Loot box is gambling or not ?

General Discussion
In one event, Many players ....
-.....spend their money for purchase many event loot boxes from shop
-.....spend their time to play for Level up for getting 1 loot box

But they don't get the skin that they want because It's depend on their luck
The golds when get from duplicated item is too little

Why Blizzard don't sell Gold (Coin in game) in shop and has loot box as giveaway
Like Chinese Server....
I cannot speak for other countries but I do Know that Australia at a state level is looking at the same issue. if one state flips and treats loot boxes as gambling then most probably all the states and territories will flip to a certain degree.

Though personally most if not all Loot box systems are form of gambling not one that can be legally defined but uses the same traps and systems that most Casino's uses to bring in profits.

The house always wins in the end.
Competitive play is more of a gamble than lootboxes
The item from the loot box it self is a gambling, but they made it so you can get one for free at each level up. So if you bought them, you should be realize that you went gambling mode.
I personally don't think it is gambling. because the results are predictable (at least in long run) like i know for getting all the skins from each event i need 100 lootboxes. while i don't know in which order i get skins i know i will get them all. with the changes they made to duplicates it is pretty much a grind like golden weapons and other stuff.
I don't think it's gambling, but it's addictive (getting that shiny new skin).

I've spent an embarrassing amount of money on lootboxes, and that realization forced me to uninstall the game. Addictive personality doesn't really help matters all that much when every event has new skins, and my stupid !@# mind decides 'I want that shiny object'.
Gambling has two different definitions and this is extremely important point to make.

The Basic Definition of gambling is a game of chance.

The Legal definition of Gambling is - a Game of chance where you bet something of monetary value for an item that holds monetary value.

It is the second definition that is most important to note. In OW specifically the items you gain cannot be traded - nor can you sell your account. Which means the item you get holds no monetary value.

================

So legally speaking it is not Gambling.
Though what it can be considered is a Digital Drug that causes a psychological addiction.
These aren't EA lootboxes. They don't effect gameplay or game mechanics in any way. Imagine having to loot a Reinhardt shield with 1000 more HP, or a Tracer blink upgrade that gave you 4 blinks instead of 3. That would be absolutely stupid. The way Blizzard is doing their lootboxes is more than fine.

So long as it stays this way, I have no problems.
It's not gambling
1) you have guaranteed reward
2) you can get all items (gambling is limitless)
Yes, but it depends on which definition of gamble you're using. It is not a game of chance for cash, but it can be seen as a risky action for a desired result.
It is gambling but the Law was never updated to accommodate this type of it so its "technically" not and thats a loophole companies exploit.

I.e In the UK our gambling watchdog has essentially said it is gambling but they cant do anything about it, parliament actually has too change the law before they can do anything about it which is something they will be unwilling to do but will likely have to do soon. Unwilling due to them having ties too the industry a lot of games are made in the UK or well a lot of studios here do work for the companies. Mostly CGI and other things for trailers and such.

Real world gambling vs video game gambling is bassically the former gives you a real world reward the the latter does not. You still spend money on a slot machine in both instances, unless of course its a poker table or something.

It should be curbed so that developers can get back too making expansions again and actually having all the content in the game when you purchase it rather than getting it in trickles later on through loot boxes. I should also note that the argument that you can get everything in the game just by playing though is a flawed argument in the sense that it does not take into account that loot boxes are highly addictive and pays homage too the old Civilizations game when it asks you at the end "one last turn "yes" or "no" ?" as you do the same with loot boxes and purchases which makes them inherently predatory as they know there are obsessive compulsive people who will buy them no matter what. They're exploiting people basically.

Overwatch is somewhat different in the sense that the only content it provides is skins however if a change in the law did ever effect it hard then it would just mean that they would probably have too switch too a LoL business model. Which I am not totally against.

Arcade rewards would just be currency instead of lootboxes and then skins can be purchased with real money as well we're pretty much at that point as is I find it highly unlikely that they would make it all free.

Just too put it into context, activision made over 6 billion dollars in MXTs through lootboxes and such, this is why its a very big concern its a very lucrative and unregulated part of the market and industry that will and can and has been exploiting.
You can try to sugarcoat it as much as you want but it's 100% gambling and soon it will be banned in many countries.
02/17/2018 03:11 AMPosted by RichC
These aren't EA lootboxes. They don't effect gameplay or game mechanics in any way. Imagine having to loot a Reinhardt shield with 1000 more HP, or a Tracer blink upgrade that gave you 4 blinks instead of 3. That would be absolutely stupid. The way Blizzard is doing their lootboxes is more than fine.

