Setups that might work with Orisa?

Competitive Discussion
Setups that might works with Orisa?
Orisa is out, and i wounder if anyone know a strap/team setup that works well with her. Personaly i don't see her fitting into any normal setup.
What's your normal setup?
03/28/2017 01:21 PMPosted by Audaylon
What's your normal setup?

I mostly play Ana or Lucio/zenyatta (depending on the situation).
most of the comps i am playing in we are normally playing: Rein, Ana, Soldier, D.va/Zaria, Pharah and mercy/lucio.

I the game i just played we had a lucio(me), Mercy, Orisa, Winston, Pharah and Tracer. then we endded up switchin to the setup listed further up in my comment.
I wonder how an orisa, rein, mei, soldier and 2 healers would work on defense. That's a lot of shielding to get thru and could be incredibly annoying.
She definitely needs to have a two healer comp, as half her tankiness if from her 50% dmg reduction.
03/28/2017 01:46 PMPosted by xJAE14x
I wonder how an orisa, rein, mei, soldier and 2 healers would work on defense. That's a lot of shielding to get thru and could be incredibly annoying.

One of the healers would likely need to be Zenyatta to soften the impact of no heavy DPS on Defense.
I could see Pharah or Junkrat being teamed with Orisa, as the Halt ability paired with AoEs would make for some rather heavy damage if not near-instant kills.
Wait, is this a thread that might actually belong in this forum? Color me impressed.
Do anyone think that Orisa can replace Rein on defense? personally i think if bouth teams play behind the shield, the defensive team might just have the advantage in breaking a barrier.
We won 9 in a row today with rein, Orisa, bastion, mercy, zen, sombra.

Or slight variations

Rein, Orisa, mercy, soldier, zen, bastion

Orisa, dva, mercy, sombra, zen, soldier

Throw a zarya in there instead of dva or rein. Sometimes one healer but usually two. Lucio sometimes.

Or symm on capture the point because of the teleporter. Sometimes there were slight variances depending what the blueberry picked if we were in a five stack.

*We did solo heal once in awhile. The mercy I play with is pretty good though.
03/29/2017 12:58 AMPosted by KaptainFOX
Do anyone think that Orisa can replace Rein on defense? personally i think if bouth teams play behind the shield, the defensive team might just have the advantage in breaking a barrier.


I blocked 40k of damage with her. My norm is usually 20k. We won some without a rein to be honest. Rein can't do damage with his shield up Orisa can plus her shield is portable so you have flexibility on where and how you can use it.
Just some ideas with Orisa Teammates.

Mei, Roadhog, and Zenyatta would make great staples for hopefully obvious reasons.

With single capture points, maybe a lucio and pharah would do some good.

With Payloads, Dva and sombra would really round out escorting the payload.

With two capture points, with how Orisa and Mei's zoning and holding would go through, Hanzo wouldn't be a bad choice in conjunction with maybe Symmetra. Either to help make it easier to set it up for hanzo for a quick kill(arrow or ult) or funnel/drag people into a symmetra death gate. Alternatively, if you are not feeling it with Hanzo and Symmetra, Torbjorn and Ana are fair choices.

It may not be perfect, but if it helps, I'm glad.
See my problem so far, is that it doesn't feel like Orisa can carry like any of the other tanks. Her damage is far too low, and there's no punishment for being in her face. Dps can just run through her shield and pound on her directly.
Treat Orisa like you would any other tank for team comp purposes. There's nothing spectacular needed to support her really. A typical 2-2-2 comp works as does the 3 tank comp with halfway decent support heroes.
On maps with an outdoor and indoor way past the choke then put a Rein on outdoor duty protected as usual. On the indoor route put Orisa's barrier with her behind it which protects her from her main weakness which is elevation. Perhaps with a dps/healer back up to stop rushes.

But then, that has the weakness of splitting the team into 3's (or even 2's if you guard a third route) which are still prone to Mobbing. You could perhaps put a Tjorborn turret behind as a '7th Player'?

If there are only two ways past a choke, such as Hanamura 1, one way would effectively be blocked against poorly organised teams with a Symmetra deathnest with an obscured Orisa shield covering them. Even an organised team could struggle as they could be trapped between hammer and anvil if they don't first neutralise the main team first.

It's all a bit static though and once the Reds are through the choke Orisa's other weakness; mobility comes into play. So maybe play on until first death and then swap?

On transport maps you could have a Rein, Bastion and Orisa sandwich riding the payload with Bastion receiving cover from most directions with Bastion destroying direct threats and others flushing out peekers and distant threats.

Just some thoughts.
On maps with an outdoor and indoor way past the choke then put a Rein on outdoor duty protected as usual. On the indoor route put Orisa's barrier with her behind it which protects her from her main weakness which is elevation. Perhaps with a dps/healer back up to stop rushes.

But then, that has the weakness of splitting the team into 3's (or even 2's if you guard a third route) which are still prone to Mobbing. You could perhaps put a Tjorborn turret behind as a '7th Player'?

If there are only two ways past a choke, such as Hanamura 1 or Eichenvald 3, one way would effectively be blocked against poorly organised teams with a Symmetra deathnest with an obscured Orisa shield covering them. Even an organised team could struggle as they could be trapped between hammer and anvil if they don't first neutralise the main team first.

