So it was bad for Ana to be a must pick but...

General Discussion
Highly Rated
It's completely fine that mercy is in almost every game and you're at a huge disadvantage if you aren't running her?
Highly Rated
May I add, Ana's pickrate never actually went as high as current Mercy's, because Mercy was still more useful at lower tiers/better on console too.

I think they're truly scared of the crying and babyraging that's gonna come when they finally tune her down.
its cause of the rez, if the enemy has a mercy and you dont then yes you are at a big disadvantage for running ana and not mercy. and no its not ok a lot of people are mad about it, same with when ana was a must pick
If you want to get technical, how long was Ana a must pick compared to Mercy? 2 Seasons?(Beyblade and Triple Tank)

And during that time Mercy was barely picked or was asked to swap to Ana.

Given time, the changes would come again.
Ugh.

It wasn't that "Ana isn't allowed to be a must-pick, but Mercy is". Ana was a huge problem when she was released. She could keep tanks alive even while they were being focused (see: D.va. Ana is the cause of her nerf.) Blizzard nerfed her damage and nade, but reverted her nade the day after. We only complained about her nade.

She was picked because she was broken. Even Ana players admitted her nade was a bit much.

Blizzard doesn't want any one hero to be a must pick. It goes directly against what their vision for Overwatch is- a game where switching is encouraged and sometimes required.

And I don't think anyone is really pleased that Mercy is a must pick. I don't know if you've noticed this, but since day one, Mercy has been a great beginner hero for new players to start with. She is the easiest to pick up and not feel totally useless with.

Not only that, but this damn game only has 4 actual supports, 1 of which is a specialist that is used for speed over healing. Mercy and Ana are the only two truly capable of solo healing. Mercy is the superior solo healer (as she should be, considering she is a pure healer), so naturally people will be drawn to her.

She is(was) fun to play, beginner-friendly, fills her role perfectly, and 1 of the only 2 strong healers in the game. Of course she is going to be highly picked and/or a must pick. It's less of a Mercy problem, less of an Ana problem, and more of a Blizzard-is-too-slow-at-making-heroes problem.
Triple tank meta took like, a month or 2 to fix.

New Mercy has been out for less than a week. If there is anything this patch taught us, its that rushed balanced decisions are terrible.
09/28/2017 07:31 PMPosted by go123452
Triple tank meta took like, a month or 2 to fix.

New Mercy has been out for less than a week. If there is anything this patch taught us, its that rushed balanced decisions are terrible.


New Mercy has been out for 9+ days. The patch was tuesday of last week.

I can't say with as much certainty, but I feel like Triple Tank took more like a season and a half to "fix". Unlike the mercy patch though I don't have exact dates on that.
I played Mercy almost exclusively in QP back when Overwatch was released, before the opening of competitive. Ever since, I just can't stand her. I detest playing Mercy, and it's genuinely frustrating to feel forced to play her because my main is bordering the troll pick territory.

But I understand that my preference does not mirror that of everyone else. There are people who love to play Mercy, and I cannot fault them for it.

Still, it's not OK for her to be a must pick. It was not OK for Ana to be a must pick either. But guess what? When you only have 2 options, one of them is going to be the better one.

So how about we stop arguing which of these heroes deserve to be the better primary healer and start lobbying for more !@#$ing supports, instead of every second new hero release being DPS?

The BEST thing that could happen to this game, not just for me as a support player, but for everyone who plays, is that Blizzard starts picking up their slack and bring us AT LEAST 4 new support heroes. They have one of the most talented and creative art and concept team out there, I have absolute faith they could come up with good enough designs for it.
Really they just need more healers in the support category to be able to balance healing effectively.

There are only 2 dedicated healers in OW - Mercy or Ana.

Lucio and Zen are more about utility and Symmetra has no healing.

As long as there's only 2 healers, one will always be statistically more valuable because it's a lot easier to compare 2 kits and find the superior one than it is to say - compare six tanks that can all soak damage to each other.

I would be fine and think it was healthiest for the game if we got 2 support healers in a row rather than a random rotation-like smattering like we've been getting.
09/28/2017 07:36 PMPosted by Sotanaht
09/28/2017 07:31 PMPosted by go123452
Triple tank meta took like, a month or 2 to fix.

New Mercy has been out for less than a week. If there is anything this patch taught us, its that rushed balanced decisions are terrible.


New Mercy has been out for 9+ days. The patch was tuesday of last week.

I can't say with as much certainty, but I feel like Triple Tank took more like a season and a half to "fix". Unlike the mercy patch though I don't have exact dates on that.
Deathball ran for like two seasons.

The problem here is that we only have 2 main healers, and one of them is Ana, who sucks.

By default Mercy is your only other option
Have you seen the forums?

People DEFINITELY don't think it's OK, Blizzard is just trying to silence them by locking all the threads and sending them to the Mercy megathread.
09/28/2017 06:57 PMPosted by Boostio
It's completely fine that mercy is in almost every game and you're at a huge disadvantage if you aren't running her?


even at her peak, Ana never had a 100% pick rate. Even then, mercy had a higher pick rate.
09/28/2017 07:36 PMPosted by Sotanaht
09/28/2017 07:31 PMPosted by go123452
Triple tank meta took like, a month or 2 to fix.

New Mercy has been out for less than a week. If there is anything this patch taught us, its that rushed balanced decisions are terrible.


New Mercy has been out for 9+ days. The patch was tuesday of last week.

I can't say with as much certainty, but I feel like Triple Tank took more like a season and a half to "fix". Unlike the mercy patch though I don't have exact dates on that.


Ah my bad.

