The Roadhog Problem

General Discussion
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Highly Rated
"punishes bad positioning" "you went too close to him" "it's hard to land all those shots" "it's really easy to kill roadhog" "lol roadhog is just ult charge!!!"

Okay really, he has two, maybe three methods of oneshotting 200/250 hp heroes, in some cases he's even oneshotted zarya (400 hp) without any need to really aim.

In a team fight, it's hard -NOT- to get close to the enemy so he can just absolutely butcher there. Certain heroes even have to get up close (Symmetra, Reinhardt, Mei, Winston, D.Va, Reaper, Sombra, Tracer, Zarya) and they usually just get mowed down by him. I just played a game where his alt-fire managed to one shot me numerous times, and it's beyond frustrating. Dying to certain heroes like the Widowmaker who grappled and headshotted you certainly feels less irritating than being flanked by Roadhog and being hooked or alt-fired.

Currently, he's Reaper but with a sniper hook, 600 hp and 300 self-healing with a fairly low cooldown. Reaper, an anti-tank, can't even fulfill his purpose and deal with Roadhog a lot of the time. He doesn't just punish bad positioning, he punishes the entire enemy team for simply existing. I think a buff to Reaper would be a great change and encourage people to play Roadhog less, or a direct nerf to Roadhog would greatly improve the state of this game.
Highly Rated
watch out guys, if you're 20 meters away from roadhog it's bad positioning
Highly Rated
If you're outside of your spawn room, you're out of position.
How to make reaper an effective counter to roadhog:

Roadhog can no longer headshot, in exchange hook pulls target 2 meters away again

Reaper can now wraith form while under the effects of CC.
Roadhog its a reaper with 600hp + 20m one shot kill.

He its almost on every game.
Wow are people still on his case after 1 year?
Guys get with the times. It's all about complaining about Pharah now...
05/25/2017 06:15 PMPosted by antiviolenc3
Wow are people still on his case after 1 year?
They won't stop till he's nerfed to deletion.
Just give him back his old spread. His damage output is just ridiculous if you can aim.
05/25/2017 06:20 PMPosted by MrGlide
05/25/2017 06:15 PMPosted by antiviolenc3
Wow are people still on his case after 1 year?
They won't stop till he's nerfed to deletion.


You'd think like after a year, people actually figure out that he isn't a terribly big deal. More so since the nerf to his hook cooldown.
I think 80% of them player base disagrees with you.
05/25/2017 06:25 PMPosted by antiviolenc3
05/25/2017 06:20 PMPosted by MrGlide
... They won't stop till he's nerfed to deletion.


You'd think like after a year, people actually figure out that he isn't a terribly big deal. More so since the nerf to his hook cooldown.


I think 80% of the player base disagrees
The design of the maps is such, that in general, unless you are playing Widowmaker, you are fighting 'out of position'. If Roadhog had 400 hp and/or a shortened hook range, then maybe people would be more inclined to accept a ability more impactful than many ults, yet on an 8 second cooldown.

Also give me one good reason why that fat piece of !@#$ should be able to efforlessly fck almost all his supposed counters. Seriously. Shields don't counter Roadhog at all. Roadhog has a very easy time breaking shields.
05/25/2017 06:25 PMPosted by antiviolenc3
<span class="truncated">...</span> They won't stop till he's nerfed to deletion.


You'd think like after a year, people actually figure out that he isn't a terribly big deal. More so since the nerf to his hook cooldown.


Cooldown nerf did nothing to stop him from insta-deleting whomever he chooses so long as his aim isn't garbage. Morons thought it amounted to something, people with a lick of sense understood it just meant his kill rate was slowed slightly, but effectively nothing changed. It was pretty much like the Reaper buff - nothing really changed. He's still trash tier.
<span class="truncated">...</span>

You'd think like after a year, people actually figure out that he isn't a terribly big deal. More so since the nerf to his hook cooldown.


I think 80% of the player base disagrees


Source?

<span class="truncated">...</span>

You'd think like after a year, people actually figure out that he isn't a terribly big deal. More so since the nerf to his hook cooldown.


Cooldown nerf did nothing to stop him from insta-deleting whomever he chooses so long as his aim isn't garbage. Morons thought it amounted to something, people with a lick of sense understood it just meant his kill rate was slowed slightly, but effectively nothing changed. It was pretty much like the Reaper buff - nothing really changed. He's still trash tier.


