Performance Based SR is just a terrible idea

General Discussion
Literally removing just that one aspect would solve so many problems in OW competitive in one fell swoop.

- It would make the only important thing in games be winning since your SR change is nearly static the only way to climb would be to unselfishly try to win games

- It would make cooperation go way up since you can't win without a team

- It would drastically reduce the amount of one-tricks and people trolling

- It would make competitive actually feel competitive by stressing the importance of a team dynamic and having real, invariable stakes to winning and losing

Just a small suggestion :)
It would also:

- Allow people who perform overall really badly to climb at the same pace someone with much higher skill would.

- Would mean no matter how good you perform, you'd get rewarded or lose just as much SR as someone who does nothing gets.

- It wouldn't change trollers or one-tricks because they will be always part of a game, any game.
Performance SR isn't terrible. Imagine you being a healer who did EVERYTHING perfectly. But your dps or your tanks weren't coordinating and just diving in and dying. Should you be punished the same way as the rest of them? Even though you did so much more than everybody else in your team?

However, the current version needs to be changed. It favors one tricks too much. It helps certain hero mains to climb while stomps on some others. Flexing isn't rewarded and is mostly neglected and punished, which is why this whole one trick problem began in the first place.

Instead of giving people the same SR for winning and losing, they should improve the performance SR to favor flexing and coordinating as a team.
Competitive punishes you for not playing your main(s) by giving less SR, which is lame (due to the comparing you to other people who play the character.) I'd prefer competitive judged you on things like how well you did in your team and how well your team did over all compared to the enemy team. None of this comparing to other games that have happened.
10/23/2017 04:36 AMPosted by D3LT4
Imagine you being a healer who did EVERYTHING perfectly. But your dps or your tanks weren't coordinating and just diving in and dying. Should you be punished the same way as the rest of them? Even though you did so much more than everybody else in your team?


First of all, there's no such thing as a perfect game. That aside though, ultimately yeah you deserve what the rest of your team gets because it's how the system should work. The chances that you will get FIVE incompetent teammates who are basically all throwing is extremely, extremely rare and if you're really that good of a player a large sample size will show that. If a system doesn't constantly force you to evaluate your own performance by not rewarding you for what are ultimately insignificant stats, then it's no good IMO.

10/23/2017 04:36 AMPosted by D3LT4
Instead of giving people the same SR for winning and losing, they should improve the performance SR to favor flexing and coordinating as a team.


That's just about impossible to do. How do you know if a team is cooperating or not? Would the system punish people for specializing (but not one tricking) and having just 1 or 2 mains as opposed to flexing on multiple heroes? It's a bit of a slippery slope because the only way to fairly reward unselfish team play is to hold all things equal, so that your only incentive is to win the game.
Yeah, they shouldn't go for damage done or w/e they might go after, you can turn the tide and win without dealing that much damage, if you get the right picks or get in behind them or w/e, should that player get less SR because he didn't "perform" as well according to the system? Even if this player caused them to win.
10/23/2017 04:37 AMPosted by Astrata
Competitive punishes you for not playing your main(s) by giving less SR, which is lame (due to the comparing you to other people who play the character.) I'd prefer competitive judged you on things like how well you did in your team and how well your team did over all compared to the enemy team. None of this comparing to other games that have happened.


Yeah I agree. If your team stomps the enemy team/they are way higher rated than you then you deserve SR for that. Vice versa if they do the same.
10/23/2017 04:34 AMPosted by Joomzy
- Allow people who perform overall really badly to climb at the same pace someone with much higher skill would.


I don't think it's possible to perform really badly and climb as much as a great player. If they're better at the game in every way they'll have a way higher chance of contributing to a win than you do, so they'll climb much faster.
Wasn't that how the ratings worked in the early seasons (only wins or losses determined the SR change) and most players hated it so Blizzard changed it?
Is It?
People who get carried will get the same amount for winnig?

Imagine: you doing your best and your team as well, but someone on your team wants to lose on purpose/ trolling what ever. And you gonna lose the game.

you lose the same sr he is. Is that fair?
10/23/2017 04:36 AMPosted by D3LT4
However, the current version needs to be changed. It favors one tricks too much. It helps certain hero mains to climb while stomps on some others. Flexing isn't rewarded and is mostly neglected and punished, which is why this whole one trick problem began in the first place.

People actually think someone onetricks to gain SR?
I think people one tricks cause they perform the best with this hero. It shows their actual rank and this hero. if you force them to play a other hero, the gonna perform worse.
And they one trick cause they only like/love this hero to play. no others.

The real problem of the SR system is that if you queue with premates the games force you to play against higher ranks.

If you could queue with premates one tricking wouldn't be a problem
I think loss rates should be a set amount, and winrates are a set amount plus your personal performance in that game.

e.g. loss = -25SR
win = +25SR

Depending on what you're playing, elims, assists, damage, healing, damage blocked, etc. will all slightly increase your SR (enough to be noticeable but not enough to make grinding stats a priority over winning).

Leavers would also soften SR losses (+5SR per leaver).

5v6 = -20SR
4v6 = -15SR
3v6 = -10SR
2v6 = -5SR
1v6 = -0SR

Leavers would still be punished accordingly.
Performance-based SR sacrifices some accuracy in assessing you (because no software system can measure ALL of your contributions to a match). In exchange, it gains some speed in making a best guess at where you belong. You might land 1000SR off of your "true" skill rating, but at the very least it gets 4000SR players very quickly out of Bronze. A pure Win-Loss system wouldn't be able to do that as well.

It's up to Blizzard and the Community to decide which is more important. Broadly separating people of wildly different SR quickly, or driving you to land at your true SR as quick as possible, even if "as quick as possible" still takes a really long time. You can't really have both.
10/23/2017 04:31 AMPosted by greyleopardd
Literally removing just that one aspect would solve so many problems in OW competitive in one fell swoop.

- It would make the only important thing in games be winning since your SR change is nearly static the only way to climb would be to unselfishly try to win games

- It would make cooperation go way up since you can't win without a team

- It would drastically reduce the amount of one-tricks and people trolling

- It would make competitive actually feel competitive by stressing the importance of a team dynamic and having real, invariable stakes to winning and losing

Just a small suggestion :)


10/23/2017 04:34 AMPosted by Joomzy
It would also:

- Allow people who perform overall really badly to climb at the same pace someone with much higher skill would.

- Would mean no matter how good you perform, you'd get rewarded or lose just as much SR as someone who does nothing gets.

- It wouldn't change trollers or one-tricks because they will be always part of a game, any game.

And this here, people. Is why this subject is very neck and neck

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