New anti-draw COMPLETELY BROKEN

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Highly Rated
http://plays.tv/video/58edef551a7c71eab4/100-game-shattering-bug-patch-4-11-17-
https://clips.twitch.tv/SpoopyBlightedLobsterBigBrother

Whoever designed this completely ignored all the PTR feedback and doesn't play the game. The games where first attacking team didn't capture a point and didn't get a tick loses instantly on defense when enemy team just touches the point. On top of it even standing on point and contesting doesn't prevent the capture due to a bug.

[i]Moderation Edit: This post has been edited by a moderator due to language. https://us.battle.net/forums/en/code-of-conduct/

Nice censorship, I didn't even say anything that was against the rules. Should add a new rule - only be 100% positive in any regard to Blizzard or its employees.

04/12/2017 04:21 AMPosted by Neuri
04/12/2017 01:00 AMPosted by MagicPants
I can confirm I had this exact scenario happen to me. We were on Hollywood and pushed the payload to the end in OT. The enemy team pushed it to the end with about 3 minutes remaining.

In the overtime round their Winston jumped on point and they instantly won. No one on either side did any real damage to each other. There were no deaths. OT was over in less than 10 seconds. This is the dumbest !@#$ing change ever.

Here is a GIF of them winning the round: https://gfycat.com/CavernousLikelyBee
This is it!!
I haven't tried it myself but it seems more fair. it was always so annoying to get a draw game in those situations.
Either only count ticks or count the highest capture progress reached. If one team makes it to 21%, the other team should have to capture >21% to win. Apparently it's only counting the progress the round ended on.
This makes the coin toss look like a great idea.
Change it to ticks instead of percentage...
04/11/2017 10:06 PMPosted by ShroomMage
Either only count ticks or count the highest capture progress reached. If one team makes it to 21%, the other team should have to capture >21% to win. Apparently it's only counting the progress the round ended on.
This is exactly how it should work, but apparently it doesn't
Wow if that's actually the case that's a really bad bug to hit the live game. Yikes.
It's only really a problem if your team is bad enough to get zero cap time on the objective. And armed with the knowledge that if you get zero cap time you will instantly lose, you can then send a Tracer/Sombra to get a few percentage points between fights so that when you defend, you have a bit of breathing room.

If the enemy is good enough that they can keep you completely off the point, and you can't do the same, then they deserve the win.
I hate to be THAT GUY, but if you failed to even touch the point or hold on to it for a second without the enemy, they most likely won the match from the beginning. However, this is still a really weird bug that needs to be fixed. It should be set so that there's a set minimum, that (even if you failed to even SEE the point) they have to capture about a pixel of the bar. Not trying to be mean, just playing the devil's advocate.
04/11/2017 09:56 PMPosted by Everest
Moderation Edit: This post has been edited by a moderator due to language. [url="https://us.battle.net/forums/en/code-of-conduct/"]https://us.battle.net/forums/en/code-of-conduct/[/url]

This is actually hilarious.

But yeah, I saw that video where a Tracer just rushed to the point as soon as the game started, ending the round in less than 10 seconds. It's pretty lame.

I mean, sure you could just stand on the point... but then it's only a matter of a single knockback and the game ends instantly. Pretty silly, and probably makes the last defense very boring.
04/11/2017 10:12 PMPosted by Geminus
It's only really a problem if your team is bad enough to get zero cap time on the objective. And armed with the knowledge that if you get zero cap time you will instantly lose, you can then send a Tracer/Sombra to get a few percentage points between fights so that when you defend, you have a bit of breathing room.
If the enemy is good enough that they can keep you completely off the point, and you can't do the same, then they deserve the win.

04/11/2017 10:15 PMPosted by Viridius
I hate to be THAT GUY, but if you failed to even touch the point or hold on to it for a second without the enemy, they most likely won the match from the beginning. However, this is still a really weird bug that needs to be fixed. It should be set so that there's a set minimum, that (even if you failed to even SEE the point) they have to capture about a pixel of the bar. Not trying to be mean, just playing the devil's advocate.


