Are harder heroes not worth to play?

Competitive Discussion
Hey guys I'm a tank main and I had these thoughts for a long time. I would like to know what you guys think of this topic. Maybe I'm getting something wrong here.

As everybody knows: In Overwatch you have some heroes which are easier to play and some which are harder to master. But when I started to play OW I thought that you can have more impact with the harder heroes when you get better with them compared to the easier ones. Which makes in some way sense: Why should you otherwise bother with harder heroes when there are easier ones.

But at the moment I don't think that's really the case. Let's have a look on zarya. She is by the in game definition of overwatch the hardest tank. She is for sure not exactly like dva but in some way you can compare her with dva: Both of them have an ability to absorb damage. Both of them can assure an amount of damage.

For absorbing damage, I think dva has a better spot. Sure Zarya has two bubbles both with 2 seconds while dva has only one matrix for 2 seconds. But she can protect the whole team with that, while zarya can only protect one of her team and herself. Also zarya can only protect the amount of 200 damage with one bubble while dva has no damage limit with her matrix.

When it comes to to protect the team against ultimates, for me dva has also a better spot. She can protect the whole team for 2 seconds against ultimates of: Reaper, Roadhog, Phara, McCree, Soldier, Bastion, Torbjörn and has also the ability to eat the ultimates of: Zarya, Tracer, Hanzo, Mei
While Zarya can only protect herself and one of her teammates at the same situation for the amount of only 200 damage and 2 seconds (Which doesn't help much in an ultimate). The only ultimates where zarya has a better spot are: Tracer, Junkrat, Dva, Doomfist, Genji, Sombra, Reinhard

When it comes to damage, zarya has also not the best spot. A fully charged zarya shooting her left and right click combined in one second reaches a damage of 270 while a dva creates also 270 damage with boosters, fusion cannons and micro missiles in one second (without counting head shots). And keep in mind. Zarya needs for that a 100% charge while dva has only to wait for her cooldown (8 seconds for micro missiles) to be ready again. Zarya has a bit a better spot after 1,5 seconds because she has only to reload her gun (1.5s) while dva has to wait for her 8 seconds micro missiles to gain her maximum damage per second. But still dva can do a good amount of damage in near range and also has next to her matrix the ability to leave the place after 5 seconds.

Which leads us to the next point: Zarya has no mobility then walking around while dva can fly with her boosters. And in my view mobility is one of the best ability in the game which a hero can have.

When it comes to the ultimate, I think zarya has a better spot, but only if the communication is working in your team. And the problem here is, you can be the best zarya in the world, but when your teammates missed their ults in combination with your ultimate your ultimate is gonna be more or less worthless.

So in conclusion, zarya has less protection for her team, has just a bit more damage than dva (when 100% charged), has no mobility and needs also a good teammate for her ult to have a good impact. Why should you spent time getting better with zarya when there is a dva with the same good spot but is much easier to play?

And I think ana (hard to play) is in a similar spot compared to other healers or harder dps compared to junkrat, but I'm not a main healer nor dps player and maybe I'm missing here a big point. What do you guys think about this topic?
I am sure a more capable flex player could make a case for Zarya, I however can’t.

It is far less hassle to get work done as D.Va, Zarya requires team work, aim cool down management and D.Va really only needs to press shift and e on cool down and delete at least one member of the other team.

I have been trying to play more Zarya but I just don’t feel there is any payoff to mastering her.

Hog and D.Va are all I really need to frag the enemy team and protect my own.
Zarya has the best ultimate in the game and you can easily win games just because of it, never underestimate the value of grav plus if she stays alive she will be at high charge all game while her burst damage is not the best but it's consistent and most 1v1s she wins because she burns though almost everything else's health before they get through hers.
Well there is no simple answer to this, but if we are talking tanks right now, for me it's basically like this: if you play Diva, you just have to wait for your cooldowns and then you can destroy half of the roaster with burst combo, and they can't do anything about it. If you play Zarya, you can deal more damage then D'va if charged, but you need to have more situational awareness to dispense shields correctly and pay attention to your positioning - Dva can always fly away from the fight, and even if she gets demeched, she still has some chances to run away in baby form. Dva has weaker ultimate, sure, but it is basically at least a free mech again most of the time. So, in the end, in my opinion - it is easier to play Dva and it is harder to play Zarya, but the reward for mastering Zarya is better then for mastering Dva.
The problem with Zarya is that she has no mobility.

