Blizzard can you tell us the next step of Overwatch?

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more social features? would hope one to make my profile and level / avatar private .

But new maps , sounds good , and the test realm would be amazing since we all know how bad stuff can get without PTR

Little hi to vavle at this point , where they release stuff and you ask yourself if the devs even play the game .

Realy hyped for ranked , for the Potg a feature where you could just download them , rename them would be nice .

Why not even a little tool to make them into a gif directly but that can probably be done by some fans once we get the download feature .

Spectator UI realy needs a rework since watching online games atm is realy kinda bad with the overview , or maybe only because i am used to cs:go interface since over 4 years .

Speaking of , more UI options would be great , like chaging the crosshair for 1 hero but not for all of them , why not even an option to change hud size , color and even position .
https://www.youtube.com/watch?v=AfIOBLr1NDU
06/15/2016 09:02 AMPosted by Jeff Kaplan
I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.


Jeff gets it!

Setting expectations is an important part of, well everything. A wise man said this once:

Expectation. That is the true soul of art. If you can give a man more than he expects, then he will laud you his entire life. If you can create an air of anticipation and feed it properly, you will succeed.

Conversely, if you gain a reputation for being too good, too skilled . . . beware. The better art will be in their heads, and if you give them an ounce less than they imagined, suddenly you have failed. Suddenly you are useless.

-Brandon Sanderson, Words of Radiance
Any dates on the public realm competitive testing? Would love to throw my hat in for that. Please let us know if there is any way sign up for that.
Thanks for the updates!
Are there going to be any more cinematic shorts planned to be released for the original hero cast?

Last shown in Soldier:76's short, the camera panned to the moon. So I'm assuming, more showing of Winston's story?
Jeff, I called you names the other day and I'm sorry. You're awesome for wall of texting the sh*t out of this thread.
06/15/2016 09:02 AMPosted by Jeff Kaplan
For Custom Games, we want to improve overall functionality but figure out a way for players to play more Custom Games with their friends or with strangers (for example, we're researching what a server browser-type feature would look like in OW). This is a ton of work so would not be on the immediate horizon. But in our dream world, you could play Custom Games with 11 other people (friends or strangers) with fun rules in play and gain EXP while doing it... so yeah.
This is the thing that matters most to me in the entire post. I love the game and don't really have many, or any, real complaints, but having Custom Games with strangers, allowing yourself to set the server rules is massive. I think it's in part one of the big reasons Team Fortress 2 is still around.
Jeff, being able to save/download highlights and PoTGs. That a possibility?
06/15/2016 09:25 AMPosted by Noveson
Jeff, being able to save/download highlights and PoTGs. That a possibility?


I think that was stated to be planned too in a past post.
Jeff, how about addressing some REAL issue in South East Asia? THE damn freaking server?

http://us.battle.net/forums/en/overwatch/topic/20745054974#post-1

http://us.battle.net/forums/en/overwatch/topic/20744334507?page=3#post-58

http://us.battle.net/forums/en/overwatch/topic/20744424254#post-9

and the list goes on. care to give a damn now? it's about time we get some attention on this issue?
06/15/2016 09:02 AMPosted by Jeff Kaplan
06/15/2016 07:39 AMPosted by Taturana
I mean, what you guys are planing. Where is overwatch going?


There's a lot going on right now. We're working on content patches throughout the rest of the year and into early 2017 currently. Of course we have long term plans, but we like to remain agile to respond to the current direction of the game and players' needs.

Our big focus right now is Competitive Play. We did a big push on this feature in beta and got some really amazing feedback. We were hoping that from the beta version of Competitive Play, we would need to do some polish and iteration and then release the feature but we felt like the feedback we got was basically asking for a different direction. So Competitive Play is quite a big effort for us this time around -- almost as much work as the first version. But it's really far along. We're playtesting it multiple times a day. We're also looking into/debating putting up a Public Test Realm for this feature so that we can test it in a larger environment before putting it live. Even when it goes live, I anticipate our first few seasons will require iteration on the feature. We're working very hard to make it awesome at release but there are some things you need to see and feel along with a large population before you can properly sign off on the feature. I anticipate Competitive Play will require a few season's worth of iteration before we're in the place we want to be.

We're also working on new heroes right now. We have some that are very far along and others that are just getting started. We also have some prototype heroes that may or may not ever see the light of day. We do a lot of prototyping... I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.

We're also working on a few new maps right now. One of them is "officially" in our production pipeline as it has passed through enough prototyping and playtesting that we feel confident in it. So that map is in the hands of our art group at this time. They are busy making it look awesome and while they do that, we keep going back and playtesting it to make sure nothing changed between the early level design blockout and the final "artified" version of the map.

We have a few other maps that are in prototype and playtest phases right now. Some of them will become real maps and some of them will be totally scrapped -- so I can't really commit to you on those. For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day.

So maps and heroes are being worked on daily. I wish I had dates for you but whatever date I gave you would change and then you'd all be mad at me. The good news is, like we've said before, for Overwatch, we won't be charging for those maps or heroes. Those will just be live updates that will come in a patch for free.

There are some other features that we have our eye on. For example, we want to make a lot of improvements to the spectator/broadcast/observer functionality in the game. The spectator feature has come a long way since the early days of beta but we know it can be improved. We've gotten tremendous feedback from people running tournaments and have a lot of good ideas how to make the game more watchable. We feel like some of these improvements will also benefit things like PoTG and Highlights as well once we get to them. These features are not being worked on heavily right now. We're more in a mode of design and planning around these. So there's not an immediate timeframe for the spectating stuff. But it's important to us and part of our daily conversation at this point.