The point is though ultimately expecting Blizzard to make a change so rapidly after the previous one has been proven to be historically incorrect, even though triple tank was arguably more oppressive than the current meta, not to mention boring and bad for esports.
09/28/2017 07:27 PMPosted by Osprey

Blizzard doesn't want any one hero to be a must pick. It goes directly against what their vision for Overwatch is- a game where switching is encouraged and sometimes required.

And I don't think anyone is really pleased that Mercy is a must pick. I don't know if you've noticed this, but since day one, Mercy has been a great beginner hero for new players to start with. She is the easiest to pick up and not feel totally useless with.

[/quote]

If that was the case then why are we still seeing Pharamercy and Dive comp since season 4? every other meta died out when their season ended (300dmg Genji S1, 50% discord S2 and triple tank S3) but dive and pharamercy? nothing has been done about them.

The problem with Mercy now is the same problem that's making all the metas stale and boring: mirror counter. How did you countered triple tank? with another triple tank, now dive is only countered by dive and Pharamercy by Pharamercy.

And about Ana being "single handedly the root of triple tank" is a lie, because of course Rein being nearly unkilable, Dv.a being better dive than Tracer and Hog outshining every Dps back in S3 had nothing to do right?

Ana now is in the trash can, and even tough triple tank is no longer a thing they won't even try to fix her.
09/28/2017 06:57 PMPosted by Boostio
It's completely fine that mercy is in almost every game and you're at a huge disadvantage if you aren't running her?


both situations are not good for the game. We need stronger supports and tanks. And options to be able to play only more than just one "meta" ..this comes from a mercy main that never asked for any ana nerfs
they dont want a hero to be a must pick....but they didnt care too much about the Dive meta.
They say they think the game must evolve around players than finds creative ways, like if they do not unbalance here and there and make that possible.

Widowmaker is a troll pick. You have to be really awesome with her and a shield (the game is full of them) and some harrashment from any dive tank or flanker like genjis, and she cannot do anything but one shot and run around. They didnt change that and is a high skill hero less efficient than Genji.
Mccree has been in a bad state for long time. Phara has soft counters same as tracer or genji, winston was a must pick, D.va now is less tanky...
Balance of the game is not something devs really do well....not all characters are an option.

SADLY
Mercy doesn't have whole teams built around her though.

Ana instantiated both the beyblade meta and the triple tank meta.
Mercy has been in almost every match since I started playing. But part of that blame falls on there not being more healers. Add 4 more healers and we'd see more mixtures. Doesn't help that in Solo Healer games, you can't heal enough as Zen or Lucio. With Ana, you're going to be extremely busy/demanded.

Let's not forget them not wanting people to be forced out of picks. Yet Pharah still exists in her state of denying a large portion of the roster any way to fight her while her counters are more on equal footing with her instead of outright demolishing them like she does Symmetra, Rein, or Reaper... or Junkrat, Zarya, Doomfist, or Lucio.
honest opinion, i think anna needs a rework. i dont see her getting picked over mercy without it.

she cant heal through shields, huge problem for a main healer.
she has low dps.
and while her ult is really a cool idea, for me it doesnt fit the healer roll, and the other healers ults all out shine nano.

to be clear, i like mercy as she is right now, but how can anna even begin to compete with mercy, especially in a down and dirty brawl.
09/28/2017 08:26 PMPosted by Rootlan
09/28/2017 07:27 PMPosted by Osprey

Blizzard doesn't want any one hero to be a must pick. It goes directly against what their vision for Overwatch is- a game where switching is encouraged and sometimes required.

And I don't think anyone is really pleased that Mercy is a must pick. I don't know if you've noticed this, but since day one, Mercy has been a great beginner hero for new players to start with. She is the easiest to pick up and not feel totally useless with.


If that was the case then why are we still seeing Pharamercy and Dive comp since season 4? every other meta died out when their season ended (300dmg Genji S1, 50% discord S2 and triple tank S3) but dive and pharamercy? nothing has been done about them.

The problem with Mercy now is the same problem that's making all the metas stale and boring: mirror counter. How did you countered triple tank? with another triple tank, now dive is only countered by dive and Pharamercy by Pharamercy.

And about Ana being "single handedly the root of triple tank" is a lie, because of course Rein being nearly unkilable, Dv.a being better dive than Tracer and Hog outshining every Dps back in S3 had nothing to do right?

Ana now is in the trash can, and even tough triple tank is no longer a thing they won't even try to fix her.
Oh my.

We are still seeing Pharmercy and dive because that's what the meta is. Like, are you really trying to blame Mercy for something that had nothing to do with her? Blizzard encourages the dive meta; they have said they like it and they even released Doomfist. This meta is not due to Mercy, otherwise we would've seen this from the start.

Dive meta is due to Roadhog being nerfed into the dirt and left to die.

Ana WAS the cause of triple tank, undoubtedly. Her nade was stupid and, as I said, could keep tanks alive even while they were being focused. D.va was totally balanced and was never a problem until Ana came out. No one could kill D.va while she was being pocketed by an Ana, so people cried about D.va being "overpowered" and got her nerfed.

Reinhardt has never been unkillable, unless you're talking about when Ana was released. When, you know, Ana could keep him alive through stupid amounts of damage.

D.va was only seen as a better dive hero than Tracer (which I have literally never heard anyone say in my life) because of Ana.

And Hog has never outshined dps. Doing good dps doesn't mean he was outshining actual dps classes. If he was getting cards and medals for damage, then he was doing his job right.

The triple tank meta existed because of Ana and her heal nade. To say otherwise is silly. When Blizzard nerfed Ana's damage, people started to play Ana less and less, and wouldn't ya know? Triple tank slowly died off.

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