks, and only gains 40%. progress. Team A WINS, as they had a minimum of 33% and more progress than their opponent. Team A attacks the second objective on Hanamura, and fully captures it with 3:00 left. Team B attacks the second objective on Hanamura, and captures it in overtime with 0:00 left. Team A now is back on the attack, trying to take the first objective. They can only reach 20% progress after their time bank of 3:00 elapses. This is a TIE. They did not meet the minimum target of 33% progress. If Team A had reached 33%, then they would have won the match. This change means slightly more ties will occur than the present rules (still WAY less than the 6% rate across all competitive matches we saw before), but we feel that the additional clarity of the victory moment and ability for the defense to react to the offense are worth it. We appreciate all the feedback we’ve received about this issue, and remember that this change will be forthcoming in a future patch.Scott Mercer206 Jun 5
May 23 [ALL] Overwatch Patch Notes – May 23, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates User Interface Updates Bug FixesJosh Engen5 May 23
May 17 Season 4 Ending Soon Hey, everyone. Season 4 of Competitive Play is coming to an end very soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 4 will officially end on Sunday, May 28 at 5:00 p.m. PDT (or Monday, May 29 at 00:00 UTC). Season 5 is currently scheduled to launch three days later on Wednesday, May 31 at 5:00 p.m. PDT (or Thursday, June 1 at 00:00 UTC). For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com. SEASON 4 REWARDS If you completed your placement matches during Season 4, you will eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 4: SR 1-1499 (Bronze): 100 CP SR 1500-1999 (Silver): 200 CP SR 2000-2499 (Gold): 400 CP SR 2500-2999 (Platinum): 800 CP SR 3000-3499 (Diamond): 1200 CP SR 3500-3999 (Master): 2000 CP SR 4000-5000 (Grandmaster): 3000 CP THANKS FOR PLAYING! Thank you for joining us for Season 4 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 5. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Lylirra0 May 17
May 2 Overwatch Uprising Event Re-Enabled Hey everyone, Earlier this evening, our Overwatch Uprising event ended earlier than intended. This was a mistake, and we've already re-enabled Uprising Loot Boxes as well as the ability to unlock Overwatch Uprising-themed cosmetics with credits on all platforms. We're also currently working to re-enable the King's Row Uprising brawl. Unfortunately, the process of re-enabling the brawl will take a few hours to complete as well as a small update. If you are online at the time that the update is deployed, you will need to log out and log back in before you play the King's Row Uprising brawl again. Apologies for the inconvenience, and thanks so much for your patience! Overwatch Uprising will formally conclude in all regions on all platforms on May 2 at 5pm PDT.Lylirra1 May 2
Apr 30 Supports and Skill Rating Over the past few weeks we’ve been reviewing reports from players about how their SR gains after a win appear to be lower when they play as a support. I wanted to share some of the results of the investigations so far and clear up some community misconceptions along the way. As part of the 1.9 Orisa patch, we made a change to how assist scoring was handled to address what we honestly considered to be a bug. Players were getting full assist credit even if the player being assisted did very little to the target. This change, along with other more significant balance changes in the patch, meant that we needed to recalibrate the tuning for the systems that calculate a player’s contribution to the match. This was performed for all heroes several weeks ago, and we’ve already recalibrated once more after the recent 1.10 patch. The change to the handling of assists also affected how often a player might earn “On Fire” status during a match, but the amount a player is “On Fire” does not directly affect SR adjustments due to player performance. There is some correlation between the two because both systems are trying to measure “How well are you playing?”, but there are significant differences. The determination of being “On Fire” examines not just your own performance, but your performance relative to your teammates. The calculation of your SR adjustment after a match doesn’t look at your teammates, but instead compares you to the performance of other similarly skilled players with that hero across an enormous pool of competitive matches. So, we compare your Genji play to the play of other Genjis, Ana vs. Anas, etc. Since we’re comparing “apples to apples”, we shouldn’t see any kind of support specific bias in SR adjustments due to player performance. We’re still seeing anecdotal reports of some players experiencing lower SR gains on wins, but we’ve also been seeing other reports from other support players that their SR gains look correct. Based upon our investigations so far doesn’t look like there’s a broad systemic issue affecting all supports across all competitive matches. There might be a more localized issue affecting a specific hero, or a certain type of play style or game situation. It also might be something completely unexpected, so we’re doing a thorough examination of all the code that affects SR adjustment. In the meantime, we do appreciate everyone’s continued feedback and reports about this. They do help, we are looking at them, and if we find issues we’ll let you know. Thanks!Scott Mercer500 Apr 30
