[Symmetra] Ult = Heal Stations

General Discussion
Give her Teleporter and Shield generator a biotic field, similar to Soldier's E ability. But permanent until destroyed.

Then make it so teammates can see the tele/gen through walls, similar to Sombra heal packs.

Maybe even make it possible for Symmetra to recall her Ultimate at will, by holding down Q when it's deployed. (I.e. refund 50-90% Ult charge)

Defend the Shield Generator!
This is a great idea!
But of course people will come in and bash it.
Since she is support, she should have SOME type of healing, You would think at least.
Give her Teleporter and Shield generator a biotic field, similar to Soldier's E ability. But permanent until destroyed.

Then make it so teammates can see the tele/gen through walls, similar to Sombra heal packs.

Defend the Shield Generator!


This is for sure a better idea than healing turrets, ill give you that.

01/24/2018 03:50 PMPosted by Chibisaurus
Since she is support, she should have SOME type of healing, You would think at least.


Supports don't NEED to heal, they can support in other ways, like debuffs and buffs. Symmetra is able to slow down enemies with turrets for example. That makes it easier for enemies to get headshot, and allow low health teammates to escape. The issue that Symmetra has is that her turrets can be broken half way across the map by accident.

Lucio supports his team in more than just healing as well. His speed boost allows the team to take more fights, or to un-stagger teammates. He can help you escape certain ultimates like D.va Bomb as well.

Personally, I hope they try another non-healing support in the future. The concept is really cool, but it just hasn't translated well with Symmetra's overall kit.
If healing is too out-of-character.

Maybe make the shield gen's biotic field refill missing health with extra shields.

Such that a soldier missing 75 hp, would end up with 125hp, 75 shield + 25 shield from the shields gen.
01/24/2018 03:50 PMPosted by Chibisaurus
This is a great idea!
But of course people will come in and bash it.
Since she is support, she should have SOME type of healing, You would think at least.


No. Giving Symmetra healing is the laziest way to fix her issues and completely does away with the unique concept of being the only non-healing support. Blizzard has said explicitly that she would be moved to defense before ever being made a healer.

Up her supportive utility. There are and have been many threads with many different ideas to do this without making her a healer. Instead of ruining the entire concept of a hero, she needs to be buffed in one of the multiple ways people suggest of increasing her supportive aspects.

And quite frankly, the last thing you want is for Symmetra to be a defense hero. Her offensive and defensive capabilities would have to skyrocket. If her offensive capabilities were supplemented with buffs like that, she’d be a must pick and one of the most consistent forms of DPS. You want her as a support, and the people that actually play her do not want her to be a healer.

Please. Stop. Suggesting. Making. Her. A. Healer.
01/24/2018 03:59 PMPosted by SnareToxic

Please. Stop. Suggesting. Making. Her. A. Healer.

Well then, what would you say to giving her turrets 75 shield, while they are actively firing. But zero while dormant.

Or alternatively, have shields, but the shields get drained as ammo for the lasers.
this would instantly make her viable for attack, all you need to do is place the healing station on a payload and shield it, it would let her function as a 2nd healer and every one would stay near the payload more, instead of going off on solo commando missions
01/24/2018 04:03 PMPosted by GreyFalcon
01/24/2018 03:59 PMPosted by SnareToxic

Please. Stop. Suggesting. Making. Her. A. Healer.

Well then, what would you say to giving her turrets 75 shield, while they are actively firing. But zero while dormant.

Or alternatively, have shields, but the shields get drained as ammo for the lasers.


I’d much prefer a simple cooldown reduction or flat out removal of a cooldown. 6 turrets at 76 effective hp = 456 health provided they’re firing. They’d be way too tanky as a cluster.

In terms of changing the shield gen, they should just give varying levels of shields depending on how close you are to the generator. As it is right now, more often than not a shield gen ends up encouraging your team to overextend outside of its range and die as a result. A change like this would encourage actually playing around it.
01/24/2018 03:57 PMPosted by Charxander

Supports don't NEED to heal, they can support in other ways, like debuffs and buffs.


I know you think that makes sense, but by that same logic Widowmaker is a support hero because a dead enemy does no damage. At the same time widowmaker can't capture the point on her own, so she needs you to do it and kills off enemies to make it easier.

