Why exactly does Junkrat need to be immune to his nades?

General Discussion
Junkrat's bombs DO have a chance to bounce back you know.
02/06/2018 06:42 AMPosted by MrTickles
It was implemented because there are far more barriers in the game then there was at launch.

Orisa added, Sym given a barrier, Winstons barrier cooldown buffed, Orisa's barrier cooldown reduced, orisa barrier made larger and etc.

If he did not receive that buff he would be killing himself on barriers way to often.


Consider this: Maybe if you want to play Reaper's role, play Reaper.

I know his damage output sucks compared to Junkrat's, but you know...
For the hundred gazillion time. He is the ONLY character whose PRIMARY fire BOUNCES and can hit him back so it makes sense he doesnt get punished for using it in a range where he is supposed to be strong.
02/06/2018 06:42 AMPosted by MrTickles
It was implemented because there are far more barriers in the game then there was at launch.


as much as i'd like to believe that, i know blizzard too well. it was changed because it wasn't fun for junkrat players. but besides that, it doesn't even make any sense in the first place

for as much as this community whines nonstop about genji its like they never played S3 where he was total garbage. you didn't see dragonblade getting buffed just because he sucked in the tank meta lol

they changed it because blizzard doesn't believe in deadzones
02/06/2018 07:33 AMPosted by Rainmaker
For the hundred gazillion time. He is the ONLY character whose PRIMARY fire BOUNCES and can hit him back so it makes sense he doesnt get punished for using it in a range where he is supposed to be strong.


im sorry grenades kill people even if they are the one that threw them?
02/06/2018 07:35 AMPosted by onetrick
02/06/2018 07:33 AMPosted by Rainmaker
For the hundred gazillion time. He is the ONLY character whose PRIMARY fire BOUNCES and can hit him back so it makes sense he doesnt get punished for using it in a range where he is supposed to be strong.


im sorry grenades kill people even if they are the one that threw them?
You're seriously trying to go for the 'Logic in video games' argument? Just stop
02/06/2018 07:37 AMPosted by JakuNonon
You're seriously trying to go for the 'Logic in video games' argument? Just stop


It's not about logic, it's about consistency.

Pharah can blow herself up.

Soldier can blow himself up.

Genji can blow himself up on grenades Junkrat shot and he deflected.

D.Va can blow herself up with micro-missiles.

Tracer can blow herself up.

Bastion can blow himself up.

Zarya can blow herself up.

Why not Junkrat too?
02/06/2018 07:43 AMPosted by idcIFurLGBT
02/06/2018 07:37 AMPosted by JakuNonon
You're seriously trying to go for the 'Logic in video games' argument? Just stop


It's not about logic, it's about consistency.

Pharah can blow herself up.

Soldier can blow himself up.

Genji can blow himself up on grenades Junkrat shot and he deflected.

D.Va can blow herself up with micro-missiles.

Tracer can blow herself up.

Bastion can blow himself up.

Zarya can blow herself up.

Why not Junkrat too?
Because none of those BOUNCE BACK TOWARDS THEM. They have to be within touching distance of a enemy to hurt themselves on those attacks. And if you kill yourself as Pharah then you're just flat out dumb
02/06/2018 07:43 AMPosted by idcIFurLGBT
02/06/2018 07:37 AMPosted by JakuNonon
You're seriously trying to go for the 'Logic in video games' argument? Just stop


It's not about logic, it's about consistency.

Pharah can blow herself up.

Soldier can blow himself up.

Genji can blow himself up on grenades Junkrat shot and he deflected.

D.Va can blow herself up with micro-missiles.

Tracer can blow herself up.

Bastion can blow himself up.

Zarya can blow herself up.

Why not Junkrat too?


Because they're not supposed to spend their time throwing explosives at melee range (and, in the case of Tracer, stay there). It's like arguing that all hitscans have falloff, so widow's sniper rifle should too.
02/06/2018 07:45 AMPosted by JakuNonon
Because none of those BOUNCE BACK TOWARDS THEM. They have to be within touching distance of a enemy to hurt themselves on those attacks. And if you kill yourself as Pharah then you're just flat out dumb


Pretty sure if Genji reflects a grenade it still bounces back.