We have a lot we want to do with Highlights and the PoTG as well. We would like to improve those features and there are a lot of cool ideas we want to see happen.

We talk a lot about the Brawls and Custom Games. These are really cool features that we feel like we haven't even fully scratched the surface with yet. We want to do a lot more with Brawls and there are some seriously awesome ideas from the team as well as the community that we want to get to. For Custom Games, we want to improve overall functionality but figure out a way for players to play more Custom Games with their friends or with strangers (for example, we're researching what a server browser-type feature would look like in OW). This is a ton of work so would not be on the immediate horizon. But in our dream world, you could play Custom Games with 11 other people (friends or strangers) with fun rules in play and gain EXP while doing it... so yeah.

There is more we want to do with the progression system eventually (this is more long term -- not immediate). We want to give you more customization options (we know people want to have random option for Poses for example). We have some cool ideas of how you could equip more than one spray or voice line... so those are fun things we'd like to get to. But they are minor are far off. We also have some pretty cool new content we want to add to the progression system -- so we're looking forward to getting some of that in eventually.

There's an endless list of social feature improvements we want to make. These will most likely make their way in "some at a time" each patch -- rather than as a huge feature. We want to continually improve the social experience. For example, in the upcoming patch that has Competitive Play, you can now instigate many of the social actions on another player any time you have mouse control -- so in Hero Select, Assemble your Heroes, end of round card screen etc. (obviously, PC description listed). It's a minor thing but makes a big difference. So ongoing social feature improvements. We cannot stress enough the game is best played with other people -- it's a team game.

There are a lot of tech initiatives going on. I'm not the best one to speak to those. Obviously, we're putting a lot of effort against our high bandwith Custom Game option to see if we can explore proliferating that feature further. That's a big tech effort that isn't really player facing most of the time. We make constant adjustments to our matchmaking system. We're reworking some of our internal architecture so that designers can prototype game modes more easily -- not exciting player-facing features but this is the kind of thing that leads to fun stuff for the players eventually.

And then there is a never ending amount of bug fixing. For example, we have a few bugs on consoles right now that drive us crazy. You cannot leave a game as a group. This needs to be fixed. Also, if a friend gets recommended to your group you get a dialogue telling you to press Y/N... which doesn't exist on a console controller. So this needs to be fixed. There are and will always be things like this that need to be fixed. So that's something we're always addressing. There is a large anti-cheat and anti-hack effort going on, but I can't really discuss that (the first rule of fight club...).

Obviously, there is a lot more going on -- stuff I am forgetting to mention as well as some surprises. I can't stress this enough: some of this stuff might not happen. The reason developers usually don't give insight like this is because if something changes or doesn't happen, players get very angry at us. I would like to change that dynamic but we need to do that together. We'll share more information with you guys so long as you understand none of this is a promise and things do change throughout the course of development. So when we see a "HOW COME WE DIDN'T GET THE HIGHLY PROMISED RANDOM POSE OPTION" rage post 2 years from now, please feel free to quote this paragraph in the reply...

We'd love to hear your thoughts on this stuff. We frequently change our focus based on what we're hearing out of the community! Hope that helps to give some clarity on what's going on here in Irvine, CA.

I love developers that actually response to their community.
That is great and I really appreciate the efforts the ow team put in.

I would like to a highlight a suggestion that regards to Social features in ow. It would be great if I can see my friends who are playing ow but they are in different regions from the friends list. Maybe I could also join their game in a click of button. I know there might be some technical hurdles but I hope this features gets added or maybe have it improved overtime, but for now I just want to see them in the list.

Right now, they way it works is, it only displays friends who are online in the same region as mine only.
Please do correct me if I am wrong.
06/15/2016 09:16 AMPosted by Jeff Kaplan

you're killing me...


Remember: Heroes never die. Never.

In terms of hero releases though, do you guys feel that there's any niches that you feel are currently under-represented? It's not rare to hear people lament the notion that Reinhardt is "The only real tank", or that a team must have Mercy or Lucio, as they're the only healers with reliable throughput.
I do have a question or two for Jeff.

Is there a Mercy themed short or comic in the works? What about the 'second season' of animated shorts?

The lore comics and shorts have all been very high quality and helped feed my anticipation of the game when we were waiting for release.

Now that Overwatch is live you need to keep feeding this monster! 10 million players and increasing daily!
I personally don't understand Portrait levels.... I mean the number and the star are enough to show the importance of you rank. If you could chose your own color or something after its unlocked i might see a reason for it to exist. Just feels unnecessarily overdeveloped.
Good feedback. Kudos Jeff Kaplan. I know i and others have been critique on posts, but this is the feedback we need. A good solid post. Thanks!
Talk about a simple question and you shall receive. That was awesome an response Jeff. Thanks for the heads up on some stuff.
06/15/2016 09:02 AMPosted by Jeff Kaplan
I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.

I, for one, will make sure to never believe anything you say, out of respect :P

In all seriousness, I love hearing from developers, even if that means they're wrong sometimes.
I was curious as to the communication from blue as there hasn't been much in way of actual discussion just short quick answers.

well done on the informative and descriptive post covering a lot of aspects, but still not promising things.

The biggest part was revisiting the thread to comment on other statements after the fact, which I believe is one of the first threads I've seen a blue do that in.

props.
You the MAN Jeff! All the plans for things coming out soon as well as in the future makes it all the more understandable. Better to do things right instead of pushing out unstable content. Blizzard polish at its finest.
I haven't posted in the Overwatch forums before this, but I want to say thanks for such a nice long response. It's always great to see a dialogue between developers and fans. Thanks !

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