Same people also thought Mei was cancer and that ship sailed as soon as there was something new to form a mob and witch hunt. And for many months after the Roadhog debate, Pharah has had the honor.

And I certainly wouldn't reply based on the general opinion of the forums, which has been identified as a glorified hell hole for whines and complaints about anything and everything rather than a discussion.

Although slightly related to the topic, Hanzo instagibs anything below 400hp with a scatter arrow.
05/25/2017 06:24 PMPosted by kreexz
Just give him back his old spread. His damage output is just ridiculous if you can aim.
That would be a logical nerf, but people will still do the nerf chant all day long. as long as hog can oneshot, this is the way it will always be.

05/25/2017 06:00 PMPosted by TheMLGDuck
in exchange hook pulls target 2 meters away again
This is the last thing in the world I ever would like to see on hog again, Scrublord hog was the worse. I hated playing him durring that period.
OP is a mercy main. Didn't know it was that hard to look at a teammate and press shift
Stop.

Seriously. This needs to stop. I really don't care if my word doesn't matter because I'm a bronze. I'm stepping in.

Roadhog is overpowered. End of story. No excuses. No justifications. No supposed "counters". You can keep lying to yourself and shooting people down who is calling out this character, but you can't ignore the truth that is sitting right in front of your face. I have been playing the game for only a month, and from a casual standpoint coming from a guy that's been playing TF2 and other coordinated shooters since 2007, along with all the videos I have seen with him in action, and all the threads in the past that tackled this subject, I have seen enough. I can say with 100% confidence that for what Roadhog is designed for, his play-style is completely different and promotes cheap tactics and aggression.

https://gfycat.com/LimpingDecentDuckbillcat

600 health, can heal himself, can one shot every hero save for other tanks, can use his hook to punish those trying to exploit his "glaring" weakness, which is his lack of range, how does anyone not see a problem here? When you require the entire team to zero in on a Roadhog, prevent him from doing anything, then wail on him to have a CHANCE of taking him down, then you know that you threw balance out the window. The only character that I have seen that can feasibly take on a Roadhog is Pharah, and that's only because pigs can't fly.

Something needs to be done. All it takes is one nerf. Just one, on any of his abilities, and Roadhog would be perfectly fine. Reducing his health to 500-550. Have the heal be a slowly constant effect on use instead of an instant effect. Increasing the spread of his scrap gun. These are all feasible options, and they won't destroy the character into uselessness. I can see Roadhog being a legitimately fun character to play as and fight against, they just need to do something to make him less of a one man army. This is a team based shooter after all. Is it not?

Edit: Dislike all you want. I'm not changing my post, removing it, or changing my mind. If you can't handle the facts, that's not my problem.
Bad positioning probably should be changed to simply not playing with the team. If Overwatch was all about TDM Hog would be OP, it's not.

I love Hog but I've been playing him less and less because I find in a lot of cases he simply doesn't provide as much benefit to the team as someone like Zarya.

Namely because getting picks is Hogs sole purpose and that becomes increasingly harder when a group is working together. You're a big fat slow easy target that needs to be up close to deal damage. If a 76 or Mcree catches you out in the open and you can't or don't land the hook you're pretty much screwed. Landing a hook on a 76 smart enough to stand behind a barrier is fairly difficult and Hog ain't the best at popping barriers unless he gets close enough to be melted. Hog is OP in the majority of 1 v 1 scenarios, but not so much in a team environment where you have several different abilities to block his main claim to fame.

I will agree that Reaper could use some love. I see little point in playing him over Hog, even saying that however I think that's more of an issue with Reaper than Hog. Even if Hog didn't exist I doubt we'd be seeing a lot more Reapers tearing it up.

Reaper just has the problem of only being able to do damage at close range while the majority of other DPS characters can melt him from afar and still have a decent chance of beating him at his ideal range. For example 76 with rockets and heal and Mcree with flashbang and FTH both have a pretty good chance of beating a Reaper up close and personal. Kinda sucks to lose to both mid range characters up close as a close range specialist you know?
hey u stupid idiot roadhog is completly balanced!111!

-TheThief, has 70+ hours on Roadhog.

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