Reinhardt Issues -- Update

Bug Report
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Following up from an earlier post, here is where we are at with reported/known/reproducible Reinhardt bugs and issues.

A few of the addressed issues (Fire Strike hit box, for example) were fixed before 1.13. The rest have either been fixed or iterated on in 1.13. All of these fixes should be available on the PTR by this afternoon.

Addressed Reinhardt Issues
  • Fire Strike hit-box was too small
  • A host of hammer swing issues affected by high network latency have been addressed
  • We’ve also increased Reinhardt’s hammer swing speed by 10% in general in 1.13
  • Several animation cancelling bugs (also high network latency related) have been fixed
  • Fire Strike and Charge animations now synch correctly regardless of network latency
  • Charge reliably pins targets instead of knocking them back (Note: we fixed a number of issues and all of the issues we were reliably able to reproduce. Because charge is a cone-based attack and latency is involved, there might be other issues that surface. Providing us reproducible steps or video clips will help us if additional issues arise)
  • Charge reliably pins targets when moving up steep stairs/ramps (see above note)


Remaining issues:

  • Earthshatter isn’t picking up targets under certain circumstances. We intend to fix this issue in the next patch.
Highly Rated
This is good. Very good! When the fixes hit live, I'll be able to go back to playing Reinhardt!
Master Jeff!
Thanks Jeff and team!
I am a diehard Reinhardt fan, and typically don't care at all for how 'good' a character is, I'll play what I enjoy regardless... But even I was struggling to find reason to play him with his mounting inconsistencies. Thank you!
Gotta give these a try later tonight or this weekend. Thanks!
07/14/2017 10:20 AMPosted by Jeff Kaplan
Following up from an earlier post, here is where we are at with reported/known/reproducible Reinhardt bugs and issues.

A few of the addressed issues (Fire Strike hit box, for example) were fixed before 1.13. The rest have either been fixed or iterated on in 1.13. All of these fixes should be available on the PTR by this afternoon.

Addressed Reinhardt Issues
  • Fire Strike hit-box was too small
  • A host of hammer swing issues affected by high network latency have been addressed
  • We’ve also increased Reinhardt’s hammer swing speed by 10% in general in 1.13
  • Several animation cancelling bugs (also high network latency related) have been fixed
  • Fire Strike and Charge animations now synch correctly regardless of network latency
  • Charge reliably pins targets instead of knocking them back (Note: we fixed a number of issues and all of the issues we were reliably able to reproduce. Because charge is a cone-based attack and latency is involved, there might be other issues that surface. Providing us reproducible steps or video clips will help us if additional issues arise)
  • Charge reliably pins targets when moving up steep stairs/ramps (see above note)


Remaining issues:

  • Earthshatter isn’t picking up targets under certain circumstances. We intend to fix this issue in the next patch.
Jeff look at this https://www.youtube.com/watch?v=UdJ4gjdtZfI
Thanks Jeff!
Thanks a lot ! Our daddy Rein is back !
Was just about to start cutting clips of the charge bugs i recorded today on PTR but I'll see if this update will fix the issues I found. Thanks for the update, dad!
I am really excited about this. A meta change during the world cup will show more heroes to a casual audience that might have never played the game. A viable and diverse cast will definitely get new people hooked to this game and help Overwatch grow as a whole.
been playing him on PTR feels like his old self thanks for finally fixing.!!
Here are some clips of bugged charges and shatter:

https://clips.twitch.tv/SpinelessGentleCurlewGivePLZ

https://gfycat.com/CompetentHairyIcelandicsheepdog

https://gfycat.com/WastefulValuableCoyote

https://gfycat.com/OccasionalBlackFrilledlizard

thank you for fixing the bugs
I did my waiting...2 months of it (almost) in AZKABAN (thank you, Jeff)
And what about the issue when I hold up my shield and the enemy rein earthshatters and it totally goes through my shield, knocks me down as well as my team?
07/14/2017 10:20 AMPosted by Jeff Kaplan
Earthshatter isn’t picking up targets under certain circumstances. We intend to fix this issue in the next patch.

could you update the known issues list then?
Definet

07/14/2017 11:37 AMPosted by Gameman247
And what about the issue when I hold up my shield and the enemy rein earthshatters and it totally goes through my shield, knocks me down as well as my team?


Got any video? If not I'm sure you can find many volunteers to attempt to reproduce. I would but at work
Thank you! It'd be cool if other heroes with lots of bugs got posts like this, ie Genji, Mercy, etc.
Were some of the fixes implemented yesterday night? I tested him last night and it felt like his charge was working.

Thanks, Jeff!
07/14/2017 10:20 AMPosted by Jeff Kaplan
Charge reliably pins targets instead of knocking them back (Note: we fixed a number of issues and all of the issues we were reliably able to reproduce. Because charge is a cone-based attack and latency is involved, there might be other issues that surface. Providing us reproducible steps or video clips will help us if additional issues arise)

https://www.reddit.com/r/Overwatch/comments/6nb897/getting_killed_by_a_broken_reinhardt_charge_twice/
video showing it

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