I want to one-trick Hanzo, but...

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12/18/2017 06:52 PMPosted by Josh Engen
Hey, everyone.

I just wanted to chime in, because there’s definitely some confusion around one-tricking, and we wanted to take a moment to clarify our philosophy as a development team.

We believe players can choose to play any available hero during any game at any time, and that their choice of hero alone is not a behavior that should be penalized by our customer service team under any of the player report categories (including griefing, inactivity, or poor teamwork).

We believe players should be evaluated based on their actions with whichever hero they choose. If a player disrupts their team by intentionally feeding with ANY hero, you should report that player for griefing. If a player is staying in the spawn area, refuses to attack the enemy, or refuses support those that are, you should report that player for inactivity. If a player actively refuses to play the map’s objectives or communicates to the team in a negative fashion, you should report that player for poor teamwork. If a player communicates in a hateful or harassing manner with ANY hero, you should report that player for abusive chat. However, if a teammate is actively trying to perform well on their hero and help their team, they should NOT be reported under any category.

Players who inaccurately submit player reports in an attempt to punish someone’s hero choice are considered to be harassing or griefing their fellow player, and inaccurate reports make it more difficult for us to appropriately action the players who DO disrupt the game. We’re continuing to make improvements to our reporting system (which includes, but certainly isn’t limited to making our false report detection more robust), and we will continue to pay close attention to players who are at high risk of being falsely reported and taking appropriate actions to prevent it.

Your teammates can respectfully provide their opinion and suggest using a different hero for the gameplay situation that your team is experiencing, but the final decision about which hero you want to play with is yours alone.

We built Overwatch around the concept of teamwork, and we believe the game is much more fun for everyone in a match when we’re picking heroes that contribute to the overall success of the team. At times, this means we’ll be playing our mains; other times, we should be trying to help the team by choosing heroes that round out the team’s composition. We won’t be actioning you if you only play your main, but we also don’t believe this is the ideal way to play Overwatch—especially in competitive settings.

So the aspect of hero switching is offically dead now? You do realize this was one of the biggest marketing points and now it doesn't matter anymore.
And excuse me, but babysitting some selfish onetrick is not how I envision "teamwork" or having fun.
And what's with this wishy washy bull!@#$, it's not punisheable even if you know the heroes are not going to work sometimes?
12/19/2017 04:24 AMPosted by VenteNegra
12/18/2017 06:52 PMPosted by Josh Engen
Hey, everyone.

I just wanted to chime in, because there’s definitely some confusion around one-tricking, and we wanted to take a moment to clarify our philosophy as a development team.

We believe players can choose to play any available hero during any game at any time, and that their choice of hero alone is not a behavior that should be penalized by our customer service team under any of the player report categories (including griefing, inactivity, or poor teamwork).

We believe players should be evaluated based on their actions with whichever hero they choose. If a player disrupts their team by intentionally feeding with ANY hero, you should report that player for griefing. If a player is staying in the spawn area, refuses to attack the enemy, or refuses support those that are, you should report that player for inactivity. If a player actively refuses to play the map’s objectives or communicates to the team in a negative fashion, you should report that player for poor teamwork. If a player communicates in a hateful or harassing manner with ANY hero, you should report that player for abusive chat. However, if a teammate is actively trying to perform well on their hero and help their team, they should NOT be reported under any category.

Players who inaccurately submit player reports in an attempt to punish someone’s hero choice are considered to be harassing or griefing their fellow player, and inaccurate reports make it more difficult for us to appropriately action the players who DO disrupt the game. We’re continuing to make improvements to our reporting system (which includes, but certainly isn’t limited to making our false report detection more robust), and we will continue to pay close attention to players who are at high risk of being falsely reported and taking appropriate actions to prevent it.

Your teammates can respectfully provide their opinion and suggest using a different hero for the gameplay situation that your team is experiencing, but the final decision about which hero you want to play with is yours alone.

We built Overwatch around the concept of teamwork, and we believe the game is much more fun for everyone in a match when we’re picking heroes that contribute to the overall success of the team. At times, this means we’ll be playing our mains; other times, we should be trying to help the team by choosing heroes that round out the team’s composition. We won’t be actioning you if you only play your main, but we also don’t believe this is the ideal way to play Overwatch—especially in competitive settings.

So the aspect of hero switching is offically dead now? You do realize this was one of the biggest marketing points and now it doesn't matter anymore.

