Is there any solution for the 3-5 DPS instalockers ?

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Throw once you see that
If there's a role queue I would want it to be a 1-1-1-3. One healer, One support, One DPS and 3 flex slots. That way the meta can change and evolve without it being forced into being 2-2-2.
01/23/2018 03:17 AMPosted by KingPrimal
If there's a role queue I would want it to be a 1-1-1-3. One healer, One support, One DPS and 3 flex slots. That way the meta can change and evolve without it being forced into being 2-2-2.

Yep, 1 healer, 1 support = symmtra + zen, zen + lucio? WTF
Stop be simple, or idiotic, the only real way to give more supports and solve instalock DPS - make them OP by skill like genji and tracer.
The ultimate solution: better game design. Make tanks and supports more interesting. Sadly, this hasn't really happened.
There is also one crazy idea that totally avoid the 6 DPS problem: Make a 6-person party. You can talk to everyone who will play what, and no one gets angry because the random player in your team is not picking whatever you want.

I know I'm pretty much alone in the matter, but part of the fun of a matchmaking system is playing with people that play different characters. I like to see what a Mei or Bastion main can do, and playing around them now and then is very interesting.
01/22/2018 11:30 PMPosted by Ungod
We need a lfg system, none of this role select stuff, an actual lfg where people can form the groups they want. In addition to that a clan system would be a big benefit too and help reduce toxicity as well.

THIS!! This game has been out for almost 2 years and features that other multiplayer games have since the beginning can't be implemented in Overwatch? (Especially the clan feature??)
Ask yourselves, since I'm sure 98% of you are DPS mains yourselves. Are you really willing to sit in 15+ minute queues?

I play a mix of roles anyway. So yes, when I look for a group to fill in as DPS, I likely already got a few games in as something else - I'm glad to wait longer at that point for a bit of variety.
01/23/2018 12:30 AMPosted by Monstree
Blizzard has made a first person shooter, so people who buy the game want to shoot things.


No they didn't.

They made a hybrid game. It's not a pure FPS.
01/22/2018 11:28 PMPosted by TheBlackStar
I was thinking of many different solutions like : role limit ( basically 2 players per role), but then it might become an advantage for the Trolls . I have more ideas but all of them lead to a dead end like the role limit . Is there something we can do to prevent this from happening .


Yeah, forcing people to play the game correct, but Blizzards refuses to encourage or enforce that behavior in favor of "let people play anything, even if it means making 5 other players really upset" which causes toxicity and anger.
3, sure, go Orisa/Rein, and ask for 2x heals.

4-5, pick Sombra, and wait for people to switch. Or if it's quickplay, just leave.
01/22/2018 11:28 PMPosted by TheBlackStar
I was thinking of many different solutions like : role limit ( basically 2 players per role), but then it might become an advantage for the Trolls . I have more ideas but all of them lead to a dead end like the role limit . Is there something we can do to prevent this from happening .


The more you narrow the options the more predictable the game becomes. Allow for crazy comps, allow for exciting things to happen. You think you have it all figured out and its supposed to be X way. Let the game find its own way even if it means you might run into comps that have a low chance of success, but man when they do pull it off, those moments are the memorable ones in gaming. Leave it be, stop trying to flatten and grey everything until all is the same.
01/22/2018 11:28 PMPosted by TheBlackStar
I was thinking of many different solutions like : role limit ( basically 2 players per role), but then it might become an advantage for the Trolls . I have more ideas but all of them lead to a dead end like the role limit . Is there something we can do to prevent this from happening .


The more you narrow the options the more predictable the game becomes. Allow for crazy comps, allow for exciting things to happen. You think you have it all figured out and its supposed to be X way. Let the game find its own way even if it means you might run into comps that have a low chance of success, but man when they do pull it off, those moments are the memorable ones in gaming. Leave it be, stop trying to flatten and grey everything until all is the same.
01/23/2018 03:07 AMPosted by ChoSiFut94
Throw once you see that


No need to throw. As either a Tank or Healer with 5 DPS (who will not switch off) you are not gonna win anyway. Might as well go DPS yourself, making it 6 squishes, and get less SR loss than if you went with either Tank or Healer. I really hate no win scenarios.
There is an easy solution: you leave.