This fetish blizz has for a support that doesn't heal has inevitably been symmetra's downfall. Next you'll say an attack hero doesn't need to deal any damage because of sombra and then we see how sombra has one of the lowest pick rates and win rates. She's in the exact same boat as symmetra. And then you'll say a tank doesn't really need to soak damage or make space so let's just move tracer to the tank category and see how it goes.

Quoting Chipsa (A top 500 doomfist)

Symmetra's main weakness is the fact that she doesn't need to aim. This means that in order for symmetra to win a duel she's relying on the opponent to make a mistake. When you get higher in the ranks people start making less mistakes until you get a whopping 0% pickrate in pro tournaments.

Even mercy has room to outplay her opponents using her mobility and her pistol. Symmetra doesn't even have any mobility options like winston.

Symmetra is like the opposite of tracer. Where tracer is maximum play, minimum counter play (Which makes her OP at grandmaster and UP at bronze)

Symmetra is minimum play and maximum counter play. (OP at bronze, and UP at Grandmaster)

When you're a symmetra frying McCree what do you do? He does 280 DPS you do 120 at maximum charge? if McCree lands the shots you die every time. You could throw a shield and block maybe 1 shot? What about the next 2? Having nothing except praying that the enemy misses (IN EVERY ENGAGEMENT) is terrible game design.

Her support is trash by design.
Her damage is trash by design.
Her interplay is trash by design.

But the question is does a support need to heal, does an attack hero need to do damage, does a tank need to prevent damage?

The answer is no, the categories mean nothing. In reality each overwatch hero is their own category.
Her turrets are kinda trash if Winston/Moira can kill them in half a second with bad aim.
01/24/2018 04:03 PMPosted by GreyFalcon
01/24/2018 03:59 PMPosted by SnareToxic

Please. Stop. Suggesting. Making. Her. A. Healer.

Well then, what would you say to giving her turrets 75 shield, while they are actively firing. But zero while dormant.

Or alternatively, have shields, but the shields get drained as ammo for the lasers.


Be able to throw it short distance.
That will make her more viable on attack
I'd rather have something like a new type of turret that can reveal enemies, Photon Barrier giving decaying shields to allies it passes through, etc. I want her to be a utility support and not your classic off-healer.
Before they do anything major they just need to make her basic abilities useful.

It takes 2.4 seconds to set up a turret. That's like 50% longer than it takes to get off a Rez, ffs!

And her shield is useful for approximately a tenth of a second before it flies away or crashes into a wall.

Let us use those better first, THEN we can see about other stuff.

That said, you should totally be able to detonate your tp/sg if you want, it's stupid that you're just stuck with it forever otherwise.
This is only going to make her even more of an ult bot. They need to take attention away from Ults and add more to her normal kit.
Her ultimates are incredibly flimsy. Something that short ranged would have to be placed out in the open and would be destroyed by the enemy team instantly.
01/24/2018 05:06 PMPosted by CucoMonster
This is only going to make her even more of an ult bot. They need to take attention away from Ults and add more to her normal kit.


I agree with this. Symmetra's ults are iffy but her kit is the real weakness. You want to buff her ult to provide healing. What point is there in a healing teleporter somewhere in the back? I have to go back there to get healed by it. If its range is huge then you have the issue that lucio's huge aura had. Its not engaging to the symmetra to build up a shield generator that also heals her team over the entire area of a point. Its helpful but its no different than what she already does. It doesn't stop her kit from being VERY weak as well. You buffed one part of her kit that was decent while leaving everything else as hot garbage.
I see some issues with the healing part:
Her shield generator can be up for a very very long time.
This would add up for a lot of free healing, for which she doesn't have to do anything anymore.
Giving 6 people those shields also provides a huge buff overall, adding healing to that is quite over the top. Especially since it can be placed anywhere and could easily make up for the lack of a healthpack in the environment.
Maybe a healing station could be a stand alone ult (which runs out after x amount of healing provided), besides shield generator and teleporter, but that would make her shift through 3 devices before placing it.

Adding a healing station to her kit, would require her to be toned down in other area's. Sure it would be amazing to have a hero that has turrets, right click through shields, laserbeam to burn throuh enemies, a shield to hide behind, and a healing station (alongside or in stead of the other ultimate options), but this is just too much.

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