The Mercy Nerfs are Absolutely Needed for Competitive Play

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Let's talk about the Overwatch League Preseason. For those who don't know, 11 professional Overwatch teams had their exhibition matches early last month. This gave us a taste as to what we can expect from the regular Overwatch League season which starts up in a couple days. These players are the best in the world, they know how to play their heroes to the maximum potential, they know what team compositions work and which ones don't, they know which heroes are strong and which are weak in the current meta. At the highest tier of Overwatch play, Mercy saw an 88% pickrate, compared to Ana's 5%.

But let's ignore support characters for a moment and instead talk about DPS heroes. Two specifically -- Genji and Tracer. One thing Blizzard does very well, at least in regards to DPS heroes, is balance skill vs impact. Genji and Tracer are seen by many players in the professional Overwatch community as the two most difficult heroes to play. Their skill cap is very high, and as a result they have a very large impact on their games. This is why they have seen a relatively stable pickrate ever since Overwatch was released. Dragonblade is an ultimate that can wipe teams if used correctly, Pulse Bomb can guarantee a crucial kill to swing the team fight in your favor. The general theme of DPS heroes is higher skill cap means higher impact on team fights.

Now let's compare this philosophy to support heroes. It is regarded almost universally that Ana is a much harder hero to play than Mercy. Ana's skill cap is much higher than that of Mercy's. Ana's kit rewards skilled players -- sleep dart can incapacitate an ult'ing enemy, biotic grenade can serve as a direct counter to transcendence, and being able to heal players engaged in a team fight from a safe distance makes her a very valuable character. The same cannot be said for Mercy. Sure, Mercy players have to be aware of their positioning and asses if it is safe to rez a fallen ally, but positioning is a skill that applies to all heroes. Mercy is considered a must pick not because of the personplaying Mercy, but because simply having a Mercy is so game-changing. A good Ana player can have a huge impact on the game, but that's because of the skill you must have in order to play Ana effectively. Mercy is not like that. It doesn't matter if you're a good Mercy player or a bad Mercy player (to an extent), rez and Valkyrie require very little skill. Flying to your fallen teammate and holding E is something anyone can do. But sleep darting an ult'ing Genji is not something everyone can do -- yet they're both extremely high impact abilities. The difference is one of them comes as a result of player skill, the other comes as a result of simply existing.

It would stand to reason then, that a skilled player given the choice between choosing Ana or Mercy is better off picking Ana because the hero rewards skilled players. However this is not the case, which brings me back to the OWL preseason statistic. Mercy's 88% pickrate, a low skill high impact hero, compared to Ana's 5% pickrate, a high skill high impact hero; simply does not make sense. These heroes should not have the same level of impact on a game if one takes vastly more skill to play than the other. Why would anyone ever learn to play Ana if you can just play a much easier hero with the same impact?

The solution then is to nerf Mercy. She just simply has too much of an impact on games for being such a low skill ceiling hero. And I'd like to mention there's nothing wrong with having low skill ceiling heroes -- not every hero has to be difficult to play, not every hero has to be Genji or Tracer. But those heroes should not be rewarded with as heavy an impact as high skilled heroes.

This is by no means the "end" of Mercy. People have said every Mercy buff/nerf/rework that Mercy is "dead". Mercy is not dead. Mercy will never be dead so long as resurrect is still in the game. Rez is simply too good, it such a game-changer. But because resurrect is so powerful the rest of her kit must be toned down.

TL;DR: Mercy is too powerful for being a low skill ceiling hero. Resurrect is extremely strong, and the rest of her kit should be nerfed in order to reflect that. High impact heroes should reflect the player's skill.

Also I encourage anyone to review the OWL Preseason statistics on Winston's Lab, it's some real interesting stuff: https://www.winstonslab.com/events/event.php?id=91
01/05/2018 11:27 AMPosted by darkseid117
The solution then is to nerf Mercy. She just simply has too much of an impact on games for being such a low skill ceiling hero. And I'd like to mention there's nothing wrong with having low skill ceiling heroes -- not every hero has to be difficult to play, not every hero has to be Genji or Tracer. But those heroes should not be rewarded with as heavy an impact as high skilled heroes.


