Is there a reason D.Va's damage is so low?

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Highly Rated
By this, I obviously am referring to her basic attacks and not her suicide bomb. She shoots gigantic gatling guns at people and does no damage from even medium range. If you get right up in someone's face, she'll do as much damage as McCree sneezing. There are times when I've genuinely done more damage with Mercy desperately pulling out her pistol than I've done with D.Va up in someone's face.

This is particularly bizarre because firing her guns slows her down, as if she's using some kind of tremendously powerful weapon that rips through enemies and she needs some kind of downside. Even if her mech's damage was on par with her own on-foot damage (it isn't), isn't it enough of a downside that she's literally the largest target in the game, has the largest headshot box, and that her headshot box is in the center of her body instead of the top?
Highly Rated
Call me crazy, but I seem to do MORE damage with her outside of her mech and using her pistol. Sounds contradictory, but don't underestimate D.va. Like any other character, when you learn how to use her, she's a beast.
because she can gun you down till the end of eternity
Because she's a tank and has amazing mobility?

I'm not saying D.Va couldn't use a slight buff perhaps, but she shouldn't be dishing out tons of damage with her regular attack... not her role.
I find her effective range is about the same as Reaper's: IE point blank. Use her omnom-matrix & charge to get into someone's face then keep firing because you don't need to reload ^^
D.Va and all the other heroes are well balanced. If you want to do damage then use someone like Reaper or Tracer. The role that D.Va plays is to divert (momentarily) damages from the team and making your enemies scattered. She's very good in escorting/defending maps. Your job isn't to get kills, it's to control the crowd and allow your other team members to do their things.
She definitely can clean up pretty well, Especially if you have other players on your team actually contributing. Trying to be a one girl army with her just does not work.

Stay mobile and come in from the sides, jump down into them, ram them, bash them, just don't go head to head with them unless you are providing a distraction and/or using your shield.
05/26/2016 06:57 AMPosted by VeeGeeTea
D.Va and all the other heroes are well balanced. If you want to do damage then use someone like Reaper or Tracer. The role that D.Va plays is to divert (momentarily) damages from the team and making your enemies scattered. She's very good in escorting/defending maps. Your job isn't to get kills, it's to control the crowd and allow your other team members to do their things.


I dont get why she cant do damage as well. When i play Reinhardt i can get quad kills easily. Wen i play roadhog I can mow people down with him as well. Hell all the tanks can dish out some pretty nasty damage except for D'va.
05/26/2016 07:02 AMPosted by VexedHex
I dont get why she cant do damage as well. When i play Reinhardt i can get quad kills easily. Wen i play roadhog I can mow people down with him as well. Hell all the tanks can dish out some pretty nasty damage except for D'va.


Simply because D.Va is a lot more mobile than other characters, she also has the highest HP as well. She's meant to irritate the opposing team and control traffic. It's just a different play style that's all. She's also the only character that has nearly infinite lives (provided that you don't die after you get ejected from the Mech). Power up your deflector and rush in :) it'll push enemies away and allow you to quickly finish one of them off before running away again.

So, to play her well. Rush, attack/bomb, fallback, repeat.
As noted, pure damage isn't her role, so she shouldn't be putting out obscene amounts of it, plus, she never needs to reload, which a lot of people seem to overlook. That is not an insubstantial benefit.
I would say (in addition to the above) she also have infinite ammo and never needs to reload (in-suit). She can lay down a cover field forever.
I was thinking about it the other day, I wonder how many kills she has in her suit versus out overall?
05/26/2016 07:13 AMPosted by SteveMND
As noted, pure damage isn't her role, so she shouldn't be putting out obscene amounts of it, plus, she never needs to reload, which a lot of people seem to overlook. That is not an insubstantial benefit.


Reinhardt dont need to reload his hammer and they both pretty much have the same effective combat range. Yeah D'va is a little more mobile with her boost than Reinhardt is, but Reinhardt can also kill you instantly by pinning you with his boost.

I dont know but after playing this in open beta and now in launch i cant really find a reason to play D'va and i have forced my self for a couple hours to play her and it just dont work. yeah occasionally you can kill a widowmaker if she is do dumb to user her grappling hook to escape. But most of the time your just not very useful for your team or solo for that matter.
05/26/2016 07:13 AMPosted by Holyvision
I would say (in addition to the above) she also have infinite ammo and never needs to reload (in-suit). She can lay down a cover field forever.