It's all a bit static though and once the Reds are through the choke Orisa's other weakness; mobility comes into play. So maybe play on until first death and then swap?

On transport maps you could have a Rein, Bastion and Orisa sandwich with Bastion receiving cover from most directions with Bastion destroying direct threats and others flushing out peekers and distant threats.

Just some thoughts.


Orisa on payload is awesome. If you get the payload moving you can throw the barrier ahead so the dps can do there job. One advantage she has over rein is the range of her shield. Plus the payload regens health and provided cover. It also protects her ult if you place it behind the payload. Zen and rein are no brainer combos with her.
03/29/2017 08:38 AMPosted by Splatterpunk
On maps with an outdoor and indoor way past the choke then put a Rein on outdoor duty protected as usual. On the indoor route put Orisa's barrier with her behind it which protects her from her main weakness which is elevation. Perhaps with a dps/healer back up to stop rushes.

But then, that has the weakness of splitting the team into 3's (or even 2's if you guard a third route) which are still prone to Mobbing. You could perhaps put a Tjorborn turret behind as a '7th Player'?

If there are only two ways past a choke, such as Hanamura 1 or Eichenvald 3, one way would effectively be blocked against poorly organised teams with a Symmetra deathnest with an obscured Orisa shield covering them. Even an organised team could struggle as they could be trapped between hammer and anvil if they don't first neutralise the main team first.

It's all a bit static though and once the Reds are through the choke Orisa's other weakness; mobility comes into play. So maybe play on until first death and then swap?

On transport maps you could have a Rein, Bastion and Orisa sandwich with Bastion receiving cover from most directions with Bastion destroying direct threats and others flushing out peekers and distant threats.

Just some thoughts.


Orisa on payload is awesome. If you get the payload moving you can throw the barrier ahead so the dps can do there job. One advantage she has over rein is the range of her shield. Plus the payload regens health and provided cover. It also protects her ult if you place it behind the payload. Zen and rein are no brainer combos with her.

This is something I've been having some success with. Being able to shoot that shield our forward without having to physically leave the payload opens up quite a few options.
I can continue pushing payload while flankers and/or dps can push forward to preven t the enemy from getting entrenched.
03/29/2017 08:38 AMPosted by Splatterpunk
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Orisa on payload is awesome. If you get the payload moving you can throw the barrier ahead so the dps can do there job. One advantage she has over rein is the range of her shield. Plus the payload regens health and provided cover. It also protects her ult if you place it behind the payload. Zen and rein are no brainer combos with her.

This is something I've been having some success with. Being able to shoot that shield our forward without having to physically leave the payload opens up quite a few options.
I can continue pushing payload while flankers and/or dps can push forward to preven t the enemy from getting entrenched.


Yep, plus if you are grouped up with your team and pop her ult there is a good chance you are going to destroy the enemy team unless they pop a zen ult or something like that.
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This is something I've been having some success with. Being able to shoot that shield our forward without having to physically leave the payload opens up quite a few options.
I can continue pushing payload while flankers and/or dps can push forward to preven t the enemy from getting entrenched.


Yep, plus if you are grouped up with your team and pop her ult there is a good chance you are going to destroy the enemy team unless they pop a zen ult or something like that.

even with a zen ult you can still mow them down. The zen ult won't last long enough if you have any kind of decent DPS standing with you when you pop it. I can see it getting nerfed slightly if anything. A solider and bastion sitting next to Orisa while she pops her ult is a beastly thing to contend with. That's a LOT of bullets flying out at the enemy comp lol
03/29/2017 08:47 AMPosted by Sandpit
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Yep, plus if you are grouped up with your team and pop her ult there is a good chance you are going to destroy the enemy team unless they pop a zen ult or something like that.

even with a zen ult you can still mow them down. The zen ult won't last long enough if you have any kind of decent DPS standing with you when you pop it. I can see it getting nerfed slightly if anything. A solider and bastion sitting next to Orisa while she pops her ult is a beastly thing to contend with. That's a LOT of bullets flying out at the enemy comp lol


Yeah, her ult and bastion turret can out damage zen ult. Her ult is sick but it needs the team for maximum effectiveness. High powered zarya and her ult is very devastating as well.
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even with a zen ult you can still mow them down. The zen ult won't last long enough if you have any kind of decent DPS standing with you when you pop it. I can see it getting nerfed slightly if anything. A solider and bastion sitting next to Orisa while she pops her ult is a beastly thing to contend with. That's a LOT of bullets flying out at the enemy comp lol


Yeah, her ult and bastion turret can out damage zen ult. Her ult is sick but it needs the team for maximum effectiveness. High powered zarya and her ult is very devastating as well.

Agreed, Orisa is very much team dependent. She's just like Rein in that aspect. Rein is great, unless he's out by himself. Then he's nothing but a big target. If nobody is standing behind Rein to shoot back from behind his barrier, Rein is kinda useless lol

I think as players start getting used to her kit and how to effectively use it she will grow in usage and viability. I think her balance is in a decent spot (although her damage output is high for a tank in my opinion), although I'd rather have seen her damage nerfed a bit while her defensive capabilities got a slight buff (such as more health on the barrier, bigger range on her mini-graviton, etc.)

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