Why do people keep saying this? What was said in this thread has been Blizzard's position from the start. And nobody is stopping you from switching, so saying "the aspect of hero switching is offically dead now" is just dumb.
12/19/2017 04:25 AMPosted by Hauven
I guess I'll one trick a random DPS hero like Mei on one of my alts then, doesn't matter if I'm bad or good with the hero as long as I try to take the objectives and perform the best I can whether I'm good or bad with the hero. Maybe if more and more people do this then it'll show that this is actually bad in the long term and therefore needs to be looked into with more than "it's okay to do this, you won't get banned" (e.g. hero mastery requirement like in that game which is similar to Overwatch - which most of us here should know what I'm referring to).


Im afraid a lot of people will do this now. Smurfing one trick. Even if you would get banned and your ban is not lifted, you still have your main.

And thus the smurf problem gets bigger and bigger. They were already a problem coz of the "Idc this is my torb only smurf account". Now they are free from punishment as well.

Sure MM will do its job and place them where they belong, but its still not the way I imagined a competitive mode would be. I guess we have to live with it. Or join them and buy a smur account.

Thinking
12/19/2017 04:17 AMPosted by Sveron

You dont understand this simple fact:

Some heroes can win games by existing.


I will never understand it since it isn't true.

I had a game where Winston tried to sneak up on me from behind. I shot him 3 times in the head. Dead. After that he didn't even try attacking me because he was so scared of me.

And if I don't manage to just kill the winston then I can sneak away before he jumps and snipe the enemy team while winston is qonfused, alone and wasting his time with no-one to tickle where he landed.
12/19/2017 04:17 AMPosted by Sveron
This game is poorly balanced around Skill floor, some heroes like Junk can win/contribute to games even if you stay in one position and spam bombs at chokes, while other heroes needs mechanical aim/skill or to sneak up behind enemy and kill healer risking to get killed
That you run into the bombs is your fault. Junk is about zoning and positioning enemies where you want them, so the team can take them down. If you play Junk as defense by staying back and only spamming left on chokes, you're not playing to Junks strengths.

I agree that characters have different skill ceilings, but a good Junk is miles ahead of a spam Junk, and requires actual skill to play well.
"Just when it seems like your team is destined to go down in defeat, switch heroes on the fly and change the course of the battle. But don’t forget that your opponents can do the same. Master the game within the game as both teams shift strategies and heroes in a constant dance to gain the upper hand." -

Literally from the overwatch purchase page.

But yes, i guess it's ok if you instalock a hero for the whole season even though you admit that you have physical conditions that would make it really hard to perform decently.

Welcome to "competitive" ladder...
12/19/2017 04:40 AMPosted by Luispo
"Just when it seems like your team is destined to go down in defeat, switch heroes on the fly and change the course of the battle. But don’t forget that your opponents can do the same. Master the game within the game as both teams shift strategies and heroes in a constant dance to gain the upper hand." -

Literally from the overwatch purchase page.

But yes, i guess it's ok if you instalock a hero for the whole season even though you admit that you have physical conditions that would make it really hard to perform decently.

Welcome to "competitive" ladder...


if they don't get better at the hero they won't progress in competitive and won't rank up, while you... someone who does switch and does well will go up in sr.
12/19/2017 04:40 AMPosted by Luispo
"Just when it seems like your team is destined to go down in defeat, switch heroes on the fly and change the course of the battle. But don’t forget that your opponents can do the same. Master the game within the game as both teams shift strategies and heroes in a constant dance to gain the upper hand." -

Literally from the overwatch purchase page.

Just because the game advertises that there is an option to switch heroes mid-match doesn't mean you are obligated to do it or else get banned.
12/19/2017 04:40 AMPosted by Luispo
"Just when it seems like your team is destined to go down in defeat, switch heroes on the fly and change the course of the battle. But don’t forget that your opponents can do the same. Master the game within the game as both teams shift strategies and heroes in a constant dance to gain the upper hand." -

Literally from the overwatch purchase page.

But yes, i guess it's ok if you instalock a hero for the whole season even though you admit that you have physical conditions that would make it really hard to perform decently.

Welcome to "competitive" ladder...


All that needs to be said really. Blizzard is so afraid of insulting some players, that they literally forget what OW is about, and has been about since its inception, that they're ok with comp being a !@#$ show. GG.

12/19/2017 04:49 AMPosted by Bergmaniac
Just because the game advertises that there is an option to switch heroes mid-match doesn't mean you are obligated to do it or else get banned.