This is the point where every Mercy player will disagree. Yes, Mercy needed a nerf. She is ridiculously strong right now and she was already nerfed. The problem is not the nerf but the way they did it. They could have gone about it in a way which makes the hero more skillful to play in the higher end. But they just took away an option. It is like taking dash reset from Genji because he is too strong. I even disagreed with taking out triple jump on Genji and for the same reason that nerf to Mercy is bad. Using Valk to rez was just a key part of her new design. Now it is gone. And she was already getting unfun to play.
Balancing should achieve two things. Balance within the game. But also interesting mechanics that are fun to use and master. Res is none of these. It is just boring yet powerful. That is why people want Mercy 1.0 back. Because you had to time it right. It took skill to get a good res off. They should have nerfed her in a way that rises her skill ceiling. Junkrat got that lind of nerf.
And yes, the assessment that Ana should have more impact is right. But Mercy with these changes may be as unviable as Symmetra or Mei and be rarely ever seen at high levels of play.
Highly Rated
mercy 1.0 was never OP and never a mustpick

she was a decent healer but mostly considered bad compared to ana lucio and zen at high levels of play

they created this problem by reworking her and having rez as an ability

they also pretend the rework is a succes despite all the needed nerfs,whilst simultaneously ignoring +1000 pages accross 4 different mega threads with suggestions and feedback

revert mercy..
01/05/2018 11:42 AMPosted by Elyodin
01/05/2018 11:27 AMPosted by darkseid117
The solution then is to nerf Mercy. She just simply has too much of an impact on games for being such a low skill ceiling hero. And I'd like to mention there's nothing wrong with having low skill ceiling heroes -- not every hero has to be difficult to play, not every hero has to be Genji or Tracer. But those heroes should not be rewarded with as heavy an impact as high skilled heroes.


This is the point where every Mercy player will disagree. Yes, Mercy needed a nerf. She is ridiculously strong right now and she was already nerfed. The problem is not the nerf but the way they did it. They could have gone about it in a way which makes the hero more skillful to play in the higher end. But they just took away an option. It is like taking dash reset from Genji because he is too strong. I even disagreed with taking out triple jump on Genji and for the same reason that nerf to Mercy is bad. Using Valk to rez was just a key part of her new design. Now it is gone. And she was already getting unfun to play.
Balancing should achieve two things. Balance within the game. But also interesting mechanics that are fun to use and master. Res is none of these. It is just boring yet powerful. That is why people want Mercy 1.0 back. Because you had to time it right. It took skill to get a good res off. They should have nerfed her in a way that rises her skill ceiling. Junkrat got that lind of nerf.
And yes, the assessment that Ana should have more impact is right. But Mercy with these changes may be as unviable as Symmetra or Mei and be rarely ever seen at high levels of play.


But the difference is they aren't taking away on option. You can still rez, you can still put out a crazy amount of healing. All they did was adjust some percentages. I don't think Blizzard is going to rework her to make her more skillful. The appeal of Mercy is that she's an easy main healer to play.
01/05/2018 11:52 AMPosted by Rosalhymn
mercy 1.0 was never OP and never a mustpick

she was a decent healer but mostly considered bad compared to ana lucio and zen at high levels of play

they created this problem by reworking her and having rez as an ability

they also pretend the rework is a succes despite all the needed nerfs,whilst simultaneously ignoring +1000 pages accross 4 different mega threads with suggestions and feedback

revert mercy..