Apr 28 [RESOLVED] D.Va Temporarily Disabled - April 27, 2017 Following the release of today's 1.10.1 patch, we've seen a significant rise in the number of reported client crashes. Based on our investigation, we've determined these crashes are very likely connected to D.Va's presence within a game. Due to the impact of this issue, we have temporarily disabled D.Va in all regions on PC, PlayStation 4, and Xbox One as a precaution while we continue to troubleshoot. We don't have an ETA to share right now for when D.Va will again be playable, but this is currently our top priority and we will be sure to provide updates in this thread as they become available. Sincere apologies for the inconvenience, and thank you so much for your patience!Lylirra1 Apr 28
Apr 27 [ALL] Overwatch Patch Notes – April 27, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. GENERAL General Added a slider for aim smoothing. This can be found under the “Controls” tab in the “Options menu. Click “Advanced” under the “Controller” heading Developer Comments: By default, aim smoothing/acceleration is set to the same value that players are used to (full smoothing, low acceleration), but as you drag the slider toward 0, you'll experience less smoothing (higher acceleration). Once the value hits 0, smoothing will be entirely disabled (instant acceleration). Players can now select a new Aim Technique: Linear Ramp. This can be found under the “Controls” tab in the “Options menu, along with the Dual-Zone and Exponential Ramp option. Click “Advanced” under the “Controller” heading Developer Comments:This technique, along with disabled aim smoothing, will cause your crosshair to rotate proportionally with the angle that the stick is deflected. The effect is multiplied based on your sensitivity settings. Competitive Play On Assault and Assault/Escort Maps, teams now need to capture at least 33% of the objective before the tie-breaking system is activated Developer Comments: When the new tie-breaking system was implemented on April 11, 2017, teams only needed to capture 1% to trigger the system. This occasionally resulted in confusing situations when games would end without a lot of information about how the point was captured, due to the brief capture time. To alleviate this problem, we’re requiring that teams progress past 33% before the tie-breaking system begins tracking progress. If neither team manages to cross 33%, the match will end in a draw. If you’d like to know more, click here. BUG FIXES General Fixed a crash that could occur during the end-of-round screen Arcade Fixed a bug that prevented the payload from showing damage until after the escort phase in the Overwatch Uprising brawl Fixed a bug that allowed players to get under the payload using certain heroes’ movement abilities in the Overwatch Uprising brawl [PC] Fixed a bug that caused the payload’s health bar to interfere with the scoreboard, forcing players to hold down the spacebar to view the scoreboard in the Overwatch Uprising brawl Fixed a bug that caused Genji’s “You’ve rescued me again, Dr. Ziegler” voice line to play after being resurrected in the Overwatch Uprising brawl, regardless of which hero performed the resurrection Fixed an issue causing the chat window to block the ‘refresh’ button when the Overwatch Uprising leaderboards were open [PS4] The “Handle With Care” Achievement now correctly states the payload must remain above 80% health [PS4/XB1] The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack [PS4/XB1] The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats Custom Games and Game Browser Fixed a bug that prevented the ‘Start Game Mode’ button from appearing when creating a Capture the Flag or Elimination game Heroes Fixed a bug that gave Genji’s Dragonblade ability a slightly increased swing speed while at a higher latency. Dragonblade’s default swing speed has been slightly increased to compensate Fixed a bug that prevented Genji’s Dragonblade ability from registering hits correctly Fixed a bug to prevent hit effects from being inflicted on D.Va’s human form while piloting the mech [PS4/XB1] Fixed a bug causing D.Va’s hair to appear inflexible during her Selfie highlight intro when her Palanquin skin was equipped [PS4/XB1] Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activated [PS4/XB1] Fixed a bug causing textures to flicker during Roadhog’s Feast highlight intro [PS4/XB1] Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped Maps Fixed a bug causing glass that has been shattered by an explosion to be colored blackJosh Engen0 Apr 27
