New game mode idea: Tug-of-war

General Discussion
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I was reading this article about Overwatch on PC Gamer, this morning (http://www.pcgamer.com/the-future-of-overwatch-according-to-blizzard/), and I while I was reading about various issues concerning game modes and maps, an idea started to form: a hybrid game mode between king of the hill and payload.

We always push payloads one way: someone pushes it forward, someone tries and stop it. What if the cart started in the middle, and both teams could push it one way? It may be a bomb to destroy the red team spawn, it may be a cart full of Omnic spare parts to secure in order to maintain good relations that teams want to push to their spawn.
The firs scenario seems more interesting and balanced to me, since a payload closer to the spawn means less distance to travel in order to make a push. The second one would require something else to ensure balance.

It seems to me that this kind of game mode, along with the intelligent map design Overwatch is known for, would solve both the problem with organizing teams around an objective, and the "flag carrier" problem: a balanced team would still be required to capture and maintain control of the payload.

What do you guys think?
Sounds interesting, but we'd have to see how it would perform
I've wanted a tug of war type map for a while. The problem is competitive scoring, or stalemates. There would need to be tiebreaker rules to account for these.
Feel like its a cool idea in theory. But realistically the games could drag on for way too long. Also if its like KOTH on a non pro level it will be constantly contested with people trickling in so it could just never move cause you dont team wipe.
Having a point system with a goal could fix a lot of these problems. For example the first team to 5000 points wins. At the center location both teams would get 0 points per second and as you push it towards your opponent your point per second could go up by 1 per meter pushed.
09/13/2016 04:34 AMPosted by FoolishStew5
I've wanted a tug of war type map for a while. The problem is competitive scoring, or stalemates. There would need to be tiebreaker rules to account for these.


I'd just put a decently generous time limit where the game stops if no one managed to push it until the end. The winner is decided based on the position at the end.
09/13/2016 04:35 AMPosted by BT160619
Feel like its a cool idea in theory. But realistically the games could drag on for way too long. Also if its like KOTH on a non pro level it will be constantly contested with people trickling in so it could just never move cause you dont team wipe.


It would be exactly like payload is now except it can be pushed both ways, most of the time it will move but sure there would be the odd stalemate. If what you was described a real issue, no one would ever win payload maps.

-Payload in the middle
-10 minute timer
-Team base at either end of the map
-Team who pushes it the furthest wins (like how payload is in comp, so long as you push it slightly further you win)
-If it never leaves the starting block then its a tie

thats the basis of a starting point. Could even have it that you need to capture the payload first and the team that doesnt have it will need to capture it back, effectively a moving point, only capturing will stop it moving and begin to move it back, but contesting will slow it down.

There will however need to be some benefit of stopping a payload just before your base and pushing it all the way back to the middle or further dependant on time, even if you never positively pushed it towards the enemy base you have stopped them and pushed it all the way back which should be rewarded in someway.

Basically the building blocks are there for this mode, will just need tuning.
Anyone else feel like Bastion might become somewhat viable for this kind of game mode?
This is why Overwatch needs custom servers and maps. We could easily be testing this stuff out for them. Overwatch is a great shooter, but I fear the limited game mode available to us will make it become stale over time.

09/13/2016 04:56 AMPosted by RichC
Anyone else feel like Bastion might become somewhat viable for this kind of game mode?


Nope. No matter how you cut it, Overwatch will always be a fast-paced shooter based around group fights. Not moving is bad in fast-paced shooters.
09/13/2016 04:55 AMPosted by Mango
It would be exactly like payload is now except it can be pushed both ways, most of the time it will move but sure there would be the odd stalemate. If what you was described a real issue, no one would ever win payload maps.

-Payload in the middle
-10 minute timer
-Team base at either end of the map
-Team who pushes it the furthest wins (like how payload is in comp, so long as you push it slightly further you win)
-If it never leaves the starting block then its a tie

thats the basis of a starting point. Could even have it that you need to capture the payload first and the team that doesnt have it will need to capture it back, effectively a moving point, only capturing will stop it moving and begin to move it back, but contesting will slow it down.

There will however need to be some benefit of stopping a payload just before your base and pushing it all the way back to the middle or further dependant on time, even if you never positively pushed it towards the enemy base you have stopped them and pushed it all the way back which should be rewarded in someway.