The new Mercy is absolutely leaps and bounds ahead of what we had before. It was ridiculous that the enemy could spend several ults, completely wipe your team, but if your Mercy just stayed in spawn and came out with rez it would all be undone. In fact you could rez in spawn on Gibraltar. At least the current Mercy doesn't completely negate an entire team wipe with one button.
01/05/2018 12:01 PMPosted by darkseid117
01/05/2018 11:52 AMPosted by Rosalhymn
mercy 1.0 was never OP and never a mustpick

she was a decent healer but mostly considered bad compared to ana lucio and zen at high levels of play

they created this problem by reworking her and having rez as an ability

they also pretend the rework is a succes despite all the needed nerfs,whilst simultaneously ignoring +1000 pages accross 4 different mega threads with suggestions and feedback

revert mercy..


The new Mercy is absolutely leaps and bounds ahead of what we had before. It was ridiculous that the enemy could spend several ults, completely wipe your team, but if your Mercy just stayed in spawn and came out with rez it would all be undone. In fact you could rez in spawn on Gibraltar. At least the current Mercy doesn't completely negate an entire team wipe with one button.


what does mercy do now to impact a game,as a hero? as someone that is supposed to be able to shine in her own way?

she heals....and heals...o rez is off cooldown better use it.....heal...ult is up but rez doesnt even refresh anymore so why whould you not use it each time it comes up?

I never said mercy is not strong.
But mercy is boring and has NO chance to shine to do something awesome,she can merely exist and...heal

old mercy had the thrill of building your ult and risking of wasting it on the wrong teamfight. If the enemies waste +4 ults for 1 mercy rez that's THEIR problem.

I have often seen a massrez completely undone bu the enemy team just playing smart and not blowing all their ults at once.
And for those of us who don't care at all for the esport scenes in overwatch and just want a fair and balanced game?
I wonder where and when Blizzard stated that the state of the game is based on Competitive League and the only thing that matters is the voices and opinions of esports players...
It doesn't matter if you're a good Mercy player or a bad Mercy player (to an extent)


That's BS and you know it is, but I still have an ounce of hope left that you're joking, even though you're probably not.
01/05/2018 12:09 PMPosted by Rosalhymn
01/05/2018 12:01 PMPosted by darkseid117
...

The new Mercy is absolutely leaps and bounds ahead of what we had before. It was ridiculous that the enemy could spend several ults, completely wipe your team, but if your Mercy just stayed in spawn and came out with rez it would all be undone. In fact you could rez in spawn on Gibraltar. At least the current Mercy doesn't completely negate an entire team wipe with one button.


what does mercy do now to impact a game,as a hero? as someone that is supposed to be able to shine in her own way?

she heals....and heals...o rez is off cooldown better use it.....heal...ult is up but rez doesnt even refresh anymore so why whould you not use it each time it comes up?

I never said mercy is not strong.
But mercy is boring and has NO chance to shine to do something awesome,she can merely exist and...heal

old mercy had the thrill of building your ult and risking of wasting it on the wrong teamfight. If the enemies waste +4 ults for 1 mercy rez that's THEIR problem.

I have often seen a massrez completely undone bu the enemy team just playing smart and not blowing all their ults at once.


What does she do to impact the game on her own? She resurrects. Arguably the most important ability in the game. Undoing a death is huge. Team fights are decided by single picks.
01/05/2018 11:58 AMPosted by darkseid117
But the difference is they aren't taking away on option. You can still rez, you can still put out a crazy amount of healing. All they did was adjust some percentages. I don't think Blizzard is going to rework her to make her more skillful. The appeal of Mercy is that she's an easy main healer to play.

You can still res on cooldown, which is the thing that was broken, but your ultimate has no effect on that. They are undermining her identity, i.e. her having an ultimate that resurrects teammates. Keyword: Ultimate.

They straight up flattened her skill curve. They removed her impact and didn't give anything that would allow good Mercy play to be rewarded over bad Mercy play.
01/05/2018 12:15 PMPosted by Stimpak
And for those of us who don't care at all for the esport scenes in overwatch and just want a fair and balanced game?


