Mercy Changes Being Tested on the PTR

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We're currently testing some new changes on the PTR.

Mercy
  • Valkyrie
    • No longer resets or lowers Resurrection’s cooldown. Instead it now doubles Resurrection’s range
Let me give some extra context for these changes.

First off, these changes will not be included with the other changes on the PTR, which will be coming out with the Halloween update. These Mercy changes are purely something that we're experimenting with, and there will likely be more changes coming to try out.

There was a bug where Mercy's Guardian Angel momentum wasn't slowed correctly sometimes when canceled. This was intensely frustrating for most Mercy players, but some players enjoyed trying to use this bug to gain extra mobility. This bug is important to fix so it doesn't feel like Mercy randomly gets out of your control, but we're looking seeing if there is a way to include some of what people enjoyed about this bug as new functionality for her.

To reiterate: These changes aren't hitting live any time soon. These are just things we want to try out for now, and they are likely to change.
We've updated the PTR last night with the following changes to test:

Mercy can now get an unlock boost from her guardian angel by using the jump key. This unlocks you from your target and lets you fly past them for a little bit, and sort of use your target like a slingshot. This somewhat replicates some of the behavior the recent Mercy zero-air resistance bug caused, but in a way that is more consistent and with less buggy side effects.

Valkyrie has also changed a bit, in regards to how it affects Resurrect. It no longer increases the range of res, it now instead gives you one free 'charge' of res that you can use any time during Valkyrie. I do not use this free res, it will be removed when Valkyrie ends. Valkyrie still no longer affects Resurrect's cooldown directly now, but this method preserves some amount of 'burst ressing' when needed, while making it more flexible to use. For example, in the past if you want to res two targets with Valkyrie, you had to first res one target, then ult (causing the cooldown to reset), then res the other target. With this new change you can now hit Valkyrie first, fly in quickly and res two targets instantly.

However, overall this still reduces the overall numbers of Resurrects Mercy can provide since Valkyrie no longer reduces its cooldown.

We have also made some changes to Lucio's speed boost when jumping off a wall to try to compensate for the super-boost bug fix that just went out. He now gets a more significant boost off a wall.

We're still iterating on these changes, and any feedback you guys have would be great. Thanks.
There is one more change to Mercy: Resurrect no longer resets the cooldown of Guardian Angel. This makes Resurrect more reasonable to fight against, since Mercy will now be slightly more vulnerable if she chooses to res someone in a bad position.

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