I like how you think. I also thought of the initial conquest part. It may also determine which team becomes the attacking and which the defending, like: the first team to conquest the payload sets its direction, with the same rules that apply to the other payload maps.

Points could be counted in meters the payload has moved, or there could be 2 or 3 checkpoints along the way from the center to both sides. Who pushes it to the end wins and is rewarded with the animation of the bomb obliterating the enemy spawn. Otherwise, it's victory for whoever pushed further/the most meters.

Another cool idea could be to make the teams escort an Omnic cannon unit, like one of these guys http://i.imgur.com/De6hh3V.png. That would also make it less similar to TF2 maps with the payload bomb to destroy the enemy base.
Sounds really cool!

I'd love some more diversity in the game modes.
You already can't get people to get on the damn payload. This would just be a team death match with a payload in the middle of the battlefield that everyone avoids like... well like the payload in any other map.
That's hardly an original idea. I suggested it months ago in beta but it was part of a larger gamemode that could've raised the bar so high but it was shrugged off as "too complicated" and back then the bi-directional payload was already not an original idea I just wanted to see it in the game.
dude how dare you i'm sure i just literally invented the concept of tug-of-war in videogames
This is a cool idea and one of our Technical Artists actually prototyped this game mode internally. We had fun playing it but there were some issues. The main issues we ran into were related more to level design then the mode idea so we have this on our "revisit" someday list and hope to try some more prototypes to see if there is something fun we can dig out.

Thank you for sharing this!
09/13/2016 08:28 AMPosted by Jeff Kaplan
This is a cool idea and one of our Technical Artists actually prototyped this game mode internally. We had fun playing it but there were some issues. The main issues we ran into were related more to level design then the mode idea so we have this on our "revisit" someday list and hope to try some more prototypes to see if there is something fun we can dig out.

Thank you for sharing this!


I hope that "revisit" will happen soon... i would just love that >.<

This would be something new and fun (probably my fav gamemode)
But the problems like "the game taking too long" could be easily avoided by having a timer and letting the one win who pushed it further.
Cool, glad to see devs noticed this! Thanks for replying Jeff.
09/13/2016 08:28 AMPosted by Jeff Kaplan
The main issues we ran into were related more to level design then the mode idea


What does this even mean? That it would be more work? Yeah, that's kind of the idea when you want to create more content. More level design, more content, more work...What am I missing here?

*MAJOR edit* I got thumbed down hard, but that is understandable considering how condescending I came off. So, let me explain a little: I think a lot of us here are not used to doublespeak.

As someone has pointed out, the base ground for for a tug-of-war map design is symmetrical (easy part), eventually filled in with the unique characteristics that harbor terrain advantages and disadvantages for the cast of heroes (hard part). It's no secret that Overwatch lacks content. This post Jeff made should be a little concerning, because it is an admission that a board of ideas have been thought up/created, but are passed upon. Due to what exactly? What are the factors that go into pulling the trigger on these kind of decisions?

If you read between the lines, you can see how direction is chosen and executed. Will we ever see a BIG idea game mode be executed in Overwatch? Or is the direction for Overwatch geared towards Brawls (which are not that difficult, all the code and design is there for such events), cosmetics, and new characters. If that is where "time" and resources are geared toward, then Jeff's comment is perhaps indeed a window in what we can expect.

Now don't get me wrong, for some, that is indeed enough to satisfy their content need. However, it may not be for others. My point is, we probably have a more clearer idea of what to expect.
09/13/2016 08:28 AMPosted by Jeff Kaplan
This is a cool idea and one of our Technical Artists actually prototyped this game mode internally. We had fun playing it but there were some issues. The main issues we ran into were related more to level design then the mode idea so we have this on our "revisit" someday list and hope to try some more prototypes to see if there is something fun we can dig out.

Thank you for sharing this!


Speaking of game modes, I made a thread about custom games I'd really like to make. You know, reminiscent of the old SC1 and Mario Party games. I've linked this in response to you before, so I apologize if I am just spamming now. If you'd take a look, I'd be extremely grateful.

http://us.battle.net/forums/en/overwatch/topic/20749015671

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