The big problem, if true, would be this part:
(But I haven't played with it yet, so I don't know if that's actually what's happening)

04/11/2017 09:56 PMPosted by Everest
So now you were the first team to attack the point, you get 32%, then it ticks down to 0, round ends. Now the team that goes to attack after that wins instantly as soon as they step on the point even for a fraction of a second if no one is on it.
You people know that you can have someone to rush the point on the first attack round and get progress to prevent this from happening, right? If your team sat all game just tickling at the choke and had no one to even try backcap so you don't insta lose next round, that's your own damn fault.

04/11/2017 09:56 PMPosted by Everest
So now you were the first team to attack the point, you get 32%, then it ticks down to 0, round ends. Now the team that goes to attack after that wins instantly as soon as they step on the point even for a fraction of a second if no one is on it.


No. This is wrong... The 32% progress gets saved even if the tick wasn't reached and the second round will only end if the enemy team gets more than 32%.
04/11/2017 10:19 PMPosted by Glace
04/11/2017 10:12 PMPosted by Geminus
It's only really a problem if your team is bad enough to get zero cap time on the objective. And armed with the knowledge that if you get zero cap time you will instantly lose, you can then send a Tracer/Sombra to get a few percentage points between fights so that when you defend, you have a bit of breathing room.
If the enemy is good enough that they can keep you completely off the point, and you can't do the same, then they deserve the win.

04/11/2017 10:15 PMPosted by Viridius
I hate to be THAT GUY, but if you failed to even touch the point or hold on to it for a second without the enemy, they most likely won the match from the beginning. However, this is still a really weird bug that needs to be fixed. It should be set so that there's a set minimum, that (even if you failed to even SEE the point) they have to capture about a pixel of the bar. Not trying to be mean, just playing the devil's advocate.


The big problem, if true, would be this part:
(But I haven't played with it yet, so I don't know if that's actually what's happening)

04/11/2017 09:56 PMPosted by Everest
So now you were the first team to attack the point, you get 32%, then it ticks down to 0, round ends. Now the team that goes to attack after that wins instantly as soon as they step on the point even for a fraction of a second if no one is on it.


That's not how it works.

Team A attacks first. They cap it the first point to 32%, then it goes down to zero.

When it's Team B's turn to attack, they need to get it to 32% in order to win, because that's the highest percentage the enemy team got it to.

It's just like payload maps. You need to capture the objective to the point your enemies captured it to.
04/11/2017 10:15 PMPosted by Viridius
I hate to be THAT GUY, but if you failed to even touch the point or hold on to it for a second without the enemy, they most likely won the match from the beginning. However, this is still a really weird bug that needs to be fixed. It should be set so that there's a set minimum, that (even if you failed to even SEE the point) they have to capture about a pixel of the bar. Not trying to be mean, just playing the devil's advocate.
Apparently I screwed up. I thought this happened when they didn't touch the point at all, but APPARENTLY, there's a bug where getting to the final checkpoint and ending the first match of an Assault/Escort map can trigger this bug. I don't know if that's necessarily true, but I was scanning through t the forums and read multiple posts about this. W H O O P S
Well sh!t, I'd better stay out of competitive for now.
04/11/2017 10:15 PMPosted by Viridius
I hate to be THAT GUY, but if you failed to even touch the point or hold on to it for a second without the enemy, they most likely won the match from the beginning. However, this is still a really weird bug that needs to be fixed. It should be set so that there's a set minimum, that (even if you failed to even SEE the point) they have to capture about a pixel of the bar. Not trying to be mean, just playing the devil's advocate.

But they didn't fail to touch the point at all, they got 32% progress but it was recorded as 0%
"Doritos"? They're triangles. Stop thinking with your stomach lol

I do agree about fixing that though. It definitely sounds like a bug and not intentional.
This was reported several times.
Make sure to up vote OP so it gets patched by the end of the day.

I'm fairly certain that it was supposed to record the highest percentage reached therefore making it a bug.

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