Junkrat mains, I'm curious.

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10/19/2017 03:04 AMPosted by KingSPOOK
I think his Ult is good as it is right now, but if they were to change it again, I would love to see 50hp added to it or maybe just turn the entire HP into Armour.


This is rich. It's so funny how an overtuned hero's mains will think these ridiculous ideas aren't even remotely OP. "Yeah, y'know that ult that used to be kinda meh but is now an almost guaranteed free kill, probably on your support, & often on multiple players? That should charge just a teeeeeeny bit slower, but be twice as difficult to take out. I think it should be a 100% guaranteed kill, not just an 'almost guaranteed kill'." Y'all crack me up, can't wait for your little Trashmouse to get nerfed or reworked into something that actually requires skill
10/19/2017 02:08 AMPosted by verxhi
When you're stuck in close quarters or in a room with a bomber, you're not supposed to be let off unscaffed


Yeah, but when a bomber runs straight into you spamming splash damage, he's not supposed to be unscathed either. Your hero is so ridiculously lenient it's not even funny--you can set off 400dmg right in front of your own face & not take a single point of damage, meanwhile Pharah damages herself with her own rockets & can die to her own ult if a tank dives her during it. !@#$ing absurd. The lengths Blizzard goes to give its casual player base crutch heroes is disgusting
"Junkrat mains, what do you think would be a fair nerf?"

10/18/2017 09:58 PMPosted by Xaron
I'm not a Junkrat main, but
10/19/2017 03:47 AMPosted by AdunSaveMe
"Junkrat mains, what do you think would be a fair nerf?"

10/18/2017 09:58 PMPosted by Xaron
I'm not a Junkrat main, but


i have a feeling Junk was buffed in order to counter Mercy :P
maybe a nerf on concussion mines but that aint going to effect good junkrats tho
as i use direct shots most of the time and mines for mobility
But blizzard will just nerf him like roadhog , dva etc
and also he was Off-meta for 5 Seasons and also trash tier
(Im a Season 1 Junk Main)
10/18/2017 09:07 PMPosted by Sikko
Pharah just drop bird poo all over him as his massive counter.


xD
Weird that this salty mofo has to use a smurf to have a cry about Junks outplaying him.
Not a junkrat main but the friend of one since launch and what we came up with was:
-DECREASE the explosion radius for mines
-INCREASE cool-down time for mines (add maybe 2 seconds to the cool-down)
-INCREASE time to get ult

I'm curious to see what they do. I just hope another hero doesn't see a rework.
10/18/2017 11:32 PMPosted by actiniclight
10/18/2017 10:36 PMPosted by BoopBot
Genji's priority with deflect allows him to deflect a junk round that SHOULD have hit him,


I've played nearly 200 hours on Genji & you're misrepresenting this egregiously. It's true when it comes to JR's primary fire, but JR's mine can be detonated before it hits deflect, or above the deflect range (the splash range is incredible). It's actually one of the very few sources of damage in the game that counters deflect, & decent JR players know this. Stop downplaying your hero's strength & overstating his weaknesses. You talk about players "bum rushing" him when almost every map forces players into tight spaces that JR is practically invincible in. You also pull the exhausted defensive JR assumption that the enemy player(s) sees JR, but fail to acknowledge JR's prowess when he ambushes someone. When you don't see the JR, he has a faster TTK than any hero who isn't a one-shot specialist (Widow, Hanzo, old Hog).


... yeah no, I think you misunderstand, otherwise you're trying to straw man this.

Im talking about being in Genjis face, firing a round off, and it instantly being deflected despite it already showing an explosion. Server latency and priority checks give Genji an advantage when it comes to deflect.

... And as far as , sneaky Junkrat ambushing people? That's basically on them. Junkrat isnt quiet, Junkrat isnt, AGILE, He's not THIN, and he has 200 hp.
If a Junkrat has somehow Snuck Up on a character, and wasted his ammunition and only means of escape to take them out. That's KINDA on the people without game sense for not hearing him coming and preventing a pick, or not immediately destroying him in retalliation.

You talk about players "bum rushing" him when almost every map forces players into tight spaces that JR is practically invincible in.


... wait a second... Invincible?
OH, You're a PSN PLAYER. I get it. Yeah, sorry, your Junkrat problems are probably a lot different if you're trying to play a game that requires aim assistance or a mouse to effectively -cheat-.

Im coming from a PC Junkrat perspective. Yall have your own issues and I really wish they would break this forum up into different platforms.
<span class="truncated">...</span>

I've played nearly 200 hours on Genji & you're misrepresenting this egregiously. It's true when it comes to JR's primary fire, but JR's mine can be detonated before it hits deflect, or above the deflect range (the splash range is incredible). It's actually one of the very few sources of damage in the game that counters deflect, & decent JR players know this. Stop downplaying your hero's strength & overstating his weaknesses. You talk about players "bum rushing" him when almost every map forces players into tight spaces that JR is practically invincible in. You also pull the exhausted defensive JR assumption that the enemy player(s) sees JR, but fail to acknowledge JR's prowess when he ambushes someone. When you don't see the JR, he has a faster TTK than any hero who isn't a one-shot specialist (Widow, Hanzo, old Hog).


... yeah no, I think you misunderstand, otherwise you're trying to straw man this.

Im talking about being in Genjis face, firing a round off, and it instantly being deflected despite it already showing an explosion. Server latency and priority checks give Genji an advantage when it comes to deflect.

... And as far as , sneaky Junkrat ambushing people? That's basically on them. Junkrat isnt quiet, Junkrat isnt, AGILE, He's not THIN, and he has 200 hp.
If a Junkrat has somehow Snuck Up on a character, and wasted his ammunition and only means of escape to take them out. That's KINDA on the people without game sense for not hearing him coming and preventing a pick, or not immediately destroying him in retalliation.