So outside of her ult, her utility is much less than a hero like Dva as an off tank.

In order for Zarya to work, you generally need to be running a Rein, preferably in a corridor with no high ground.

Kings Row for example is a great Zarya map, final point of Eichenwalde etc.
I personally feel like its more of a HP issue. Outside of shields she's barely a tank.

I wouldn't say Zaryas problem is mobility but I can argue your case that other tanks have abilities that affect the enemy positioning.

Roadhog also has no mobility, but he can close distance via the hook.
Orisa also no mobility but can mini grav enemies.
D.va can chase and bump.
Reinhardt can close distance and do some damage while he does it.
Winston can dive in and out.

If they where to ever 'rework' Zarya I feel like she needs something that involves gravity, like an aoe ability (on long cool down) that briefly stops enemy characters from jumping/flying/dashing/blinking. I feel like it would also solve a lot of issues people have with existing characters

I main mostly tanks but out of all the tanks I've played both PC and PSN I feel like she is one of the most lacking. She is extremely team dependant, If you dont have a healer or another barrier user she really struggles to find her place.
02/20/2018 06:44 AMPosted by LeeDento
I personally feel like its more of a HP issue. Outside of shields she's barely a tank.

I wouldn't say Zaryas problem is mobility but I can argue your case that other tanks have abilities that affect the enemy positioning.

Roadhog also has no mobility, but he can close distance via the hook.
Orisa also no mobility but can mini grav enemies.
D.va can chase and bump.
Reinhardt can close distance and do some damage while he does it.
Winston can dive in and out.

If they where to ever 'rework' Zarya I feel like she needs something that involves gravity, like an aoe ability (on long cool down) that briefly stops enemy characters from jumping/flying/dashing/blinking. I feel like it would also solve a lot of issues people have with existing characters

I main mostly tanks but out of all the tanks I've played both PC and PSN I feel like she is one of the most lacking. She is extremely team dependant, If you dont have a healer or another barrier user she really struggles to find her place.


Yeah I also think she needs something more in that direction. She has a great damage output, but doesn't help the team in the tank role. With her low HP she isn't able to create space or distract the damage off her team mates. Or with the 200 damage and 2 second limits for barriers she hasn't a good damage protection. I mean you can see it on overbuff statistics. Only the top 15% zarya players can in average reach a damage blocked value which is reached by 50% of the dva players. And I'm fine that an average statistic value is lower compared with an other hero. Because zarya should be hard to play and in average should be mediocre.

But I think at the moment if you are a good up to very good zarya player, you only reach the level of a mediocre up to good dva player. And in my view that's wrong.

A very good zarya player should have more impact then a very good dva player and a bad zarya player should have less impact then a bad dva player.

Here are some more overbuff values:
  • Top 2% player average elemination: Zarya 35.17 -- Dva 37.45
  • Top 2% player average damage: Zarya 16764 -- Dva 18328
  • Top 2% player average kill/death ratio: Zarya 5.52 -- Dva 7.35
  • Top 2% player average damage blocked: Zarya 8077 -- Dva 10200
  • Here are some more overbuff values:
    Top 2% player average elemination: Zarya 35.17 -- Dva 37.45
    Top 2% player average damage: Zarya 16764 -- Dva 18328
    Top 2% player average kill/death ratio: Zarya 5.52 -- Dva 7.35
    Top 2% player average damage blocked: Zarya 8077 -- Dva 10200

    Cheers for fishing this out it would be curious so see the stats for hog as well obviously damage healed in place of damage blocked.

    It does appear that Zarya is not only punishing to play she also does not offer as much of a reward for the effort.

    I wouldn’t pay much attention to e/d ratio as D.Va gets 2 life’s.

    Invariably D.Va just fits into more team comps than Zarya who really needs a main tank to get charge. Off tanks are more picked than main tank the most picked off tank is D.Va and when 2 off tanks are picked D.Va will be picked more often than hog, D.Va can also impede Zarya by eating her charge with matrix. Zarya and hog vs rein is also not the best as if I am on hog I will play round corners to not feed ult charge and to avoid shatter again stopping Zarya from getting charge.

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