Apr 18 [PS4/XB1] Overwatch Patch Notes – April 18th, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES Arcade Fixed a bug that could prevent Null Sector bots from attacking throughout the escort phase of the Overwatch Uprising brawl The Overwatch Uprising 2017 player icon will now unlock when you log in to the event Firing shots while standing on the payload in the Overwatch Uprising brawl will no longer cause accuracy issues for your hero Turret damage (from Torbjörn and Symmetra) has been increased by 15% in the Overwatch Uprising brawl Heroes Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster Fixed a bug that prevented Torbjörn and Symmetra from placing turrets on moving platformsJosh Engen0 Apr 18
Apr 17 [PC] Overwatch Patch Notes – April 17, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. BUG FIXES General Fixed an issue that caused the game client to crash when Overwatch was launched Arcade Fixed a bug preventing the Null Sector bots from spawning during the payload escort phase of the Overwatch Uprising brawl The Overwatch Uprising 2017 player icon will now unlock when you log into the event Firing shots while standing on the payload in Overwatch Uprising will no longer cause accuracy issues for your hero Fixed an issue preventing players from placing turrets on moving platforms (i.e. the payload) The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats The Overwatch Uprising scorecard now correctly tracks D.Va’s enemy eliminations Competitive Play Fixed an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps Heroes Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster Fixed a bug causing D.Va’s hair to be rigid in the Selfie highlight intro when her Palanquin skin is equipped Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activatedJosh Engen0 Apr 17
Apr 11 Custom Game Saves/3v3/6v6/Leaderboards Disabled [UPDATE] 4/12/2017 @ 10:30 AM PT: Custom Game saves, 3v3 elimination, 6v6 Capture the Flag, and Leaderboards have been re-enabled on all platforms. Thank you again for your patience! ------------------------------------------------------------------------------------------------ Hey everyone, Due to ongoing technical issues with our latest patch, we have temporarily disabled the following features on PC, PlayStation 4, and Xbox One (effectively immediately): Custom Game saves 3v3 Elimination 6v6 Capture the Flag Leaderboards We don’t have an ETA for when the technical issues will be resolved and these features re-enabled, but will provide updates in this thread as they become available. Apologies for the inconvenience and thank you for your patience!Lylirra0 Apr 11
Apr 7 [ALL] Overwatch Patch Notes – April 11, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Hero Updates Bug FixesJosh Engen4 Apr 7
Mar 27 [PC] Overwatch Patch Notes – March 28, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. BUG FIXES General Fixed a bug that prevented the Damage Amplified stat from appearing in the scoreboard at the end of a game Heroes Fixed a bug to prevent Orisa from deploying her Supercharger inside of the payload Fixed a bug that prevented Sombra’s “BOOP” voice line from playing Orisa’s movement now slows slightly while firing in midair Developer Comments: Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing. However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.Josh Engen0 Mar 27
Mar 23 [PS4/XB1] Overwatch Patch Notes – March 23rd, 2017 A new patch is now live on PlayStation 4 and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. GENERAL UPDATES Custom Games and Game Browser [PS4] Capture the Flag maps and mode have been reactivated BUG FIXES General [PS4/XB1] Fixed a bug that prevented background music from playing [PS4/XB1] Fixed a bug that prevented the Damage Amplified value from being displayed correctly [PS4/XB1] Orisa’s movement now slows slightly while firing in midair Developer Comments: Much like D.Va’s Fusion Cannons, Orisa’s Fusion Driver is intended to slow her movement while she is firing. However, unlike D.Va, there was an issue that prevented this slow from working while firing from the air.Josh Engen0 Mar 23
Mar 20 [ALL] Overwatch Patch Notes – March 21, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. JUMP TO SECTION: Patch Highlights General Updates Hero Updates Bug FixesJosh Engen4 Mar 20