So long as it stays this way, I have no problems.


RichC not often we disagree on anything to be honest, This time though we are in a disagreement my friend. yes every reward can be gained over time thus offering the player the illusion of everything being fair and balanced.

But there is a catch that honestly is a dingo's breakfast. all of the content AKA the rewards are first year time limited as well as seasonal limited. that means that you need to either get lucky with loot boxes you earn during each event to get what you want before the event ends or pony up from your wallet to get want. Also note that previous event loot box items will be locked out once this years event is over.

This is not healthy, and honestly very predatory in nature at least to me.
OW loot boxes are not. They are all skins and cosmetics
And every event I spend $300 on loot boxes and get everything on the first day. Which means they give what they promise
02/17/2018 03:30 AMPosted by GreenVGC
And every event I spend $300 on loot boxes and get everything on the first day.

well you can get everything by 100$ i couldn't play the game during holloween event and bought around 80 lootboxes and got everything.
02/17/2018 03:30 AMPosted by GreenVGC
OW loot boxes are not. They are all skins and cosmetics
And every event I spend $300 on loot boxes and get everything on the first day. Which means they give what they promise


They are still gambling even if the law is not totally in line with it due to it being out of date. They are slot machines with no defined outcome as in there is no guarantee that you will get what you want. Another person can pay $300 on loot boxes every event as well and they can still not get everything they want. You're just lucky.

Luck. Something that gambling has at its core. The unlucky lose out completely the lucky win.
i dont see it as gambling. at least in the sense that they try to show it as.
it is rng based, but rng does not equal gambling.
if there is a system that lets you trade lootboxes or items gained from lootboxes for real world currency or items, then lootboxes would be gambling.
when there is not any real world exchange you are just buying rng boxes that contain loot based on rng. if this is considered gambling, then any game that uses any form of rng to distribute loot should fall under gambling as well.

people should be held accountable for their actions of purchasing lootboxes, knowing that it is rng and stop having their hands held for when they babyrage when they didnt get what they wanted.
any action where chance and money(or something of value) is part of the equation can and should be considered gambling. When you go to a casino you bet money in order to get more money, the desire is to gain something that you want...in this case more money.

In OW you spend money in order to gain an item that you want but because there's a "chance" that you wont get what you want, you're gambling your money on something that you might not get.

this could all be alleviated if Blizzard allowed us to spend money or in game currency on what we want instead of a box that has a CHANCE to drop what we want. This shows Blizzards greed and desire to control the outcome, much like casino's do. If people would get what they want all the time the casino would run out of business, the same logic can be applied to Blizzard
02/17/2018 03:40 AMPosted by Kilokami
i dont see it as gambling. at least in the sense that they try to show it as.
it is rng based, but rng does not equal gambling.
if there is a system that lets you trade lootboxes or items gained from lootboxes for real world currency or items, then lootboxes would be gambling.
when there is not any real world exchange you are just buying rng boxes that contain loot based on rng. if this is considered gambling, then any game that uses any form of rng to distribute loot should fall under gambling as well.

people should be held accountable for their actions of purchasing lootboxes, knowing that it is rng and stop having their hands held for when they babyrage when they didnt get what they wanted.


The problem with that is addiction is not something easily brushed aside or treated. Even a perfectly logical person can be consumed by addiction and its not easy to break or stop. Companies should be held to account as well as they are knowingly feeding these addictions which have ruined peoples lives. They are the proverbial drug dealers of the industry.

The consumer must be protected as well.
Lootbox's are currently under review as a form of gambling as a lot of game developers are throwing them into content.

I'd argue Overwatch is the most mild, as Battlefront's lootbox's contain not just cosmetics but actual game changing bonuses.

But the human brain loves gambling, so it's a bit of a kick in the pants to throw gambling in with a gaming experience. Sure, don't do it.. but the game gives you free ones... so it's just.. a bit more to get all the stuff you want right? spend a few dollars...

The psycology behind it's pretty interesting, if you don't think it's a problem then take a look at how many AAA games include it, maybe you'd be surprised to know even the RPG Assassins Creed (the new one) also includes lootbox's, yeah.. a non-multiplayer style game like that ALSO has lootbox's!

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