You're not obligated to do anything. But to actually win you'll most likely need to adapt, and seeing as this is a game about hard and soft counters, how would you suggest someone one tricking is playing the game as intended? If you one-trick any character in the game, and you're consistently taken out and hard countered and just feed the enemy team, how would you suggest you go about fixing that? By staying the same character, or changing it up?
12/19/2017 04:45 AMPosted by Nechoo
12/19/2017 04:40 AMPosted by Luispo
"Just when it seems like your team is destined to go down in defeat, switch heroes on the fly and change the course of the battle. But don’t forget that your opponents can do the same. Master the game within the game as both teams shift strategies and heroes in a constant dance to gain the upper hand." -

Literally from the overwatch purchase page.

But yes, i guess it's ok if you instalock a hero for the whole season even though you admit that you have physical conditions that would make it really hard to perform decently.

Welcome to "competitive" ladder...


if they don't get better at the hero they won't progress in competitive and won't rank up, while you... someone who does switch and does well will go up in sr.


Performance based SR doesn't encourage switching or flexing however, sadly.
12/18/2017 06:52 PMPosted by Josh Engen


We believe players should be evaluated based on their actions with whichever hero they choose. If a player disrupts their team by intentionally feeding with ANY hero, you should report that player for griefing. If a player is staying in the spawn area, refuses to attack the enemy, or refuses support those that are, you should report that player for inactivity. If a player actively refuses to play the map’s objectives or communicates to the team in a negative fashion, you should report that player for poor teamwork. If a player communicates in a hateful or harassing manner with ANY hero, you should report that player for abusive chat. However, if a teammate is actively trying to perform well on their hero and help their team, they should NOT be reported under any category.


Everyone here knows that playing with offmeta gives punishment, especially if it is bad and does not change.

Choose Hanzo in every game, get punished and come back here.
12/19/2017 04:40 AMPosted by Luispo
"Just when it seems like your team is destined to go down in defeat, switch heroes on the fly and change the course of the battle. But don’t forget that your opponents can do the same. Master the game within the game as both teams shift strategies and heroes in a constant dance to gain the upper hand." -

Literally from the overwatch purchase page.

But yes, i guess it's ok if you instalock a hero for the whole season even though you admit that you have physical conditions that would make it really hard to perform decently.

Welcome to "competitive" ladder...


Its your choice if, when and to who you can switch to. Thats an entire skill set for the player on its own. However option and choice doesnt mean its obligatory and a reportable offense if you choose not to.
12/19/2017 04:35 AMPosted by Qon
12/19/2017 04:17 AMPosted by Sveron

You dont understand this simple fact:

Some heroes can win games by existing.


I will never understand it since it isn't true.

I had a game where Winston tried to sneak up on me from behind. I shot him 3 times in the head. Dead. After that he didn't even try attacking me because he was so scared of me.

And if I don't manage to just kill the winston then I can sneak away before he jumps and snipe the enemy team while winston is qonfused, alone and wasting his time with no-one to tickle where he landed.


12/19/2017 04:39 AMPosted by Havok
12/19/2017 04:17 AMPosted by Sveron
This game is poorly balanced around Skill floor, some heroes like Junk can win/contribute to games even if you stay in one position and spam bombs at chokes, while other heroes needs mechanical aim/skill or to sneak up behind enemy and kill healer risking to get killed
That you run into the bombs is your fault. Junk is about zoning and positioning enemies where you want them, so the team can take them down. If you play Junk as defense by staying back and only spamming left on chokes, you're not playing to Junks strengths.

I agree that characters have different skill ceilings, but a good Junk is miles ahead of a spam Junk, and requires actual skill to play well.


You both still dont understand what i said.

I gave a example of junk cause he is easy to play, doesnt matter if someone is running in to bombs or not, he can still contribute to team even if he is not doing anything but spamming, while other heroes not.

Hanzo can have hard time vs Pharah, means Hanzo must be better skilled with aim or positioning than Pahrah who can just use Shift and spamm rockets on payload/point, while hanzo must predict movements while dodging.

The best example i can give is Mercy, tell me why do we have so many Mercy mains who are a GM with bronze game sense?, because mercy is easiest hero that contribute to the game just by existing, now tell me can a Hanzo or widow do the same thing? be in GM with bronze gamesense?

this also proves that some heroes are easier than others and can climb easier, means pickking easier hero is safer and people will not cry about it because doesnt matter what you do, you still contribute to the game.

We built Overwatch around the concept of teamwork, and we believe the game is much more fun for everyone in a match when we’re picking heroes that contribute to the overall success of the team. At times, this means we’ll be playing our mains; other times, we should be trying to help the team by choosing heroes that round out the team’s composition. We won’t be actioning you if you only play your main, but we also don’t believe this is the ideal way to play Overwatch—especially in competitive settings.


