we couldnt save junkrat in time :(

General Discussion
https://us.battle.net/forums/en/overwatch/topic/20760637413#post-1

didn't listen to a word i said :(

welcome back to F tier old friend :(
the hexk
yep. Back to F Tier.
I played Junkrat when he wasn't F tier - 2017
First he lost his leg and now....this.

Trap buff when?
OMG now you have to aim the mine, no one else has to aim anyways right
You're all complaining for a simple mine nerf?

A nerf which required some level of skill to land the mines and deal consistent damage?

"Back to F tire" Get out.
01/30/2018 11:19 AMPosted by FeelsGoodMan
You're all complaining for a simple mine nerf?

A nerf which required some level of skill to land the mines and deal consistent damage?

"Back to F tire" Get out.

Ok lets see what this ONLY NERF does:

Makes his Nade-Mine combo inconsistent which kills all the consistency the hero had.

Makes his Trap-Mine combo useless.

Encourages way more the usage of Double Mine

Encourages to go full Spam than actual Skillful gameplay.

This nerf alone barely affects Bad Junkrat and punish way more Skillful ones
Thank god!

Feels good man
I highly doubt Junk will go to F-tier because of mine dropoff.
Don't know about F-tier. If we're looking at severity Junkrat at worst got another limb cut off, meanwhile mercy was promptly taken out back and shot. Repeatedly.

Even if they don't touch Junkrat for another 6 months or longer he won't be as mangled as some heroes are when Blizzard nerfs them down from a buff.
Is this single nerf really that bad? All it means is Junkrat players have to learn how to aim their mine now in CQC. This ain't got nothing on Mercy's nerfs.
01/30/2018 11:26 AMPosted by TJWorks
Is this single nerf really that bad? All it means is Junkrat players have to learn how to aim their mine now in CQC. This ain't got nothing on Mercy's nerfs.

It is that bad
Junkrat needed a nerf. 'Nuff said.
01/30/2018 11:22 AMPosted by DarkCat
01/30/2018 11:19 AMPosted by FeelsGoodMan
You're all complaining for a simple mine nerf?

A nerf which required some level of skill to land the mines and deal consistent damage?

"Back to F tire" Get out.

Ok lets see what this ONLY NERF does:

Makes his Nade-Mine combo inconsistent which kills all the consistency the hero had.

Makes his Trap-Mine combo useless.

Encourages way more the usage of Double Mine

Encourages to go full Spam than actual Skillful gameplay.

This nerf alone barely affects Bad Junkrat and punish way more Skillful ones

Skillful gameplay? Junkrat?
OMEGALUL
01/30/2018 11:26 AMPosted by TJWorks
Is this single nerf really that bad?

The unresolved issues, that came with it are bad.

01/30/2018 11:26 AMPosted by TJWorks
All it means is Junkrat players have to learn how to aim their mine now in CQC.

The issues show a middle finger to all junkrat players, who can aim, as even the bulls eye throw is a gamble between 80-30 dps.

01/30/2018 11:26 AMPosted by TJWorks
This ain't got nothing on Mercy's nerfs.


But it is a buff for high mobility heroes, since now they have less to worry about.
It's all good, Genji has one less counter so we will see him more in OWL, yay!
01/30/2018 11:30 AMPosted by AimlockEnox
01/30/2018 11:22 AMPosted by DarkCat
...
Ok lets see what this ONLY NERF does:

Makes his Nade-Mine combo inconsistent which kills all the consistency the hero had.

Makes his Trap-Mine combo useless.

Encourages way more the usage of Double Mine

Encourages to go full Spam than actual Skillful gameplay.

This nerf alone barely affects Bad Junkrat and punish way more Skillful ones

Skillful gameplay? Junkrat?
OMEGALUL

If you think Junkrat doesnt require skill then GET LOST and play COD or CSGO
Surprised they didn't give the mine zero damage falloff when it's attached to a surface.

So that the mine+trap combo works as usual.
Great. Now people will have less of a reason to pick him in the OWL and Higher Tiers.

On the bright side, at least he still has his RIP-Tire and High Damage Primary going for him

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