You talk about players "bum rushing" him when almost every map forces players into tight spaces that JR is practically invincible in.


... wait a second... Invincible?
OH, You're a PSN PLAYER. I get it. Yeah, sorry, your Junkrat problems are probably a lot different if you're trying to play a game that requires aim assistance or a mouse to effectively -cheat-.

Im coming from a PC Junkrat perspective. Yall have your own issues and I really wish they would break this forum up into different platforms.


Pahahaha!!!! A Junkrat main talking about aim!!!!!! That’s classic!!!
OH, You're a PSN PLAYER. I get it. Yeah, sorry, your Junkrat problems are probably a lot different if you're trying to play a game that requires aim assistance or a mouse to effectively -cheat-.


Are you trying to pull this elitist BS when you're barely even in Diamond?
As a person who mains junkrat, I honestly think he was fine without the buffs, especially the riptire buff that made his ult 100% no skill, because it’s way to hard to hit riptires now. His mines I don’t mind because they essentially make it easier to kill pharahs and get back to the battle faster, but they make him feel really spammy, even more than he already was.
Would dropping mine damage to 100 be okay with Junkrat mains? Or would reducing the radius would be more preferred?
I don't really see the point of this. After Junkrat got immune to his own grenades and rip tire he was allready incredibly viable.
The only thing that he was missing was a buff to his ult which was part of his buff.
The problem with Junkrat is that he only needed one buff to become balanced hero, but he got two huge buffs pushing him over the line.
When double mine was suggested it was assumed that the damage would be lowered.
Double mines drastically changes Junkrat as he has instakill potential without really having to do any work for it. Hell, he is even good at deleting things that previously was the answer to Junkrat.

Double mines take away a substantial portion of the skill in playing him thus the rise in Junkrat players, it says a lot when people like myself who don't have much experience in playing him can pick him on certain maps and know that I'll take the point.

I have a hard time believing that any Rat mains will actually be willing to admit it based on the time they have been considered throwers for their hero choice.

Edit
I stand corrected, someone allready was able to admit it while I was typing.
10/18/2017 10:00 PMPosted by Metaspy
Honestly with 115+ hours on JR across all seasons and play types, I feel he has finally hit the spot where he needs to be. They made him viable yet he still has his hard counters (which not every hero has).
If something absolutely has to give... he takes a nerf regardless, but I get to pick where it hits... The ultimate charge is probably going to be the least hurtful nerf to JR's viability.
That being said, a lot of people showing how "fast" he can get charge, link to videos where he gets 3+ kills from opponents walking into trap/mine combos. I don't know how many kills they want him to get before he gets an ult... 5? 10? 15?

That just comes on opinion based, which is why that's the most fair nerf tbh. The issue with how he gets hit ult is he can get it relatively quickly especially against tanks. Idk how it is on PC, but the tire is considered one of the best ults on console.
10/19/2017 05:36 AMPosted by TheClassix11
As a person who mains junkrat, I honestly think he was fine without the buffs, especially the riptire buff that made his ult 100% no skill, because it’s way to hard to hit riptires now. His mines I don’t mind because they essentially make it easier to kill pharahs and get back to the battle faster, but they make him feel really spammy, even more than he already was.

Can agree with this for the most part.
I haven't played him in forever in a real match, shot of skirmish mode because his play time is the highest of all my heroes. It'll be a while before I can play my favorite guy.

check in game > all game modes. QP is pretty much level for a all. I gotta play some tonight then to get that back up for everyone.
Honestly, he doesn't really need a nerf. If you nerf him, he falls out of the conversation of being relevant, bc the rate at which he can get his mines is basically the big change that made him viable. His damage was already strong, but he didn't have the mobility, or the real ability to follow up damage like he does now. Yes, if you knew how to follow up, you could, but now it is a lot easier, bc you throw a mine and finish them off. If you want a slight tweak to his kit, take away 10-30 damage on his mine, and keep everything else the same.
The thing that's firing people up about Junkrat is that people can't seem to stand another dps other than Genji, Tracer, Solider, Pharah, McCree as being viable. Junkrat is seriously, totally fine. I can't think of any reasonable changes they could make that wouldn't weaken his role.
His role being controlling chokes, displacing/trapping heroes, denying areas and laying down a good chunk of aoe damage. All of which he does so very effectively.

It's a myth that Junkrats don't aim. You go choose Junkrat and "not aim" (I don't even know how you can "not" aim, you always have to point at something) and see how well you do. You'll get the odd kill by people being stupid but largely, you'll do nothing. The no aim argument is weak and used by salty god complex kids. Junkrat's primary fire is probably the hardest thing in the game to hit ANYTHING with, most of the time you have to NOT be pointing at who you're trying to hit. If that's what people consider not aiming then they're beeing fkn stupid.

Junkrat punishes people of out position, people who linger in chokes and closed in areas and people who don't pay attention. If you're "randomly" getting killed by Junkrat, it's not because he's OP or that he wasn't aiming. It's because YOU messed up, start accepting that and you'll probably stop spewing less garbage all over the forums.
Two complains that comes up to my mind would be that 2 mine is too much but this is what pretty much made him become viable.

The 2nd one would be that his ultimate charges too fast but then again when using his ultimate he becomes vulnerable and any mobility hero will take that opportunity to come take you down (even if you are hidden behind your team).

Not to mention his grenade are not guaranteed kills and will feed the other team healer ultimates charge. There's also Zarya which you grant constant big damage making it more difficult on your team.

I personally don't think he needs any change. He feels like in a good spot right now and still is situational depending on the map.
As a junkrat main, I think he is a little bit overpowered.
But I think it is really fair, because he is too easy to counter(any long range hero counter him).

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