She also moves at a crawl while firing (no other character that is designed to be at the center of the battle has this restriction) and has to be very close to a hero to deal any meaningful damage.

She isn't a tank. Yes, blizzard may have listed her as a tank, but with her headshot area so giant it's really hard NOT to get a headshot on her. Her defense matrix is great, but it's simply a worse version of reinharts shield.

She works better using guerrilla tactics as she can't stay in a fight for long, but her low damage and silly requirements to do said low damage makes it hard to pick her without feeling bad. And let's not even talk about the ultimate.

edit: It's worth pointing out that if they move her headshot spot to her back, it would make her 100% fine (maybe more than).
Don't play D.Va much but every game I have I recieved the golden medal for damage done. If that means my teammates are poor then so be it.

She's a very mobile tank with no need for reloading in her mech. And just a few well placed pistol shots will net you a new mech to call when yours goes down. Her damage output is fine.
05/26/2016 07:30 AMPosted by VexedHex
05/26/2016 07:13 AMPosted by SteveMND
As noted, pure damage isn't her role, so she shouldn't be putting out obscene amounts of it, plus, she never needs to reload, which a lot of people seem to overlook. That is not an insubstantial benefit.


Reinhardt dont need to reload his hammer and they both pretty much have the same effective combat range. Yeah D'va is a little more mobile with her boost than Reinhardt is, but Reinhardt can also kill you instantly by pinning you with his boost.


Are you seriously comparing a melee weapon to a ranged weapon here? You do get that Reinhardt has an extremely limited range with his hammer, right? You also get that Reinhardt's charge is a skillshot, and can be avoided and even mitigated in a number of ways?

D.Va is fine. People just need to learn how to play her appropriately to be effective. I mean... all this nonsense about D.Va's damage is like saying Tracer should be able to snipe.
05/26/2016 06:49 AMPosted by VESPA5
Call me crazy, but I seem to do MORE damage with her outside of her mech and using her pistol. Sounds contradictory, but don't underestimate D.va. Like any other character, when you learn how to use her, she's a beast.

You do do more DPS with your pistol.

D.Va's mech damage is proximity based. The closer you are the more damage it deals, much like Mcree.

Honestly though, I feel D.Va and Winston should come up slightly in damage, especially after all of the Winston survivability nerfs.
05/26/2016 08:15 AMPosted by Sidratha
05/26/2016 07:30 AMPosted by VexedHex
...

Reinhardt dont need to reload his hammer and they both pretty much have the same effective combat range. Yeah D'va is a little more mobile with her boost than Reinhardt is, but Reinhardt can also kill you instantly by pinning you with his boost.


Are you seriously comparing a melee weapon to a ranged weapon here? You do get that Reinhardt has an extremely limited range with his hammer, right? You also get that Reinhardt's charge is a skillshot, and can be avoided and even mitigated in a number of ways?

D.Va is fine. People just need to learn how to play her appropriately to be effective. I mean... all this nonsense about D.Va's damage is like saying Tracer should be able to snipe.


Yeah i am comparing a melee to D.va she is far from a ranged hero, her effective combat range is no different from his. Her weapons due pretty much no damage at all past 5 feet in front of her. And Reinhardt's boost is only a semi skill shot you can maneuver while boosting.

Reinhardt can kick D'va @$$ any day of the week. And he does a better job helping his team while kicking her butt because he can shield his team. D'va's pathetic excuse for a shield dose not even compare.
She's pretty awful right now. She's not threatening at any range, and there's almost no character that can't duel her and win because of her humongous critbox. She doesn't really fit the bill as a tank because of the long cd on defense matrix.

She's more like a disruptor. She's mobile and she can knock stuff around, but she's not particularly effective at things like killing or defending teammates. If you want that, play Reinhardt or Winston.

Personally I think she definitely needs some buffs. Critbox should be moved to the back - makes more sense thematically and from a gameplay perspective (if you can headshot her a few times to the front to destroy the mech, what good is all that armor, and how does she function as a tank for the time Defense Matrix isn't up?). That one change would solve almost all of her problems.
05/26/2016 06:52 AMPosted by iain
Because she's a tank and has amazing mobility?

I'm not saying D.Va couldn't use a slight buff perhaps, but she shouldn't be dishing out tons of damage with her regular attack... not her role.


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