01/05/2018 12:19 PMPosted by telepek
I wonder where and when Blizzard stated that the state of the game is based on Competitive League and the only thing that matters is the voices and opinions of esports players...


Oh, so you mean Blizzard shouldn't listen to the people who spend 8 hours a day playing Overwatch? If you want a fair and balanced game then maybe you should listen those people. The whole "hurr durr I don't care about esports just don't touch my precious mercy" argument really don't mean anything. Whether you care about esports or not professional Overwatch players know their !@#$.
01/05/2018 11:27 AMPosted by darkseid117
Let's talk about the Overwatch League Preseason. For those who don't know, 11 professional Overwatch teams had their exhibition matches early last month. This gave us a taste as to what we can expect from the regular Overwatch League season which starts up in a couple days. These players are the best in the world, they know how to play their heroes to the maximum potential, they know what team compositions work and which ones don't, they know which heroes are strong and which are weak in the current meta. At the highest tier of Overwatch play, Mercy saw an 88% pickrate, compared to Ana's 5%.

But let's ignore support characters for a moment and instead talk about DPS heroes. Two specifically -- Genji and Tracer. One thing Blizzard does very well, at least in regards to DPS heroes, is balance skill vs impact. Genji and Tracer are seen by many players in the professional Overwatch community as the two most difficult heroes to play. Their skill cap is very high, and as a result they have a very large impact on their games. This is why they have seen a relatively stable pickrate ever since Overwatch was released. Dragonblade is an ultimate that can wipe teams if used correctly, Pulse Bomb can guarantee a crucial kill to swing the team fight in your favor. The general theme of DPS heroes is higher skill cap means higher impact on team fights.

Now let's compare this philosophy to support heroes. It is regarded almost universally that Ana is a much harder hero to play than Mercy. Ana's skill cap is much higher than that of Mercy's. Ana's kit rewards skilled players -- sleep dart can incapacitate an ult'ing enemy, biotic grenade can serve as a direct counter to transcendence, and being able to heal players engaged in a team fight from a safe distance makes her a very valuable character. The same cannot be said for Mercy. Sure, Mercy players have to be aware of their positioning and asses if it is safe to rez a fallen ally, but positioning is a skill that applies to all heroes. Mercy is considered a must pick not because of the personplaying Mercy, but because simply having a Mercy is so game-changing. A good Ana player can have a huge impact on the game, but that's because of the skill you must have in order to play Ana effectively. Mercy is not like that. It doesn't matter if you're a good Mercy player or a bad Mercy player (to an extent), rez and Valkyrie require very little skill. Flying to your fallen teammate and holding E is something anyone can do. But sleep darting an ult'ing Genji is not something everyone can do -- yet they're both extremely high impact abilities. The difference is one of them comes as a result of player skill, the other comes as a result of simply existing.

It would stand to reason then, that a skilled player given the choice between choosing Ana or Mercy is better off picking Ana because the hero rewards skilled players. However this is not the case, which brings me back to the OWL preseason statistic. Mercy's 88% pickrate, a low skill high impact hero, compared to Ana's 5% pickrate, a high skill high impact hero; simply does not make sense. These heroes should not have the same level of impact on a game if one takes vastly more skill to play than the other. Why would anyone ever learn to play Ana if you can just play a much easier hero with the same impact?

The solution then is to nerf Mercy. She just simply has too much of an impact on games for being such a low skill ceiling hero. And I'd like to mention there's nothing wrong with having low skill ceiling heroes -- not every hero has to be difficult to play, not every hero has to be Genji or Tracer. But those heroes should not be rewarded with as heavy an impact as high skilled heroes.

This is by no means the "end" of Mercy. People have said every Mercy buff/nerf/rework that Mercy is "dead". Mercy is not dead. Mercy will never be dead so long as resurrect is still in the game. Rez is simply too good, it such a game-changer. But because resurrect is so powerful the rest of her kit must be toned down.