If you mess up your shot and the grenade bounces back to kill you then you're just as dumb as the Pharah who killed herself.
02/06/2018 06:33 AMPosted by Eir
Because 99.99% of players aren't as good as the professional Korean players and the game shouldn't be balanced around the .01%...

it should.
02/06/2018 07:48 AMPosted by idcIFurLGBT
02/06/2018 07:45 AMPosted by JakuNonon
Because none of those BOUNCE BACK TOWARDS THEM. They have to be within touching distance of a enemy to hurt themselves on those attacks. And if you kill yourself as Pharah then you're just flat out dumb


Pretty sure if Genji reflects a grenade it still bounces back.

If you mess up your shot and the grenade bounces back to kill you then you're just as dumb as the Pharah who killed herself.
...What? If the bomb bounces back that's completely random, unlike Pharah who has to be shooting rockets in point blank range to kill herself. Just stop, you don't even know what you're saying anymore
A viable counter to Junkrat was to get a tank into is face since it was impossible for him to kill them before he killed himself.
02/06/2018 07:43 AMPosted by idcIFurLGBT
02/06/2018 07:37 AMPosted by JakuNonon
You're seriously trying to go for the 'Logic in video games' argument? Just stop


It's not about logic, it's about consistency.

Pharah can blow herself up.

Soldier can blow himself up.

Genji can blow himself up on grenades Junkrat shot and he deflected.

D.Va can blow herself up with micro-missiles.

Tracer can blow herself up.

Bastion can blow himself up.

Zarya can blow herself up.


Which one of those is a ground-bound hero with a ricocheting explosive splash damage primary fire?

Or are you suggesting that Junkrat should be able to fly, rewind time, shield himself, sprint, and deflect incoming fire in order to be "consistent"?
02/06/2018 07:50 AMPosted by JakuNonon
...What? If the bomb bounces back that's completely random,


The way the grenade interacts with map geometry is not random, if you're spamming it into random spots then sure, you can say it's 'random' but that's not true, if you put even the slightest bit of thought into your shots then you can EASILY prevent it from bouncing back into you.
02/06/2018 08:07 AMPosted by idcIFurLGBT
02/06/2018 07:50 AMPosted by JakuNonon
...What? If the bomb bounces back that's completely random,


The way the grenade interacts with map geometry is not random, if you're spamming it into random spots then sure, you can say it's 'random' but that's not true, if you put even the slightest bit of thought into your shots then you can EASILY prevent it from bouncing back into you.

Have you even consider that Junkrat is bad outside of close range and small places?

Long range: Useless
Mid range: Easy to avoid
Open areas: Easy to avoid
Close range: Suicidal
Small areas: Suicidal

If you add self-dmg back he becomes bad at EVERYTHING
02/06/2018 08:07 AMPosted by idcIFurLGBT
02/06/2018 07:50 AMPosted by JakuNonon
...What? If the bomb bounces back that's completely random,


The way the grenade interacts with map geometry is not random, if you're spamming it into random spots then sure, you can say it's 'random' but that's not true, if you put even the slightest bit of thought into your shots then you can EASILY prevent it from bouncing back into you.


Post like this makes me wonder if people even played Junkrat when he had self-damage.

All that thought doesn't matter a single whit when a monkey or D.va jumps on you suddenly, you panic and you start shooting for retaliation and all it accomplish is getting their job done faster. Never mind that D.Va can easily eat your escape route of mines because of DM.

Junkrat had self damage, Blizz concluded not only it sucked balls, it sucked so much massive balls that Junkrat was in a tier of uselessness of his own. Not even Torb or Sym right now was comparable to Junkrat uselessness when he had self damage.

Self damage will never come back again because of how disruptive it was to Junkrat gameplay, it also essentially gaves Junkrat no effective range at all. Long? Spam. Medium, people could dodge and see it. Short? Tanks outskilling and outplaying you is by walking towards Junkrat face.
So the only answer to dive would be stop shooting?
By the way, right now you have 0% win rate with Junkrat in your 4 competitive games using him. Why are you asking for a nerf?
Because Day 1 strat to counter him, was drop a Winston Bubble on him, or to a lesser extent, a Rein shield in his face.
02/06/2018 08:43 AMPosted by Chrystian
By the way, right now you have 0% win rate with Junkrat in your 4 competitive games using him. Why are you asking for a nerf?


If you're looking at console stats these stats are all from season 4.

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