Mar 8 Using Custom Games to Farm EXP while inactive Hi everyone, When we introduced the Game Browser and new Custom Game features we were excited to allow players to earn experience playing the game in unique and different ways. We also knew that there was the potential for this system to be exploited but we wanted to give everyone the benefit of the doubt before becoming overly restrictive with the system. It’s very disappointing to us that players abused the system to gain experience while inactive. As some of you have noticed, Skirmish in Custom Game no longer rewards experience. Also, the AFK timer is now in place in Skirmish mode (in Custom Game only). This change is rolling out over a 24 hour period and should be live in all regions by the end of today. I’ve seen some discussion in the community and in the press on this topic and sometimes it gets talked about as if it is a grey area. Is this wrong or is this ok? Well, let me take a grey area and make it starkly black and white for you. Abusing and exploiting Custom Game or any other game mode to earn experience in Overwatch while inactive is NOT ok. The reason I want to be absolutely clear about this is because we are going to start to take disciplinary action against people who partake in these activities. If you create a Custom Game that in any way encourages players to gain experience while inactive, you risk having your account banned. If you join any game mode – including Custom Games – with the intent of gaining experience while being inactive, you risk having your account banned. Also, do not name your Custom Game that in anyway even implies that gaining experience while inactive is OK – please do not even do this as a joke – because you are putting yourself at risk of having your account banned. We are not naïve to player behavior and motivation. When we put this feature live, we had an internal escalation plan for how to combat this behavior. Today marks the first steps on that path. And in a lot of ways it really makes me sad. The feature is so much cooler and better for everyone if we do not have to put draconic restrictions on it. To fast forward a bit, the end of the escalation plan will result in experience gain being turned off in Custom Game. I really don’t want to see us getting to that point. So I am going to ask for some help from the vast majority of you who are simply playing the game and having fun and not abusing it: please report those who are creating Custom Games with the intention of gaining experience while remaining inactive. If you select someone’s Custom Game you get three options: Spectate, Join and Report. These options exist on all 3 platforms. Use the Report feature. It works. Obviously, I know what our plan is and how we will ramp things up to combat this behavior here on the Overwatch Team. But at this point, I am making a plea to you – the Overwatch Community at large: please decide what you want to happen here and be a part of the solution. If you enjoy Custom Games awarding experience then please help us combat the behavior we’re seeing now. Do not create Custom Games with the intent of gaining experience while inactive. Don’t join those games. Don’t jokingly put those names in your own Custom Games. And report players who are abusing the system. We, as much as the vast majority of you who are enjoying the feature as designed, do not want to see experience gain go away. Please help us out here. -jeffreyJeff Kaplan0 Mar 8
Mar 7 [ALL] Overwatch Patch Notes – March 8, 2017 A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that changes marked as [Console Only] have already been implemented on PC in a previous patch. GENERAL Arcade [Console Only] 1v1 Mystery Duel game mode is now available in the Arcade Custom Games Players can no longer gain EXP from skirmishes in custom games AFK detection has been added to skirmishes in custom gamesJosh Engen0 Mar 7
Mar 3 [PC] Overwatch Patch Notes – March 3, 2017 A new patch is now live on Windows PC. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date. HERO UPDATES: General The total damage reduction that a hero can receive while buffed (e.g. from Ana's Nano Boost and Orisa's Fortify) has been capped at 50% (formerly 70%) Bastion Ironclad Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%) Developer Comments: After introducing the new Ironclad passive ability in the last patch, Bastion felt a little too difficult to deal with. This reduction maintains his survivability while he’s transformed, but he shouldn’t feel so overbearing to enemies. Zarya Particle Barrier No longer protects Zarya from knockback Projected Barrier No longer protects allies from knockback Developer Comments: This change is actually reverting an attempted bug fix from a previous patch. Now, Zarya’s barriers no longer protect players who are hit by a knockback effect that pierces the shield. This change does not affect knockback abilities that occur outside the barriers. For example, if Zarya has a barrier on herself and is hit by one of Pharah’s concussive blasts, she won’t be affected, because the barrier blocked the effect. However, if Winston uses his ultimate and starts to swing at Zarya, it will now knock her back even if a protective barrier is active, since melee attacks pierce barriers. BUG FIXES Arcade Fixed an issue preventing heroes in 1v1 Mystery Duel from being shuffled correctly Competitive Fixed an issue preventing players from loading the Season 1 and 2 leaderboards Heroes Fixed an issue preventing D.Va’s Defense Matrix from properly blocking enemy fire that has passed through another enemy hero Fixed an issue preventing Winston’s hitbox from lining up with his pose while crouchedJosh Engen0 Mar 3