TL;DR: Mercy is too powerful for being a low skill ceiling hero. Resurrect is extremely strong, and the rest of her kit should be nerfed in order to reflect that. High impact heroes should reflect the player's skill.

Also I encourage anyone to review the OWL Preseason statistics on Winston's Lab, it's some real interesting stuff: https://www.winstonslab.com/events/event.php?id=91


Sorry but your logic is flawed.

Yes Genji and Tracer are high skill and high impact heroes.
But Orisa, Soldier, Junkrat, even Mcree, also have high impact and are not as hard as Genji and Tracer.

Hell, even Bastion is high impact on some maps in tournaments.

The question is: Mercy will be used in any maps now?

Mercy underperforms outside of Ultimate, everyone knows that, her healing is low, her ampli damage is weak. She is overall a weak character when not using her ultimate.

Her value was in her ultimate. Because of instant double ress.

The fact is, Zenyatta have at the same time:
Orb of Discord: +30% damage for all team against the target
Orb of Harmony: Heals 30 HP per Second
Orb of Destruction: 46 damage (2.5 shots per second)

Mercy have one of this active:
Damage Buff: +30% damage to one ally against everyone
Healing: Heals 60 HP per Second
Blaster: 20 damage (5 shots per second)
1 Ress each 30 sec with 1.75 cast time.

Mercy have better mobility.
Zenyatta provides a potential 115 DPS, plus 30% of damage to everyone against one target, including himself and gives half of the heal a full healing mercy gives.

The only advantage of mercy is to boost an aoe ultimate, but most of those would kill all targets in the area anyway.

You can make a case that a booster Soldier could make a difference, but Ana does it way better.
The only thing Mercy brings is the ress, that can be countered, and that is fair.
A ress that cannot be used well in team fights now.

The fact is, in the BEST case Mercy is EQUAL to Zenyatta outisde of ultimate.
Most would agree she is worse then him because he can headshot orbs from afar, help counter Phara and burn down tanks... but ok.

Now look at the ultimates.

In this realm, ok Mercy was winning. That is why she was picked. Double instant resses was good, and aoe healing/damage on top of that made it possible to change a team fight.

The new nerfed Mercy brings NOTHING on her ultimate.
Zennyata does 300 HPS, keeps his orbs running and is invulnerable.

Ok Zenny is 6 seconds, Mercy is 15 now, but the impact is on completely different scales.

Mercy ult will NEVER change a team fight. Orisa is not picked for her Ultimate, but for solid kit, and her is 50% instead of 30%.
Oh, but she can heal and damage, and gain extra mobility... but none of it is in addiction to her normal kit.

Orisa uses her ult, and then use barriers, and pulls, and shoot things.

Mercy can only do one job at a time.
Her ultimate post nerf will have a very low impact on the game.

Yes it can be nerfed, but not in a way that makes your ult brings no impact.

Overwatch is a game of game changing ultimates for the most part.
Mercy was on pro meta not because she is easy, but because she had big impact on her ultimate, now she does not.

This nerf is so huge that it makes her ultimate looks like it is not even worth farming for. As a Mercy you SHOULD now let other healers heal, when there is no danger, because your ult is so weak that you farming instead of another player is harmful to the team.

That is why your logic fails.
I really like this thread. Mercy was going to ruin OWL. A hero like mercy doesn’t deserve to be in every single game in OWL
We shouldn't balance a game played by millions of people for the sake of less than 70.
So if Mercy 1.0 was so strong, why did not one professional OW team run her? Because she was considered garbage... even with the ability to mass res... because surprise, Resurrect ultimate wasn’t nearly as powerful overall as other support ults and kits. If it were SO strong, why did every professional team call her a joke and troll pick?

Why is it fair that McCree or Reaper can just hide and ult and get a 6-man kill with one ult? Because ults. Are. Powerful. Mercy getting a full team res was about as rare as Reaper getting one. But people blew it out of proportion.