There lies the problem. The community (rightly IMO) considers not switching when countered to be griefing. Reporting this as bad team play is totally legitimate in competitive. If you guys don't follow through for that and even worse, backlash for reporting abuse, I think this is wrong.

Just to follow on the OP post:
There are a LOT of heroes in OW, picking just one because you can't aim well (a sniper at that, seems like a bad joke) is just a bad excuse IMO. There are a lot of heroes that don't require aim, forcing Hanzo only is just trolling seriously. I'd report you if you were in my game and not switching if a winston would prey on you for example. If you only WANT to play Hanzo tho, consider QP or arcade and leave competitive for the try hards please.
12/19/2017 05:01 AMPosted by Sveron
You both still dont understand what i said.

I gave a example of junk cause he is easy to play, doesnt matter if someone is running in to bombs or not, he can still contribute to team even if he is not doing anything but spamming, while other heroes not.

Hanzo can have hard time vs Pharah, means Hanzo must be better skilled with aim or positioning than Pahrah who can just use Shift and spamm rockets on payload/point, while hanzo must predict movements while dodging.

The best example i can give is Mercy, tell me why do we have so many Mercy mains who are a GM with bronze game sense?, because mercy is easiest hero that contribute to the game just by existing, now tell me can a Hanzo or widow do the same thing? be in GM with bronze gamesense?

this also proves that some heroes are easier than others and can climb easier, means pickking easier hero is safer and people will not cry about it because doesnt matter what you do, you still contribute to the game.

Yes, and I'm saying a Junk like that is easy to counter and ignore. If you keep running into the bombs and getting yourself killed, that's on you and not because the Junk is easy to play. Seeing as how easy a bad Junk is to counter (Tracer, Pharah, Widow, Genji) your example is a bad one.

Which moves into the whole point of not one-tricking. If you get killed by Junk all the time, change your character to something that kills him. If you're Torb, you can bet your !@# that I'll be on your turret all match, taking it out all the time. So do you continue with Torb, or do you change to one of my counters?

Mercy is another problem all together (less now after the changes).
make some kind of live scoreboard, or make the medals public knowledge during the game, so we can see that person that everyone is hating on, is actually carrying your team.
https://mindgames.blog/2017/10/11/why-one-tricking-specialists-ruins-the-competitive-experience/

Onetricks reduce the accuracy of the matchmaker. The percentage of the match's outcome decided at the spawn doors is considerably higher with onetricks. If your team gets a builder onetrick on KOTH, then the chances of winning is extremely low and it is not a balanced game. If your team gets a builder onetrick on 2CP, then the chances of winning is extremely high and it is not a balanced game. This reduces the competitive integrity of the game.

Onetricks are SELFISH players who refuse to play for the team. There is not a single player in the game who cannot learn to play multiple characters. Onetricks are making a consciousness and deliberate -- a maliciously anti-competitive -- decision to only ever play one character. Onetricks are going into the game with the full knowledge that they will face many different map types and many different team compositions on both the friendly and enemy team, and with the full knowlege that their refusal to play other characters will be throwing the game, and yet still do not play other characters. It is throwing the game and it is uncompetitive behavior and should not be tolerated in the competitive mode. Quickplay is the non-competitive mode, which is where they belong.
But what about the torb one trick that got banned for only playing torb?
Hey, everyone.

I just wanted to chime in, because there’s definitely some confusion around one-tricking, and we wanted to take a moment to clarify our philosophy as a development team.

We believe players can choose to play any available hero during any game at any time, and that their choice of hero alone is not a behavior that should be penalized by our customer service team under any of the player report categories (including griefing, inactivity, or poor teamwork).´

Well I disagree with this completely. Because if you don't punish it, the players will, BY THROWING THE MATCH. The result is even worse mess and much less overall enjoyment of the game. You should go with the majority of players on this one.

12/18/2017 06:52 PMPosted by Josh Engen

and we believe the game is much more fun for everyone in a match when we’re picking heroes that contribute to the overall success of the team. At times, this means we’ll be playing our mains; other times, we should be trying to help the team by choosing heroes that round out the team’s composition. We won’t be actioning you if you only play your main, but we also don’t believe this is the ideal way to play Overwatch—especially in competitive settings.


So you are not actioning on players when "playing mains" means playing 6 dps team? That is not wise. The whole post was contradictory in several ways.

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