When i join a lobby and get Genji, McRekt, Hanzo and Widow insta-pickers, i leave.
Because,..
"You gotta know when to hold them, know when to fold them,
Know when to walk away and know when to run" - Kenny Rogers :D

Seriously, if these guys were a hand in poker they would be a 7 and a deuce off-suit.
It's not impossible to win but highly unlikely.
Its not a long shot, or a hail mary.
It is a fools bet. And only fools will go all-in on it.

Just throw the hand away, leave and find a new game.
Play another hand.
It is better to bet on a "maybe" then on a "probably not".
Maybe you'll find that team without insta-pick DPS.
Its not uncommon.
I'd say every 6th lobby has a decent comp.
They usually start with cautious tank and healer picks.
You'll get an Ace and another then a king and a queen.
A 10 and then most likely a joker :D
But it is going to beat the 7-deuce bluff on the opposition.
01/22/2018 11:38 PMPosted by TheBlackStar
01/22/2018 11:36 PMPosted by Avian
Role preference queue. Places you with a team that can go for a balanced comp but also has enough flexibility to adapt and play the comp necessary, whether that might be tripple DPS or quad tank.
as I said above even if this gets implement the wait time for just one game will be really long


I can deal with that if i will get a balanced team.
Best 1st step is eliminate individual performance SR. People would be much more willing to flex into a necessary, but personally sub optimal character if they were being rewarded/punished just for the team's win/loss.

As it stands now if you play a personally suboptimal character now you're risking a large SR loss vs a minimal SR gain. Compared to playing your optimal character where your better play comparable to others who play that character will risk a smaller SR loss vs a large SR gain. You're going to wind up winning 50% of your games either way as there's only so much impact 1 of 12 players has so why not minimize drops / maximize gains. This is the first thing Blizzard should do before forcing 2-2-2 comps via role queues (and getting 30-60 minute long dps queues).
01/22/2018 11:28 PMPosted by TheBlackStar
I was thinking of many different solutions like : role limit ( basically 2 players per role), but then it might become an advantage for the Trolls . I have more ideas but all of them lead to a dead end like the role limit . Is there something we can do to prevent this from happening .


Praying to your god to give you the grace and strength to endure the things you cannot change.
Nope. The only solution that doesn't ruin something else is to go premade with friends.
01/23/2018 03:47 AMPosted by Fullmetal
01/23/2018 03:17 AMPosted by KingPrimal
If there's a role queue I would want it to be a 1-1-1-3. One healer, One support, One DPS and 3 flex slots. That way the meta can change and evolve without it being forced into being 2-2-2.

Yep, 1 healer, 1 support = symmtra + zen, zen + lucio? WTF
Stop be simple, or idiotic, the only real way to give more supports and solve instalock DPS - make them OP by skill like genji and tracer.


Nobody said Blizzard had to keep their assigned hero roles set in stone. You know what automatically comes with a role queue update?

Accurate roles assigned to the heroes. It's automatic. It's a given. Nobody feels the need to have to spell this out to you, so why are you using this as an argument?

Blizzard will no doubt re-assign heroes to different roles. An example for each one.

Main Tank (Rein)
Main Healer (Mercy)
Off Tank (Roadhog)
Support Healer (Zen)
Flanker (Tracer)
Frontline Damage (Soldier)
Backline Damage (Widow)

Could even make a specialist role for heroes like Sym and Torb, or throw them into like the backline category. Depending on how crazy newly released heroes can get.

If they did a 1 healer 1 tank 4 flex role select queue. Then I'm guessing if you picked a healer you'd be stuck being able to choose Main Healers only, and if you picked a tank you'd be stuck with the Main Tanks.
there is alot 1 tricks genjis,. tracers. and so on...that dont want to change to something else and they get mad if you dont play a healer.

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