Resurrect ultimate was a sheer joke, but now that it is gone, it somehow became the most powerful thing even though there are countless amounts of videos talking about how crap of a hero she was. Hmm...
01/05/2018 12:53 PMPosted by EmeraldSheep
I really like this thread. Mercy was going to ruin OWL. A hero like mercy doesn’t deserve to be in every single game in OWL


Glad someone in this thread gets it.

01/05/2018 12:58 PMPosted by Silentstrike
So if Mercy 1.0 was so strong, why did not one professional OW team run her? Because she was considered garbage... even with the ability to mass res... because surprise, Resurrect ultimate wasn’t nearly as powerful overall as other support ults and kits. If it were SO strong, why did every professional team call her a joke and troll pick?

Why is it fair that McCree or Reaper can just hide and ult and get a 6-man kill with one ult? Because ults. Are. Powerful. Mercy getting a full team res was about as rare as Reaper getting one. But people blew it out of proportion.

Resurrect ultimate was a sheer joke, but now that it is gone, it somehow became the most powerful thing even though there are countless amounts of videos talking about how crap of a hero she was. Hmm...


Did you even watch professional Overwatch before??? Sure she wasn't a must-pick like she is now, but she was definitely still used. Most often in Pharah + Mercy situations. And you know what the pros did back when she had her old ultimate? They would use it resurrect one or two people. If the Pharah in the Pharmercy died, then she would tempo rez the Pharah. If someone got picked, they would use it to bring them back. You very rarely saw full team resurrects. Blizzard likely saw the potential in her being used to resurrect one or two people at a time rather than hiding and waiting for a team wipe.
01/05/2018 12:53 PMPosted by EmeraldSheep
I really like this thread. Mercy was going to ruin OWL. A hero like mercy doesn’t deserve to be in every single game in OWL
And what hero WOULD deserve it? Your answer should be none. You should be wanting flexibility and diversity in this game, even at the pro level.

And for the record, Mercy mains didn’t want her in every game either. We, just like everyone else, don’t want her OP. We just want her fun. Like she was before the rework where she was super fun but by no means a must-pick.
01/05/2018 01:08 PMPosted by darkseid117
Did you even watch professional Overwatch before??? Sure she wasn't a must-pick like she is now, but she was definitely still used. Most often in Pharah + Mercy situations. And you know what the pros did back when she had her old ultimate? They would use it resurrect one or two people. If the Pharah in the Pharmercy died, then she would tempo rez the Pharah. If someone got picked, they would use it to bring them back. You very rarely saw full team resurrects. Blizzard likely saw the potential in her being used to resurrect one or two people at a time rather than hiding and waiting for a team wipe.

She was used strictly within Pharmercy and nowhere else. They'd run Pharah on Oasis and some control maps, and not much else, so that's when you saw Mercy. And sometimes they'd run Pharah without Mercy. Overall, Mercy's pickrate was lower than a lot of dps characters, even though she competed only over three other characters for a spot.
01/05/2018 12:27 PMPosted by darkseid117

What does she do to impact the game on her own? She resurrects. Arguably the most important ability in the game. Undoing a death is huge. Team fights are decided by single picks.


You should study what "momentum" means in pro gaming.

Yes, she undoes a death, but she does not bring back the lost momentum.
The "picked" player will be out of play for a couple of seconds, damage is lost, space is open to enemy team, mercy is forced to take risk and move to another position, she is forced to stop damage boosting or healing and open to ress.

During that time, the fight is in fact almost a 6v4.
Yes, when the dead player is back, everything goes back to the 6v6, but what are the consequences? The other team did nothing to gain an advantage at that time? In the worst case, they gained momentum and position, and mercy lost the cooldown of ress, and in the best case they pick Mercy in the way or just push thru and win the team fight.

Now you can argue that Mercy Ult makes the loss of momentum way less punishing, but that was ults exists for, gaining kills, or momentum. Soldier does that, Zeny does that even Lucio... but this nerf makes Mercy one impact very little.

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